Forge of Destiny(Xianxia Quest)

Lets see...some ideas:
-Zhengui's take on SCS/Stealth is pretending to be a rock, to pull all his Qi inside his shell and make like a giant seed.

-Zhengui's take on poison(imitating Cui?) was to inject lava into veins. Lots of ways to improve this, though statwise it'd be bigger numbers

-Zhengui's take on archery is spitting gouts of flame. He's probably improve this once he learns to hock a loogie properly.

-Zhengui's take on Zephyr/FVM is to create entangling roots. These roots could probably grow flaming flowers or thorns later on

Mobility would be interesting, since Xuanwu are not as a rule particularly mobile, but I could see piggybacking it off the entangle technique to dissolve into Qi and then erupting from another point within the tangle.
 
[X] Zephyr's Heart: An evolution of the common wind arts of the south. This branch focuses itself upon defense, its users surround their allies with the power of the harsh northern winds, driving away those that would strike at them.
 
[X] Driving Zephyr: An evolution of the common wind arts of the south. This branch focuses upon offense, driving forth allied missiles on the scathing eastern winds to strike home in the heart of the enemy
 
Inserted tally
Adhoc vote count started by Killer_Whale on Oct 11, 2017 at 6:55 AM, finished with 32497 posts and 59 votes.
 
[X] Driving Zephyr: An evolution of the common wind arts of the south. This branch focuses upon offense, driving forth allied missiles on the scathing eastern winds to strike home in the heart of the enemy
 
[X] Driving Zephyr: An evolution of the common wind arts of the south. This branch focuses upon offense, driving forth allied missiles on the scathing eastern winds to strike home in the heart of the enemy
 
Even though I think you are wrong about this I don't think it is impossible. I just wish we had a chance to actually see the competition instead of seeing just these three variants of one thing.
But even if we took a look around the archive for other wind arts we'd have no idea which, if any, were more powerful than ZB+. We'd only get a short description after all.
 
[X]Fleeting Zephyr: An evolution of the common wind arts of the south. This branch focuses upon utility, guiding the user and their allies on fleet spring winds, granting them speed and fleetness of foot to escape or flank their foes.
 
It would be a lesson yeah.

My own impression is that it's the weakest tier of art because it was a early gold art that capped at mid gold, not because it's weaker in quality than other archive 1 arts. As such, a second floor archive successor art that goes up from late gold and on would trade quality compared to the good stuff like Argent art by having many more levels, having a result only slightly less good when both are capped (and stronger earlier on).

@yrsillar, considering we are doing a market action this should be relevant: I think you have forgotten the 25 stone/week from Cai in week 26 and week 27, so we should have 50 more stone.

I'd have to go back and check 26, but for 27 I took it out of your pill expenditure
 
[X]Fleeting Zephyr: An evolution of the common wind arts of the south. This branch focuses upon utility, guiding the user and their allies on fleet spring winds, granting them speed and fleetness of foot to escape or flank their foes.
 
Mmmh, about the ZB+ branch something I saw mentioned a few times was how we need to look at it compared to the allies we have. I think this is more true for ZB+ than our other support arts like TRF or AC, or obviously FVM. TRF appears to be 'we are the tree and our team is the forest', AC is a melee art with support elements, and FVM is a domain art. ZB+ various branches, however, appear to be support art first, and then offensive/defensive/movement art second.

I really wouldn't be surprised that it possess techniques that give more to allies than to Ling Qi, while I would be surprised if TRF/AC do.

Apart from that, there has been talk of trying to shove 'AtW for Fleeting, GZ for Driving, GS for Heart' as 'each art would be based on those techniques'. This is certainly plausible, but I think what it would do is instead evolve each techniques into a technique that fit the evolution's paradigm.

For example, AtW with Driving might turn into an art that focus on stripping an enemy of defences, GZ with heart might evolve in a tech that gives our allie's attacks a debuff enemy attacks on hits, and GS with Fleeting might turn into a Gale that propulse adjacent allies far away; giving them a dodge.
Arkeus threw 1 100-faced dice. Reason: ??? Total: 48
48 48
 
I think of it less as a 'bad roll' and more as an 'interesting' one. If everything is straight 100s forever so that everyone on our side is happy and has buffed out stats and arts while all of our foes permanently grovel at our feet then there's not much of a story occurring. After all, isn't Suyin so much better now with an eyepatch and a chip on her shoulder than she ever was previously?
 
I think of it less as a 'bad roll' and more as an 'interesting' one. If everything is straight 100s forever so that everyone on our side is happy and has buffed out stats and arts while all of our foes permanently grovel at our feet then there's not much of a story occurring. After all, isn't Suyin so much better now with an eyepatch and a chip on her shoulder than she ever was previously?
I think she'd disagree, though i get what you mean. Conflict creates narrative and all that.
 
