I think avoidance of all military terminology is a bad idea anyway. It's one thing to not only be a military, but you don't want people fooling themselves that it's not one of Starfleet's jobs.
It's not avoidance of military terms, it's use of the correct terms.

A garrison unit is one assigned to static defense. A patrol unit is one that's actively looking for things.

And when you're operating at our scales, it's all patrol, because ships are flitting between systems.

Now, if you want avoidance of aggressive military terminology, I bet you anything that we used something other than Search and Destroy for missions to make sure there were no biophage leakers.
 
Board games are probably huge. Chess is just scratching the surface. I bet they'd love cooperative games (Pandemic's the most obvious example), but I could see the less violent competitive games being a thing (worker placement, economy-management, that sort of thing).

I could actually see some Vulcans enjoying things like Rube Goldberg Machines, as a sort of intellectual and engineering challenge. They're a logical way to test your skills at designing and assembling large, complex systems that ultimately do just one thing (which could be considered a lot of starship systems!). So RGMs that toast your bread, turn on your radio, prepare your tea, that sort of thing.

This may actually be Canon considering the game that we do see

Kal-Toh

Tuvok and Harry Kim once literally stayed up all night gaming with this one.

is there any backing for this? iirc Romulans are not and it would be illogical to alter your food intake due to emphatic concerns (which aren-t logical) at the cost of need more food/gengeniered food/supplements.
I'll grant you, it is one of the BS tropes you do see in fiction from time to time, but, really, plant matter tends to lack the energy density nor do we, for instance, have a digestive track optimized to make most of it either.

Vulcan is desert and Meat is very resource intensive because you have to raise food for your food. Vulcans probably evolved as omnivores but discovered that Vegetarian diets were more resource efficient after they fucked their environment a couple dozen times over.

And Romulans don't give a fuck about resource efficiency when there is delicious meat to be had. OM NOM NOM > : P
 
I can easily see the Vulcans eating the local equivalent of dairy or eggs, because those are less massively inefficient as a source of calories and "need moar protein" IS a thing. But yeah, if they did have any kind of meat based cuisine it'd have to be based on animals that live off of something Vulcans can't eat and that doesn't compete for growing space with things they can eat.

Like fish or bugs.

At the same time, though, I suspect mainstream Vulcan culture would be all Disapproving Frowny Face towards the idea of killing off animal life for sustenance when that isn't required for survival.
 
For that matter, I'm pretty sure human culture is by this point. I think we're around the point they transition to vat grown meat rather than killing animals for their food. Certainly they have by the time replicators are around.
 
We have food protein resynthesizers on our ships already-- have had since the 1701's FYM, even. Starfleet food by and large is probably not farm-grown.
 
That gives specialty restaurants a niche. "One hundred percent organic ingredients, fresh from the farm and the wild! Also prepared with the best traditional methods!"
 
We know Joseph Sisko can make a living out of that by the mid-24th century, with apparently ordinary, non-resynthesized shrimp and probably non-seafood.

I bet that protein synthesis replaces factory farming but not 'free range.'

[Attempts to construct explanation for why Joseph Sisko and Admiral Cartwright are played by the same guy... :D ]
 
That gives specialty restaurants a niche. "One hundred percent organic ingredients, fresh from the farm and the wild! Also prepared with the best traditional methods!"
In the wastelands of New Seattle, there are only hipsters...

(New Seattle isn't a colony, planet, outpost, or even new. It's just Seattle, renamed 'ironically'.)
 
We know Joseph Sisko can make a living out of that by the mid-24th century, with apparently ordinary, non-resynthesized shrimp and probably non-seafood.

I bet that protein synthesis replaces factory farming but not 'free range.'

[Attempts to construct explanation for why Joseph Sisko and Admiral Cartwright are played by the same guy... :D ]

Doesn't the Federation do personality transplants for particularly heinous criminals?
 
Given Cartwright's probable age at apprehension, I'm pretty sure personality transplant wouldn't be enough to explain him being a fairly spry old man in the 2370s unless it came with some pretty significant rejuvenation treatments of some kind.
 
Naming conventions of units asides (because using patrol in the sense used in the scout def is not the activity but the unit)... you do not find the scouts to have sorta like... military trappings?
Boy/Girl Scouts are still civilians.

Besides, patrol fits nicely with what we are doing with the Constellations - Docana is roaming around, looking for ships trying to slip the Licori Border/Quarantine Zone.

