Voted best in category in the Users' Choice awards.
One thing @BoneyM there are some people saying that we have already reached the cap of enchanted items the can safely carry, but IIRC you once said that something along the lines of that carrying a magic object is always a risk, but unless we try to use different winds on the same channel at the same time, the difference in safety between carrying 4 or 6 enchanted items is basically negligible...

Could you clarify this please, so that we know if it's safe to get more items from the college?
 
I'm in favor of any option that maintains the We as hunters in some capacity. While turning them into pure silk production machines would be economically optimal, I feel like the We lose some of their inherent culture in the process.
 
So, just to clarify, this would be bounties posted for mercenaries to bring in corpses for the We to eat?

Live captures, but yes.

@BoneyM For a purchase/college favor, could we hire someone to translate the Cathayan books we looted from the Skaven?

Two favours for a pretty good translation, five favours for something that will preserve full meanings.

One thing @BoneyM there are some people saying that we have already reached the cap of enchanted items the can safely carry, but IIRC you once said that something along the lines of that carrying a magic object is always a risk, but unless we try to use different winds on the same channel at the same time, the difference in safety between carrying 4 or 6 enchanted items is basically negligible...

Could you clarify this please, so that we know if it's safe to get more items from the college?

The 'cap' is describing active, constant effects. You never want to have multiple Winds active in the same part of your body, since this disrupts both effects and results in Dhar at best and less predictable results at worst. If there's something you have in mind to add to Mathilde's arsenal, tell me what it is and I'll tell you if it will clash.
 
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[ ] [WE] Scavenge the Gauntlet
Though it's become less of an attempted invasion and more of a source of entertainment to the greenskins forcing their less-favoured underlings to throw themselves against the Dwarven defences, the Underway passage from Black Crag to Karak Eight Peaks is still a constant flow of greenskins. Though they're unlikely to make any real contribution as the battle is one of logistics rather than martial ability for the Dwarves, it will keep them reliably and safely fed, and they will be crediting most of those meals to the Dwarves.
This feels like the best option to maximize silk production and therefor Karak Eight Peaks wealth.
 
This has been an excellent read, if I haven't said already. Frankly I love the turns this quest has taken and what we've accomplished. I love the dwarfs and the Karaz Ankor (present High King notwithstanding). So anything that sees them in a better position then the stations of canon makes my beard grow and warms my belly better then a tankard of bugmens best.
 
Does anyone know if there is someway to get some sort of translation magic? I recall that the dwarves have some method of dictation using runes. If there is a way to translate/understand foreign languages, a way to read books, and this dwarven creation, with our new Windherder trait, we might be able to link these up: something to read books aloud, something to translate them into Khazalid, and the Dwarven thing to take the translated words and turn them into books.
 
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This feels like the best option to maximize silk production and therefor Karak Eight Peaks wealth.
I think there would be a lot of utility in the Mountains option. Dwarfs work best when they know when enemies are coming.

Honestly, more than making 8 Peaks rich, my ultimate ambition for the We is for their nests to act as an attrition layer between the Dwarfs and all the things attacking them.
 
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I have to go to sleep, but I am definitely voting for purchasing Dwarf expertise through favor for the handgun factory once I wake up.
 
honestly, I'm basically fine with any of the We options, as all maintain a reasonably equitable and close relationship. That said, I wonder if a combination may be best - hunting via one of the first two options, combined with promises of additional food supply if needed via one of the others. That way, the We can be an effective military as well as economic support to the karak, but don't need to worry about difficulty hunting resulting in starvation. Also, if trials prove safe, Skaven Food Slime may be a viable backup option in case hunting fails and other options can't be arranged in time.
 
I have to go to sleep, but I am definitely voting for purchasing Dwarf expertise through favor for the handgun factory once I wake up.
We haven't had that option in a while, ever since the thread voted not to use the EIC for economic measures. And the factory is already up. Stirland needs the repeaters now, not in a year.
 
honestly, I'm basically fine with any of the We options, as all maintain a reasonably equitable and close relationship. That said, I wonder if a combination may be best - hunting via one of the first two options, combined with promises of additional food supply if needed via one of the others. That way, the We can be an effective military as well as economic support to the karak, but don't need to worry about difficulty hunting resulting in starvation. Also, if trials prove safe, Skaven Food Slime may be a viable backup option in case hunting fails and other options can't be arranged in time.
The big question is if the We have any effective limit in how many of them there can be. If there is not a limit then more food equals more.
 
