Fortunately, we've got a LOT coming up.[X] [PLAN] Base Plan Re-balancing Analysis
[X] [SHIELDS] Andorian Academy : 2320s Deflector Shields
[X] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[X] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair
[X][BOOST] Tiger Team, Starfleet Infectious Diseases Institute, Generic Teams 2, 3, 4.
All these boosts are so inefficient. We really need more tech teams. (OK, for generic teams researching a single path technology boosts aren't that bad.)
A single boost saving a year of research for a skilled team is pretty efficient IMO.All these boosts are so inefficient. We really need more tech teams. (OK, for generic teams researching a single path technology boosts aren't that bad.)
Director's Log, Ship Design Bureau, Vice Admiral Victoria Eaton
The Henn-Makad Engineering Institute is, well, quite what it says on the tin. They have moved into Starfleet Engineering Command's new research unit compound on Mars. Well, by new research compound, that rather implies that the compound is complete. I suspect it will be rustic living out there, but on the bright side, no one to complain about anti-matter indoors.
Leslie:
Remember we have to pay war support to federalize member ships. Admittedly in the Arcadian Crisis we got ~16 ships for free but I suspect going forwards we'll have to pay for them.Hand-in-Hand - Eh, in an actual war I'd expect significant member contribution anyway. Or am I misreading and United Fleet is a permanent sector that exists even during peacetime? In which case, WHOA.
We're not just talking about getting a quarter of member fleets for free, no we're talking getting half of member and affiliate fleets for free. Normally we can't access affiliate fleets at all even in a SoE.(When both complete, affiliates and members allocate 25% of their total C to the United Fleet by default)
Remember we have to pay war support to federalize member ships. Admittedly in the Arcadian Crisis we got ~16 ships for free but I suspect going forwards we'll have to pay for them.
Also I think you missed the really important thing:
We're not just talking about getting a quarter of member fleets for free, no we're talking getting half of member and affiliate fleets for free. Normally we can't access affiliate fleets at all even in a SoE.
Remember we have to pay war support to federalize member ships. Admittedly in the Arcadian Crisis we got ~16 ships for free but I suspect going forwards we'll have to pay for them.
Also I think you missed the really important thing:
We're not just talking about getting a quarter of member fleets for free, no we're talking getting half of member and affiliate fleets for free. Normally we can't access affiliate fleets at all even in a SoE.
Noted, correction pending.Some more corrections/comments:
1) Gaeni income is 35br 35sr, not 10br 15sr.
Whoops!2) Feeder loop is only the income from "sources" (mining/research colonies). It does not include the contributions from member worlds.
Noted, pending.3) "SR" and "BR" in the summary, calculated incomes, and support loop sheets are confusing - they're just the annual total Sm and Blk requirements. (Feeder loop in particular is misleading, since "SR" on this sheet includes RP). Also, "Bm" should be "Blk"
Supply works as reported with Gabriel included into the general pool, including auxiliary craft. I am loath to split off that sector until I finish with the other issues.4) GBZ might need to be its own special "loop" in terms of aux ship assignment. That also means the GBZ colonies (Collie, 41 Miele IV, 29 Baker V) may need to be excluded from feeder loop.
Interesting thought. Not touching it yet. Too much to do before that.5) I wonder if route penalty calculations could be back-engineered as well to help automate projections. We know there's +0.1 per shipyard, and -0.1 per critical ship infrastructure. Speculation: could also be -0.1 per industrial asset listed in Ghost & Whispers status page
Yeah, I'm going to be tearing some things out of this and rolling out some new calculation sheets, looks like... Learning experiences!
Not sure how to do parts of this yet - it will be an education for me in google sheets.Well, an algorithm could be devised for aux ship assignments, but it would require scripting. Live-updating source data, on income and ship projections, could eliminate much of the external copy-pasting you need to do when updating this spreadsheet. You could take periodic value snapshots of the live-updating sheets and manually fill in other data sources and aux ship assignments.
Anyway, the main point is that if we want proper projections logistics growth, rather than just what we need from current income/ships and confirmed future income/ships, we do need year-by-year estimations of new income/ships in order to estimate logistics growth over that time period.
