I wonder whether we may have to bite the bullet and update the Combat Escort requirements. There seems to be a lot of desire for a new Combat Frigate, and I agree, but last I heard keeping SR below 60 is just not feasible.

(I am not conversant with Ship Design, so correct me if I am wrong.)

1) Most of those combat frigate proposal have high science (S) and reaction (D), which brings up the SR cost. It's not clear they'll need such high stats if we're using Keplers for primary mine detection (like Oberth) and scouting (like Centaur-A), and beyond those uses, S/D stats are far less influential in fleet battle than C/H/L stats. There's still the school of thought that we should have a direct Miranda-A replacement - a SR and crew-cheap spammable frigate for pure combat potential.

This might still require upping the SR limit, but not necessarily to the same extent as the near-generalist frigate that the most common SDB combat frigate proposals require.

2) We won't be starting a combat frigate design until after the Kepler research project is finished in 2 years.

3) It increases militarization.

So if we're going to update the combat frigate role requirements, we should wait until we're ready to start researching a design for one.

It means this report was on going to war with Cardassia and its allies. If you prefer, next report could be on a war with the Romulans or whomever you'd pick.

You're probably right - the wording is just confusing, because the only other time the word "scenario" is used is in the previous War Games paragraph.
 
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... We really need to start building more prospectors to deal with the glut of mining opportunities in Gabriel before the Cardassians do. Quick question, what are the costs required to build prospectors, because if they are BR intensive, than we should be able to build a large amount of them?
We are currently mostly limited by engineering and logistic ships, there are a bunch of possible mining colonies at discovered locations we aren't building.
 
Not quite - for modifying them. The critical industry expansion lowers route penalty, the extra shipyards increases them :V simples

Any other ways to influence the logistics penalties? Say, influencing industrial growth so that new hubs are closer to both shipyards and mines. Additional Critical Infrastructure and Logistics Routes at and through Alukk, Ferasa, Arqueniou, or Apinae, or simply further expanding Amarkia? As soon as the respective species are members, anyway.

I think my ideal supply network once all high-level Affiliates have joined would be far more interconnected and redundant than the current one seems to be.
For the Eastern Federation, say, two-way routes at Amarkia<=>Alukk<=>(Ferasa and/or Merfara) and Vintus<=>Themis, possibly also Celos => Merfara,
and hierarchical routes at
- Tellar Prime => Ord Grind Duk => Alukk => Celos => Themis => (Indoria, Rethelia, Fiiral, and Arqueniou),
- Andor => Landle => Ferasa => Merfara => Arqueniou => Fiiral => Rethelia,
- and an additional crossbranch Merfara => Themis


Additional questions:
- No flanking skirmish theatre south of the Themis front? Those isolated mines to the far south of Cardassian space look really vulnerable to being raided by us, and/or used as staging bases to raid behind Galundun.
- Partly related, any chance we could expand fortifications and forward outposts into the empty gap south of Gabriel, or towards the south-west of Seyek space?

If we designed a Rennie based engineering ship, could we fit an Engineering Team on just one of them?

Also send along a Superfreighter.
 
We are currently mostly limited by engineering and logistic ships, there are a bunch of possible mining colonies at discovered locations we aren't building.
Hmm, how much could we build if we devoted a single shipyard choice to have it construct only support vessels like engineering and logistics? Another question is how long does it take for said vessels to be constructed?
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report

I'm curious as to why the Sydraxians feature so heavily in this report. Last I recall the Sydraxian government had fallen apart and were pulling pretty heavily away from the Cardassians. Similarly I'm surprised the Yrillians are listed as such a high threat given how high we've pumped our relationship with them.
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report

I'm curious as to why the Sydraxians feature so heavily in this report. Last I recall the Sydraxian government had fallen apart and were pulling pretty heavily away from the Cardassians. Similarly I'm surprised the Yrillians are listed as such a high threat given how high we've pumped our relationship with them.

Plan for the worst, hope for the best.
 
I'm curious as to why the Sydraxians feature so heavily in this report. Last I recall the Sydraxian government had fallen apart and were pulling pretty heavily away from the Cardassians. Similarly I'm surprised the Yrillians are listed as such a high threat given how high we've pumped our relationship with them.
Never go full optimist.
 
Plan for the worst, hope for the best.
Never go full optimist.
At the same time it's important not to overestimate the likelihood of a threat. Unless we're confident that the Sydraxians and Yrillians will join the Cardassians in a Cardassian-Federation war we'd be better off allocating our time, resources, and ships to reinforcing the various weakpoints alongside the Cardassia-Federation border rather then the Sydraxians /Yrillian-Federation border.

Basically if we assume the Sydraxians and Yrillians don't join in the war suddenly looks very different.
 
