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The reason we can't use Rite of Way to cover the gap is because there's no surface there to cast it on, right? If the engineers knock together a scaffold on the gap and lay down some planking, could we then use Rite of Way to keep the actual weight off of it so it doesn't collapse? Shouldn't be any harder than the "walk on water" application mentioned in the Approved Spells threadmark, but I'm not sure if that made it into the final spell.
I'd think this runs into the same problem as stretching a tarp over the gap. Because there is something there, the spell won't actually target it, and it won't support the weight.
 
I'd think this runs into the same problem as stretching a tarp over the gap. Because there is something there, the spell won't actually target it, and it won't support the weight.
Well, what if we deliberately leave gaps between the boards? If the boards flex but the space between the boards holds, that should work okay. (I did not read all the discussion after the previous update, so if this has already been covered, I apologize.)
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
[X] Attempt to make contact with the Yusak
 
The reason we can't use Rite of Way to cover the gap is because there's no surface there to cast it on, right? If the engineers knock together a scaffold on the gap and lay down some planking, could we then use Rite of Way to keep the actual weight off of it so it doesn't collapse? Shouldn't be any harder than the "walk on water" application mentioned in the Approved Spells threadmark, but I'm not sure if that made it into the final spell.

I'm declaring a moratorium on all further brainstorming for trying to make Rite of Way into a flying road.
means no more questions that involve Skywalk or Rite of Way in any way, shape, or form, or any other magics intended as a solution to the problem.
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Attempt to make contact with the Dolgan
[X] Attempt to make contact with the Iron Wolves
[X] Attempt to steal the Chaos artefact with Ljiljana
 
[x] Preceptor Joerg von Zavstra
[x] Use Rite of Way for the worst patches of rough terrain
[x] Attempt to make contact with the Dolgan
[x] Attempt to make contact with the Yusak
 
The height difference is something like a mile. The trigonometry escapes me at this time of night morning but I suspect such a canyon would need to be several miles long and require moving kilotons of rock.
A tunnel would be better, but still far beyond our ability to do in anything resembling a viable time frame.
So switchbacks are usually shaped something like this:


and given that they were originally dwarf-built I sort of expect them to be something like that.
So making them more secure involves cutting some additional road space out of the inner edge of the curve, and probably moving dirt from the upper road onto the lower road, such that they're brought to become closer to eachothers' levels, but made more steep in the process.

The other option is backing the steam wagons down, then getting a crane capable of lifting them up, then down onto the lower road. But that sounds crazy with something the size of a monitor.

If we end up needing to stop for a few weeks to let work crews fix a curve in the switchbacks it's possible that we'd be able to free slaves from either Uzkulak or the Steppe tribes to use as labor in that.
 
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The faster the better

[x] Use Rite of Way for the worst patches of rough terrain
[x] Use Rite of Way for the moderately difficult ground
[x] Use Rite of Way nearly constantly
 
What is their language exactly? I'd guess Johann speak about the same languages than us probably.

Still, even if he's just there to back us up in case things go bad it would still be useful.
Dark Tongue is a bastardisation of Daemonic, and serves as a general lingua franca for the forces of Chaos. That'd probably be at least one of them.
 
What is their language exactly? I'd guess Johann speak about the same languages than us probably.

Still, even if he's just there to back us up in case things go bad it would still be useful.

[ ] Attempt to learn Kurgan to communicate with the Kurgan of the Steppes.

He calls out what you hope to be a greeting in a language that sounds very slightly like Kislevarin, then again in another that makes the Winds ripple unpleasantly, and then a third time, in guttural almost-Khazalid, "blood or tea, stranger?"

Kurgan is a language option, and was the first choice. Then, presumably Dark Tongue, then Chaos Dwarf Khazalid, which was what ended up being used.


Johann only speaks two languages, Reikspiel and bad Reikspiel.
Dawongr: Johann has always gotten along well with Dwarves, but has recently gone a step further into engaging with their culture.
Johann at one point knew only Reikspiel and Bad Reikspiel, but since he has Dawongr as a trait now he probably has Khazalid.
 
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You know, if a stripped-down Skywalk can let things other than the caster stand on it, and it can take the weight of the steam-wagons, that seems like it could be repurposed into a floating shield spell.

We haven't the traits to make it, but it's another possibility to keep in mind if we ever do pick up a relevant trait.
 
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If we take this and end up somehow saving their lives, and their having any amount of actual doubt about the Chaos gods ... considering the Protector is active I'm probably gonna vote to start preaching the word of Ranald on the spot.

Steal the Steppes from Chaos.
Not really gonna go how you think. Chaos worshippers picking up the worship of southern gods isn't anything new, it just doesn't do anything. You've canonically got Norscans worshipping Taal, Rhya, Ulric (one of the Cult of Ulric's religious orders is based in Norsca), and possibly Manaan, but that doesn't really leave any meaningful impact on the level of Chaos worship in Norsca. If we spread Ranald worship to the people of the steppes, they'll just worship him alongside the Chaos Gods, or whatever mixture of gods, spirits, ancestors, and daemons they worship.
 
