Starfleet Design Bureau

Except Engines are already done. So we really can't. Only thing we get after this is weapon votes.
I think the extra engines to keep the maneuverability up on the aft deflector version are already accounted for. Which I think is part of why with the costs given there only including non-optional weapons, the aft deflector version costs a full 8 industry more despite only getting 1 more non-optional phase cannon.
 
I think the extra engines to keep the maneuverability up on the aft deflector version are already accounted for. Which I think is part of why with the costs given there only including non-optional weapons, the aft deflector version costs a full 8 industry more despite only getting 1 more non-optional phase cannon.
It also includes additional internal space, and a spot for an optional third torpedo tube.
 
@Sayle
The industry cost seems to be really excessive. Square-cube law suggests that the industry cost for a smaller ship should be proportionately lower than just subtraction of the tonnage from a larger ship.

Given the industry cost, it really doesn't make sense to produce more ships smaller in size rather than just building Thunderchild-class and Enterprise-class ships.

Fundamentally, there is nothing the Stingrays/equivalent sized ships bring to the table that a Thunderchild-class doesn't bring to the table, except a dozen times better, for equivalent industry cost, save for the fact that Stingrays can be in more than one place at a time (but at a small fraction of the effectiveness).

Capital ships should be disproportionately more expensive than just the increase in tonnage suggests, but in exchange they should be able to have capabilities that smaller ships can't have. Bigger guns, for example.
 
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[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]

This option, with the extra cannons, puts us at least on par with the Stingray in terms of firepower and even edges it out by a cannon. For something that's likely meant to replace it on the front lines, that's pretty decent.

Nah, the stingray was 2+2 forward. So not only do we have 2 extra forward cannons, but we've upgraded everything for like five more cost. We're definitely going to beat the NX's 16 burst damage (4+2 of the old weapons).

[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
 
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[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]

Honestly, not mad that Arrowhead won, especially considering the amount of firepower it can potentially deliver.
 
[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
 
[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]

We went with cheap and zippy and I want to stay coherent. I wanted my 2 torpedoes and I have them regardless so I'm happy.
 
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[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
 
[X] Aft Deflector (Industry 2 -> 32) [2 Torpedo Tubes +1 Optional] [2 Cannons + 4 Optional]
A fully upgraded stingray would have 2 Photon torpedo launchers+ 6 Pulsed Phase guns. For a cost of about 33Industry. So by that math A full aft deflector build would have 6Pulse Phase cannons, and 3 Photonic torpedo tubes while being more advanced overall and only costing us 43 Industry that is a steal.
 
[X] Aft Deflector (Industry 2 -> 32) [2 Torpedo Tubes +1 Optional] [2 Cannons + 4 Optional]

I'm pretty okay with both of these, so I won't be too put out of this loses. But even if we don't end up maxing out the phasers for industry or space reason 4+3 is still better than the current stingray even before considering the fact they're upgraded weapons, and I'd like to see if we could put some more utility in that empty internal space to hopefully give them a bit longer service life past the end of the war.
 
[X] Aft Deflector (Industry 2 -> 32) [2 Torpedo Tubes +1 Optional] [2 Cannons + 4 Optional]
A fully upgraded stingray would have 2 Photon torpedo launchers+ 6 Pulsed Phase guns. For a cost of about 33Industry. So by that math A full aft deflector build would have 6Pulse Phase cannons, and 3 Photonic torpedo tubes while being more advanced overall and only costing us 43 Industry that is a steal.
The problem there is that it's not nearly as likely to have better maneuverability than the Stingray class, nor is it likely to be more durable. So it would have a whopping one extra photonic torpedo tube, in exchange for ten extra industry on a hull that is at best marginally more survivable.
 
[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
Technically cheaper than a stingray post refit, but not sure about the capabilities
 
The problem there is that it's not nearly as likely to have better maneuverability than the Stingray class, nor is it likely to be more durable. So it would have a whopping one extra photonic torpedo tube, in exchange for ten extra industry on a hull that is at best marginally more survivable.
I think both deflector versions are going to be equally maneuverable, so whether or not one vote is better at dodging than the other isn't at play here. The aft version would need more engines to match the agility of the forward version, but Sayle said there aren't hidden costs for extra engines plus the numbers we have already. Which makes sense to me as I don't expect an aft blister and single extra phase cannon to cost 8 industry by themselves when a full half-saucer would only have cost 4 industry.
 
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So does the extra internal space for the Aft Deflector only result in more space for weapons? And do the optional weapons result in extra cost for more engine investment, or just less agility?
 
[X] Aft Deflector (Industry 2 -> 32) [2 Torpedo Tubes +1 Optional] [2 Cannons + 4 Optional]

Eh i like the placement of this one better, seems like it's placed in a different spot than canon starfleet ships.
 
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