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So, to make sure I'm understanding correctly, the bounty option is basically the We agreeing to pay silk for the corpses of enemies of the dwarves, and then basically setting themselves up as the hub of an adventurer economy, wherein various mercenaries and fortune seekers head to the area around 8-Peaks to start killing things, feeding the corpses to the We for silk, and then probably (though not necessarily) trading the silk to 8-Peaks for gold/goods?

That may not be strictly the best option but it does sound fun.
 
The big question is the the We have any effective limit in how many of them there can be. If there is not a limit then more food equals more.
Even if a single nest has an upper limit, the natural next step would be splitting off nests.

Though, if we chose to push for that, we should obviously wait until after the education is finished.

So, to make sure I'm understanding correctly, the bounty option is basically the We agreeing to pay silk for the corpses of enemies of the dwarves, and then basically setting themselves up as the hub of an adventurer economy, wherein various mercenaries and fortune seekers head to the area around 8-Peaks to start killing things, feeding the corpses to the We for silk, and then probably (though not necessarily) trading the silk to 8-Peaks for gold/goods?

That may not be strictly the best option but it does sound fun.
It'd have to be live captures. Frankly, I think that'd just make things more difficult for the mercenaries.
 
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The 'cap' is describing active, constant effects. You never want to have multiple Winds active in the same part of your body, since this disrupts both effects and results in Dhar at best and less predictable results at worst. If there's something you have in mind to add to Mathilde's arsenal, tell me what it is and I'll tell you if it will clash.
Ok then @BoneyM , we talked a lot to get Mathilde´s a few aces in the hole before Going to Naggaroth... one item with Speed of Light for dealing with single powerful enemies (IIRC we cannot use it at the same time that the seed of Rebirth, but we could simply switch the seed off), another with a AOE like Flame Storm.

And @Andres110 wanted an item with Amber Spear to deal with massive monsters and another with Burning Vengeance for our infiltration missions...

Could you tell us if there is anything incompatible with what we are using now?
 
They've done deep dives into a few subjects but their fundamental nature still is what it is, and it will be a lot easier for them to slot in 'This Is The New Hunting' than it would be for them to wrap their mind around diversifying.
Ah. I guess I was thinking of them as a tribe or small civilization, but each We is only about as smart as a Cat.
Even if a single nest has an upper limit, the natural next step would be splitting off nests.

Though, if we chose to push for that, we should obviously wait until after the education is finished.
If each nest has a upper limit it would make sense that it would happen when coordination problems start happening. Which would explain We having trouble focusing on more then one thing at a time.
 
So here's what I've got so far.

[ ] [WE] Hunt the Mountains
[ ] [WE] Scavenge the Gauntlet
I'm fine with both of these. I want to preserve the We as hunters for now, as much as I like the Bounty System's ridiculousness or Economic Integration's straightforwardness.

[ ] [BOON] Save it until the Karak is wealthy enough to afford my ambition.
I support the Library, but I think we should hold off for a bit. No need to rush into things.

[ ] [ROOM] Shrine to Ranald
[ ] [ROOM] Guest Room
[ ] [ROOM] Vault
[ ] [ROOM] Explosives Laboratory
Shrine and Guest Room are the ones I think are most important, the others are just whatever.

[ ] [LIBRARY] Linguistics (Dwarf Antiquarian), The Eonir of Laurelorn (Imperial Extensive & Esoteric, Dwarf Extensive), Waystones (Imperial Extensive, Dwarf Extensive)
This is my preferred plan, which I give justification for in this post. Here is my alternate plan, which I will not be voting for, but which I am providing for people who want to stay within our budget and want an easy thing to copy & paste:
[ ] [LIBRARY] Linguistics (Dwarf Antiquarian), The Eonir of Laurelorn (Dwarf Extensive), Waystones (Dwarf Extensive)

And I have no opinion on College/Dwarf/mundane purchases.
 
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Ok then @BoneyM , we talked a lot to get Mathilde´s a few aces in the hole before Going to Naggaroth... one item with Speed of Light for dealing with single powerful enemies (IIRC we cannot use it at the same time that the seed of Rebirth, but we could simply switch the seed off), another with a AOE like Flame Storm.

And @Andres110 wanted an item with Amber Spear to deal with massive monsters and another with Burning Vengeance for our infiltration missions...

Could you tell us if there is anything incompatible with what we are using now?

Speed of Light turns Mathilde's brain into a Dhar-bomb. The others are fine, but I feel the need to point out that Burning Vengeance, like all mind magics, can be resisted, and most targets you want to cast it on would be those with a lot of willpower.
 
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