The others are fine, but I feel the need to point out that Burning Vengeance, like all mind magics, can be resisted, and most targets you want to cast it on would be those with a lot of willpower.
Carcassone becoming interested in aligning themselves with Dwarves is several steps from Damsels becoming interested in aligning themselves with Belegar.
My research for the We's forays into economics has been an education in how modern a lot of the concepts we take as fundamental are. I basically had to give their stomachs the status of labourers to make this situation fit into late medieval / early renaissance economic thought.
My research for the We's forays into economics has been an education in how modern a lot of the concepts we take as fundamental are. I basically had to give their stomachs the status of labourers to make this situation fit into late medieval / early renaissance economic thought.
Ahah, I was about to say - given this initial view and based on how far the rest of the civilization has gotten, the other reason to let the We stick with hunting right now and integrate them later is so they can develop an economic system of their own before we overwrite it with ours. Who wants to bet they figure out fractional-reserve banking before the Empire does?
Serious answer: Some creativity with utility spells could get you partway there, but nothing with the straightforward utility of the D&D item.
Comedy answer: Pit of Shades, if you can work out one or two bugs.
With that emotional roller-coaster out of the way, it's time to deal with cold, impersonal business. You sit in a townhouse not too far from that of your deputy spymistress, at a table that already has the EIC logo carved into it. Around the table, at the three hilts of the logo, sits three people: Wilhelmina, Markus, and you.
(technically Wilhelmina is present not only as herself but also as Stirland, so in a business sense there's actually four people at the table. You're already confused.)
Wilhelmina has tabulated a list of the ongoing contracts inherited from the Stirlandian League, sorted first by profitability and second by their likelihood to survive a newly reopened market; a quarter are to be dissolved by mutual agreement, a further third will be renegotiated with less profit per weight but a much higher throughput, and half of what's left are being auctioned off to the other traders of Stirland, who are eager for part of the North-South trade now that the way is clear. This leaves... a fraction, possibly, that the EIC will inherit unchanged, and the first order of business is filling them. To do this, the EIC is buying the transport infrastructure of the Stirlandian League off of Stirland; 'buying' is apparently the correct term for it even though no money is moving. The loan you took out, Wilhelmina explains, is remaining in the Stirland treasury because the funds are being used to purchase said infrastructure, so Stirland's 'loan' to you is actually in the form of what you worked so hard to have confiscated off the Stirlandian League.
Are you being conned? This feels like a con. But it can't be, right? Wilhelmina's heard your reports to Van Hal. She wouldn't dare.
Days pass in an ocean of numbers and terminology and jargon. As far as you can tell, things are moving back and forth, and being sold and bought, and money is changing hands, and everything's going well. The first contract is completed, and payment arrives in Wurtbad, and there's wine for the three of you and you get your first dividends, except you don't, what you get is a piece of paper saying that your dividends were used to repay your loan to Stirland, except the 'loan' never left Stirland's treasury, it's still there, and so are your dividends. What? And then Wilhelmina explains that the client in Talabheim didn't actually send money from Talabheim to Wurtbad. They sent a piece of paper to a bank in Wurtbad, and the bank has given the EIC money, except it's actually the client's money because the bank, which holds all the client's money, now owns some of that money it was holding anyway?
You are so confused.
[Contributing to the EIC: Stewardship, Roll, 9+10=19.]
Between Windherder and our massive amount of Dwarfish Favor, I would have thought that the logical continuation of 'More Magic Items' would be to collaborate with Kragg to see what can be done in the intersection of Runic Magic and Wind Magic Enchanting.
We need to get our stuff out of Belegar's vault. All the other Dwarves are chuckling behind our backs that we haven't got a vault of our own yet. It's so embarrassing.
[ ] [ROOM] Shrine to Ranald
It should be disguised to look like a completely different room, though. @BoneyM Could we have a bunch of rotating walls built into the Sitting Room? Hidden shrine transformations are so cool.
[ ] [ROOM] Guest Room
We keep inviting friends and wizards over. We should have a place for them to sleep, if the endless stairs are getting to them.
[ ] [ROOM] Wolf's Room
Good boy deserves his own personal space. Especially if we want to train his intelligence up.
@BoneyM : Does Mathilde's current collection of estoteric works on the realms of man/order include sociology and cultural evolution, or is that a bit too far out and requires its own topic to purchase?
Deep Regret that we didn't get to do the dwarven balloon plan to deliver that explosives engineer during the reclamation! Stupid fire and its being reliable and junk for dealing with a grobi town.
