Voted best in category in the Users' Choice awards.
Barbitus can't stand up without staggering like a drunken sailor.
On a lighter note, can I say I'm very glad we didn't develop Barbitus' digestive windsight as an apprentice.
Three years of reading increasingly-detailed posts about the upsets to Mathilde's increasingly sensitive... Wind processing would have been some particular kind of thing. :V

She'll do. Still waiting for her reaction when she opens our closet and gets buried in skeletons, though.
"Come now Panpan, that happened to me practically my first week of Journeying."
 
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This is a really dumb question and I think I know the answer to it, but I'm gonna ask anyways:

Using the ambient Dhar in an area to cast spells still counts as trying to use the Winds of Magic, right? That isn't an obvious loophole we can use to dodge the theoretically-nasty Morghur Spellpooper with, right?
 
On a lighter note, can I say I'm very glad we didn't develop Barbitus' digestive windsight as an apprentice.
Three years of reading increasingly-detailed posts about the upsets to Mathilde's increasingly sensitive... Wind processing would have been some particular kind of thing. :V

Visceral wind sight sounds like one of the worst possible kind of way to have windsight express its self. The only one I can imagine being more crippling would be if it expresses its self in a way in which your muscles all over your body spasm depending on what your sensing.


This is a really dumb question and I think I know the answer to it, but I'm gonna ask anyways:

Using the ambient Dhar in an area to cast spells still counts as trying to use the Winds of Magic, right? That isn't an obvious loophole we can use to dodge the theoretically-nasty Morghur Spellpooper with, right?


Nice idea, but Bray Shaman are effected by it as well hurts friend and foe.
 
[X] Fortify here and see if anything interesting happens over the next day

[X] Attempt to infiltrate the Karak with magic
[X] Attempt to scout the forest at the base of the Karak

[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen

[X] Attempt to approach Morghur to see if he can be communicated with

I think the risk is worth it. Morghur is not doing any of the things the actual Morghur is known to do and is doing things the actual Morghur is known to be incapable of. Frankly I'm more worried about losing all five wagons to the unstable cliff than about getting insta-killed by this thing.
 
That's really not how it's described in the army book, it doesn't amplify anything the braystaff and stones of the skull cave that link with it are described as a talisman of chaotic power that agitates the winds of magic, given there's a kaledioscope of of all the winds I'd say it's probably active.
What is known is that the Staff-Talisman is fueled by the Rocks, but we don't know what the Staff in of itself does only the combined result. So it could be possible that the Staff itself enhances or channels that Mutation Field across the battlefield, given the vague capabilities of Talismans. As for the Winds, we are quite literally by the Chaos Wastes and are next to a giant Waystone that may be involved in a Giant Rune. This could also be drawing upon the Winds greatly, not just the Staff itself as it only agitates not drawing Winds beyond being a focus for a Caster.
 
The fact that there are more votes to infiltrate using magic than those without using magic is still so bafflingly terrifying to me.
 
What is known is that the Staff-Talisman is fueled by the Rocks, but we don't know what the Staff in of itself does only the combined result. So it could be possible that the Staff itself enhances or channels that Mutation Field across the battlefield, given the vague capabilities of Talismans. As for the Winds, we are quite literally by the Chaos Wastes and are next to a giant Waystone that may be involved in a Giant Rune. This could also be drawing upon the Winds greatly, not just the Staff itself as it only agitates not drawing Winds beyond being a focus for a Caster.

That is a lot of could bes for something that on a wrong guess leaves us worse than dead.
 
We are very afraid of this Cor-Dum, and it seems for good reasons. But, we do not know what has happened here yet. Technically all we had to do was reach this place, but leaving without a better understanding of what has happened here would be a great loss.

Something novel has happened around Karag Dum, possibly something unprecedented. Any knowledge we could gather here would be invaluable in numerous fights to come, especially with other dwarfs and against chaos.

