You know what, I don't want to split the vote and I don't care that much about the LBZ starbase or even the shipyard. Tell you what, cancel this plan before we get a vote split and I'll edit my plan to match it. Deal?

That's fine by me, I'd suggest either cancelling the BR colony for 20pp of shipyard expansion (such as that is) or adding a second BR colony for 4pp leftover. Nothing wrong with saving PP though.
 
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SEE UPDATE ON PLAN ALL THE THINGS BELOW. Since there has been much pushback against the Licori starbase, I have switched to the Indorian starbase. Also dropped the Ferasa shipyards.

[X][COUNCIL] Plan ALL THE THINGS and KEPLER
  • Request new Starbase I [KBZ – Shrantet III] 25pp for KBZ
  • Request new Starbase I [Indoria] 27pp
  • Request Mining Colony at Kohl II, 16pp, 25 (30) br & 25 (35) sr /yr, 4 turns
  • Request Research Colony at Acacia V, 7pp 5 (7) rp/yr, 4 turns
  • Request Mining Colony at Piara V, 8pp, 25 (30) br/yr, 4 turns
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
  • Request Academy Development, 40pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Start of Science Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 10pp
  • Request new Tech Team to be added to your Ship Design Bureau, [Weapons and Offensive Doctrine] - 20pp
  • Request new Tech Team to be added to your Ship Design Bureau, [Starbase and Defensive Doctrine] - 20pp
  • Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (Mars in Sol System)
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Yan-Ros]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Hishmeri Septs]
  • Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)
EDITS: Have changed to Indorian Starbase and dropped Ferasa shipyard because no one seemed to like it or the Licori Starbase.

@OneirosTheWriter confirms that should be correct.
 
[X][COUNCIL] Plan ALL THE THINGS and KEPLER

This looks good to me.

Additionally, I'm going to be working on a logo/patch for one of our Generic weapons tech teams today... as well as omake. Make 'em not Generic Team #whatever, y'know?
 
How many Engineering options can we take before we start straining their ability to complete things on time?
Four, I think.
However, it depends on our GBZ commitment.
Wait. Does Sirvik's Bonus apply to the Ambassador twins too? DO WE GET TO TRIPLE STACK BONUSES?!?!?!
Leslie hates you, btw.

Plan Comparison:
[K][COUNCIL] Plan develop no Kepler
  • Request new Starbase I [KBZ – Shrantet III] 25pp for KBZ
  • Request new Starbase I [indoria] 27pp for Indoria
  • Request Mining Colony at Kohl II, 16pp, +25 / +25 br/sr per year, 4 turns
  • Request Research Colony at Cronulla VI, 7pp 5 (7) rp/yr, 4 turns
  • Request Mining Colony at Piara V, 8pp, 25 (35) br/yr, 4 turns
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
  • Request Academy Development, 40pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request new Tech Team to be added to your Ship Design Bureau, {Weapons and Offensive Doctrine] - 20pp
  • Request new Tech Team to be added to your Ship Design Bureau, {Starbase and Defensive Doctrine] - 20pp
  • Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (Mars in Sol System)
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Obar]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Hishmeri Septs]
  • Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)
  • Request new Shipyard at Ferasa, 22pp, (12 turns, 1 3mt Berth)

[K][COUNCIL] Plan Drop Kepler and Ferasa Shipyard for Indoria Starbase
  • Request new Starbase I [KBZ – Shrantet III] 25pp for KBZ
  • Request new Starbase I [Licori Border Zone - Sector Commander's choice] 25pp for LBZ
  • Request new Starbase I [Indoria] 15pp +12pp = 27pp
  • Request Mining Colony at Kohl II, 8pp, +25 / +25 br/sr per year, 4 turns
  • Request Research Colony at Cronulla VI, 8pp 5 (7) rp/yr, 4 turns
  • Request Mining Colony at Piara V, 8pp, 25 (35) br/yr, 4 turns
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
  • Request Academy Development, 40pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request new Tech Team to be added to your Ship Design Bureau, {Weapons and Offensive Doctrine] - 20pp
  • Request new Tech Team to be added to your Ship Design Bureau, {Starbase and Defensive Doctrine] - 20pp
  • Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (Mars in Sol System)
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Yan-Ros]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Hishmeri Septs]
  • Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)
Commonalities:
Request new Starbase I [KBZ – Shrantet III] 25pp for KBZ
Request new Starbase I [Indoria] 15pp +12pp = 27pp
Request Mining Colony at Kohl II, 8pp, +25 / +25 br/sr per year, 4 turns
Request Research Colony at Cronulla VI, 8pp 5 (7) rp/yr, 4 turns
Request Mining Colony at Piara V, 8pp, 25 (35) br/yr, 4 turns
Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
Request Academy Development, 40pp (Gain +.5 Officers/Enlisted/Techs throughput)
Request new Tech Team to be added to your Ship Design Bureau, {Weapons and Offensive Doctrine] - 20pp
Request new Tech Team to be added to your Ship Design Bureau, {Starbase and Defensive Doctrine] - 20pp
Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (Mars in Sol System)
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashidi]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [The Tauni]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Obar]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Hishmeri Septs]
Acquire additional resources for Starfleet Intelligence Operations, 20pp (Will improve ops teams next time they are required)

