Voted best in category in the Users' Choice awards.
I've been thinking about it and I'm actually tempted by the idea of, rather than "Book Boon", "Blank-check boon" - Belegar giving us the authority to pay for whatever project we think of with his money - we don't become massively wealthy for personal purposes, but when we want to achieve something that's expensive, we always have the funding.

How much money would we spend though?

Mathilde is personally rich and for the stuff she isn't rich enough she's got sufficient institutional backing to secure funding. We can't really spend Dwarf Favour fast enough - we've got 32 in the bank right and that's without Rakilid un Thaggorhun, without the Orkal rescue and without saving Vlag.
 
[x] HALL: No
[x] MEAT: Yes
[x] ARM: No
[x] NUT: Yes
[x] PAPERS: Yes

On mobile, but I really want to come back here later and spread ranald worship
 
I think all of the potential purchases are interesting, but there's nothing to be gained from visiting the hall of slaves.

[x] HALL: No
[x] MEAT: Yes
[x] ARM: Yes
[x] NUT: Yes
[x] PAPERS: Yes
 
Just for the record, since I think these are all being treated differently here are my guesses for why they're being asked about:
"Have you brought any of the following goods to Uzkulak: bound Daemons,
So that they can be prepared incase something goes wrong, or they have right of first refusal to buy these to make their deamon canons.
precious stones or metals from Nehekhara, any seed, bud, fruit, or cutting from Athel Loren,
They have previously been invaded by the Tomb Kings/Wood Elves over this and its not worth trading in.
unshielded warpstone,
not allowed in the city, however they will sell you shielding.
spherical devices made of brass,
Previous occasion of skaven sabotage/ mishandling of the device, not allowed in the city period.
Allowed in, but they put your name on a list so they can verify you're keeping it dead properly and don't leave it behind (if its a notable or powerful vampire they'll buy it off you to resurrect and use as a minion)
any item created or possessed by the Skaven Clan Pestilens,
Similar to the brass orb, except its probably not been smuggled in by a patsy before
gilded skulls made of black bone,
Not sure what these are? Tomb lord invasion again?
anything from the Temple-City of Zlatlan, any mummified bodies of large, frog-like beings,
They have previously been invaded by the Tomb Kings/Wood Elves over this and its not worth trading in.
unshielded wyrdstone,
Same as warpstone, isn't this warpstone? Has this just been added because some people only know one name?
any kind of projectile capable of moving on its own,
Allowed in but they keep track of this incase they need to kill you during your stay.
any of Kadon's Scrolls of Binding,
They will demand the right of first refusal to buy these
Not sure what these are: Gilded Horn of Galon Konook ? Probably they'll want to buy it for daemon canons?
instruments stringed with unicorn hair,
Not sure why they care? I assume either wood elves have invaded over these or Bretonnians... Or they might be innately cursed?
keys made of crystal,
Warhammer History: The Gods and Daemons of Law long term scheme to capture a god? They demand the right to buy it first again.
or any sort of stone that glows with a green light?
Warpstone again, pretty sure now that they've just had multiple idiots who weren't able to identify it.
 
Just for the record, since I think these are all being treated differently here are my guesses for why they're being asked about:
So that they can be prepared incase something goes wrong, or they have right of first refusal to buy these to make their deamon canons.

They have previously been invaded by the Tomb Kings/Wood Elves over this and its not worth trading in.

not allowed in the city, however they will sell you shielding.

Previous occasion of skaven sabotage/ mishandling of the device, not allowed in the city period.

Allowed in, but they put your name on a list so they can verify you're keeping it dead properly and don't leave it behind (if its a notable or powerful vampire they'll buy it off you to resurrect and use as a minion)

Similar to the brass orb, except its probably not been smuggled in by a patsy before

Not sure what these are? Tomb lord invasion again?

They have previously been invaded by the Tomb Kings/Wood Elves over this and its not worth trading in.

Same as warpstone, isn't this warpstone? Has this just been added because some people only know one name?

