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They don't execute automatically, but spreading Runesmithing outside the Guild/Clan/Cult is punishable by death. Kazrik's a technicality, he's not in the Clan but he's royalty and has got a line of descent from Thungni.
How often do actual official executions (as opposed to people being pressured into Slayerdom or someone killing someone else in anger and being able to justify it retroactively) actually happen among Dwarves?

[X] PLAN: Escape Cavalry

Seems interesting. Gonna edit it in.
 
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I really wish we could somehow fix the Underway, it'd do so much for the Dwarfs. I don't think that's something Mathilde or Belegar could accomplish in their lifetimes, though.

But, I have a solution! We plant We colonies all along the old Underway, a whole civilization of Wes, that can support each other and learn and grow.

Then, when Dwarfs need to travel to other holds, they can be doing it through allied territory instead of enemy territory.

They can call it the Webway.
 
[X] PLAN: Ambers, Damsel and her knights, Runesmiths and Multi-wind robes.
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations. (NEW)
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (A Damsel of Bretonnia and her honour guard, Azul Runesmiths)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Enchant a Robe with Shadow: Aethyric Armour and Gold: Guard of Steel (5 CF for Gold College enchanter) (Overwork)
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Write a paper: Warp Lightning observations - shared with Adela (Serenity)



[X] PLAN: Ambers, Damsels, Runesmiths and Multi-wind robes.
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations. (NEW)
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (Damsels of Bretonnia, Azul Runesmiths)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Enchant a Robe with Shadow: Aethyric Armour and Gold: Guard of Steel (5 CF for Gold College enchanter) (Overwork)
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Write a paper: Warp Lightning observations - shared with Adela (Serenity)
 
But after having caught up with the thread,
At first the idea of Runemasters struck me that if they're this radical then they might actually have forgone the usual Master-Apprentice system and actually have written things down. Then I realized that if I were a clan of Runemasters on the brink of being overrun by chaos then I would absolutely not have written things down.
Then the thought struck me that as a clan of Runemasters I would've trapped the living daylights out of every single corner of the Karak... which means that we might want a Runesmith with us, preferably someone who's a bit of a skater, just to make sure we don't explode.
Yeah okay that's a pretty good point.
I'd just wanted them along for the antimagic while we go into the chaos wastes.
But the risk of runic traps is so great as to mean that we essentially have to recruit, regardless of any arguments raised against it.
 
[X] Plan: Fog Path and Fog Mark
-[X] Contains an overwork action
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations.
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X] EIC: Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face.
-[X] Try to see through Pall of Darkness with your improved magical senses.
-[X] Continue to work on your 'Fog Path' spell.
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (always on).
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (Damsels of Bretonnia, Runesmiths of Azul)
-[X] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[X] Write a paper: select which. [ Warp Lightning observations - shared with Adela ] (Serenity)

If you want Mathilde to do any scouting either just ahead of the Expedition as a forward scout or as actual scouting actions then taking the Mantle of Mist Arcane Mark action is an imperative choice. I've brought it up the reasons why before but I'll mention it again below.

If Mathilde stays with the Steam-wagons that means dealing with the gunpowder smoke of repeated weapon firing and if she's moving ahead then she faces the risk of dust storms and worse threats that she would be vulnerable to due to her Mantle of Mists. There's also the danger of a damaged steam-wagon creating smoke from the burning of fuel or supplies. There's also the other less likely threats that can turn up in the Wastes due to their shifting nature such as toxic mists, burning forests, snow storms and stranger things.
Kinslayer said:
Borek Forkbeard hooked his arms under Snorri's shoulders and dragged him back from the wreckage of the steam wagon. Smoke was billowing from the portholes in its squat, armour-plated chassis and rolling like cooling magma from the open rear hatch. Two dwarfs lay dead on the barren, oily rock beside it. Aside from a coating of ash, there wasn't an obvious mark on them. The smoke had killed them.

Other potential threats that utilize deadly miasmas include daemons of Nurgle, poison breathing chimeras and other such assorted horrors that can be found in the Chaos wastes. Certainly we have the candle but that's really more of an after battle aid. Using both hands to hold it close while being flooded by Hysh for 5 minutes doesn't seem like the sort of thing that's conducive to letting Mathilde keep fighting.

The same Arcane Mark skill will also be useful after the Expedition if we ever fight similar toxin spewing critters or machines. For example fighting Skaven gas weapons so it's going to have uses after the Expedition too by preventing us from worrying about such threats.
"The active end has the Rune of Hysh on it. Tap it - any person, or any living creature for that matter, can activate it - and it will begin to emit light from the top, not unlike a candle. Hold it in both hands close to your body and it will go to work. It takes about five minutes, no matter the severity of the malady."

The next problem is dust storms. A quite likely threat we may face in the Chaos Wastes. To expands on the issue of dust storms and why working on the arcane mark would be helpful it should be noted that Mathilde has to deal with the problem that the dust is going to be actively attracted to her, a problem no ordinary human would have to deal with and likely to reduce standard mundane means such as a mask. Also the while a mask would be helpful against the larger particles in the air it would be much less so against the smaller particles in the dust, and in the Chaos Wastes who knows what crap the dust could contain. And of course having the warpstone infused dust all get set on fire due to Mathilde's belt certainly isn't going to be doing her mask any favours so it's hard to say how long the mask would stay intact since it won't be any more fireproof than the material is naturally.
Herself. Most of her things are fire-retardant but it does mean no lava diving without a change of clothes.