Differences:
Develop No Kepler:
+ Request new Shipyard at Ferasa, 22pp, (12 turns, 1 3mt Berth)

Drop Kepler:
+ Request new Starbase I [Licori Border Zone - Sector Commander's choice] 25pp for LBZ

Berths, or starbase.

The answer is obviously Tactical Vote.

[X][COUNCIL] Plan Drop Kepler and Ferasa Shipyard for Indoria Starbase

Can we start the Indoria starbase already? What is this LBZ crap? We need that Indorian starbase started last year!
Both plans have Indorian starbases.

Well, both plans without Keplers.
 
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[X][COUNCIL] Plan ALL THE THINGS and KEPLER
Adhoc vote count started by Thors_Alumni on Jun 15, 2017 at 1:46 PM, finished with 104 posts and 21 votes.

Adhoc vote count started by Thors_Alumni on Jun 16, 2017 at 6:37 AM, finished with 52791 posts and 49 votes.
 
Okaay, plans are in rapid flux. Thinking!

Lack of aggression in a tactical context can merely mean you're a better defensive commander than an offensive commander. Both have their place.
I'd look for that in "Low Aggression, High Nerve," which I think of as the 'Quintus Fabius' combination.

And yes, I know I talk up the importance of nerve in generalship. Even trying to allow for that- Nerve relates to persistence, and a good defensive commander needs more than their share of persistence in the face of adversity.

What the actual fuck, Chen?
Are you kidding? This is GREAT.

It means the biggest fundamental problem with parking a lone cruiser or explorer in a sector and calling it "covered" has just become a much smaller problem.

Nice! If we can squeeze out one more C, the Miranda and Centaur are officially obsolete!
Soooorta. The problem is that Keplers have twice the crew cost, roughly speaking, of a Miranda-A or a Centaur-A. In combat that's a tremendous disadvantage. One would be a fool to send a Kepler into a battle when you could send two Centaur-As, for any role other than being the science vessel support for a larger fleet. In event response it's less of a problem, but still an issue- without something like Chen's Operations bonus, one Kepler can only ace one event per quarter, leaving the second event uncovered. Two Centaur-As won't ALWAYS pass the event checks, but they'll pass most of them.
 
Is there a picture of the Kepler on the thread? I looked in the Ship design thread but couldn't find it.
 
(Puts in build plans for UP based on assumption Heavy Industrial Park available in 2317.Q1.)

Hoo baby, that's the stuff! Those 2.25 year build cruisers are back, and man how I missed them.

I did mean it was GREAT. It was more like what the fuck Chen, why you have such crazy bonuses.

Because of PERFECTLY NATURAL HUMAN GENIUS, that's why. Augment superpowers- who mentioned augments, don't be ridiculous, ha-ha.
 
As the lead designer on this project, basically everything Nix says is bullshit. I've been arguing over this in the SDB thread at great length and with many hours of investigation into possible designs with modules or with extra research, and I'm sad to see all the assertions that I proved false there come to roost here.

We're ready for the Kepler now. Nix is wrong.

He's repeating points that have been proved false.
Note to everyone: As currently being discussed in the SDB thread this accusation was founded on SWB operating under extremely counter-intuitive possible rules for modules and then completely misunderstanding what I was proposing. Nothing at all has been settled with respect to modules.
 
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