- Location
- being near locations is my passion.
runed pistols!I am firmly of the opinion that what we need to do is wait until Eike becomes a Journeywoman, and then give her
runed pistols!I am firmly of the opinion that what we need to do is wait until Eike becomes a Journeywoman, and then give her
I have wondered, more as a hypothetical given it's years off in-game, whether we'd (arguably) spoil Eike (like Panoramia's Mum/Master did) and turn her a Staff for her Journeying, or wait until she graduated as Magister. And if we went all-out, a valuable Dragonbone staff in the hands of a Journeywoman would also be a tempting target for ne'er-do-wells.I am firmly of the opinion that what we need to do is wait until Eike becomes a Journeywoman, and then give her Mathilde's hat from the start of the quest.
...And also maybe a sword. Who knows.
We could make a basic +1 magic staff for her Journeying, then make her a fancy one once she becomes Magister.I have wondered, more as a hypothetical given it's years off in-game, whether we'd (arguably) spoil Eike (like Panoramia's Mum/Master did) and turn her a Staff for her Journeying, or wait until she graduated as Magister. And if we went all-out, a valuable Dragonbone staff in the hands of a Journeywoman would also be a tempting target for ne'er-do-wells.
I have wondered, more as a hypothetical given it's years off in-game, whether we'd (arguably) spoil Eike (like Panoramia's Mum/Master did) and turn her a Staff for her Journeying, or wait until she graduated as Magister. And if we went all-out, a valuable Dragonbone staff in the hands of a Journeywoman would also be a tempting target for ne'er-do-wells.
You think Mathilde is capable of making a "basic" staff? With her luck—and Eike's, for that matter—she'd somehow make something capable of channeling Battle Magic from all 8 Winds out of a couple twigs and a river rock.We could make a basic +1 magic staff for her Journeying, then make her a fancy one once she becomes Magister.
Okay, just to be accurate, Doomfire Rings are not in any way minor.Maybe a minor enchanted item like that one we found and gave back to the Bright's when she starts journeying.
Okay, just to be accurate, Doomfire Rings are not in any way minor.
That is a tabletop item that (at least in 7th edition) was able to cast Battle Magic. Even by a non-wizard. And they were made by Teclis's personal students in the Bright College.
(It's not necessarily what they do here, but it's certainly not minor. Moderate at minimum)
I have a vague memory that the fire-ring we found in days of yore was a lesser version of the BM blasting Doomfire Ring. It cast a fire ball, but not fireball, so to speak.
When the first blocked strike would blow their arm clean off not reallyAnd even then, a grandmaster wielding a Runefang would still wipe the floor with her in a sword-only fight.
Yup! This is one of those things where the RPG and the tabletop differ. The Doomfire Rings that show up in the Empire 7e book launch The Burning Head, which is legitimately nothing to sneeze at.I have a vague memory that the fire-ring we found in days of yore was a lesser version of the BM blasting Doomfire Ring. It cast a fire ball, but not fireball, so to speak.
And we know you can put enchantments and Runes on the same thing so long as the Runes and enchantments are on different parts so that the Runes don't eat the enchantments.At first glance your revolvers appear unchanged, but taking out the cylinder reveals two runes, a Rune of Fire on the firing mechanism and a Rune of Stone on the cylinder itself. The Rune of Fire ensures that the blackpowder will always catch and will burn hotter, faster and cleaner, allowing for more of its energy to be directed to the projectile itself instead of vented out the sides or left unburned, and the Rune of Stone ensures the cylinder is able to withstand the greater forces involved. Simple changes, but extremely well-tested ones, and they make for a projectile that hits harder and flies truer than it otherwise would.
As long as the Illusion enchantment is placed somewhere other than the firing mechanism and revolver cylinder we could create a hard hitting yet silent eight shot Dwarven revolver. Mathilde would have no need for an Illusion of silence since she can just cast Illusion on demand but it would be useful for a journeywomen who can't cast Illusion yet. I believe Windherding would help here since it would be getting multiple magical effects to work on a single object despite the fact they would normally disrupt each other if they come too close together, although an enchantment being eaten by a Rune is a less catastrophic failure mode that an enchantment turning into dhar upon touching into another enchantment it's still a failure mode based off different magics being too close so similar techniques of keeping the magics separate should apply.There theoretically could be runes on an entire gyrocopter the same way there are runes for an entire stone thrower, but it would require runes built specifically for the gyrocopter. Currently the only runes that could be applied to gyrocopters are ones on specific parts, which would only prevent enchantment of those parts.