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We have enough completely dubious artifacts to lug around without handing literal King's Ransoms to a druchii and a norscan. Papers might be value for the read though.
I think we've actually run out of dubious artefacts, having given all of the Skaven stuff to the Gold Order.

Exactly what is our income then? I'd gotten the impression that Mathilde's gold reserves have been going down since the Expedition's ridiculous windfall, and we have been turning down basically every opportunity for monetary reward ever since in favor of other stuff. Is this completely wrong?
Per Boney's post just above, 60 Crowns per turn as Loremaster, and 175 Crowns per turn from the EIC. Our only expenditure is on books, for which K8P covers the first... I want to say 50 Crowns per turn, and will be entirely obsoleted by BOOKBOON in the likely event that's what we spend it on.

We have admittedly been spending a lot on books recently, because we didn't want to skimp right before heading into the chaos wastes, but I don't think on average we spend more than we now earn, given our recent income increases?
 
I don't know.... Are they really the same thing? We don't have Magic like Mathilda, or Favour with Dwarf Holds or the Imperial Colleges of Magic.

She is physically present on site where suffering is happening now. The Chaos Dwarfs will not oppose her buying a slave or slaves. They also cannot stop her doing Recon for a future raid as they would have to stop all potential customers from looking. Mathilda also has the Magic to inflict considerable damage and lower case chaos if she awakens the angry dead.

Us humans on the internet lack her capability to wield magic and are usually far away from events as they happen. About the only thing we share with her in this situation is the ability to do recon and intel gathering.
We have money. Everyone reading this thread has the capacity to take a significant chunk of what they possess and donate it to those less fortunate than themselves. At least one major religious text argues that this is in fact a moral requirement. The literature I've seen quotes the most effective interventions at about $3000-5000 per life saved. So I could, right now, save some number of lives, and all it would cost is money; I don't even need to risk Chaos Dwarf retribution for it!

The real world is full of suffering, and insisting that everyone needs to use their resources to combat it as their top priority will either drive you mad or make you a saint.
 
I'm seeing a lot of extremely casual references to raiding Uzkulak. To properly gauge how viable this might be, mentally replace 'Uzkulak' with 'Barak Varr' and then crank that up even further because all their visitors are violent thieves and they worship the God of Not Getting Their Shit Stolen.

I don't want to raid it. I want to burn it to the ground.

The only good slaver is a dead one.

This is not a rational impulse.
 
I don't actually recognize some of the items or why they'd be on the list, though: "spherical devices made of brass... gilded skulls made of black bone... any kind of projectile capable of moving on its own... golden whistles, instruments stringed with unicorn hair, keys made of crystal." What's up with those?
Deathbybunnies has a list:
So, in order:
  • Daemons, enough said.
  • Cursed mummy loot.
  • Wood Elf casus bellis.
  • Warpstone, enough said.
  • Brass Orbs, the Skaven instant-warp-transferral weapons no one sane wants to be handling.
  • Vampire resurrection bait, enough said.
  • Almost certainly diseased Skaven stuff.
  • Not actually sure what "gilded skulls made of black bone" are, more Nehekara stuff? Nagash? Vampire pirate discount necromancy, with a free* pledge of servitude to said vampirates and their war against the Lizardmen included!
  • A Lizardman city in the Southlands, which is closer than Lustria.
  • A mummified Slann jesus christ
  • Literally just another name for warpstone.
  • I'm not familiar with any self-propelling projectiles, though that sounds like daemons?
  • Kadon's scrolls are top-tier magical artefacts, but not inherently dangerous if they aren't being used? Maybe they're just on the lookout for them to purchase themselves.
  • I'm not familiar with any golden whistles. Golden whistles like those used to summon Gehenna's Golden Hounds, which may not be safely usable by anyone but the wizard who bound them!
  • I don't know anything about unicorns in Warhammer, is this more angry wood elf bait?
  • Crystal Keys, the Law god artefacts? Those are canon in Divided Loyalties? That's cool!
  • Warpstone again, but for people who don't know how to recognise it.
 
You seem certain that we will be able to free the slaves, defeat the guards of a Dwarf fortress, and then lead this unspecified number of slaves to safety despite being in the Dark Lands.
Where does this certainty come from?

You speak of "the loot we can carry" - IMO we can barely carry ourselves out of that situation, let alone another human being. We'll already be desperately relying on invisibility + teleportation to escape, after all.

Moses did it, why can't we?
 
[X] HALL: No
[X] MEAT: Yes
[X] ARM: No
[X] NUT: No
[X] PAPERS: Yes

Slaves, it's practically guaranteed san-damage with a side order of potential capital T Trouble.

Meat, we've got Lights who can de-spoil it and we can just leave it as emergency reserves.

