Starfleet Design Bureau

I honestly don't get the obsession with the full shuttle bay.
Fast, good, cheap - pick two.

And if you want fast and good from an engineering vessel, you need an assload of transport capacity or else you're not getting fast for lack of throughput.

Now between the secondary core and the fact there's a big cargo bay attached to the 16 shuttles we can still do a reasonable approximation of capital-F Fast. But it could be faster. Gotta go fast.
 
Dock, Triage, and Labs would have been a great colony setup/rescue and fleet hospital ship though yeah. I would haven't have minded it at all.
I think we'd still have wanted the fuel tanks. Emergency Response means we spend more time at max cruise or emergency power and less at efficient cruise, which means practical range is much shorter than listed.
 
Yeah, the main thing with the Newton to me seems to be... They're trying to do the Saladin again, but didn't even manage to achieve its A- Tactical on an S-Rank cost ship.
Now to be fair to the Newton the Saladin got that A- rank Tactical and S rank Cost by going for the bare minimum improvements to it's Scientific capabilities relative to the nearly half century old Curiosity (Science 8 vs Science 9).

The Newton meanwhile is a significant step up from the Cygnus with an engineering rating of 12 Vs the Cygnus's 3 and can actually go Warp 7.

The Saladin due to being a single Nacelle design to keep costs down is actually slower than it's predecessor the Curiosity and has even less range.
Curiosity-class Survey Cruiser [2163]
Science:
8 (Research, Astrometrics, Advanced Medicine)
Warp (Cruise): 4.9 (117c)
Warp (Max): 6.9 (328c)
Operational Range: 58ly
ClassSaladin-class
Design TeamSan Francisco
Science9
Efficient Cruise4.8
Maximum Cruise5.8
Maximum Warp6.8
Operational Range55ly
My guess is that this change in priorities is a course correction in response to the Saladin's barely acceptable Science facilities as a Tactical Cruiser that can do a little Science work so instead of a designing a Tactical cruiser that can do some Engineering work they've instead gone for an Engineering cruiser that can hold it's own in a fight.

You can see some of that course correction in action as SanFran went out of it's way to add extra bits to the ship that were for non-tactical purposes:
The Newton plans for 17 cost of weapons/shields. It's just they've installed an extra engine and extra super-structure, so even with your heavier weight they're quite close to you in cost.
It's a flying shuttle hub with a little bit of cargo, a single science lab Just In Case, and nothing else. Very much a support ship that can deal with minor emergencies and play a basic support role. About the only extra expense on the Newton is the second shuttlebay/cargo section and the extra engines so its weapons are viable. It's all-in on forward weapons and has nothing covering the aft quarter.

It's a light cruiser with some proactive engineering capabilities, essentially.

TBH I kinda wish they had stuck with their old paradigm instead as that would have made our designs more synergistic.

If their design had been a bit cheaper and shorter legged but shootier then it would have made for an ideal escort for our design when it wasn't doing solo cargo hauling missions as our extra onboard antimatter could have mitigated the range issues while their even better Tactical rating would have mitigated our ships coverage and firepower issues.
 
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I think we'd still have wanted the fuel tanks. Emergency Response means we spend more time at max cruise or emergency power and less at efficient cruise, which means practical range is much shorter than listed.

Fuel would still be very good on it for response speed, but I think if it was a more focused first responder like that it would run into a lot more novel problems then the current Halley would. That'd tip me over into choosing Labs and relying on our starbases.
 
It's not like there isn't going to be plenty of spare transport to use at the destinations most of the time so 20 shuttles is fine.
Uh...actually there kinda is a lack of shuttles in many of those destinations. Emergency repair situations, screwed up colonies, and fresh construction sites aren't generally known for having a lot of transport capacity just lying around.

Also, I'm fairly sure the Hailey only has 16 shuttles, not 20.
 
A hospital ship is probably going to spend most of its time parked at those nodes and then rushing off to a medical emergency rather than roam about trying to happen across one, unless it's got some mandate to cruise around specific parts of the frontier.

Also, I'm fairly sure the Hailey only has 16 shuttles, not 20.
She has a total of 20, 16 in the loading decks and 4 in the engineering hull. The main difference is the lack of mission cargo bays for those four.
 
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Noted. But point kind of stands - in a lot of cases, the 20 the Halley carries is the only shuttles on site.
Going by canon the only time you'd start to even approach this number of shuttles is with the Galaxy-class and its massive Connie saucer sized main shuttlebay, 20 will be more than enough for most of the conceivable scenarios this ship is going to be dealing with.
 
Going by canon the only time you'd start to even approach this number of shuttles is with the Galaxy-class and its massive Connie saucer sized main shuttlebay, 20 will be more than enough for most of the conceivable scenarios this ship is going to be dealing with.
That's why I said this;

Now between the secondary core and the fact there's a big cargo bay attached to the 16 shuttles we can still do a reasonable approximation of capital-F Fast. But it could be faster. Gotta go fast.
But if the difference between getting a job done is 2.5 vs 2 round flights, there are times that's going to be important.
 
I can see the in the war a deep raid getting home and getting informed that the damage they made to infrastructure got fixed and extra popped up for good measure.
 
Whilst the main focus is obviously on frontier engineering the utility of these ships during the initial stages of the war and post war in rapidly constructing defences (not necessarily mine fields and the like, but small defensive stations or comprehensive planetary shielding grids) will likely be considerable.
 
The Newton with its higher warp and better maneuverability and tactical ratings seems like the ship that's likely to be sent in for a crisis that needs a ship with some engineering there as soon as possible.

For pretty much everything else besides a secondary role as a combat ship the Halley is just better.
 
At this point, I'd be well and truly shocked if any one design, ours or not, gets picked over the other. The Newton-class and the Halley Project both complement each other quite well, in my opinion, and I think we'll be seeing a fair amount of both classes entering service.
 
Well guys, the reason why our tactical is lower is that our guns cover less because of our round haul. It also has one less tactile station then the competitor.

The competitor can bring more of their guns onto the enemy while ours can only cover our blind spots. We can't focus all our guns on one target. I think this data applies and why cannon are so fix on saucers.

Edit: This might be our last sphere ship guys.
 
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There's also a few other volume maximising designs that could be chosen that would serve a bit better from a tactical perspective but still give us comparable volume to play around with.
 
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