Voted best in category in the Users' Choice awards.
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[x] Belegar Ironhammer
[x] Kazrik and the Dwarves of Karak Azul
[x] Dreng, Clan Huzkul, and the Cult of Grimnir
[x] Edda and the Cult of Valaya
[x] Gunnars and the Cult of Gazul
[x] Kragg the Grim
 
Regaring the experience i found it very enlightening. Very interesting

Its like a manipulating metal with glove of magnetic iron where any attempt to hold it would see it pushed away, but slightly wrong and the metal will flip and attached itself to your metal glove and its game over (Dhar).

Its a lot like manipulating magnet yes?

What if.. the amount of wind can be precisely manipulated? And using precisely tuned method we can make the metal float?

I dont think any mortal can do it, but perhaps... an engine can. A runic engine that the dwafs might create to manipulate winds.

Not Dhar, but could it be a way yo push other wind (there must be some sort of safety feature to prevent the wind from touching) and manipulate it so it can be usefull for something.

Perhaps even harmonize them..



Anyway this might be even more difficult then waystone
 
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[X] Belegar Ironhammer
[X] Kazrik and the Dwarves of Karak Azul
[X] Gotri, the K8P Air Corps, and the Cult of Morgrim
[X] Panoramia, Hluodwica, and the Halflings
 
A question in your correspondences with Lord Magister Kurtis Krammovitch: how important is the Waystone Project? Well, you would say very important. It could allow for the expansion of the Dwarven network. It could end conflict between Karaz-a-Karak and Karak Eight Peaks. It could drive back the malign energies of Sylvania, of Mousillon, of Troll Country, of the Blighted Marsh. It could reclaim the Badlands, heal the Dark Lands, revive Nehekhara, push back the Chaos Wastes. It could save the world.

Could, could, could.
I'm a bit confused about this part. It seems written in a weird way, prose wise. I'm not sure which of it is thought and which of it was mentioning in letters, or even who mentioned it and in what context if it was mentioned.

Also, how does talking to Kurtis about the point and value of the project (something that has already come up before when we talked to him about where to locate it) connect to meeting a Light College representative to poach Egrimm?

A fact that the person you met could stand to be reminded of."
Given that she knows nothing about Egrimm's conversation with Mathilde or her reasons for trying to poach him being at least partially a favor to him, this offhand spilling of Light College internal drama is either pretty rude or is an indication that Egrimm whines about his position so much that she naturally expected Mathilde to have heard it. Either way both interesting and concerning.
You may find waiting there a new and luminescent recruit for your burgeoning project."
Uh oh. Might not be who we think.
- For the record, there were no dicerolls involved with the 'tongs' section. This is the quest-canonical metaphysical answer to the question that was asked.
Lol I wrote a whole thing before reading this. Thanks for preempting it.

I'll go into my opinions on the Eike vote in a bit.
 
...Also, imo we should probably burn liber mortis sooner rather than later. We've gotten all we can use from it, and given Mathilde started regretting Killing castle Drakenhof, I think we can say that it's not impossible for her to be tempted by it.
I want to give it back to Van Hals once Mathilde kicks bucket via the retroactive will which will be the epilogue of the quest.

It was given to us for safe-keeping. It is the ancestral property of Van Hals, and should not be burned, just passed back after we no longer can keep it safe.


I'm a bit confused about this part. It seems written in a weird way, prose wise. I'm not sure which of it is thought and which of it was mentioning in letters, or even who mentioned it and in what context if it was mentioned.

Also, how does talking to Kurtis about the point and value of the project (something that has already come up before when we talked to him about where to locate it) connect to meeting a Light College representative to poach Egrimm?
How much political goodwill it takes to get a sanctioned negotation meeting with Ex Matriarch Lady Magister in what is sure to create a tussle in Light College hierarchy, weighted against how useful the project is.

I also think the paragraph is very clear. Mathilde ponders about all the things to write in the letter, and decides not to include stuff that will hopefully happen but cannot be guaranteed to. Simple as that.
 