Do we even know what the Cathayan books are about? IIRC all we know is that a skaven or a dark elf collaborator or something had them. If we don't, spending 5 favors for an excellent translation seems silly.
It should be disguised to look like a completely different room, though. @BoneyM Could we have a bunch of rotating walls built into the Sitting Room? Hidden shrine transformations are so cool.
This would necessarily involve filling literally every part of Mathilde with magic, and it would clash with her natural Ulgu, probably while partway inside of rock.
@BoneyM : Does Mathilde's current collection of estoteric works on the realms of man/order include sociology and cultural evolution, or is that a bit too far out and requires its own topic to purchase?
Sociology as a study from a neutral PoV doesn't really exist as an entire field of study in this time period. The closest equivalents would be 'this is why US are better than NOT-US', and would fall under their respective civilizations.
Do we even know what the Cathayan books are about? IIRC all we know is that a skaven or a dark elf collaborator or something had them. If we don't, spending 5 favors for an excellent translation seems silly.
You empty the shelves that would be at eye-level for a Skaven, reasoning that they'd be the most often consulted ones, and pile atop those all the paperwork you can haphazardly stack atop each other. Your recent forays had lead you to keeping a hessian bag folded up inside an inner pocket, and you spare the few seconds it takes to stack the books neatly inside it instead of piling them up haphazardly. Opening up the possibility of having an operation go badly because of bulky, difficult-to-carry loot is a rookie mistake.
---
Despite your still-lingering sense of unease about exfiltrations, you manage to get out as easily as you got in, and you make your way back to the Citadel with minutes to spare. In the handful of seconds you get before the Ranger reports start coming in, you skim through your loot. Your confidence in learning written Queekish takes a blow until you realize that the books aren't written in it. Cathayan, perhaps?
It's the books that were most eye-level for whoever used that space. Are they history books? Recreational reading? Secret ninjutsu techniques? We have no idea; it's a mystery box.
After spending an appropriate amount of time admiring the newest addition to his display of wallscrolls on behalf of a Beastman Warherd, you fill Algard in on what little you know for sure and the great deal you suspect from your meetings in Middenheim. When you finish, Algard sits back and sighs "Refugees," he says. "Nobody pays attention to the refugees. Gods know we've used that to our advantage more than a few times in the past. Do you have any idea if the Eonir are aware of it?"
"Their Ambassador didn't give any indication one way or the other."
"Even if they do know and are choosing to pretend they don't, it's a chink in this new alliance. Not that I know whether that's something to defend or something to target."
Well, one nice thing about Elder Races is that they usually aren't much for expansionism. Revanchism is more their thing, though Laurelorn would be missing everything that makes them WANT new ground.
He closes his eyes and hums tunelessly to himself. "Okay. Luitpold's sensible enough to read him into this, it might give him some leverage. Hopefully Laurelorn are happy with restoring their historical borders and Middenland don't have any ideas about taking a little something for themselves, and he can start bringing down tensions. Which relies on Nordland being sensible, so that's far from guaranteed. Bloody politics. Okay.
Ideally.
But I suspect if Nordland is still trying after their grand lack of success, if they thought they could get away with starting shit to begin with, they probably wouldn't fold that easily.
Not a lot of ways to bribe them out of wanting more clay, and if the elves don't scare them you're probably looking at a minor civil war and a crowbar if you pushed too hard to sanction them.
So here I was, thinking of "what would Luitpold do"(dunno, but when Wissenland dug its heels in on the Skaven matter he simply struck elsewhere entirely),"what would Algard do"(Get more blackmail to leverage against Nordland's nobles so they can simply defang their Elector's attempt to press the campaign collectively) and then came to "what would Heidi do".
Religion is thankfully far outside my jurisdiction, so let's move right on to the matter of the Waystones. How much do you know of them?"
"Just what I learned as an Apprentice," you admit. "Until that meeting I had no idea that anything had changed with the Eight Peaks Waystones."
"I'd recommend you bring yourself up to speed, then. Assuming you have the time, which none of us ever do. Not that we know a whole lot about the Waystones - the Ulthuani have always been cagey about them, even Teclis only taught us as much as he needed to for us to repair any blockages we encounter.
So we got an indication of what the College education on Waystones look like: its a service technician's guide. How to identify bugs and debug them mostly.