Arm, I'm a bit tossed up on because it's (relatively) safe, we'd be getting it for a steal (as seller doesn't even know it's magic), and it would be very hard to get it or an equivalent elsewhere. That said, it's not exactly something useful for the expedition or something we otherwise need, and I don't particularly want to feed money into the Fire Dwarfs without a real reason, even if the bulk ends up going to a non-entity in the Norscan.

Nut is more a hard pass. Giving a shitload of money to a massive asshole with a cut going to another enemy, no direct use or IC knowledge, and OOC knowledge points to it being a potential political landmine. Sure, Pan might be able to get something great out of it and it would be tricky at best to get one legitimately but Pan has demands on her time already as well...

Papers is free real estate.
 
"spherical devices made of brass... gilded skulls made of black bone... any kind of projectile capable of moving on its own... golden whistles, instruments stringed with unicorn hair, keys made of crystal." What's up with those?
Brass orbs are skaven devices that open up portals to the warp In order to obliterate basically everybody and everything. Gilded skulls miiigght be a vampirate captain/necromancy thing, golden whistles are used to cast the golden hounds spell. All very dangerous. Unicorn hair instruments might come from damsels, which would attract homing missiles in the form of grail/questing knights- or they belong to high elves handmaidens which would again attract a shitstorm.

Crystal keys are either a tzeentch thing, or are keeping something cataclysmic locked beneath kislev. (Order god?)
 
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"The greatest accomplishment of Karak Vlag's Rangers. For millennia the east was considered lost to us because you can't follow the mountains without hitting Uzkulak, and you can't cross the Dark Lands without encountering traitor patrols. But this was the Golden Age and we never gave up back then. Karak Vlag's Rangers eventually managed to chart a path through the Zorn Uzkul from lake to lake and reached the Mountains of Mourn without the traitors ever catching on. The mountains were rich and had never seen a pick, and Karak Vrag, Karak Azorn and Karak Krakaten rivalled the riches of the Old Holds for a time. The range seemed wide enough that we could expand into it for a thousand generations and still have room aplenty. But then the Golden Age came to an end."
It says a lot that Zharr-Naggrund survived the implied attempts of the Golden Age Dwarves to destroy them. Though I doubt the bigass, monster and Greenskin infested terrain didn't help them.
 
He looks at you, snorts, and produces a clipboard from behind his beard. "Name, alias, or pseudonym?" he asks, sounding as bored as any gate guard you've ever met.

You scramble for anything that's not your actual name or 'Grey'. "Gabriella," you land on. "Gabriella von, er, Nachthafen."

"Gabriella von Ernachthafen," he repeats, carefully scrawling runes with a quill. He looks you up and down. "Grey, Black, Thrall, or incognito?"

You blink at him. "Incognito," you say.

"Buying, selling, or both?"

"Buying."

"Have you brought any of the following goods to Uzkulak: bound Daemons, precious stones or metals from Nehekhara, any seed, bud, fruit, or cutting from Athel Loren, unshielded warpstone, spherical devices made of brass, Vampire body parts, any item created or possessed by the Skaven Clan Pestilens, gilded skulls made of black bone, anything from the Temple-City of Zlatlan, any mummified bodies of large, frog-like beings, unshielded wyrdstone, any kind of projectile capable of moving on its own, any of Kadon's Scrolls of Binding, golden whistles, instruments stringed with unicorn hair, keys made of crystal, or any sort of stone that glows with a green light?"

"No."

"Have you brought any slaves with you with any of the following qualities," he looks up at you, "well, do you have any slaves at all?"

"No."

The Dwarf scans down the page to the next section, and sighs before looking back up. "Gabriella von Ernachthafen from no organization in particular, welcome to Uzkulak," he says, his tone droning and his gaze boring into yours and making it clear he resents you very much for being here and making him do this. "This place is a place of trade and profit. As long as you follow our rules, you may trade and you may profit. Rule One: All exchanges are to be witnessed by an Officiant, and a percentage of the price is to be paid to the Officiant. The percentages for each type of goods can be found on display in the Trade Hall. Rule Two: Do not attack other visitors within Uzkulak, nor within sight of the flames of Uzkulak, under any circumstances. Rule Three: If you stay for more than one day and night, you must rent accomodation. The list of available accomodations is available in the Trade Hall. Breach of any of these rules will result in your death or enslavement, and the forfeiture of all your property. Do you understand these rules?"

"Yes," is all you can say.

"You have entered at night. Dusk tomorrow is the limit of your stay without renting accomodation. When you exit Uzkulak, ensure that you are recorded by the attendent at that exit, or you may be incorrectly marked for death. Glory to Hashut."

"Glory to Hashut," echo the Hobgoblins.

Oh no, they are competent.

This is the most dangerous evil faction we have met, even Abracadabra was mad enough to leave chinks in his armour, those guys will be very hard to beat if it even comes to a fight.
 
[x] HALL: No
[x] MEAT: Yes
[x] ARM: No
[x] NUT: Yes
[x] PAPERS: No
 
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