Finally there's the potential, if unlikely benefits we may see from controlling the Arcane Mark. It may result in positive Fog related skills, reduce apparition binding problems or give insight into Mathilde's soul or windsight.

[X] Plan Mark Control, EIC Spies and Directed Learning.
 
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How are you justifying that hypothesis when the recruiting pool is chopped in half, and unlike Empire Wizards, Damsels are flat out incapable of having children, making the total amount of candidates even smaller? And all that's not even taking into account the fact that Bretonnia is further away from the polar gates than the Empire, and would thus have even less exposure to the Winds, meaning it would have even less children with magical talent on average.

Bretonnia is pretty much just as close to the warp gates as the Empire is. Bretonnia is also vastly bigger than the Empire in terms of occupied land (about ten times as big last time I calculated it), so it's population is likely much bigger as well.

It also catches all its potential wizards, unlike the Empire, where many are missed and either don't develop their talent, or do in socially unacceptable ways or as priests.

As a result there should be hugely more

Also, magical talent appears to usually manifest as a spontaneous mutation of the soul. It seems likely that pre-natal exposure to the Winds of magic is the cause, which is why it also passes through family lines. Most imperial wizards aren't the children of other wizards. Only a fraction of the Jades are.
 
Also, the brits have just been doing magic longer.

A lot longer.

So slower recruiting is probably the reason there isn't more damesls then wizards.
 
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I believe, and I mean this, that we would only succeed on a Crit, a roll of 100 or over. 86 or higher on the dice roll, given Mathilde's 14 diplomacy.

We voted for Carcassone, home of the Fey Enchantress, the leader of the Damsels, to be particularly interested in helping the dwarves.

Which is still more than the none of Damsels, since they don't seem to be capable of having children at all.

Damsels may also be immortal.
Also, the brits have just been doing magic longer.

A lot longer.

So slower recruiting is probably the reason there isn't more damesls then wizards.

Why wouldn't there be more damsels than wizards? You're assuming the conclusion. They may well be more, and that makes up for the Empire's tech advantage when facing enemies.
 
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[X] Plan: Fog Path to Success (Damsels and Thorek)
[X] Plan: Fog Path to Success (Damsels and Rune smiths)
[X] Plan Perfectly Balanced
 
Doing some rereading and there were some typos I caught from the Caldera battles, a testament to the @BoneyM's update schedule at the time, I suppose.
Though they still bear the same Clan names, the forces once of Karak Izor are no less determined to fight for the last for their new home,
For -> To (the last)
Second, making sure everything is in place to be ready to either move on the Under-Citadel or hunker down to keep what was taken.
Under-Citadel was just taken, so it should be 'move on the Under-Caldera.'
and even with a Waaagh less than a day away there's not likely to be a be a better opportunity for the conquest of at least some of the Karags.
Repeated words.
And trailing behind in an effort to show willing are the mercenaries from the Border Princes,
Willing(ness)?
 
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'Shrug' don't know, just that lore wise they are rare.

I don't think that's true. I'm not sure that lore wise there's any detail either way. They're mysterious, which implies their numbers are unclear, but I don't think we know that they're rare or common. It's just not specified that I've found

The RPG strongly implies that not all of them are battle mages, even amongst the Prophetesses, so even if battle magic capable ones are rare, 'regular' ones may well not be.

The RPG also presents them as being common enough that people on the scrub tier that are RPG adventurers can encounter them pretty frequently, which means they can't be that rare.

that means very little, if anything at all.

Re-read the quote again. Note how supporting the next major dwarven hold reclamation expedition is not in fact the same as aligning themselves with Belegar, and is in fact those severally those very steps in question closer.

We voted for them to want to help the dwarves. Aligning themselves with Belegar is not helping the dwarves. Helping the Karak Dum expedition is.
 
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No, they are not. Damsels don't ever seem to show signs of physically aging while they're out and about, but eventually they all go back to the Fey Enchantress' tower and die.

Do you know where that's specified? I know they sometimes marry Grail Knights, who are also at least very long lived, if not themselves unaging, and don't seem to predecease them.
 
Ok, whereas the Branhulde trick is cool as hell I think that it is more likely that, from a single AP, we will benefit more from seeing through a pal of darkness...

[X] Plan: Fog Path to Success (Damsels and Rune smiths)
 
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I think we can fairly safely presume they can die, because otherwise we would all be up to our armpits in damsels, but, dying of age, seems less safe assumptions.
 
So, reading some stuff.

Is it just me, or is it suspicious that the fact that the oldest recorded human magic user in knightland is Charl the Truthsayer. A human dual magic user.

And most damsels use the same two lores as him while only the Fey Enchantress and her bottom bitchs use lore of heaven?


Me perhaps things, that the Fey Enchantress may have fudged who the founder of their magic tradition was, or at least write Charl's part in the founding out of the books.

Would not be the first time she has been creative with history to put herself more neatly at the top.


ignore, messed out my timelines.
 
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