Allowed in but they keep track of this incase they need to kill you during your stay.

They will demand the right of first refusal to buy these

Not sure what these are: Gilded Horn of Galon Konook ? Probably they'll want to buy it for daemon canons?

Not sure why they care? I assume either wood elves have invaded over these or Bretonnians... Or they might be innately cursed?

Warhammer History: The Gods and Daemons of Law long term scheme to capture a god? They demand the right to buy it first again.

Warpstone again, pretty sure now that they've just had multiple idiots who weren't able to identify it.
I made a list here:
So, in order:
  • Daemons, enough said.
  • Cursed mummy loot.
  • Wood Elf casus bellis.
  • Warpstone, enough said.
  • Brass Orbs, the Skaven instant-warp-transferral weapons no one sane wants to be handling.
  • Vampire resurrection bait, enough said.
  • Almost certainly diseased Skaven stuff.
  • Not actually sure what "gilded skulls made of black bone" are, more Nehekara stuff? Nagash? Vampire pirate discount necromancy, with a free* pledge of servitude to said vampirates and their war against the Lizardmen included!
  • A Lizardman city in the Southlands, which is closer than Lustria.
  • A mummified Slann jesus christ
  • Literally just another name for warpstone.
  • I'm not familiar with any self-propelling projectiles, though that sounds like daemons?
  • Kadon's scrolls are top-tier magical artefacts, but not inherently dangerous if they aren't being used? Maybe they're just on the lookout for them to purchase themselves.
  • I'm not familiar with any golden whistles. Golden whistles like those used to summon Gehenna's Golden Hounds, which may not be safely usable by anyone but the wizard who bound them!
  • I don't know anything about unicorns in Warhammer, is this more angry wood elf bait? Unicorns are Athel Loren natives so this is probably angry wood elf bait, though it could be referring to specific artefacts I don't recognise.
  • Crystal Keys, the Law god artefacts? Those are canon in Divided Loyalties? That's cool!
  • Warpstone again, but for people who don't know how to recognise it.
 
[X] HALL: No
[X] MEAT: Yes
[X] ARM: No
[X] NUT: Yes
[X] PAPERS: Yes

Let's not get the expensive arm that we have no idea what to do with, given that we have enough on the research backlog that we're unlikely to get to it before other things end up in the research queue. Also possibble Lustrian or Mummy origin, neither of which would bode well for the people having it.

Have my worries about the Nut too, given I suspect it was from either Averlorn or Athel Loren, but it's the sort of thing that could potentially prove useful in our waystone negotiations with the Eonir, which swings me in favour of it.
 
Not sure why they care? I assume either wood elves have invaded over these or Bretonnians... Or they might be innately cursed?
Unicorn bits are known to interfere with Chaos artifacts. Relic Blades, some of the most effective anti-Chaos weapons around were created when at some point, Chaos weapons were made using powdered unicorn horns as reagents. Somehow the purity of these reagents caused the Chaos weapon to become especially effective against Chaos. To provide an example: Carrying around a Relic Blade for a week or two can remove Chaos mutations or marks. As in, a mutant is now cured, a Chaos Champion who doesn't throw it away will be freed of their pacts and able to return home without consequence. They also literally move of their own will to strike at mutants/daemons/chaos cultists, aiding a strike to land.

TLDR: They might be worried of the unicorn bits ruining something with bound daemons in it.
 
They might be worried of the unicorn bits ruining something with bound daemons in it.
Nah, they'd have mentioned stuff other than "instruments strung with unicorn hair". They didn't ask about any other sorts of unicorn bits.

After another poster talked about something from a G&F novel I looked up the Harp of Ruin, but while it'd definitely qualify as destructive enough to warrant notice, I didn't see anything about it being strung with unicorn hair.
 
Well done linking the disparate votes into something coherent, Boney. Borek -> Uzkulak was particularly deft.

