Starfleet Design Bureau

Ehhhh...in diplomacy there's only so much luxury you can have before it stops being impressive and starts being tacky shit.
One of the Federation's strengths, diplomatically speaking, is being able to show up at a disaster zone in a hostile power and say "we're here to help" and actually, y'know, be taken at face value.

Making our diplomatic ships also be disaster response ships isn't a bad call.
 
One of the Federation's strengths, diplomatically speaking, is being able to show up at a disaster zone in a hostile power and say "we're here to help" and actually, y'know, be taken at face value.

Making our diplomatic ships also be disaster response ships isn't a bad call.
As long as that's actually what's done and mission creep is kept to a minimum, then a diplomacy primary rescue secondary isn't a terrible idea.
 
Oh man we flubbed multiple prototype rolls.

Disappointing, but no matter. It will be solved for our warp 8 ships, and hull plating can be easily replaced in the future.

The only really annoying part is Starfleet tactical complaining about lack of fire power, when we weren't even given the choice to have a second forward torpedo. We gave it everything we could! (Bar one useless phasor)
Being fair, we kind of chose Not to give it everything we could by choosing the sphere.
The lack of option to stick a second impulse engine on it was a bit sad though (given that there is apparently no need for those to be positioned such that their thrust balances relative to the ship's mass, or seemingly in some cases even such that their exhaust doesn't clip other parts of the ship.)
 
Ehhhh...in diplomacy there's only so much luxury you can have before it stops being impressive and starts being tacky shit.

Maybe for controlled biomes like amphibious tanks or whatnot if diplomacy can't be done because of physiological differences, but a general purpose luxury diplomacy ship doesn't use enough space to make ORB the best choice, imo.
The volume afforded by the sphere would allow us to dedicate more decks to specific non-standard environments than otherwise possible, such as class H, K, or L environments (and we know that as of TOS there are Starfleet accommodations for personnel native to class k environments).
 
Honestly it looks like there is still a fair bit of space on our orb not being used compared to how we normally cram things in every available space. I honestly suspect it's for balance purposes, because otherwise from a pure numbers perspective orb would be unbeatable.

On a tactical perspective they still remain very beatable.
 
I'm honestly baffled there are apparently so many complaints about this.

Are people surprised that the engineering and cargo ship isn't as good at fighting as the ship that's a ight cruiser with some extra shuttles?

This isn't a warship, it has weapons to protect itself if its attacked.
 
Oh yeah, been meaning to ask but has anyone kept a lore post separate count of the numbers of each of the ships/stations we build (and now SanFran builds too, I guess)? Whilst it's possible to find the information it is rather tedious to go through each of the review posts and fish it out each time.
 
A question for the thread - should the new Explorer be the first or second design with the Warp 8 engine? It being the first ship with the new tech would make a great impression, but we don't have a ship for the Cygnus's workhorse role anymore. Should we build a multi role cruiser first, or go straight for the big one? Assuming we aren't going into the Klingon War next, that is.
 
I think the issue I have is that 'yes we can make it fill in that role tollerably." But I feel like we would have had an absolute diamond had we of not tried to shoehorn it into the additional role.

Building things is slow, adding a couple of weeks time to fuel up i ultimately going to be a very mall portion of the time it spends on missions. It's basically going to sit in systems and do the same thing for a very long time, as its base functionality.

It was a solution to a problem, that wasn't actually a problem.

We cut out weeks of travel, and niche usage as a transporter. For months of lost productivity while on-site.
I don't normally get emotional on quests, but fuck do I feel like we dropped the Orb here.
 
Acknowledging that I am beating a dead horse here but I still say neglecting the science labs was a mistake.

I'm going to argue against the idea that having the Kea means we shouldn't invest in scientific capacity on other ships.

Not everything is going to be captured in an initial survey, transitory or rare phenomena can occur when a Halley is in orbit that the Kea just wasn't present to witness and not being able to capitalize on that is a shame.

Also, for things like emergency medical response or anything else, recalling a Kea from the Far Frontier is both wasteful and likely to result in more casualties as it can take months for a ship to reach.

And there are other scenarios where it makes sense to have scientific capacity. Maybe the geothermal energy plant we installed disturbed a colony of some dangerous animal. Maybe we're building a new irrigation network and we need to genetically tweak the crops to work better with our designs. Putting all this on the Kea means both our engineering and scientific pursuits suffer.
 
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I preferred the science labs as an option, but acting like taking the extra fuel was some massive mistake is just silly to me.
 
Oh man we flubbed multiple prototype rolls.

Disappointing, but no matter. It will be solved for our warp 8 ships, and hull plating can be easily replaced in the future.

The only really annoying part is Starfleet tactical complaining about lack of fire power, when we weren't even given the choice to have a second forward torpedo. We gave it everything we could! (Bar one useless phasor)
One day, QM's gonna give us the option to throw in 5x forward torpedos and the thread is gonna catch fire.
"We don't need it!" vs "But its 5!"
 
[x] Hemiunu-class. After famous builders and architects.
 
Building things is slow, adding a couple of weeks time to fuel up i ultimately going to be a very mall portion of the time it spends on missions. It's basically going to sit in systems and do the same thing for a very long time, as its base functionality.
I 100% disagree. A couple of weeks of time to fuel up is a couple of weeks it's not fulfilling its purpose. A couple of weeks, again and again and again and again, is a lot of lost time.

Whether slow or fast, big or small, there is no construction/engineering job that doesn't severely benefit from a couple of weeks shaved off the deadline. And when your job is effectively infinite in scope, as is the case with the overall service life of a starship...

If it bothers you that much, then write an omake good enough to be made canon where someone looks at the Hailey and starts a design contest to use the hull for a medical-science ship.

EDIT: Or PM somebody who has written an omake and negotiate with them to do it for you, if something is preventing you from writing it yourself. There's enough people here who wanted Science that I'm sure someone would flesh out a rough draft you made if you put the assorted arguments together in a decent fashion.
 
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A question for the thread - should the new Explorer be the first or second design with the Warp 8 engine? It being the first ship with the new tech would make a great impression, but we don't have a ship for the Cygnus's workhorse role anymore. Should we build a multi role cruiser first, or go straight for the big one? Assuming we aren't going into the Klingon War next, that is.

I think we should do our do-it-all-damn-the-costs explorer first to do our prototypes on followed by a cruiser using pretty much the same technology and as many of the same components as we can for an A or S manufacturing score.

This is mirroring the relationship of the Constitution and Miranda, or the Galaxy and Nebula class. Also Star Trek Renaissance has this relationship with their Pelagic-class explorer and Martel-class crusier.
 
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[X] Archer-class. After famous engineers.

I feel some vindication at Hemiunu being an option here. Something I can point to when people bring up a historical figure being less than pristine morally.
 
I think we should do our build our do-it-all-damn-the-costs explorer first to do our prototypes on followed by a cruiser using pretty much the same technology and as many of the same components as we can for an A or S manufacturing score.

This is mirroring the relationship of the Constitution and Miranda, or the Galaxy and Nebula class. Also Star Trek Renaissance has this relationship with their Pelagic-class explorer and Martel-class crusier.
I say heavy cruiser with 100% phaser coverage, as many forward torps as allowed, and as much sensors as we can.
 
[X] Archer-class. After famous engineers.

I picked antimatter pods for sheer utility. It's useful not to have to stop as much, or to be able to refuel another ship in a pinch, or to even just have some additional safety margins when traveling. About the worst thing I could think to say about the pods is that they'd have been even more useful if we'd picked cruise, but that's the opposite of damning with faint praise.

I think science labs would also have done well, for the record. They were just up against very stiff competition.
 
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