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That being said, the utter obliteration of Waghhh Birdmuncha from succeeding just about every roll is still my favorite battle moment of this quest.
A weapon that kills people with the shadow of a mountain is the second most bullshit tactic I've ever read, after throwing lakes at the enemy army. And it's awesome!😎

Edit: after reflection, the utmost bullshiest tactic is dropping mountains on your enemy.
 
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All in all I think we did very well here already and have a good chance to make a deal with both Kislev as a state and the Ice Witches, but what about the Ungol hags? I mean if there are any of them alive they might feel grateful. You know seeing as we are on a bind spirit kick, we might want to talk to the people who do that all the time.
 
No, the techniques predate the Gold Order.
I forgot.

when humans pick up the worship of an Elven God without any changes made to the strictures or doctrines or texts to account for the difference in how they worship, things can get rather intense and unpleasant even when it's a 'good' God, and can get downright horrendous with the nastier ones. So it's standard practice to not have texts on Elven Gods available to the general public.
Other than Khaine, are there any other examples of something like this happening that Mathilde would know about?

And given the books we have access to now, what would be some examples of obvious pitfalls of this kind to he found in the Eonir scriptures on Loec?
In the tabletop it was treated as an intrinsic part of Grey Magic and available to anyone wielding it.
Have you already come up with a Quest canon explanation for that when it comes to Smoke and Mirrors? I don't expect you to share that explanation since it seems like a good candidate for a future mystery on the path of deeper understanding of Ulgu and the integration of non-Teclisian Ulgu traditions that we might well engage in in the future, but I'm still curious if you already have an elegant answer in mind.

My original instinct based on the trait name alone would have been that it's mostly just a Grey Battle Wizards skills in illusion and subterfuge that get translated into your tabletop opponent not "knowing" where the unit is, done ooc by literally putting it elsewhere after every spell. But in DL it is very well established as actual teleportation (which isn't an elemental or cardinal Ulgu forte) and I have no idea how canon fluff treats it in the various books.
 
Could we please cut the after-battle formalities to a minimum and go do Waystones things?😅
No, we need to capitalise. If we do this right we can swing the Ice Witches, get the Tsar's approval on us asking Hag Witches for their knowledge and maybe even take a shot at the Fire Spire (the Dhar in there can't hurt us remember). Those are the 'Kislev' hooks, and all of them have potential payoffs re Waystones. It's actually part of why I want to Bind Drycha - she is old. She was fucking there when the Waystones in Athel Loren were being built.
 
I was two minutes away from falling asleep (now five), so this is probably paranoid. But we aren't going to be attacked by Drycha's legs, right? 'Cause trees don't need brains or something, good night.
 
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[X] Dragonflask

Bind seems like an incredibly bad idea. Or we'd need to be rolling 90+ minimum or something, and even then it's likely to cause issues down the line.
 
Binding Drycha is insane, she can manipulate Ulgu and you want go bind her with it, worse she could literally channel dhar into mathildes soul if Mathilde did some how manage it out of pure spite.

Say no to bolting Drycha to mathildes soul. Remember we were told the apparitions we bind have to be ones that dont eat Ulgu.
 
Other than Khaine, are there any other examples of something like this happening that Mathilde would know about?

Gehenna mentioned tangling with a cult of Anath Raema.

And given the books we have access to now, what would be some examples of obvious pitfalls of this kind to he found in the Eonir scriptures on Loec?

Loec, the God of Revelry and Joy, is a very slippery slope to Slaanesh if not worshipped in moderation, and those that worship Him in His guise of the God of Shadows and Vengeance tend to start looking for reasons to dish out disproportionate violence by night.

Have you already come up with a Quest canon explanation for that when it comes to Smoke and Mirrors? I don't expect you to share that explanation since it seems like a good candidate for a future mystery on the path of deeper understanding of Ulgu and the integration of non-Teclisian Ulgu traditions that we might well engage in in the future, but I'm still curious if you already have an elegant answer in mind.

