BungieONI
Seven gremlins in a trench coat
- Location
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- Pronouns
- She/Her
ROCKETGUI!
ROCKETGUI!
Actually, if we just move, we can do it twice in a round. So up to 82 meters moved, tho I'm unsure how long the round takes. 6 seconds is the D&D standard.Speaking of speed, in the darkness, we have: 24 base, 4 for SCS, 3 for bonus SCS, 5 with Trackless escape, and another 5 for SCS. That means that we have a potential to get 41 speed per action. If an action is 6 seconds then we are running about 7 meters per second. This is crazy fast
Don't forget this art boosts allies speed too.
That's straight line speed- how much slower if we're turning around a lot? Does the system differentiate? How many extra dodge dice does that give us?Speaking of speed, in the darkness, we have: 24 base, 4 for SCS, 3 for bonus SCS, 5 with Trackless escape, and another 5 for SCS. That means that we have a potential to get 41 speed per action. If an action is 6 seconds then we are running about 7 meters per second. This is crazy fast.
That's straight line speed- how much slower if we're turning around a lot? Does the system differentiate? How many extra dodge dice does that give us?
Looking over the combat tutorial and the SCS description, it doesn't look like speed helps us dodge, at least not directly. Is there that big a benefit to having movement 45 instead of movement 41?Not really sure. Speed is not really covered in the tutorials.
Speed is just a rough calculation on how fast we might be traveling. For instance, we can travel at that speed pretty much indefinitely especially if we got the lotus pin on us. Is that realistic? Probably not. Also, we should be able to go significantly faster if we are sprinting all out after all our speed is about half that of Usain Bolt. As a yellow cultivator, high end at that, we probably can sprint faster than Usain Bolt.That's straight line speed- how much slower if we're turning around a lot? Does the system differentiate? How many extra dodge dice does that give us?
Mechanically it helps keep the distance between us and an opponent. If we start out at a distance from them, we can move and fire, while they have to move and move. The higher our speed and the lower their speed the longer it will take for them to catch up to us. It's amazing for kiting and hit and run tactics.Looking over the combat tutorial and the SCS description, it doesn't look like speed helps us dodge, at least not directly. Is there that big a benefit to having movement 45 instead of movement 41?
Turtle cannonball. An object in motion can be implacable too. Just in an unstoppable sense instead of an immovable one. e: Just guessing, but maybe some sort of eruption ability?Hmm, I just noticed on the spirit beast thing:
-They learn their own 'tricks' which aren't actually arts, but behave like them.
--However, based on FVM, we can surmise that it might be closer to the other way round, Arts are how cultivators mimic what spirit beasts do naturally
-Spirit beasts are bound by cultivators because it gives them options they won't get naturally.
--It was also stated that naturally powerful spirit beasts won't usually accept binding because they are perfectly happy with their natural growth options until they plateau, which will take a long time for naturally powerful creatures.
So in our case, Zhengui is learning stuff that's 25% outside theme, because Ling Qi's themes are basically perpendicular to his.
Xuanwus are in theme, immensely powerful juggernauts, they are basically the spirits of volcanic fertility, both rampant growth and the fire that burns it all away. They are not subtle, they are not fast, but there's shit all you could do to stop one at range because of how tough they are, while up close you have a snake with lava for poison and a tortoise who can blast you with fire.
Zhengui had taken their 'normal' affinity of Volcano and turned it into a Stealth trick. They took the affinity of Growth and turned it into an area control entangle attack.
How would that interact with Ling Qi's mobility and range next? Meteoric spit I can see(barring literally growing cannons), but how would her mobility interact with a manifestation of immovable object?
Turtle cannonball. An object in motion can be implacable too. Just in an unstoppable sense instead of an immovable one.
Yeah... I was thinking the same thing SynchronizedWritersBlock. Turns him into the unstoppable force.Hmm, I just noticed on the spirit beast thing:
-They learn their own 'tricks' which aren't actually arts, but behave like them.
--However, based on FVM, we can surmise that it might be closer to the other way round, Arts are how cultivators mimic what spirit beasts do naturally
-Spirit beasts are bound by cultivators because it gives them options they won't get naturally.
--It was also stated that naturally powerful spirit beasts won't usually accept binding because they are perfectly happy with their natural growth options until they plateau, which will take a long time for naturally powerful creatures.
So in our case, Zhengui is learning stuff that's 25% outside theme, because Ling Qi's themes are basically perpendicular to his.
Xuanwus are in theme, immensely powerful juggernauts, they are basically the spirits of volcanic fertility, both rampant growth and the fire that burns it all away. They are not subtle, they are not fast, but there's shit all you could do to stop one at range because of how tough they are, while up close you have a snake with lava for poison and a tortoise who can blast you with fire.
Zhengui had taken their 'normal' affinity of Volcano and turned it into a Stealth trick. They took the affinity of Growth and turned it into an area control entangle attack.
How would that interact with Ling Qi's mobility and range next? Meteoric spit I can see(barring literally growing cannons), but how would her mobility interact with a manifestation of immovable object?
Why wouldn't it be?I wouldn't be surprised if Yrs added in something for speed because of how ridiculous we are getting with it for our peers. I can't even image that are speed is normal
Well, she is said to casually run faster than a galloping horse, so faster than 40-48 km/h Goggle gives me.Speed is just a rough calculation on how fast we might be traveling. For instance, we can travel at that speed pretty much indefinitely especially if we got the lotus pin on us. Is that realistic? Probably not. Also, we should be able to go significantly faster if we are sprinting all out after all our speed is about half that of Usain Bolt. As a yellow cultivator, high end at that, we probably can sprint faster than Usain Bolt.
Like so?Yeah... I was thinking the same thing SynchronizedWritersBlock. Turns him into the unstoppable force.
Also him growing cannons is metal as fuck and I want to see it happen.
Hmm... yes. But spikier. More Lava spewing into the stratosphere.
I was actually thinking of a Thunder art which just transforms you into sound as a form of "teleportation" between a start and destination.
Gravity or Petrification sound awesome for eye beams. Gravity because it means we can stare down our nose at some miscreant and they are thus crushed by the "weight" of our disapproval.
Petrification because Gorgons.
But more specifically I am happy with the art suite Ling Qi has on hand.
Thinking about her kill la kill inspiration's colour scheme... Does this mean that she can turn into a rainbow?Cai Shenhua can, for example do some Kizaru style tricks with light
Is there any side benefit of a higher speed? Like Dodge bonuses to defense or such?As far as hitting the sound barrier goes, it is usually something esoteric like that yeah. Cai Shenhua can, for example do some Kizaru style tricks with light.
Big Sister is always a moment away.
That said muscle wizard types do exist, but nothing in that range comes below fifth or sixth realm.
Pretty much yesThinking about her kill la kill inspiration's colour scheme... Does this mean that she can turn into a rainbow?
I'll probably work on something like that in the big mechanics rework. I don't want to mess with this one much more.Is there any side benefit of a higher speed? Like Dodge bonuses to defense or such?
Or a threshold like "twice as fast as the enemy, gain +X to offense/defense"?
Every once in awhile when ZB+ came up over those 500 pages I would ask if we would be looking at other wind arts on the same floor as ZB+, and I was always told by the people supporting it 'sure, but ZB+ will obviously be the goal'. Turns out that was bullshit and we just get stuck with ZB variants instead of seeing other wind options along with them. Things that might have been worth the time of an Elder.What wind art would you have liked then? Given that for about 500 pages IIRC people have been talking about getting ZB+, you'll have to specify what art you feel would have been superior