Now, if you want avoidance of aggressive military terminology, I bet you anything that we used something other than Search and Destroy for missions to make sure there were no biophage leakers.
Aggressive Sterilization? Quarantine Enforcement? Quarantine Patrol?

Hmm. The last sounds like it deserves a flash-back Omake. There's bound to be someone notable who served on a QP ship/runabout.

How much overlap is there between piloting a shuttle/runabout and a capital ship? Runabouts are more like Caravels or Cutters, given that they can go to warp (i.e. rated for blue water operations)

Sulu probably went from simulators, to soloing in a two-person shuttle, to warp simulators, to soloing at warp in a runabout (I can't remember if they were around at that time), to a smaller ship, to the Enterprise.

The first four probably took place at the academy as part of that track's training.

Delicious Omake fodder.

EDIT: Stay tuned. Something may come from this.

By the way, do any explorers need a helmsman?
 
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Naming conventions of units asides (because using patrol in the sense used in the scout def is not the activity but the unit)... you do not find the scouts to have sorta like... military trappings?

Well, the founder of the Boy Scout movement, Lord Baden-Powell was a lieutenant general (who served in Africa) in the British army of the late 19th century.

And a lot of the same kind of skills and general goals can be found in both militaries and Scouts: Self-reliance, courage, woodcraft, some wilderness survival and camping skills, capability to take initiative, commonality and belonging in a group. Is it therefore surprising that some of the methods used stem from what were originally ideas of military training?

But that said, whereas militaries take these skills to create soldiers and train them in use of weaponry and the art of killing, the Scouts instead train civil responsibility (if an accident happens near you, don't be one of the bystanders that gawks or films it for youtube; act and get help instead! ; common property doesn't mean it belongs to no-one and thus you can do whatever you want with it, it belongs to everyone), crafting skills (from simple things like cooking, to using rope and wood and other materials to create furniture, or playsets or whatever) and use that commonality to create not an us-versus-them mentality like the military (the enemy is not-us) but rather a global sense of belonging that doesn't look to borders or ideologies to define us (that strange looking little boy over there with strange skin-colour and funny way of speaking is not so different from you - why not go play?)

So yes, I agree. There are some military-like trapping to the Scout movement. In broad strokes, they just use similar means for completely opposite ends.
 
Well, while Oneiros is having fun and we're waiting around for an update, I'd like to point out that the vote needs a tiebreaker.

We have a two-way tie, nearly three-way, on the war games task:

Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1633 | Sufficient Velocity
##### NetTally 1.7.10.1

Task: ROLES

[X][ROLES] Do Nothing [2.0x Weighting on this vote]
No. of Votes: 25

[X][ROLES] Update the Combat Escort requirements (+2 Militarisation)
No. of Votes: 1

[X][ROLES] A Light Explorer to supplement the Excelsiors
No. of Votes: 1


——————————————————————————————————————————————
Task: WG

[X][WG] A 2v2 with any Ships, including member world ships - Gaeni Tech-Frigate and Tech-Cruiser versus an Excelsior [Excelsior] and a Miranda [Svai] with the explicit purpose of learning to counter a Tech-Ship doctrine.
No. of Votes: 8

[X] [WG] A Fleet "Battle". The Thirishar, Gale, Harmony, Astute, and Assist vs the T'Mir and runabouts to simulate civilian traffic. The Svai and Calypso are available as a reserve. The objective is to prevent the "mentat" on the T'Mir from penetrating the patrol area and destructively completing their thesis, which would result in the annihilation of Betazed. A second Oberth [Torbriel] is secretly participating as a decoy. [Please caucus this vote with the similar plan that does not use Thirishar, if it does not win] Cost: 6pp.
No. of Votes: 8

[X] [WG] A Fleet "Battle". The Gale, Harmony, Astute, and Assist vs the T'Mir and runabouts to simulate civilian traffic. The Svai and Calypso are available as a reserve. The objective is to prevent the "mentat" on the T'Mir from penetrating the patrol area and destructively completing their thesis, which would result in the annihilation of Betazed. A second Oberth [Torbriel] is secretly participating as a decoy. Cost: 4pp.
No. of Votes: 7

[X][WG] A 1v1 with any two Ships, including member world ships (Gaeni Tech Cruiser vs Con B)
No. of Votes: 1

Total No. of Voters: 27
 
Well, we've got a supermajority in favor of the "have T'Mir and Torbriel try to sneak up on Betazed" plan. The disagreement is mostly just over whether or not to include the Thirishar, and that's mostly because a lot of people didn't think of it early on.