My original instinct based on the trait name alone would have been that it's mostly just a Grey Battle Wizards skills in illusion and subterfuge that get translated into your tabletop opponent not "knowing" where the unit is, done ooc by literally putting it elsewhere after every spell. But in DL it is very well established as actual teleportation (which isn't an elemental or cardinal Ulgu forte) and I have no idea how canon fluff treats it in the various books.

The tabletop text is pretty explicit in how it works: "Their spells often have minor cantrips of teleportation woven into the larger sorcery, unnoticed and unseen by the enemy."
 
It's repurposing a cage meant to catch a wolf to catch an enemy soldier. It's unethical if we start making her do slave shit, but until and unless we do, it's just a magical equivalent to clapping her in irons.
Cages don't mess with peoples minds. It's more like drugging an enemy with magic compliance chemicals- it doesn't matter that you don't actually command them to do anything, it's still very not good to do.
 
[X] Dragonflask
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A weapon that kills people with the shadow of a mountain is the second most bullshit tactic I've ever read, after throwing lakes at the enemy army. And it's awesome!😎

Edit: after reflection, the utmost bullshiest tactic is dropping mountains on your enemy.
Ah, the Vista Special, also known as the Hammer of Judgment.
 
[X] Dragonflask

Loec, the God of Revelry and Joy, is a very slippery slope to Slaanesh if not worshipped in moderation, and those that worship Him in His guise of the God of Shadows and Vengeance tend to start looking for reasons to dish out disproportionate violence by night.
Bat-elf: I am the night.
 
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The tabletop text is pretty explicit in how it works: "Their spells often have minor cantrips of teleportation woven into the larger sorcery, unnoticed and unseen by the enemy."
I might have read that (it rings a bell now that you mention it), but if that's the case I forgot doing so. I'm still looking forward to finding out why all the various and varied (battle mage level) Ulgu users across the continent have thought up and incorporated these cantrips. I'll add it to the list of mysteries alongside encountering Ulgu Dragons, interviewing Kurgan Shamans of the Shadowed One on theology, making use of the liminal space like our colleagues do, glimpsing the mysteries of the Grey Lords, training with/against Eshin-friend and maybe even learning spells from Cathay or Nippon.
 
Okay, I'm not too sad that I lost the vote and I'm sagging with relief that Mathilde survived her fight with Drycha thus far. Of course, one of the major virtues of warhammer is that there is always a chance that even the lowliest grunt can get lucky and score all the wounds on a bloodthirster, and this current engagement is much, much closer.
 
Okay, I'm not too sad that I lost the vote and I'm sagging with relief that Mathilde survived her fight with Drycha thus far. Of course, one of the major virtues of warhammer is that there is always a chance that even the lowliest grunt can get lucky and score all the wounds on a bloodthirster, and this current engagement is much, much closer.
I can't think of a single scenario where that happens in canon, unless you're talking about an army piling up on a Bloodthirster and one of them getting lucky. Bloodthirsters are consistently defeated to prove how powerful a particular character is, but Warhammer is, at the end of the day, a story about heroes, not grunt soldier #87. Armies are a part of Warhammer, but the narrative cares about heroes far more than they do armies.
 
I can't think of a single scenario where that happens in canon, unless you're talking about an army piling up on a Bloodthirster and one of them getting lucky. Bloodthirsters are consistently defeated to prove how powerful a particular character is, but Warhammer is, at the end of the day, a story about heroes, not grunt soldier #87. Armies are a part of Warhammer, but the narrative cares about heroes far more than they do armies.
I believe he was talking tabletop.
 
I believe he was talking tabletop.
Tabletop has a ton of things that don't make much sense narrative wise for the balance of the game. In previous Editions, at a certain point it was genuinely impossible for low level chaff to even damage high toughness targets. 6th and 7th Edition had it so that it was completely impossible to wound a target who was 3 points of Toughness above your Strength. That was changed in 8th Edition, making it possible for you to drown high Toughness targets in giant masses of chaff.
 
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