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Also, how does talking to Kurtis about the point and value of the project (something that has already come up before when we talked to him about where to locate it) connect to meeting a Light College representative to poach Egrimm?
The Light College wanted to know that this was a valuable project to be putting Egrimm on it.
 
I'm a bit confused about this part. It seems written in a weird way, prose wise. I'm not sure which of it is thought and which of it was mentioning in letters, or even who mentioned it and in what context if it was mentioned.
All of the 'coulds' are thoughts, possible justifications. We know this because she instead focuses on the 'woulds' in her correspondence. So she only uses the 'woulds' in those letters.

Given that she knows nothing about Egrimm's conversation with Mathilde or her reasons for trying to poach him being at least partially a favor to him, this offhand spilling of Light College internal drama is either pretty rude or is an indication that Egrimm whines about his position so much that she naturally expected Mathilde to have heard it. Either way both interesting and concerning.
Mira is referring to Magister Patriarch Alric, not Egrimm. The context is Mathilde saying she met Alric, and Mira criticizing her rival.
 
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"I was warned not to try to cast Breach the Unknown on any part of it. Apparently the spell tries to encompass the entire network, and you probably won't survive to see Frederheim."

So I just had a thought... it is probably too easy to work but has anyone thought of maybe turning off the flow of magic before casting Breach the Unknown, or hell using it on pieces of a destroyed Waystone?

Maybe we could intentionally turn off/disassemble some minor Waystone far from anything we care about and then have Johann poke it with magic.
 
So I just had a thought... it is probably too easy to work but has anyone thought of maybe turning off the flow of magic before casting Breach the Unknown, or hell using it on pieces of a destroyed Waystone?

Maybe we could intentionally turn off/disassemble some minor Waystone far from anything we care about and then have Johann poke it with magic.
Ah yes. Let us try this absolutely lethal thing with a caveat of doing something nobody is even sure would actually work in mitigating the danger and then throw our friend at it.

Do you see how this might actually be a problem?
 
[X] Belegar Ironhammer
[X] Edda and the Cult of Valaya
[X] Gotri, the K8P Air Corps, and the Cult of Morgrim

Eike is going to become the manager of the trading company and our gunpowder ingredient facilities, it just makes sense to introduce her to the engineers of Zhufbar. It's the closest Hold, the most likely to trade with the EIC, it introduces Eike to the importance of craft in dwarven culture, as much as the craft itself being one of the Dwarfs most regarded exports both materially and intellectually. If Eike finds a fascination with engineering the things an industrious human can do with Dwarf Engineer connections are boundless.
 
[X] Panoramia, Hluodwica, and the Halflings
[X] Kazrik and the Dwarves of Karak Azul
[X] Gotri, the K8P Air Corps, and the Cult of Morgrim
 
Also, how does talking to Kurtis about the point and value of the project (something that has already come up before when we talked to him about where to locate it) connect to meeting a Light College representative to poach Egrimm?

Because he is the guy incharge of intercollegiate negotiations: such as hiring a light wizard for a secret project.

Uh oh. Might not be who we think.

I also think we might be the victim of a political swap-around, if she thinks it's better to have one of her people in the branch then Alaric having his (reluctant) guy involved.

but if she did do a swap-around, did the coin not activate, (chance does nothing if she was always going to do so) or did the coin Activate, and that's why she got the letter instead of Alaric, and the person she sends our way just happen to be better for the job (or not evil)
 
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Given that she knows nothing about Egrimm's conversation with Mathilde or her reasons for trying to poach him being at least partially a favor to him, this offhand spilling of Light College internal drama is either pretty rude or is an indication that Egrimm whines about his position so much that she naturally expected Mathilde to have heard it. Either way both interesting and concerning.
I thought she was referring to Alric? He was the one that we said we met in the bit beforehand.
 
Well, looked like I picked the wrong weekend to go to bed early and then sleep in.

Glad we've settled the Tongs question and can move on. This is what I'd been expecting and predicted in the thread, but negative results are still important to the advancement of knowledge. Can cross that one off the list.