He's a very different sort of radical from Gotri or Gotrek, from a tradition whose radicalism is so ingrained it's also tradition.
 
Wait, I think I got it- a lute strung with unicorn hair is one of the casting ingredients for The Dance Without End, a ritual that causes a single person to dance until they die, and anyone that sees them dancing also has to dance until they die.

@BoneyM, that one?
 
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How much money would we spend though?
That depends on what we ended up using the money for, it's probably the most open-ended boon option although it's less powerful than a more focused boon. We could buy all the books we wanted and hire craftsman to build a great library - we could hire researchers and make a research institute - we could fund a new canal project - we could employ mercenaries to come with us on an expedition to Lustria.
 
We have money. Everyone reading this thread has the capacity to take a significant chunk of what they possess and donate it to those less fortunate than themselves. At least one major religious text argues that this is in fact a moral requirement. The literature I've seen quotes the most effective interventions at about $3000-5000 per life saved. So I could, right now, save some number of lives, and all it would cost is money; I don't even need to risk Chaos Dwarf retribution for it!

The real world is full of suffering, and insisting that everyone needs to use their resources to combat it as their top priority will either drive you mad or make you a saint.

Money is not Magic despite it's power.

Most do not have enough money to make an impact directly.

The average person has to trust a charity or foundation etc, the Haiti Earthquakes alone show how much corruption and fraud evaporated peoples donations.

The two situations are not really comparable.
 
[x] HALL: No

Too much risk, too little to gain, at least while the expedition is going on.
[x] MEAT: Yes

We are competant enough to know if it's tainted(most likely) and its a good backup.
[x] ARM: Yes

Potentially powerful artifact, at worst the Lizardmen demand it back, and we lost money we aren't even supposed to have.
[x] NUT: Yes


Same here, I think with some sort of magic box protecting it from chaos corruption won't be too bad, elves don't exactly visit karaks, wood elves even less than high elves, so little risk, and it could probably be returned. I want it for the colleges more than anything.
[x] PAPERS: Yes
No risk(as far as I can see) and potentially very valuable, what's the worst that could happen? Our library gets another interesting reading piece, even if it's not practically useful. Again, we aren't even supposed to have money, I am not particularly attached to it.
 
Just caught up with the quest, good stuff! I've really been enjoying it. I might make some effortposts later~

Anyway, for now...

[X] Visit the combes that Qrech told you about

Scamming or stealing from Chaos Dwarves is something best left to another time, I think. And trading with them isn't an idea I'm willing to entertain.

So, considering that, I'd say checking out the combes and what's there is a better expenditure of our time. More likely to be relevant to this expedition in the current moment too, I reckon.
Hello and welcome!

During the current vote the four first options will win and you are allowed to vote for as many different options as you like. Visiting Uzkulak is currently at fourth place and visiting the Skaven Combes already has that option beat. If your top priority is not going to Uzkulak you might want to comsider also voting for options below it that you like, in the hopes of pushing the disliked one to sixth place.
No, given Boney's response, solving unusual problems is our job remit. And I'd say Mathilde has been doing just fine at that.