Run the idea past anyone in the Karaz Ankor you think might be amenable, and if that doesn't work - anyone else, I'd say 'when that doesn't work', but you seem to have a knack for the Dwarves - then we'll try to step in and make it a College-Eonir project. But make sure you don't make any promises on behalf of the Eonir. They have the same act of smug superiority as Ulthuan, but they don't have the Tower of Hoeth in their back pocket and there's no way to tell how much knowledge they had in the first place and how much they've retained in the millennia since their independence."
So first priority would be Belegar, then Kragg, then Thorek and maybe Gunnars. Meta wise we know Thorgrim knows but IC unless Kragg suggests that Thorgrim might know we'd never try that.
Then second priority the Colleges can give it the good old college try, but it doesn't look optimistic.
And on the other hand, the Eonir might have retained LESS than the Colleges, which is kind of concerning if they're proposing this to try to figure out what they didn't bring.
He tuts, rapping his fingers on his desk distractedly. "Waystones. On one hand I'm furious that Ulthuan never told us it could be so easily tapped into and put to use, as the Eonir seem to be implying. But on the other, I shudder to think how much damage every Journeyman with more ambition than sense would cause if they had an idea that playing with henges and leylines could get them limitless power."
If they're lucky, they explode and kill themselves.
If they're not lucky, it shits out Dhar everywhere for miles.
If they're REALLY not lucky then they succeed and now theres a rampaging high power magic thing that nobody knows how its working or why.
"Eonir," King Belegar says cautiously. "Eonir. You're sure they're not the same as the ones Karak Norn are staring down?"
"Asrai. Same origin, different forest," you say. "Athel Loren is a nightmare realm of ghosts, monsters, trees, demons, and tree demons. Laurelorn doesn't come close to that, or even to the Drakwald or the Forest of Shadows or any of the Sylvanian woods."
"So they're 'only' as bad as regular Elgi," he says, distaste evident in his tone.
"Perhaps only mostly as bad. They're aware of their position and have always sought to reach accords with the Empire, first with Nordland and now with Middenland, and they remained neutral during Westerland's War of Independence despite overtures from the Directorate of Marienburg and the Exarchate of Elfsgemeente."
"Mmm," King Belegar says, just as neutrally. "I'll send to Karaz-a-Karak for the Book of Grudges of Karaz Ghumzul, which will give a starting point to even begin thinking about the matter. Now repeat to me what they said of Waystones. As close to their exact wording as you can."
A trick of memory that would have been more difficult when you only had one memory to work with. You compare notes with the recollections stored in Wolf's mind, ignoring the parallel adventures through the streets of Middenheim he got on with his new friends.
"First they said 'Eight Peaks reconnected', and implied it was very recent - not long before my recent trips to Altdorf. If I had to guess, I'd say when you completed your Crown."
King Belegar reaches up and runs his fingers along the rim of it. "We understand so little of the works of our Ancestors," he admits. "What else?"
"'We've got our own piece of the network just as the Dwarves do,'" you repeat.
Well, Loremaster's next job right there.
Though the timing is a bit fuzzy without a god's eye view, so they wouldn't realize its when he brought the crown to the throne.
"'We've got our own piece of the network just as the Dwarves do,'" you repeat.
"At least they spoke your language instead of theirs. Definitely singular?" You nod. "And present continuous tense?"
"Implied. She could have said 'as the Dwarves do now', but Reikspiel doesn't demand precision as Khazalid does, and her leaving it out might not be meaningful."
"'Piece of the network'", he considers. "Not branch or node, piece. Significant fragment of the whole. And theirs is operational and useful?"
"They spoke as if adding to it would immediately be of use to them. So I'd say so."
"'Just as the Dwarves do,'" he repeats. "'Just as the Dwarves do.' Oh, Grimnir give me strength, Valaya give me wisdom, Thungni give me eyes to see the unseen. First Thorgrim did not send aid. Then the Crown was reassembled. Then Thorgrim sends aid. Oh, that sly old bastard."
"You think-" you begin, and then stop yourself, realizing that this fits exactly with Algard's concerns with Ulthuan. Magic being siphoned off across a continent for the benefit of a single central power, leaving those being robbed in ignorance. "Oh."
"'So long as the Rune of Azamar endures, the Karaz Ankor shall never fall.' Right there in plain sight, lying to all our faces. It's bloody powered off the Karaz Ankor, for the benefit of Karaz-a-Karak. I thought I'd put his beard to the fire when we spoke, but he's willing to send aid to fortify because it lets him rob my Kingdom blind." You remain silent, extremely uncomfortable with how this is escalating but not able to point out any outright errors in his reasoning. He sighs again. "Thank you. Once more I am in your debt."
