[x] This is clearly some Divine non-Chaos effect. And it's fighting Chaos and the Chaos Wastes. So you are obligated to try to help, but no more. Go the the edge of the forest and set up a table to wait till nightfall. Have a Dwarf either/and or carve the name, rank and station of Loremaster of K8Ps and the Karaz Ankor, or announce you(or whatever else the procedure is for a formal envoy approaching a friendly Karak in Karaz Ankor). If anyone does show up, thank them for their service against Chaos and ask what message/assistance they require and see what knowledge they might be willing to give back, to be preserved. Do not step one foot inside the forest without an invitation.
[x] Fortify here and see if anything interesting happens over the next day
[X] Attempt to approach Morghur to see if he can be communicated with
-[x] Make a gift basket, fill it with some of Borek's belongings, give him his money back and what you owe him
-[x] Consult the dwarves on how to communicate with Karag Dum either with the banner or a symbol of peace and parley.
-[x] Ask Asarnil and some dwarves help, write letters in different languages to both Borek and Morghur, enclosed in the gift basket, the letters contain writings of Mathilde's tittles, her deeds to help the dwarfs, how the WE spiders were accepted, K8P was reclaimed, Congratulate Karag Dum for all their work in surviving the odds, and that their endurance is about to pay off, try to claim the life debt from saving Borek, Plead with him by writing about the sacrifices of Gortek and the engineers that died, by asking him to write back to you, ask him to continue his duty to Karag Dum, by cooperating with you to help reunite with K8P and the main dwarven capital, your willing to vouch for them with your accomplishments in helping dwarfkind, Karag Vlag has been rescued, despite the odds, and you need him to work with you to help Karag Dum, he should not give up yet, write to Morhur too, and write that you want to talk to him and help his people and Karag Dum, and if either the beastmen or Morghur can understand you please stick Mathilde's personal banner in the forest edge and place some plants near the desert.
-[x] Include in the gift basket some food and some dwarven weapons.
-[x] Carry the banner of K8P and Karag Dum or their equivalent of a symbol along with your personal banner and the gift basket, and maintain a safe distance (how far Morghur was from the expedition) between you and the beastmen, if either of beastmen approaches drop the basket and maintain safe distance and observe them. If they don't approach the basket , wait for them to leave than carry the basket up to near the forest or slightly inside it.
[x] Attempt to scout the forest at the base of the Karak
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to infiltrate the Karak without magic
[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them