Well, seems that after @tryar's bad roll we still managed to get Suyin her silver breakthrough.
That's what it is for *nod nod*
 
I want to talk about rare pills for a moment.

By "rare pill", I mean anything we can't buy in the sect shop. Here is a listing of all the rare pills we currently possess, in order of how useful they are to Ling Qi:

Sable Light Pill
Grants a bonus Qi expansion roll for EACH Meridian and Yin Art taken.
Grants minor bonuses to Meridians and Yin Arts.

Usable with:
  • EPC
  • SCS
  • FVM
  • ZB+
  • Meridian Opening
Can be used to provide 4-7 bonus rolls, depending on how well we set up this pill use. The maximum level would require combining closed-door-cultivation and tutoring, with no room for non-applicable actions like raising Zhengui.

Eightfold Path Pill (x2)
Grants a 50% increase to bonus dice provided by Spirit Stones and Pills to arts that use the eight standard elements.
Grants one free Meridian Opening roll.

Useable with:
  • ZB+
  • FVM
  • FSA
  • AM
  • AC
Can be used to provide 1 bonus roll, and also increase up to 5 arts by ~40% (a bit under 50% because the bonus doesn't apply to everything), for a total of up to ~3 bonus actions worth. That maximum is only achievable if we commit to training each of the above five arts in a single week.

Highsun Pill (x2)
Grants one free Physical Cultivation roll.
Grants minor bonus to Meridian Opening.

Darkmoon Pill

Grants one free Spiritual Cultivation roll.
Grants a minor bonus to Qi Expansion.

Skyblood Elixir (x2)
Grants moderate bonus to cultivation of Wind and Heaven arts.
One fourth of successes from Wind and Heaven arts are added to Spiritual Cultivation.

Useable with:
  • ZB+
  • FSA
Provides 1/2 an action's worth of bonus successes.


~~~~~~~~~~~~

Alright. Now how do we use these pills?

First, it should be noted that the Skyblood Elixir folds nicely under the Eightfold Path Pill. Furthermore, they synergize nicely, with the Skyblood's moderate bonus getting boosted by 50%, and the Eighfold Path's 50% bonus increasing the successes that then get added to Qi.

Second, the Darkmoon Pill and one Highsun Pill should be taken with the Sable Light Pill, since we are going to be using lots of both Meridian Opening and Qi Expansion on that week.

That leaves only one more Highsun Pill to be assigned, and since that doesn't quite fit anywhere we can leave it aside for the moment.



Now, this means we have three solid "pill weeks" ahead of us:
  • Eightfold Path Pill + Skyblood Elixir (training ZB+, FSA, AM, AC, and FVM)
  • Eightfold Path Pill + Skyblood Elixir (training ZB+, FSA, AM, and AC; FVM is likely maxed out by this point)
  • Sable Light Pill + Highsun Pill + Darkmoon Pill (probably training EPC, possibly training SCS, and using all our other actions on Meridian Opening)
Now, questions of order.
We are probably going to take the first Eightfold Pill Week on week 30, since that is the next even-numbered week after this one (and we only train FVM on even-numbered weeks). This conveniently falls within our month of Elder Tutoring, so we should be able to use the two tutoring slots to take AM + AC or something, which means that after we train the other three arts we still have an action left over for Zhengui/EPC/???.

We want to train the Sable Light Pill next, if nothing else because if we don't, we won't have the open meridians to keep training several of the eightfold-path arts. Some people have floated the idea of doing this on week 31, but I am skeptical of our ability to set it up by then. To be used right, SLP requires tying up the ENTIRE week, including all but one of the minor actions - and 30 sect points on top of that.

Once that is done and we have the meridians, we can of-course move to the second Eightfold week. This one is easier to arrange since it doesn't need to involve FVM; we will already have finished it for Yellow.
 
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Cool cool!

So, if that is the case, then I'm thinking it's not Li Suyin's breakthrough, as that would have only required 2 rolls to do.

Could it be Lady Cai's breakthrough to bronze? That would take three rolls. Depending on her talent she might not have made it.

Or it could be the chance that Yan Renshu is at the hideout we are breaching. That's another option.
 
Cool cool!

So, if that is the case, then I'm thinking it's not Li Suyin's breakthrough, as that would have only required 2 rolls to do.

Could it be Lady Cai's breakthrough to bronze? That would take three rolls. Depending on her talent she might not have made it.

Or it could be the chance that Yan Renshu is at the hideout we are breaching. That's another option.

Yrs did say though that the rolls are not about ling qi. So I don't think that they have much to do with Yan
 
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