Maybe her solutions are less traditional, but I don't think that's been a negative.
It's the job Belegar had in mind for us and the job we accepted and enjoy doing in practice. But if we get replaced by a more traditional Loremaster then continuing to solve unusual magical, or foe related problems with Mathilde style solutions in our free time will in most likelihood not encroach on the new Loremaster's turf, who will be much more busy with things like traditions/legal precedents, historical accounts of problems similar to weird current ones, and general scholarship. In fact it might even be that the Dwarf in question wouldn't be a Runesmith, which would mean that his go to action/advice when it comes to magical problems that can't be hit with an axe or buried with a shovel will be to ask Kragg, Thorek or Mathilde (with the order depending on the actual Dwarf doing the Loremaster job).
we've been explicitly told not to count on being able to visit places on the way back, so since we can visit Uzkulak now, we should do what we need to do there now. We are a Grey wizard, surely we can Illusion ourselves to look like some local Spartacus long enough that we can spread the word.
If we don't die here then we can always come back some day in the future, for as long as we are still allowed to lease a gyrocopter.
...You know what the scariest thing is? The council who made this declaration are probably the oldest, most well respected and most favored priests in the entire Karaz Ankor. People who should, by all accounts, have the personal ears of their gods. Which means those gods probably back this decision one hundred percent. The Ancestor Gods want Mathilde as part of the Karaz Ankor and think she deserves to be a dwarf. That's, uh... huh.
If anyone had a direct line to the Ancestor Gods then the Karaz Ankor wouldn't look like it does. It would have lost less knowledge and be less tradition bound at the same time.
King Belegar dispatches his Loremaster
Which game is that second image from?
Anything but Life, but their nature tilts the scales heavily in favour of Vampires picking one of those three to specialize in. The Lore of Vampires has no downside because they don't suffer from Dhar exposure, their nature means they attract Shyish and their proclivities mean they're often surrounded by it, and having to hide from the sun means they're usually around plenty of Ulgu.
What's the difference between the Lore of Vampires and the Lore of Necromancy?
It's colored magic, as far as the elves are concerned it's part of the apprenticeship in learning High Magic, well either that or dilettantes.
I assume that Battle Magic is either scaled up versions of exercises or certain effects that are easier to do on a large scale than trying to do it with little magic.
In Ulgu the only one I imagine being an example of the latter is the Pit of Shades. Localized mini-pits might be possible, but they don't sound any easier to learn and do efficiently.
I'd say trusting future caretakers is equal to trusting future apprentices' of your apprentices.

It is all about doing it like the college of magic, with mechanism of self checking each other and only trusting the most trustworthy with the greatest knowledge.

Heck, what if Bok or a derivivative could be put in charge as a first line of security? That's a construct still asking for ID from Kragg.
I'm pretty sure the Colleges create more and more dangerous Black Magisters than the Cult of Thungi creates "Black Runesmiths" or whathaveyou.
It is and there is, but the knowledge is restricted to a handful of the most trusted Battle Wizards. It's not only very dangerous, it's also bad PR. It unsettles people and tends to cause the word 'daemon' to come up a lot.
Depending on how Incarnates are controlled (if they are controlled at all instead of being used fire and forget style) then the Ulgu and Chamon versions might not be all that practical. The ensuing elementals wouldn't be about death and destruction or even do area of effect damage around them to certain targets around them by their very nature like Hysh and Azyr might.
That's not how that works. If you're talking vampires or tomb kings, undead who retain sapience, memories and a personality in line with their previous life, their soul has been locked into their body so it isn't released into the Aethyr after their body has entered a dead state, the soul itself hasn't been altered.
I don't know about Tomb Kings but quest canon is that Vampire souls are definitely altered. Just look at the passage where Mathilde glimpses Alkoohool's soul dhar vortex thing. Also if it weren't altered then Vampires wouldn't be able to use multiple Winds and Dhar without the typical drawbacks.

@BoneyM I Necrarchs consume Dhar for sustenance in potentially larger amounts than they create, what happens to that Dhar? Are they like mini-vortexes that can do the job of a Waystone, if only they weren't attached to usually horrible people that also want to increase environmental Dhar for their own gain?
Qhasyh isn't a thing. It's a technique for using more than one Wind at the same time safely. That could be mostly one Wind with small touches of a second for improved control, or it could be all eight woven together, or anything in between.
Are you sure? As I understood it Qhaysh always requires all eight Winds to at least some extent to work an you can't learn a limited form of Qaysh after training only two Winds.
 
Well done linking the disparate votes into something coherent, Boney. Borek -> Uzkulak was particularly deft.

He's a very different sort of radical from Gotri or Gotrek, from a tradition whose radicalism is so ingrained it's also tradition.

I am starting to think all Dawi are radicals in some way, they just either justify it away or say their brand of radicalism is actual tradition...
 
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