Normally, you love to be praised in this matter. Today it leaves you cold.
Ah poop. Just insightful enough to reaize theres a problem, let his negative opinions color it, and not enough to figure out that good things don't come for free.
Its not like any modern city dweller considers much about the costs and logistics of having electricity and running water. Or heck, even fresh food in supermarkets.
Battle: Surreptitious Intervention
Twice now, fate has thrust you into the position of commander. You, however, have no intention of respecting fate's opinion on the matter. You can do the most good placing your eyes and blades where they're least suspected and most useful, leaving matters of command and high-level strategy to those that have dedicated their lives to it.
Added trait: Unseen - Unless specifically on the lookout for magical infiltration, active defences are no obstacle to you. +2 Intrigue.
Master Infiltration (1/4)
The stat points are nice, but take note of the narrative description. Now its not necessarily literal, but I suspect Mathilde simply no longer needs to make intrigue or spellcasting checks to infiltrate unless they are specifically defending against such.
Also Master Infiltration's going to be as badass as Master Swording. Much fewer Master Watchmen around though!
Karak: Windherder
For Wizards of the Colleges, when it comes to using multiple winds in concert, the short version is 'don't', and the long version is 'no, really, don't, Articles 4 and 7, don't make us burn you'. This is because if you need to ask, the answer will always be no. For those with keen windsight, a solid grasp of the fundamentals, and the right contributors, the answer becomes a very cautious 'don't make us come over there'. Making the Winds work in harmony is still far beyond you, but if you're careful and give the Winds enough room, it is possible to make them work in symphony.
Added Magic skill: Windherder - You've developed an intuitive grasp of how Winds interact, when they'll interfere with each other, and when they'll mix and curdle into Dhar. Makes basic multi-Wind Enchantment and Spellcasting possible, as long as other Wizards provide the other Winds.
I'd note Enchantment is probably vastly safer here to start with, what with it happening inside a controlled environment...and the Aethyric Vitae is also a source of the other winds, though I'd recommend using Johann on it first, because we don't want to give Journeymanlings ideas about whats safe to try.
Doing it in the field is a big nope for now. Far, far too easy to jostle the energy flows.
Personal: Xeno-Affinity
Most citizens of the Empire hate and fear the unknown, from Wizards to Halflings to those that merely come from other provinces. Your experiences have broadened your horizons far beyond this. You've lived amongst the Dwarves, been a staunch ally to the Halflings, forged an alliance with the hive-mind of the We, and even somewhat befriended the Skaven known as Qrech. You are intrigued, rather than repelled, by the unknown.
Added Diplomacy skill modifier: Xeno-Affinity - Basic and Advanced skills for non-Imperial cultures require 2/2 rather than 3/3.
Blooded being folded makes sense, "I have killed a dude before" just isn't relevant anymore.
And thats a lot of cultures filled out. An open mind goes many places!
The past few months have been incredibly tumultuous, and though you've been doing your best to juggle matters, there's a couple of balls you've been forced to park in mid-air until you had a spare minute to process them. The EIC reports were an easy matter to shelve, but you're still slightly nervous when you finally snatch a few moments to process your backlog and are relieved to find the news is all good. Roswita may have shown her inexperience in the overly-ambitious three-pronged assault, but with the campaign devolved into a much more basic brawl the Army of Stirland has found its feet and stamped out the Strigoi, with one confirmed dead and interred at Siegfriedhof, one cannibalized by a rival and probably out of the picture for at least a while, and a third fled the Hunger Wood with its army shattered.
Mathilde: "The incompetence of your foes is a gift that keeps giving".
Nicely mirrors what happened in Eight Peaks:
-One part wound up in a straight brawl with your superior force.
-One part got killed by another part.
-One part realized its force is toast and used the 36th Strategem.
The Battle Wizards put in a decent showing, avoiding any major miscasts while still providing solid contributions to each major battle, and the Stirland Repeater's first substantial deployment was an overall success, with maintenance and logistical concerns outweighed by the sheer weight of fire it was capable of putting out at a moment's notice.
The Battle Wizards must be working extremely hard to minimize miscasts. Didn't want to disappoint Roswita and lose the headpats.
And the Repeater had the known issue, but with a known solution. Didn't need solving, the actual barrier isn't technical but institutional, the cure is having mass produced interchangable parts of high quality, which would be needed for any true automatic weapons anyways.
