We've used the Gambler to little or no visible effect many times before, and often we get an effect rather different to what we expected or wanted. We have, essentially, misused or outright failed to use the Gamber multiple times now. But we keep treating it like a universal, fits-all-sizes buff when we've so often been shown in-story and told OOC that it really, really isn't.
...I feel like there was a lot of discussion and ideas leading up to this turn that's suddenly evaporated into thin air. I swear I must be misremembering things because so much stuff that I remember was talked about as really important suddenly isn't being even mentioned by anyone at all. And I just do not have the effort in me to try to re-argue a half dozen points against everyone.
So how limited is the Gambler then? I thought why not do a retrospective on its use and see if it really is that limited and we are being silly in applying the luck bonus too much
Turn 19 - 2479 - The Rebirth of Karak Eight Peaks - Explicit Utility
[Signs of Battle: Intrigue, Breakpoints 60/80: 26+19+4(Library: Skaven)+20(Ranald's Blessing)=69.]
[Anything else?: Intrigue, Breakpoints 60/80: 34+19+4(Library: Skaven)+20(Ranald's Blessing)=77.]
Turn 20 - 2479.5 - A Strange Ally - Explicit Utility
[Looting spree: Intrigue, 40+19+20(Ranald's Gift)=79.]
[Sabotage? Intrigue, 40+19+20(Ranald's Gift)=79.]
Turn 21 - 2480 - Old Friends - Explicit Utility
[Preliminary Observations: Learning, 18+26+20(Tower)+20(Ranald's Coin)+4(Library: Daemons)=88.]
Note: This could have been very bad without the coin
Turn 22 - 2480.5 - Foes Near, Foes Far - Night Prowler Turn N/A
Turn 23 - 2481 - Did You Really Have To Ask? - Explicit Utility
[A Reconsideration of Suitability: 37+37(College Rep)+10(Great Deed)+20(Ranald's Blessing)=104.]
[Learning Smoke and Mirrors: Learning, Req 100, 65+26+20(Ranald's Blessing)=111.]
Turn 24 - 2481.5 - Here Comes The Sun - Deceiver Turn N/A
Turn 25 - 2482 - Polyglottony - No Utility Observed
Note: No rolls seems to have been made on the interactions with living things and given what those turned out to be, it makes sense that no hidden roll was required
Turn 26 - 2482.5 - From Revanche to Revamp - Deceiver N/A
Turn 27 - 2483 - Paving with Good Intentions - Implicit Utility
[Rolling...]
Note diplomacy rolls such as here where we rolled to see how good the perpetual apprentices we could hire are tend to be hidden so we can only guess how much good the coin did
Turn 28 - 2483.5 - What Could Be A Very Large Problem - Implicit Utility
Note: The incomplete herdstone was called out IC as a lucky find, but obviously we did not get to see the rolls of the Amber Order in finding the thing
Turn 29 - 2484 - They Go to the Land of the Ice and Snow - Study of the Coin N/A
Turn 30 - 2484.5 - To the Midnight Sun, where the Eight Winds Flow - Implicit Utility
[Rolling...]
Note: Once more we are dealing with the fact that diplo rolls are obscured, but we did get a pretty good deal from the Ice Witches, so there is a reasonable expectation it did something. Then again, and the reason I do not have a simple works/does not work dichotomy since we cannot see the rolls or the break points. Maybe we rolled high enough that the coin was not needed, maybe Ranald does not have the power to influence the decisions of the servants of the Widow so even if there was a roll the Coin may not have applied.
Turn 31 - 2485 - We'll Ride Steam-Wagons Through Ruined Lands - Explicit Utility
[Learning Melkoth's Mystifying Miasma: Learning, 91+28+5(Library: Ulgu)+20(Coin)+20(Room of Dawn and Dusk)+???(Melkoth's tutoring)=???.]
Turn 32 - 2485.5 - We'll Fight the Hordes, and Sing and Cry - Explicit Utility
[Identifying targets: Learning, 34+28+5(Library: Ulgu)+20(Coin)=87.]
[Implementing identifier: 94+28+5(Library: Ulgu)+20(Coin)=147.]
Turn 33 - 2486 - Karag Dum, We Are Coming - Protector Turn N/A
Turn 34 - 2486.5 - The Closing of a Chapter - No Observed Utility
Note: This one is marginal, the Light College Shenanigans may or may not have been impacted. In any case we see no indication that any luck is involved in things because we do not see behind the curtain. All in all since the point of this post is to argue for Gambler use I steel-manned the opposing position so I am leaving 'no utility' judgements to uncertain situations
Turn 35 - 2487 - Laurelorn - Implicit Utility
Note: This time we were told explicitly OOC that the options we had for Thorek were in part due to the coin
Turn 36 - 2487.5 - Making Old Friends - Implicit Utility
Note: This time we have Panarnoth 'just happening' to show up at K8P and hand us a relatively easy job for the aid of he Jade College, I think this looks enough like a lucky break that we can assume Ranald had something to do with it
Turn 37 - 2488 - Trading Favours - Night Prowler Turn N/A
Turn 38 - 2488.5 - Built Upon a Shadow - Father Turn N/A
Turn 39 - 2489 - The Waystone Project - Implicit Utility
Note: Confirmed by the GM to have applied to what loot we got somehow
Turn 40 - 2489.5 - Start Slow... - Partly Explicit Utility
Casting Attempt: 67+20 (Gambler). Success!
Turn 41 - 2490 - Inflection Point - Implicit Utility
Note: not where we wanted it, but we did get that CF faster than we otherwise would have
So what does that leave us with?
- 7 Turns when the Gambler explicitly showed up in the rolls
- 7 Turns where is it reasonable to assume the Gambler did something, even if it was not precisely what we wanted
- 2 Turns where we might have entirely wasted the coin bonus
Last edited: