As it turns out, this plan vote is officially my
2000th post in the thread!!!
ENCOM Decision
Vote separately from the main plan.
[x] Exercise Right of First Refusal
[x] Plan: Let's Get Dangerous + Kermit Goes to Washington
-[x] National Actions:
--[x] [
Martial] Construct Security Bunkers (Khan)
--[x] [
Diplomacy] Set up a lobby (Kermit)
--[x] [
Diplomacy] Form a Research Agreement with the Zaibatsu (Quirky Miniboss Squad)
--[x] [
Stewardship] Implement new dinosaur exhibits (Roddy)
--[x] [
Stewardship] Develop Civilian AI (Alan)
--[x] [
Stewardship] Host a company retreat (
Monogram)
--[x] [
Intrigue] Infiltrate Solanaceae (Cruella)
--[x] [
Intrigue] Investigate Negaduck's plan (Russ) [Personal Attention]
--[x] [
Learning] Research biomechanical interfaces (Doof)
--[x] [
Learning] Research cures for genetic diseases (Jumba)
---[x] Interns +10
--[x] [
Occult] Track magical creatures (Tobe)
--[x] [
Occult] Map Ley Lines (Doof and Malf)
--[x] [
Corporate Actions] Sell silphium (1 funds)
--[x] [
Corporate Actions] Franchise Wars: Address the competition (1 funds)
--[x] [
Corporate Actions] Hold a Powerline concert (+3 funds)
-[x] Quest: Tropical Hideaway (Cost: 2 funds)
--[x] Marco (1 Funds)
--[x] Janna
--[x] Queen Lizzy
--[x] Kitsune
--[x] Dennis the Duck
-[x] Personal Actions:
--[x] Doof:
---[x] Collaborate with Sycorax (Research biomechanical interfaces)
---[x] Personal Attention: Investigate Negaduck's plan
--[x] Activate Inator
--[x] Tom (Rule the Underworld)
--[x] Marion Moseby (Wage war against the lobby ninja)
-[x] Item Assignment
--[x] Ruby Wings: Queen Lizzy
--[x] Potion of Polymorph: Janna
--[x] Jī Talisman-Telekinesis: Kitsune
Fund Calculation
18 starting funds
-5 for ENCOM
-2 for Exhibits
+2 for biomechanical interfaces
-4 for corp actions (3-1+1+1)
+3 for powerline
-3 for quest
9 Ending Funds
This plan balances our priorities to achieve our critical objectives.
*Updated the plan name, and a few of the below arguments from last time to account for the optimizations from last night.
First, it does the general Negaduck preparations such as bunkers and security tunnels via Lizzy getting wings and NOWCA doing the retreat. It also focuses a PA on maximizing our chances on Negaduck so we can prepare for the specific villain attack and invests in healthcare (see next point). We need to know who to prepare for, as a lot of these preparation actions have massive drawbacks, cost a ton of money, will make us look insane, or are just plain wastes of actions which are in extremely limited supply. Plus, doing this allows us to do special preparation actions that are better than our current crop of options to
save as many lives as possible.
Second, it does the cybernetic for funds in our pocket right now, and the combination of cybernetics, curing diseases, and silphium to ensure the board is pleased and to give us a huge amount of investment in healthcare which should be really beneficial for both us and others in the wake of Negaduck's attack.
Third, it continues to advance our interests in dinosaurs and AI by finishing those two actions, and also works towards setting up a lobby which could help AI stuff in the future. Furthermore, for those that want the other Sycorax collaboration options of haptic interfaces or the pheromone control, plus other potential options from Bakaemono or Funtelligence, this plan also reaches out to another research agreement with the Zaibatsu so we can follow up with another collab with them next turn.
Fourth, it advances the feldrake plotline which is bound to give us some interesting benefits and rewards and Feldrake's claims of an "army" could be interesting. Plus it gives further potential for increased stats for Janna, Lizzy, Marco, Kitsune, and Dennis, especially with the retreat going on as well for an extra personal action.
Fifth, Occult. Based on all the arguments we've heard so far, I think this turn we're deciding between Hunt Magical Creatures, Ley Lines, or Golumetric, as Celena is too dangerous to risk right away, recruit magical individuals seems slightly less risky than Celena but still a potentially risky action and the other actions don't seem as valuable right now or are too difficult to achieve. I think because Janna and Kitsune will be available next turn, this turn we should have Tobe hunt for magical creatures and have Doof and Malf work together on the Ley lines action, and next turn we could do Golumetric with Janus's negotiation and another useful occult action, along with chatting with Malf next turn. Because the crisis is ~2 turns away, delaying the chat by a single turn isn't a big deal because we would want to recruit a mage, potentially pissing of Malf, after Negaduck rather than before or during.
Sixth, With Doof making a visit to SF, he can visit Vanessa and check on Norm's status as a hero, which could be fun. Plus, now that he's recognized as himself and not just a pharmacist, it could be fun to see how he's perceived in a place outside of Doofania, especially a place like San Fransokyo. This frees up QMS to do the research agreement which makes a lot more sense due to their high learning score, and allows Kermit to go to Washington!
Seventh, it gives the Telekinesis talisman to Kitsune as I figure if Russ is in a position to use telekinesis, he's already screwed, and I'd rather not give Negaduck two talismans. However, I would be willing to remove this line at people's request. Russ will still keep the mindscape talisman just in case. Plus, Kitsune could potentially use the telekinesis to help move LOOT from Feldrake's temple!
If you want to vote for this plan, your post should look like this:
[x] Exercise Right of First Refusal
[x] Plan: Let's Get Dangerous + Kermit Goes to Washington