KnightDisciple
Love God. Do Right. Fear No Man.
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[X] Expanded Shuttlebay
That depends on the size of the cargoArchers could, but Mirandas specifically can not fit the prefab items that the Feddie could. But turning them into cargo haulers so the Feddie can pick up their cargo a little further out from the core is wasteful. Especially on the Archers, who should be on their own transport schedule for the bulk cargo they do that should be preplanned months out at the very least for the largest of Star Fleet projects.
Even the Archer might not be able to handle worker bee specific items which leaves the Feddie still transitioning from the core and back regularly.
If the fear of piracy is that great, going defensive and trying to use the Federation as a treasure galleon is the wrong play. You proactively use the Federation to stem them coming in and to burn them out when the scouts, like the Excailbers, locate their hubs out in unclaimed or otherwise non Federation territory.
Do note that unless you go back and remove the X from your other vote or otherwise alter it so it stops counting, you'll show up as voting for both.Changing my vote, hope I don't regret it.
[X] Expanded Shuttlebay
Wait what? I thought it only counted your most recent votes?Do note that unless you go back and remove the X from your other vote or otherwise alter it so it stops counting, you'll show up as voting for both.
I could be wrong, but better safe than sorry.
There is an checkbox in the tally to count only the most recent votes.
How much of that is down to the weird shape of federation ships meaning that large portions of the box the ship occupies don't actully contain any part of the ship, but how much and where varies a lot.Mass and size have not had more than a passing relationship in this quest. Density per m^3 has been all over the place for ships.
The vote tally for this quest is currently set up to only count someone's most recent vote. You remember correctly.
A while back I did volume to mass calculations between the primary hull sections of an Excalibur and the Federation of the same hull design. The Excalibur was a LOT heavier than the Federation hull for no really discernible reason. Basically the Excalibur is about 20% heavier per unit volume than the Federation.How much of that is down to the weird shape of federation ships meaning that large portions of the box the ship occupies don't actully contain any part of the ship, but how much and where varies a lot.
That depends on the size of the cargo
Prefab components for some large structure? Probably not
40,000 tons of supplies for a bleeding edge outpost on the frontiers in your patrol area? Yes
Not to mention that if, say, you were moving the quarter's output of a dilithium mine, or other strategic material extraction site, back to the core worlds, you'd rather have it in a Feddie than an Archer, or even a Miranda
Much safer
Oh sure
Im just saying that comparing compartment sizes on the side view is wrong, because the ships arent portrayed to scale
The QM does mass basically by feel, and this is fine. We should just be aware that mass values are basically only somewhat correlated to actual ship volume.
I'm still not changing my vote. But that does, at least, make me feel better about the possibility of cargo winning. Congrats, you've found the first synergy I know of with cargo![X] Expanded Cargo Bay
I've come back around to Expanded Cargo Bay because the idea of adding diplomatic facilities to this ship meaning that the Project Federation ship can head over to handle a negotiation and then just immediately have infrastructure-scale cargo it can hand over, all in a ship that can wipe the floor with a small fleet of minor-power warships is itself a hell of a synergy.
A big indicator that this has been a great discussion and both options are good: nobody has really asked for a "neither" option.This was a really good vote, lots of merits to each and yet at the same time I'm quite convinced I'm right.
This is really a choice between an emergency response ship and a colony support ship. We need a ship that has a focused mission, not one that has a bunch of useful but eclectic capabilities. The shuttlebay leans one way, the cargo bay leans another. Picking the cargo bay and then picking, say, medical capabilities would be a mistake, because those don't line up together well. We need enough depth of capability to justify getting this ship built in significant numbers. By picking the one option over the other here we narrow down what makes sense to follow it up with. Yes, cargo shipping is neat, but is a colony support ship what we really want? Because we're effectively locking in what peacetime role the ship will have right now, and we can't make up for it later without diluting the ship's abilities.
Completely agree, this is setting the path for our build. And I'm definitely willing to play Yes, And with whatever we pick but...This is really a choice between an emergency response ship and a colony support ship. We need a ship that has a focused mission, not one that has a bunch of useful but eclectic capabilities. The shuttlebay leans one way, the cargo bay leans another. Picking the cargo bay and then picking, say, medical capabilities would be a mistake, because those don't line up together well. We need enough depth of capability to justify getting this ship built in significant numbers. By picking the one option over the other here we narrow down what makes sense to follow it up with. Yes, cargo shipping is neat, but is a colony support ship what we really want? Because we're effectively locking in what peacetime role the ship will have right now, and we can't make up for it later without diluting the ship's abilities.