Voted best in category in the Users' Choice awards.
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to approach Morghur to see if he can be communicated with
-[x] Try throwing in a letter attached to a rock, or any other methods that allows you to maintain distance, throw as many letters in as many language as you can, include Asarnil if elven language is needed, and include easy instructions that shows signs that Morghur or the beastman understood the letter.
 
Again we have reason to doubt that this is the Shadowgrave, given lookalikes do supposedly exist, and reason to doubt the ability to spontaneously mutate us due to namely Borek. Not to mention the land itself hasn't changed much from being a forest that doesn't belong here, when where the Shadowgrave walks there is obvious changes.
 
Again we have reason to doubt that this is the Shadowgrave, given lookalikes do supposedly exist, and reason to doubt the ability to spontaneously mutate us due to namely Borek. Not to mention the land itself hasn't changed much from being a forest that doesn't belong here, when where the Shadowgrave walks there is obvious changes.
Okay this is really bugging me, but everyone keeps getting it wrong. It's Shadowgave. In Warhammer Fantasy a 'gave' is a beastman born to human parents. When the parents can't bear to kill it, they leave it out and the beastmen are magically guided to find the foundling. The gave then grows up to hunt down and eat it's parents without exception. Morghur does a thing where he's reborn to mortal parents (sometimes, other times he just manifests or something) so that's why he's the Shadowgave.

EDIT: It's pronounced like the past tense of 'gave' as in 'I give someone something'.
 
After the discussion since last update.
No, i no longer can tell if anyone is joking.

I would have thought it was obvious because, in my opinion , there's a big difference between "I have different priorities and/or risk assesment than you, so I disagree on the course of action we should take because my reasoning is different on several things" and "I think that if Mathilde dies, she'd be revived immediatedly with Quaysh capability despite the QM clearly saying the quest may end" .
 
My mind keeps coming back to

'The Magical effect turns Stone to Sand'

and

'Dwarves are metaphorically as Stone'

and

'The Winds erodes the boundary between metaphor and reality, thus petrifying dwarves'

What would dwarves be like if they were metaphorically as Sand?
 
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Leave

Poking the edge of the forest is about the limit of my risk tolerance for this situation, and only that because we've got the Knights of Taal's Fury.
 
[x] This is clearly some Divine non-Chaos effect. And it's fighting Chaos and the Chaos Wastes. So you are obligated to try to help, but no more. Go the the edge of the forest and set up a table to wait till nightfall. Have a Dwarf either/and or carve the name, rank and station of Loremaster of K8Ps and the Karaz Ankor, or announce you(or whatever else the procedure is for a formal envoy approaching a friendly Karak in Karaz Ankor). If anyone does show up, thank them for their service against Chaos and ask what message/assistance they require and see what knowledge they might be willing to give back, to be preserved. Do not step one foot inside the forest without an invitation.
[x] Fortify here and see if anything interesting happens over the next day
[X] Attempt to approach Morghur to see if he can be communicated with
-[x] Make a gift basket, fill it with some of Borek's belongings, give him his money back and what you owe him
-[x] Consult the dwarves on how to communicate with Karag Dum either with the banner or a symbol of peace and parley.
-[x] Ask Asarnil and some dwarves help, write letters in different languages to both Borek and Morghur, enclosed in the gift basket, the letters contain writings of Mathilde's tittles, her deeds to help the dwarfs, how the WE spiders were accepted, K8P was reclaimed, Congratulate Karag Dum for all their work in surviving the odds, and that their endurance is about to pay off, try to claim the life debt from saving Borek, Plead with him by writing about the sacrifices of Gortek and the engineers that died, by asking him to write back to you, ask him to continue his duty to Karag Dum, by cooperating with you to help reunite with K8P and the main dwarven capital, your willing to vouch for them with your accomplishments in helping dwarfkind, Karag Vlag has been rescued, despite the odds, and you need him to work with you to help Karag Dum, he should not give up yet, write to Morhur too, and write that you want to talk to him and help his people and Karag Dum, and if either the beastmen or Morghur can understand you please stick Mathilde's personal banner in the forest edge and place some plants near the desert.
-[x] Include in the gift basket some food and some dwarven weapons.
-[x] Carry the banner of K8P and Karag Dum or their equivalent of a symbol along with your personal banner and the gift basket, and maintain a safe distance (how far Morghur was from the expedition) between you and the beastmen, if either of beastmen approaches drop the basket and maintain safe distance and observe them. If they don't approach the basket , wait for them to leave than carry the basket up to near the forest or slightly inside it.
[x] Attempt to scout the forest at the base of the Karak
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to infiltrate the Karak without magic
[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
 
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I wonder if we can try semaphoring "We know. We forgive you." To see if that elicits any response. It's bluffing, but it may just have them go 'wtf' and send someone out to yell at us for forgiving them, lol.
 
[x] This is clearly some Divine non-Chaos effect. And it's fighting Chaos and the Chaos Wastes. So you are obligated to try to help, but no more. Go the the edge of the forest and set up a table to wait till nightfall. Have a Dwarf either/and or carve the name, rank and station of Loremaster of K8Ps and the Karaz Ankor, or announce you(or whatever else the procedure is for a formal envoy approaching a friendly Karak in Karaz Ankor). If anyone does show up, thank them for their service against Chaos and ask what message/assistance they require and see what knowledge they might be willing to give back, to be preserved. Do not step one foot inside the forest without an invitation.
Just because it's not one of the Big 4 Chaos Gods doesn't mean it's an acceptable God.
It could still be Hashut for all we know.
 
Good lord, I've not noticed any of the thread marks showing it as Karag As well but I'm absolutely certain I've seen it called Karak Dum in other materials by GW is this my mind playing tricks on me?
It does show up spelled that way in some materials, likely as an error. In the sorts of materials where it would be obviously caught-out as an error, it's Karag Dum.
 
I would have thought it was obvious because, in my opinion , there's a big difference between "I have different priorities and/or risk assesment than you, so I disagree on the course of action we should take because my reasoning is different on several things" and "I think that if Mathilde dies, she'd be revived immediatedly with Quaysh capability despite the QM clearly saying the quest may end" .
People have argued that we could just use gods as character witnesses, or that Ranald and/or Gazul will save us if things go badly approaching Morghul.
There are no limits anymore as far as i can tell. :V
 
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[ ] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to infiltrate the Karak with magic
[X] Attempt to approach Morghur to see if he can be communicated with
 
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*gives up trying to outswim the tide of new pages*

[X] Fortify here and see if anything interesting happens over the next day
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to infiltrate the Karak with magic
[X] Attempt to approach Morghur to see if he can be communicated with
 
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