The Gaeni were already at war with the Licori there though and as you say it did take an External Diplomacy action. This is automatic with every Affiliate.We were able to coordinate with the Gaeni during the Arcadian crisis, it just required an External Diplomacy action. So this isn't a huge upgrade, although it does save us some actions.
I get the impression that we can ask for affiliate fleets with a diplomacy action, but they can say no.We're not just talking about getting a quarter of member fleets for free, no we're talking getting half of member and affiliate fleets for free. Normally we can't access affiliate fleets at all even in a SoE.
I mean, we got the Riala from the Amarki during the Biophage crisis, so it's certainly possible.I get the impression that we can ask for affiliate fleets with a diplomacy action, but they can say no.
Coordinated Fire - Brutal for taking out wounded enemy ships, and that crit rate increase really benefits our heavy hitters.
Galaxy Wing - Means our Explorers are more likely to get to shoot with their much more powerful weapons.
Attack Pattern Omega - This one is huge. Benefits any battle with a Heavy Metal Phase. Really magnifies power of Explorers.
Oneiros has stated that there is no significant difference between Galaxy Wing and Attack Pattern Omega. So you'll expect a 50% boost in Galaxy Wing too.Ummm... errrr.... It's a tough call for me, but I'm going to go with Decisive Battle because of Attack Pattern Omega, Arsenal of Liberty, and because I'm genuinely interested how the United Fleet sector will work.
IMPORTANT STARBASE NOTE EVERYONE
If you think Repair is more important, vote for Combat! If you think Combat is more important, vote for Repair! It's opposite day, where you get more of the option you like better by not voting for it!
Taves Nar working on both levels of Repair would finish 2320s Repair in 2331, with about a 30% chance of needing a boost.To clarify the point being made, Tavis Nar will be a rank 4 team next year, and there are 3 techs to research. As the job will not be completed in two years, the research points lost for a one year delay will easily be made up.
However, looking at the differences... really don't work out to much. 8 years, with one of the three techs occasionally finishing a couple years early, depending on the random 5. I'm on the busy side at the sec, as I don't completely trust my results, but even with a couple of boosts, finishing by year 7 with the T4 team looks shaky, again depending on how the random 5 lands over the years.
Base Strike | Decisive Battle | |
Crit Rate |
+Improved critical rate +Critical rate increased |
+Frigate crit rate |
Fleet Value (firing chance vs enemy) |
+Reduce enemy fleet value (note: fleet value is zero sum) +2% per EC ship |
+0.25% per ship to max of 5% |
Capital Firing Chance | +50% capitals source of fire | +50% capitals source of fire |
Composition | +More cruisers in Vanguard | |
Damage Buffs | +5% damage & 2% burnthrough vs structures | +Increased damage to cruisers in Vanguard |
Evasion | -halve enemy cruiser and capital ship evasion | |
Targetting Priorities |
+Starbases/Outposts +Hull+HP Lost |
+Shield+Combat +Reduce enemy sticky-targeting based on total frigate D vs enemy frigate D +Increased enemy chance of hitting frigates over capitals +50% increased enemy chance of hitting capitals |
Stat Boosts |
+1H, +1L for Starbases/Outposts +1L when outnumbered or defending Starbase |
+2S for scouting +1L at reduced evasion and D (chosen per ship) |
Minefields | +Increased detection | +1S for frigate minesweeping |
Crew |
-20% round down for one capital ship +1 all EC recruitment |
+15% academy +Crew loss reduction (note: this is a hidden roll) |
Build Time | -25% reduction for one capital ship (4Q savings at minimum) | -1Q all ships |
PP Discounts |
+Free Starbase per new member without +Cheaper shipyards |
+Cheaper shipyards and related |
Out-of-Combat Rolls |
-2 enemy intercept +2 avoid BZ intercepts +2 to defend colony/installation |
+2 to initiating battle |
Strategic Bonuses | +Improved minefields |
+United Fleet Sector +Further reduced garrison requirements in war +25% Free Affiliate and Member Fleets |
Make no mistake everyone. Base Strike is better at fighting than Decisive Battle.