At the same time it's important not to overestimate the likelihood of a threat. Unless we're confident that the Sydraxians and Yrillians will join the Cardassians in a Cardassian-Federation war we'd be better off allocating our time, resources, and ships to reinforcing the various weakpoints alongside the Cardassia-Federation border rather then the Sydraxians /Yrillian-Federation border.

Basically if we assume the Sydraxians and Yrillians don't join in the war suddenly looks very different.

It seems likely that no matter what we do, the Cardassians will be able to hire some Yrillian pirates, though. We just plain can't ensure the loyalties of every Yrillian work-gang.
 
*scatter shot replies*
Hmm, how much could we build if we devoted a single shipyard choice to have it construct only support vessels like engineering and logistics? Another question is how long does it take for said vessels to be constructed?
We have an auxillary ship yard of 4x1mt berths. It isn't keeping up. It's only going to get worse once we start putting out the Rennie based hospital ships too, which is going to want even more of our build capacity.
2 Years - Civ, Cargo, Prospector, Engineer
3 Years - Freighter, Colony, Research, Passenger
4 Years - Super-Freighter
Freighters don't get built in anything under 1mt, but Cargo ships I'll build in anything 400kt+). Super-Freighters are 2mt+.
Please don't ask what the minimum sizes are for the other auxiliaries.

I'm curious as to why the Sydraxians feature so heavily in this report. Last I recall the Sydraxian government had fallen apart and were pulling pretty heavily away from the Cardassians. Similarly I'm surprised the Yrillians are listed as such a high threat given how high we've pumped our relationship with them.
The Yrillians are a kaleidoscope. The parts are consistent, but nudge them a little too much and what you get looks completely different. Their factions have factions.
The Sydraxians have pushed at us, from admittedly our own perspective, beyond reason already. I suspect that the briefing notes for the FDS on the region are a shrug, low profile body armor and a wish for good luck.
 
You have the first of Pathe Lathriss' new Defence Readiness reports, an annual thing he plans to implement. It is a bit of an eye-opener, but so far it still has a lot of holes in it that you would like to see fleshed out. He knows that, of course, but trying to introduce a little of the Amarkian approach to preparation into even Starfleet Tactical Command is not an overnight process. You can see this being of great value in the future, however.

Amarki continuing to pull their weight in everything they touch.

[X][ROLES] Do Nothing [2.0x Weighting on this vote]
 
[X][ROLES] Do Nothing [2.0x Weighting on this vote]

I think they're still okay for now.
 
@lbmaian I have a 75br, 55sr C4 S2 H4 L4 P1 D4 design on the sheet that's 1/3/2 and uses no modules. Lots of space left in the frame and I haven't done a final optimizing pass yet. I'm hoping to fit on P2 but we'll see.
 
[X][WG] Assault on Starbase 11:
On the Apiata side - Starbase 11 (Grand Hive of the Apinae), one Light Queenship, two Stingers - 2 pp
On the 'Union' side - Renaissance and Enlightenment (two Kaldars), Exeter, Saratoga, Republic, Valiant (four Jalduns), Yukikaze, Gale (two Takaaki Destroyers) - 7 pp
Total of 9 pp, but hopefully doctrine bonuses on base strike?
C36 S26 H26 L34 D36 vs. C22 S16 H22 L33 D21

I could throw in Shield (an Isamu) and T'Mir (Parok (the Researcher Takaaki operating as part of the frontier squadron)), if that seems necessary.

Problems:
1) cost
2) do we want Base Strike as our doctrine? (Personally, I like it, but y'all might see otherwise).
3) do we want to call away Gale from the SBZ for wargames?
 
[X][WG] Assault on Starbase 11:
On the Apiata side - Starbase 11 (Grand Hive of the Apinae), one Light Queenship, two Stingers - 2 pp
On the 'Union' side - Renaissance and Enlightenment (two Kaldars), Exeter, Saratoga, Republic, Valiant (four Jalduns), Yukikaze, Gale (two Takaaki Destroyers) - 7 pp
Total of 9 pp, but hopefully doctrine bonuses on base strike?
C36 S26 H26 L34 D36 vs. C22 S16 H22 L33 D21

I could throw in Shield (an Isamu) and T'Mir (Parok (the Researcher Takaaki operating as part of the frontier squadron)), if that seems necessary.

Problems:
1) cost
2) do we want Base Strike as our doctrine? (Personally, I like it, but y'all might see otherwise).
3) do we want to call away Gale from the SBZ for wargames?
If we really want we could just have 2 Renaissance class and 2 Centaurs/Mirandas assault a Starbase, should be a relatively even fight and should cost only 3 pp. Adding extra ships on both sides almost certainly doesn't add enough value to be worth the extra cost and extra disruption. I'm against it though because I have been looking and haven't found even so much as 4 ships I'd be happy to keep busy with a war game for a quarter. We can't lean too much on the member fleets either because they are already helping with the Hishmeri.

[X][WG] No war game due to a lack of available ships.
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
 
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