I'd feel crass tagging seven people over this, but if any of you reading this voted for the 4pp version of the plan, you might want to switch. Or not- if there's a reason you don't think Thirishar should come along for this exercise, I'd be interested to hear it; it might cause me to flip my vote.
 
Well, the founder of the Boy Scout movement, Lord Baden-Powell was a lieutenant general (who served in Africa) in the British army of the late 19th century.

And a lot of the same kind of skills and general goals can be found in both militaries and Scouts: Self-reliance, courage, woodcraft, some wilderness survival and camping skills, capability to take initiative, commonality and belonging in a group. Is it therefore surprising that some of the methods used stem from what were originally ideas of military training?

But that said, whereas militaries take these skills to create soldiers and train them in use of weaponry and the art of killing, the Scouts instead train civil responsibility (if an accident happens near you, don't be one of the bystanders that gawks or films it for youtube; act and get help instead! ; common property doesn't mean it belongs to no-one and thus you can do whatever you want with it, it belongs to everyone), crafting skills (from simple things like cooking, to using rope and wood and other materials to create furniture, or playsets or whatever) and use that commonality to create not an us-versus-them mentality like the military (the enemy is not-us) but rather a global sense of belonging that doesn't look to borders or ideologies to define us (that strange looking little boy over there with strange skin-colour and funny way of speaking is not so different from you - why not go play?)

So yes, I agree. There are some military-like trapping to the Scout movement. In broad strokes, they just use similar means for completely opposite ends.
No homo though.
 
Well, we've got a supermajority in favor of the "have T'Mir and Torbriel try to sneak up on Betazed" plan. The disagreement is mostly just over whether or not to include the Thirishar, and that's mostly because a lot of people didn't think of it early on.

I'd feel crass tagging seven people over this, but if any of you reading this voted for the 4pp version of the plan, you might want to switch. Or not- if there's a reason you don't think Thirishar should come along for this exercise, I'd be interested to hear it; it might cause me to flip my vote.

I think that we should work with no Explorer because we'really trying to see how the Licori can get by regular patrol vessels and low science. We want to see how we can do in not totally favorable circumstances.

I honestly think that leaving the Excelsiors out is more instructive than leaving one in.
 
I think that we should work with no Explorer because we'really trying to see how the Licori can get by regular patrol vessels and low science. We want to see how we can do in not totally favorable circumstances.

I honestly think that leaving the Excelsiors out is more instructive than leaving one in.
Well, in a realistic fleet wargame they'd actually try this multiple times, sometimes with Thirishar participating, sometimes not.

At the same time, though, remember that Task Force Four IS our goalie force here. And Task Force Four consists of, well... Thirishar, leading Gale, Harmony, Astute, and Assist, the exact same four ships that make up the bulk of the main guard force in the 4pp vote.

The difference between the 4pp and 6pp votes is that the 6pp vote basically says "Okay, TF4, try to defend Betazed without the T'Mir, but with all your other ships of force." While the 4pp vote says "Okay, TF4, try to defend Betazed with the T'Mir part of the opposing force, and with your explorer tied behind your back."

The latter option might be interesting to see done, but if we're trying to make sure our "don't let stars get blown up" defense plan actually works... we need to test it at least once with the explorer as part of the task force. Otherwise, if the plan doesn't work and T'Mir manages to get past the guard ships, we won't know if it's because of a weakness in our strategy that will be a problem even if we include Thirishar, or if it's a weakness that would have been avoided by having the explorer present, which in the real deal we would.
 
Alright, I didn't vote for the wargames but I'll cast my vote for the fleet battle w/ Thirishar to get an idea of if how well TF4 could do in finding an incoming mentat. Better to test it now and see if we need to make any changes to our ROE or deployment before we start the offensive.

[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X] [WG] A Fleet "Battle". The Thirishar, Gale, Harmony, Astute, and Assist vs the T'Mir and runabouts to simulate civilian traffic. The Svai and Calypso are available as a reserve. The objective is to prevent the "mentat" on the T'Mir from penetrating the patrol area and destructively completing their thesis, which would result in the annihilation of Betazed. A second Oberth [Torbriel] is secretly participating as a decoy. [Please caucus this vote with the similar plan that does not use Thirishar, if it does not win] Cost: 6pp.
 
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