It has cost us a great many lives to arrive at Karag Dum, some of which were lost after we left Karag Vlag. Leaving Karag Dum with nothing to show for it would be a great dishonor to our lost, especially our engineer campatriot.

[X] Fortify here and see if anything interesting happens over the next day
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Approach the Kul camp peacefully and attempt to discuss the Karak with them

Patience is not inaction. Patience often bears fruit.
 
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That is a lot of could bes for something that on a wrong guess leaves us worse than dead.
As is anything in life, and in fact I acknowledge uncertainty, but it makes sense as to what else would the Staff be doing in the equation. After all, it's {Staff + Stones= Increased Caster Spawndum on Battlefield}, and we know that the Stone is the power source already. Beyond that, I'm also acknowledging the other possible theories that Dum has altered the Giant Rune that ensure the population protection from turning into rock, and we already know that there is a Waystone actively working. Which would draw upon the Winds from the area already saturated in them regardless.
 
Here's an observation: the Dolgan and Yusak shamans we talked to presumably know some things about the ongoing siege of Dum, and certainly the Dolgan are interested in us coming back so we can buy their cows. Yet they did not make an issue of us, clearly also a "shaman", going there. Which may imply that casting magic around here actually won't mutate you into a Spawn... or, perhaps, that it can, but not necessarily, and it's a test of piety/skill for a caster to resist the mutation.

Either way, it seems like circumstantial evidence that casting is not instant quest-over. Though probably not strong enough evidence that I'm willing to bet our life on it.
 
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Purifying the wastes?

So thinking about how whatever Karag Dum is doing is transforming the wastes at a steady rate I did the math to see how long it would take to create a "land bridge" of non chaotic forest around Karag Dum to the end of the chaos wastes.

Assuming a distance of 40 miles it would take about 1100-1200 years for the radius of the effect to reach the current borders of the wastes.

Number of yearsRadius milesPurified area (squared miles)
1​
1,03​
3,36​
2​
1,07​
3,59​
10​
1,35​
5,69​
20​
1,69​
8,99​
100​
4,46​
62,39​
200​
7,91​
196,71​
300​
11,37​
406,09​
1000​
35,56​
3973,57​
2000​
70,13​
15450,51​

Now, the situation can change a lot in a thousand years but it's food for thought.

EDIT : So, I'm dumb and forgot to square the radius when calculating the area at first, it's fixed now.
 
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[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to approach Morghur to see if he can be communicated with
-[x] Make a gift basket, fill it with some of Borek's belongings, give him his money back and what you owe him
-[x] Consult the dwarves on how to communicate with Karag Dum either with the banner or a symbol of peace and parley.
-[x] Ask Asarnil and some dwarves help, write letters in different languages to both Borek and Morghur, enclosed in the gift basket, the letters contain writings of Mathilde's tittles, her deeds to help the dwarfs, how the WE spiders were accepted, K8P was reclaimed, Congratulate Karag Dum for all their work in surviving the odds, and that their endurance is about to pay off, try to claim the life debt from saving Borek, Plead with him by writing about the sacrifices of Gortek and the engineers that died, by asking him to write back to you, ask him to continue his duty to Karag Dum, by cooperating with you to help reunite with K8P and the main dwarven capital, your willing to vouch for them with your accomplishments in helping dwarfkind, Karag Vlag has been rescued, despite the odds, and you need him to work with you to help Karag Dum, he should not give up yet, write to Morhur too, and write that you want to talk to him and help his people and Karag Dum, and if either the beastmen or Morghur can understand you please stick Mathilde's personal banner in the forest edge and place some plants near the desert.
-[x] Include in the gift basket some food and some dwarven weapons.
-[x] Carry the banner of K8P and Karag Dum or their equivalent of a symbol along with your personal banner and the gift basket, and maintain a safe distance (how far Morghur was from the expedition) between you and the beastmen, if either of beastmen approaches drop the basket and maintain safe distance and observe them. If they don't approach the basket , wait for them to leave than carry the basket up to near the forest or slightly inside it.