I don't think dwarves can fix this, their solution is "well train more master craftsmen"
Closer to home, the Undumgi are jubilant with the full reclamation of the Karak, with the men looking forward to their peaceful retirement of patrolling a mountain pass dominated by friendly cannon and the Eye of Gazul. News has trickled north and you've begun to see the trend you've long predicted and hoped for: the beginning of significant human civilian immigration to the Karak, a majority of which are unmarried women. With the Karak no longer an active warzone and the Blood and Skull Rivers full of Barak Varr transports, there's a strong argument to be made that travelling to Eight Peaks is a fair bit safer than remaining in the Border Princes.
You skim past a number of reports on the expanding demand for both staple goods and minor luxuries, and with the EIC and Karag Nar's Viceroy acting in harmony, all outsiders have been shut out of those developing markets as the EIC supply the raw materials and enterprising Undumgi lay down their pikes in favour of various tools. While increasing EIC dominance is good for you, your real concern here is that they maintain the strange hybrid culture of the Undumgi which you suspect to be vital to long-term close-quarters harmony between man and Dwarf.
Kragg's still keeping mum about it but he has to be watching things warily. It'd be his fault if anything bad happened(or at least, he'd believe it), and I don't want to see what a Grandmaster Runelord under that stress might do.
Finally, the Gunnery School has set up its foundational facilities in Karag Nar, providing formal artillery drilling to the Undumgi and the facilities to maintain the arsenal of weaponry watching over Death Pass. A clever investment on Nuln's part, considering this practically guarantees that artillery will be foremost in the minds of the Undumgi as they expand their stranglehold of the Pass, and you predict cannon at least atop Karag Zilfin and the entrance to the Ulrikadrin Underway.
Its fine marketing, and its a good place for a school, since that means all the new migrants have a good trade for their children and youths to aspire to.
The Undumgi have tried to label it Karag Ulric, and though it might read as such in their patois, a Dwarven reader of the Klinkarhun runes they're using - ᛉ ᛞ ᚱ ᛉ ᛕ - would be more likely to pronounce it 'Alric'. You smile and pen a short note to your Magister Patriarch so he can let his Light College counterpart know of his inadvertent immortalization before moving on.
The We are your next major concern, and you check in with the Priestess who has been working amongst them for the past year. Her main concern and the first thing she reports is that although she hasn't quite managed to convert them to Esmerelda, she has managed to conceptually extend their fundamental communalism into an appreciation for more artificial collectives, and that based on this understanding it has requested to become part of the Karak-We. You're still not entirely sure how that would technically work, but you're pleased with the development nonetheless.
What you see as a more significant development is that the Priestess has managed to communicate, in one form or another, the concepts required for them to enter into an informed trade relationship. From the understanding that the Karak-We-Not-We were unable to produce silk of their own, they were able to grasp the idea that the unique labour of their stomach and their spinnerets had added value to the protein they had digested, and therefore that silk was more valuable than the protein that eating it would provide. The obvious question from there is 'how much more valuable', and the We had considered and ultimately rejected a great deal of economic theory in favour of a much more easy to grasp 'twice as valuable'. Twice the weight in protein, or roughly eight times it in live animals.
To your surprise, they've been keeping their own records, though not of silk supplied - instead, they've been recording the number of meals the Dwarves have provided, both from directing them to battlefields to have their pick of the dying and from the Rangers and their habit of turning over captives to the We. They're insisting on giving the Karak credit for these, as well as for any future enemies of the Karak-We turned over.
...thats one fucking big cannon round dodged.
They didn't care about the silk supplied, but given that they apparently absorbed the concept of debt, its likely that they'd have reacted poorly if they learned of the value independently.
Wait.
Did the Loremaster wind up conveying that particular quirk I wonder?
They've also grasped the concept of a medium of exchange, though they see the gold coins more as an idiosyncratic method of recording debts than they do something with value of its own, and you have a quick word with Princess Edda, and a quick reconciliation later leads to a small pile of golden coins turned over to the We, who carefully weave it into a rather pretty tessellation on one of the walls of their hive.
This opens up a few different options in the current problem facing them: that what was once an extremely rich hunting ground is now filled only with their allies. The We are currently surviving by preying on the rats left behind by the Skaven, but these are bite-size for the We and the Dwarves are doing their best to exterminate them, and they're starting to have to fall back on food stores.
