Quark : Let me tell you something about Hew-mons, Nephew. They're a wonderful, friendly people, as long as their bellies are full and their holosuites are working. But take away their creature comforts, deprive them of food, sleep, sonic showers, put their lives in jeopardy over an extended period of time and those same friendly, intelligent, wonderful people... will become as nasty and as violent as the most bloodthirsty Klingon. You don't believe me? Look at those faces. Look in their eyes.
Longevity concerns. Not being able to put the warp 8 core into it, I at least was thinking that giving it decent legs would at least allow it to keep up on a strategic level for longer; it will hopefully end up in the "slower, but similar range" catagory to our next generation designs that aren't foucsed on having extra range; which will help it stay viable for a greater period.I honestly find the decision to get fuel pods absolutely baffling.
We assumed they were going to be kept close to home so we felt okay cutting down tactical ability.
We covered the federation in fueling stations so ships within can easily travel through it.
It feels like we suddenly got amnesia and built this thing in a vacuum. (no pun intended)
If anyone can point me to what argument actually persuaded them, please do so.
I imagine it was the "fleet tender antimatter tanker for the Klingon War" hype...If anyone can point me to what argument actually persuaded them, please do so.
Peaceful does not mean harmless.
"Especially explosive, poorly defended, High value Klingon target" Is what i jut read.I imagine it was the "fleet tender antimatter tanker for the Klingon War" hype...
It feels like we suddenly got amnesia and built this thing in a vacuum. (no pun intended)
it was covered in all but 1 of the available guns, so what's your complaint about here? It's also only carrying enough fuel for 1 other ship, hardly a fleet oiler, you'd need one to refuel each escort and capital on it's way to Q'onos. The refueling idea is a red herring, it's all about extending range in a growing Federation."Especially explosive, poorly defended, High value Klingon target" Is what i jut read.
IMHO: For what people want to do with it, it really needed to be a cargo hauler covered in guns. Not what we built.
This is a bit of a misunderstanding in the design process.I honestly find the decision to get fuel pods absolutely baffling.
We assumed they were going to be kept close to home so we felt okay cutting down tactical ability.
We covered the federation in fueling stations so ships within can easily travel through it.
It feels like we suddenly got amnesia and built this thing in a vacuum. (no pun intended)
If anyone can point me to what argument actually persuaded them, please do so.
I'm flattered, but I'm honestly not sure where to take it. The obvious option would be that ORBs are for Support and Civilian Ships, which I believe is actually the case based on some one-off ships in canon. The problem is, as we can see with this ship, is that the ORB trades tactical viability for sheer volume, so us making any exceptions to that is unlikely.It was funny and ORB experience is sure to cause further memetic funnies.
Depending on just how much Sayle is willing to draw from secondary sources, it should be possible (at least by the late 24th century) to make a Pharos scale Starbase that can fly about the Federation*.As much as the Pharos also helps to do this within Federation space, it can't fly.
Cubes are for when your warp drive tech and materials science are so beyond everyone else that you can ignore streamlining and optimizing surface area. AND you wish to flex this fact on everyone.Half-Saucer/Arrow are for war and fighting.
Full-Saucer are for explorers and generalists.
Spheres are for support.
Cubes are for...
Using the experience of the Halley as an example, I think ORB hull only has 3 actually viable roles it's worth the expense of filling in;I'm flattered, but I'm honestly not sure where to take it. The obvious option would be that ORBs are for Support and Civilian Ships, which I believe is actually the case based on some one-off ships in canon. The problem is, as we can see with this ship, is that the ORB trades tactical viability for sheer volume, so us making any exceptions to that is unlikely.
So while I could make a joke about Starfleet making a hypothetical DOOM-SPHERE that they claim isn't a Battleship but just a Mining/Engineering ship, ala The Death Star was just an Asteroid-Mining Station that created its own Asteroids, or maybe a joke about a Custom Inspector or Patrol Ship letting a Borg Sphere past without caring because it was obviously just a civilian ship, I don't know if I could extend it out to a full length omake.
I could also see it being useful for a Diplomatic ship as you can make so many conference rooms and go full luxuryUsing the experience of the Halley as an example, I think ORB hull only has 3 actually viable roles it's worth the expense of filling in;
---Mobile Factory, which we did here
---Dedicated Research and Mobile Hospital, which it could easily be if some votes were different
---Raw cargo and passenger space
All of them useful roles, but very specific ones that don't allow a lot of leeway for other things.
There were, in fact, many Different arguments in favour of it, and the arguments against/in favour of the alternative weren't terribly compelling.I honestly find the decision to get fuel pods absolutely baffling.
We assumed they were going to be kept close to home so we felt okay cutting down tactical ability.
We covered the federation in fueling stations so ships within can easily travel through it.
It feels like we suddenly got amnesia and built this thing in a vacuum. (no pun intended)
If anyone can point me to what argument actually persuaded them, please do so.
Ehhhh...in diplomacy there's only so much luxury you can have before it stops being impressive and starts being tacky shit.I could also see it being useful for a Diplomatic ship as you can make so many conference rooms and go full luxury