How is this for safe communication, if needed Mathilde can offer her sword or belt as proof of her being a friend of dwarves.
 
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Based on that and multiple previous posts I really don't think you're reading the intent the right way. As they all boiled down to the same message of there being no point calling for him.

No you certainly have a point, it could definitely be read as "in this situation, everything he can and wants to provide, he will and therefore asking is superfluous". Yet we have explicitly asked for and received his intervention before, so it's not entirely absurd to think that in certain situations entreating him yields different results than doing nothing.
 
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[X] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to infiltrate the Karak without magic
[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
- Hopefully, this will trigger the Protector and implant the knowledge that you protected them in both the Beastmen and any remaining inhabitants of the Karak.
[X] Ask for a volunteer to approach Morghur to see if he can be communicated with
[X] Ask for a volunteer to test Morghur's reputed ability to turn anyone using magic nearby into Chaos Spawns



[ ] Leave
We've been here for less than a day, Borek the toughtless might still be jogging through his Karak's halls. I wouldn't be surprised if they've not had the time to come out and meet with us if they've settled into a defensive mindset for hundreds of years.
Also, again, we've been here for less than a day. I don't see how people can make the argument we've tried our best to figure out what's going on when we haven't even given it a day.

I'd advise against attempting magic here though, that also seems like a day two thing at the earliest.
 
Purifying the wastes?

So thinking about how whatever Karag Dum is doing is transforming the wastes at a steady rate I did the math to see how long it would take to create a "land bridge" of non chaotic forest around Karag Dum to the end of the chaos wastes.

Assuming a distance of 40 miles it would take about 1100-1200 years for the radius of the effect to reach the current borders of the wastes.

Number of yearsRadius milesPurified area (squared miles)
1​
1,03​
3,25​
2​
1,07​
3,36​
10​
1,35​
4,23​
20​
1,69​
5,31​
100​
4,46​
14,00​
200​
7,91​
24,86​
300​
11,37​
35,72​
1000​
35,56​
111,73​
2000​
70,13​
220,32​

Now, the situation can change a lot in a thousand years but it's food for thought.
Problem is that wastes grow faster than that.
By the time the area gets anywhere close to Kislev, Kislev will be gone.
 
[X] Attempt to approach Morghur to see if he can be communicated with
[X] Attempt to infiltrate the Karak without magic
[X] Fortify here and see if anything interesting happens over the next day
 
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what if all this is an attempt of Boney to teach an object lesson about sunk cost curiosity?

It won't work on me, curiosity killed the cat but satisfaction brought it back, so I know full well this is a road for Meowthilde to go full Gandalf the Quaysh, but food for thought.
 
Here's my thoughts on approaching the other camps.

We already know what they think. They think that's Cor-dum, chaos worshipping beastmen, and every time we approach one of these groups it has been literally a d6 away from a fight or having n them join us which might honestly be worse.

I'm not saying we will learn nothing, just that I don't think we will learn anything significant and I don't want to get a d6 away from a fight if its not gonna get us the answer to this puzzle.
 
what if all this is an attempt of Boney to teach an object lesson about sunk cost curiosity?

It won't work on me, curiosity killed the cat but satisfaction brought it back, so I know full well this is a road for Meowthilde to go full Gandalf the Quaysh, but food for thought.
I guarantee you that if we kick the bucket, the next quest will have nothing to do with Mathilde and she will, at best, be a footnote that reads "wast lost on a doomed expedition".
 
I guarantee you that if we kick the bucket, the next quest will have nothing to do with Mathilde and she will, at best, be a footnote that reads "wast lost on a doomed expedition".
We really can't say that unless the position the new character is in is entirely removed and unrelated to the ongoings of her. As, for example, we could choose to be a Veteran/Mercenary of Stirland that once fought in a battle with her, or alternatively they could also hear this story from someone else.
 
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