So switchbacks are usually shaped something like this:


and given that they were originally dwarf-built I sort of expect them to be something like that.
So making them more secure involves cutting some additional road space out of the inner edge of the curve, and probably moving dirt from the upper road onto the lower road, such that they're brought to become more level, but made more steep in the process.

The other option is backing the steam wagons down, then getting a crane capable of lifting them up, then down onto the lower road. But that sounds crazy with something the size of a monitor.

If we end up needing to stop for a few weeks to let work crews fix a curve in the switchbacks it's possible that we'd be able to free slaves from either Uzkulak or the Steppe tribes to use as labor in that.

Judging by this:

As the silence drags on you become more and more horrified, until at last there's an earth-shaking crash as the Urmskaladrak hits the ground far, far below.

The corner was sheer cliff with nothing below it for a long ways. So I don't think it looks like that.

Digging further into the mountainside is maybe doable, but also might just cause another avalanche. In general, I assume the dwarves know a lot more about stoneworking than we do, so if its a viable idea its one they'll likely bring up once its time to head back.
 
Not really gonna go how you think. Chaos worshippers picking up the worship of southern gods isn't anything new, it just doesn't do anything. You've canonically got Norscans worshipping Taal, Rhya, Ulric (one of the Cult of Ulric's religious orders is based in Norsca), and possibly Manaan, but that doesn't really leave any meaningful impact on the level of Chaos worship in Norsca. If we spread Ranald worship to the people of the steppes, they'll just worship him alongside the Chaos Gods, or whatever mixture of gods, spirits, ancestors, and daemons they worship.
It won't cut down on Chaos worship meaningfully, but while I'm not convinced that this is an achievable goal, getting more worshippers for Ranald is a win in and of itself.
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
[X] Attempt to steal the Chaos artefact with Ljiljana
 
In the order I chose them this time.

Meet with the Dolgan - We need food, lets not mess this up.
Rite of Way x1 - Protect the steam wagons, only going for x1 both because it puts us maintaining a high level spell for a long time. Trusting in the Engineers for whatever repairs are needed.

Yusak - The Chaos Gods don't like them, maybe it goes both ways.
If they want to get in the Chaos Gods favour they are dedicated enemies likely to go all in against us. Chaos wants Duum cut off, and dangling favour in exchange for hitting us is low investment for the Chaos Gods.
If they have turned away from Chaos, we can likely ally with them against everyone else we don't want to deal with.
But the difference between those two options is too vast to decide how to interact with them, someone has to meet them.
Would rather find out on neutral ground then let our Knights and their Raiders sort it out.

Ranging ahead.
If the Yusak are enemies, they will be bringing shamans out to raid our knights. We are one of our faster units, can recognise their shamans at a distance due to windsight and can aggressively target hero characters. Having knights charge over impassable terrain, Melkoths, counterspelling. We have a lot of utility here and we should use it to disrupt them.
If the Yusak are friendly, we still need to go. Because Chaos is probably filling their lands with all sorts of gribblies to eat them, and we are likely to be caught in the crossfire. It just means we have a chance to co-ordinate with the locals and show them we mean well while raiding.

Not interested in picking up the goblet yet. If losing it will weaken Chaos at all, I'd rather they figured that out after we left Karag Duum.

[x] Ranging far ahead of the convoy
[x] Use Rite of Way for the worst patches of rough terrain
[x] Attempt to make contact with the Dolgan
[x] Attempt to make contact with the Yusak
 
You know, if a stripped-down Skywalk can let things other than the caster stand on it, and it can take the weight of the steam-wagons, that seems like it could be repurposed into a floating shield spell.

We haven't the traits to make it, but it's another possibility to keep in mind if we ever do pick up a relevant trait.
It'll probably be very difficult because conceptually speaking "walking on air" and "invisible magic barrier" are very different even if at the core they're both about making floating planes in the air that are solid to matter. A lot of spells seem to rely heavily on theming to make them possible, Rite of Way included since it relies on the theme of "hiding the ground" to work.
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
[X] Attempt to make contact with the Yusak
 
Turning switchbacks into a single ramp would leave it at something like a 60 degree slope.
I realize it would be a terrible idea, but my GOD I am tempted by the image of surfing the steam wagons down this like 50-ton snowboards. If only there wasn't that inconvenient part where there's a bottom to that slope... alas.
 
Hah. I was psyching myself up to convince people to disregard the social options this turn and only do pragmatic actions, but it looks like everyone is way ahead of me and is already hammering the Panic and Do All The Things button now that we're missing Gotrek.

[x] Use Rite of Way for the worst patches of rough terrain
[x] Use Rite of Way for the moderately difficult ground
[x] Attempt to make contact with the Dolgan
[x] Attempt to make contact with the Yusak

I think making contact with the Yusak is important.

If the reason they're on the outs with the Chaos Gods is because they've been helping Karag Dum, this is our best chance to find out before the shooting starts.

Otherwise, a bit of intimidation or negotiation won't hurt, even if we end up fighting a few days later. Polite enemies make for less bad blood.
 
[X] Use Rite of Way for the worst patches of rough terrain
[X] Use Rite of Way for the moderately difficult ground
[X] Attempt to make contact with the Dolgan
 
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