- Location
- somewhere
Let me take it from the opposite direction and look at what we would want for a design 100% focused on the main scout role, without event rewards being an issue at all.Since we are currently debating Kepler designs, does this imply anything about what we need to make the Kepler able to fill a suitable Scout role?
We would definitely want S8, since that's possible without completely sacrificing all other stats, and there is no such thing as diminishing returns in the scouting phase. If we assume the second highest S score among skirmish ships is S5 then S8 offers 50% more benefit than S7, if it's S4 then still 33% more. We would also want at least H2 L4 because the ship needs to be able to last through skirmish and vanguard phases, preferably without taking hull damage. After that D as high as possible, also without diminishing returns, but not as important because more ships are sharing the job. C is also useful, but not critical. Cost is not very important because it's one ship doing a critical job that can't be shared.
In addition it would be extremely desirable for all main scouts we are going to use in a campaign to already be blooded or better. Therefore we would want to have them deployed in sectors/border zones for a couple of years beforehand. It looks like P is pretty useful for leveling up (consider how none of our Oberths except the T'Mir (as voted) leveled up, and the T'Mir, then P2, leveled up a second time despite that requiring much more xp. Also compare with Centaurs) so we would really want the ship to have a bit of a presence score as well. Perhaps P3. Something like a 10% extra chance of being blooded in time for a war would be more valuable than say +1C. As D cannot be raised by veterancy D should be the second highest stat.
So an ideal stat line might look something like
C2-3, S8 H2-3 L4-5 P2-3 D5-6.
Again, this isn't considering event rewards at all.
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