Regarding who we introduce Eike to, the point of this exercise is for her to get familiar with dwarves. I think Kazrik and Karak Azul are a shoo-in, because Karak Azul is an object lesson in "here is how important trade and connections can be to a nation." Belegar is also worth an introduction, imo. But my third place candidate is actually the halflings, because the Moot is right there for Stirland, and getting a better understanding of them (and combating any anti-halfling prejudice she might have acquired from her surroundings, which we know is common in Stirland) seems very important. So, tentative support for:

[ ] Kazrik and the Dwarves of Karak Azul
[ ] Belegar Ironhammer
[ ] Panoramia, Hluodwica, and the Halflings

Now I'm going to catch up on the discussion, and at the end of that put some Xs in there unless people have persuaded me to do otherwise.

EDIT: Arguments of "She should meet Edda in order to get some contrast" have been persuasive.

[X] Kazrik and the Dwarves of Karak Azul
[X] Edda and the Cult of Valaya
[X] Panoramia, Hluodwica, and the Halflings
 
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[X] Kazrik and the Dwarves of Karak Azul
[X] Dreng, Clan Huzkul, and the Cult of Grimnir
[X] Edda and the Cult of Valaya
[X] Hubert, Sir Ruprecht, and Ulrikadrin
 
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...yeah, no. Dhar is literally a pure evil and destructive substance that corrupts everything it touches and drives people insane. There will never, ever come a time where its creation is at all acceptable.
Never say never. Clearly, one simply needs to wait until the inevitable ascension of an enlightened vampire magocracy is complete, then society and science will be ready for the fundamental research of Dhar without any danger at all.
 
[X] Belegar Ironhammer
[X] Kazrik and the Dwarves of Karak Azul
Self explanatory.

[X] Thorek Ironbrow
More personable than Kragg, though that's not a high bar. He's also the one more likely to see the value in knowing a human merchant. Not that I really expect him to, but I do want see more Thorek. He needs more screen-time.

[X] Panoramia, Hluodwica, and the Halflings
[X] Francesco, Soizic, and the Undumgi
They're big parts of K8P and are people she'd be dealing with the most when doing business here.

[X] Hubert, Sir Ruprecht, and Ulrikadrin
They control the river entrance to K8P and are a decently sized settlement on the route by themselves. I definitely think it's worth Eike getting to know them.
 
It continues to be endearing just how clueless Mathilde is when it comes to anything regarding children. I regret never getting to see the hilarity of her as chief educator of Prince Mandred.

Vote for what people or institutions Mathilde will introduce Eike to during her time at Karak Eight Peaks. This will be on top of her learning about Dwarves in general, and may or may not shape the person she becomes in the years to come. You can vote for any amount, and the three with the most votes will win.
I'll just go through how I see each of these before reading other people's comments.

[ ] Belegar Ironhammer

I'll be honest and say that bringing her directly to the King seems like pointless nepotism to me. Eike doesn't need to think that she warrants it just because and I don't see it serving too much of a practical purpose either.

[ ] Kazrik and the Dwarves of Karak Azul

Kazrik knows how to talk to Humans and has been more involved in Human/Dwarf interactions than many on this list, but I don't know how representative Karak Azul will be in the specific when it comes to the Dwarves Eike will interact with. Like, nothing speaks against this, but I also don't see much speaking for this compared to other options.

[ ] Dreng, Clan Huzkul, and the Cult of Grimnir

I really like this one, but only in tandem with meeting another part of Dwarven culture. Seeing Dwarves that used to be outside the Karaz Ankor and it's cultural norms makes for good contrast. Also, there's bound to be quite a few ex-expats and generally Dwarves who had to deal with living among and adapting to Humanity among clan Huzkul.

[ ] Edda and the Cult of Valaya

And this one is the one I would want to come first to contrast the one right above with. Seeing a traditional Dwarf who struggles dealing with Humans is exactly what's needed to avoid stepping into the various pitfalls of Dwarf/Human relations. Also, the Cult of Valaya is both wholesome and more relevant than the other major Cults when it comes to the EIC.

