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I admittedly am not sure as far as how big the waagh at barak varr is, but their king was confident enough to come to us to help us, so i'd wager that breaking the karaz a karak portion is enough to for at least a part of the imperial army to head home.Even if the Empire of Man does get the golems now that will not allow them to abandon Karaz-a-Karak to aid the Empire of Man against the Beastmen.
The greenskin whaaagh here, is not the whole thing. Some of it is at Barak Varr, and the actual warboss is not there at Karaz-a-Karak. There's a lot of greenskins even with a push of gronti.
Especially once messages about the beast tide arrive
I am, to be honest, relatively sure order can win at karaz a karak without the gronti.Under the argument that 'victory cannot be achieved without choosing X' now. The other available options to boost or wreck a faction should be leading. Not just the one with magic golems on the side of the Empire of Man. The one where Kislev may be able to get itself pulled together and aid the Empire of Man, or to push the objective that can allow us to win the game before Tzeentch sends more formidable forces (arcane fulcrum), or one to keep a faction against chaos in Norsca alive.
It's just the space that has by far the most consequences if it actually falls.
Karaz a karak falling means the end of the karaz ankor and the dwarfen race
They do, absolutely. The question is more if they got the time to bring the wizards from the core of karaz a karak to the frontline if they chaos giants manage to deploy.Like, look at your wording. Critical spots. From the way you build the Chaos Giants up in your head, don't they justify that distinction? Either Armored giants are worth it to pull Gehenna on a sojourn (when some fukken goblins were) or they aren't. Like idk.
Is it worth more than potentially saving Northern Dwarves from extinction?
Like, if the chaos giants had already been through in the previous logan chapter instead of only black orks and normal giants, they'd have torn the lines of dawi and imperials to shreeds long before gehenna had arrived. It's worded in text that the holes in the gates were not yet big enough to let them through.
Again, durable enough to withstand a tide of lava and demon fire without notable injuries, agile enough to climb the gates of karaz a karak and strong enough to make normal giants look like punks.
They don't even have to do most the killing themselves, if those things barge through the human and dwarf formations, the orks will flood right through.
And the siege giants are not even the greatest danger, the way stone idols are.
An idol of mork which notably was not made out of a way stone managed to fight that super bone grinder during the battle for the magma deeps basically throughout. I'd be willing to bet that thing was less tankier and magic resistant than a waystone idol.
Saving the Northern Dwarves from extinction is indeed something I'd be open to hear an argument over that that is more important
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