[ ] [WE] Hunt the Badlands
Something that eventually translates as a 'Hunter's Highway' could be constructed through tunnels from the current nest to the Western Gate, allowing the Hunters to move swiftly and easily to the west and explore the Badlands. The prey concentration is low and there's less opportunity for ambushes, but a giant spider is still a giant spider and they'd make a terrifying addition to the nocturnal ecosystem of the Badlands. As a side-benefit, this would teach the greenskins of the Badlands to give the Karak a wide berth.
-Keeps orcs and gribblies away from the Karak
-Poor hunting, as there are few targets
-Dangerous fights, as they need to fight more in open field battles rather than their preferred ambushes.
-This means low silk production
[ ] [WE] Hunt the Mountains
The sheer cliffs, gloomy valleys and dark caves of the mountains are no obstacle to the We, and there's enough wildlife in the surrounding mountains to keep the We fed. Though it means they wouldn't be feeding on enemies of the Karak, it could provide an early warning of any new neighbours moving into the area.
-The We function as a sentry-fence
-Decent hunting
-We'd need something to keep an eye on the zone anyway.
[ ] [WE] Scavenge the Gauntlet
Though it's become less of an attempted invasion and more of a source of entertainment to the greenskins forcing their less-favoured underlings to throw themselves against the Dwarven defences, the Underway passage from Black Crag to Karak Eight Peaks is still a constant flow of greenskins. Though they're unlikely to make any real contribution as the battle is one of logistics rather than martial ability for the Dwarves, it will keep them reliably and safely fed, and they will be crediting most of those meals to the Dwarves.
-High volume of free food, lots of silk can be produced and they'd probably be able to expand.
-Safe combat, with lots of support
-Practice fighting together with Dwarves against greenskins.
[ ] [WE] Bounty System
Not all the Undumgi are ready to settle down, and there's always mercenaries and glory-seekers coming and going. Apart from the obvious benefits of keeping the We fed and killing a lot of greenskins, this would bring a lot of mercenaries to the Karak while keeping them busy enough to stay out of trouble.
-Maintains a large body of mercenaries on active duty and usable in an emergency
-The We would transition to be primarily silk producers rather than hunters, and would want to pick up value added trades to occupy themselves.
[ ] [WE] Economic Integration
Eight pounds of live animal becomes one pound of raw silk. This is an extremely simple problem to solve. Start importing live produce and paying the local hunters to start setting snares and digging pits.
-Convert to herding based food.
-Most sustainable in the long run, as it doesn't depend on external factors to provide enough meat.
-The We would transition to be primarily silk producers rather than hunters, and would want to pick up value added trades to occupy themselves.
-Panoramia may have a heart attack if she learns about the amount of intensive grazing and fertilizing that's going to be needed while she's recovering.
So I'm tentatively favoring Scavenge the Gauntlet as my top choice, with Economic Integration as secondary, Economic Integration should be better LATER, but right now, the We killing orcs next to dwarves is one of the best ways to build a strong relationship on the dwarf side.
Boon is easy. Spend it now, or it'd be floating there indefinitely. Emergency usage would be more likely to strain Belegar.
Penthouse...personally interested in Wolf's Room and the Shrine to Ranald, with the Trophy Room because our loot needs a better arrangment than "pile of stuff"
[ ] [WE] Scavenge the Gauntlet
[ ] [WE] Economic Integration
[ ] [BOON] I know just what to spend it on...
[ ] [BOON] Save it until the Karak is wealthy enough to afford my ambition.
[ ] [ROOM] Wolf's Room
[ ] [ROOM] Trophy Room
[ ] [ROOM] Shrine to Ranald
[ ] [ROOM] Gyrocopter Hangar
E: replaced provisions with choppers
Adhoc vote count started by BoneyM on Feb 11, 2020 at 5:12 PM, finished with 1293 posts and 221 votes.
It's the books that were most eye-level for whoever used that space. Are they history books? Recreational reading? Secret ninjutsu techniques? We have no idea; it's a mystery box.
The hyper big brain Eshin plot where the books are all "Mathilde's Secret Plans To Overthrow The Man-Thing Empire" They knew this would happen and have snared us in the deepest plot.
Serious answer: Some creativity with utility spells could get you partway there, but nothing with the straightforward utility of the D&D item.
Comedy answer: Pit of Shades, if you can work out one or two bugs.
Do we even know what the Cathayan books are about? IIRC all we know is that a skaven or a dark elf collaborator or something had them. If we don't, spending 5 favors for an excellent translation seems silly.
A great library might actually be more affordable right now, with all of the craftsmen here, than in the future. We may want to consider this during purchase.