[ ] Gotri, the K8P Air Corps, and the Cult of Morgrim

If we want her to grow up with an interest/marvel/envy for Dwarven engineering, then this is the way to go. Do we though?

[ ] Gunnars and the Cult of Gazul

This one just seems morbid. Gunnars already doesn't like to share anything about himself and why we should acquaint her with the Dwarven funerary Cult above all else doesn't make sense to me.

[ ] Johann and the Cult of Grungni
[ ] Max and the Cult of Smednir

This would just be introducing her to our close friends/employees. I don't see any specific appeal of the two Cults either, beyond showing how a Human can be a part of a Dwarven Cult.

[ ] Gretel and Braganza's Besiegers

It's Dwarf culture (and maybe foreign culture in general) that we want to acquaint her with, not mercenary culture.

[ ] Kragg the Grim
[ ] Thorek Ironbrow

I don't see any greater purpose with introducing her to busy Runesmiths.

[ ] Panoramia, Hluodwica, and the Halflings

This one I like because in the future the EIC might be just as interested in good dealing with Halflings as they are with Dwarves. Stirland is right next to the Moot and anti-Halfing racism is quite common in Stirland. Introducing Eike to our girlfriend might be a good idea too.

[ ] Francesco, Soizic, and the Undumgi

This would be the other side of the coin, since it shows Humans proudly and equitably living among and serving Dwarves.

[ ] Adela, Oswald, and the Gunnery School
[ ] Hubert, Sir Ruprecht, and Ulrikadrin

I don't have much to say here. Given that we only get three, I don't see why one of these should be among them.

[ ] Cython

Awesome and memorable as it would be, it seems more about us imagining how cool it would be to make Eike awestruck than anything else. Especially Cython should be more annoyed than anything. I guess it's a good choice if we want to permanently change how Eike sees Mathilde as more than a weird friend/business partner of her grandma.

[ ] The We

This one on the other hand seems much more valuable to me. It shows that even beings that are absolutely nothing like Humans can still be our friends. Let's just hope she doesn't have arachnophobia.


So my preliminary vote before reading other people's arguments or looking at the tally is:

[X] Dreng, Clan Huzkul, and the Cult of Grimnir
[X] Edda and the Cult of Valaya
[X] Panoramia, Hluodwica, and the Halflings
[X] Francesco, Soizic, and the Undumgi
[X] The We
 
*laughs and laughs in disbelief*

I guess it was worth it to, on a whim, check orokos once again out of curiosity because hahaha what're the odds. (Exactly 1 in 100 in fact.)

Anyway, for the Dwarfs, I'm probably thinking of introducing her to Kazrik and/or Belegar.

I was also, however, thinking of introducing her to a Runesmith or an Ancestor God clergy member -- because WEBMAT will be doing work with wizards and priests and Runesmiths right -- but now I'm also thinking of introducing her to Johann and the Cult of Grungni or Max and the Cult of Smednir.

[ ] Belegar Ironhammer
[ ] Kazrik and the Dwarves of Karak Azul
[ ] Gunnars and the Cult of Gazul

[ ] Johann and the Cult of Grungni
[ ] Max and the Cult of Smednir
[ ] Kragg the Grim
[ ] Thorek Ironbrow

It'd still be another D8 roll, but if it did land congruently, then... how would people feel about, ah, extending how long we teach Eike let's call it that? :V

Though thinking about it, there's also the possibility of the Priesthood too, so... That's also a potential possibility. And, frankly, in some ways it could be easier or more beneficial to be a Priest. Less of the hassles and political issues of the Articles. Or issues with holding wealth or land. Or issues with the fact that you might just up and die even while learning like some wizards do.
 
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[x] Belegar Ironhammer
[x] Dreng, Clan Huzkul, and the Cult of Grimnir
[x] Edda and the Cult of Valaya
[x] Gotri, the K8P Air Corps, and the Cult of Morgrim
[x] Cython
 
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