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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] Plan A Re-armed Hold Once More, With Exploring!
[X] Plan A Re-armed Hold Once More
[X] Plan New Apprentice

Just imagined all the other runelords reacting to Snorri's apprentice count and how he's still making things even more
 
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... Actually, huh, come to think of it, there might be. Maybe if some of the former Apprentices were toleave Kraka Drakk, or even the North, immigrating over to some other Hold? Of course, I wouldn't want to lose Snerra... or even Fjolla or Dolgi... and Karstah is apparently turning out like a daughter to Snorri, while Nain is direct family of a Kraka Drakk Runesmith family... though then again, that could be a reason for him to strike out on his own... Hm. And if it were future Apprentices immigrating and going off to explore, then they'd still need to be on-screen for like 10 turns first...
Theres going to be a buttload of reclaimed holds in need of runesmiths soon. Around when they graduate.
 
[X] Plan A Re-armed Hold Once More, With Exploring!
-[X] Odd Places 7/10: [Cost: 1 action] Can be taken multiple times., roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 1 Action
-[X] [Simple] Arm them, Literally: [Cost: (6 +3 -2) =7 actions] Productivity Like No Other will proc. You've been intermittently making prosthetic arms and legs for the Karak's veterans in the decades since the siege. Yet more remain. Your work has been sporadic and otherwise unorganized fashion. For many this is entirely within the remit and expectations of most Runesmiths. However you are not most dwarfs, by Grungni's beard you are a Runelord and you should be able to do more than that. Most of the work will be in designing a system that lets you find the dwarfs who need replacement limbs, work to find the best possible product for them, then go about making the limbs in question. 2 Actions + 2 Apprentice Actions.
--[X] Clerical Aid: [Cost: 30 Favour] Gain 3 progress. None are as experienced, and therefore respected, in the art of healing dwarfs than the Clergy and adherents of Valaya. See if they'd be interested in coming to an arrangement with you. In essence you'd be leveraging both the Cult's status and reach to find those who may be looking for a replacement limb, and use their trusted position and administrative experience to speed up the entire process of organizing the entire ordeal. Giving you more time to actually work with the clients and make the limbs in question, and giving them another way to fulfill one of Valaya's oldest strictures.
-[X] The Mind of Things Pt. 2: [Cost: (8 -7) =1 actions] Student of the Odd will proc. You can now see the rough path that Master Yorri took to get to the Rune of Prosthesis, you think at least. A bit more retracing of his steps perhaps, but figuring out what method he used to create a Rune so much more sophisticated than the regular Rune of Waking should provide a great deal of information, and a few more Runes, to work with. More than that, you wonder if there was even a possibility that you could induce actual sensation in the limbs, or even something as difficult or sight or hearing. 1 Action.

@soulcake Can we make the Order vote separate from the plan vote since it does not use actions?
 
Also, on the topic of apprentices in general... I actually dislike the thought of having to stop taking apprentices for meta reasons. I don't want cast bloat, sure. But I don't like the idea of stopping apprentices not because of something like "I want to have all 5 actions available", but due to "I don't want any more characters added in OOC." Just... It's like not-doing-something good because of out-of-universe reasons, rather than in-universe ones. I mean, I've wanted to have 5 actions free, sure. But I don't like the idea of getting that victory by default, sorta.

Is there some way to square the circle? Of avoiding cast bloat while still having Snorri teaching Beardlings in the future anyway?

... Actually, huh, come to think of it, there might be. Maybe if some of the former Apprentices were toleave Kraka Drakk, or even the North, immigrating over to some other Hold? Of course, I wouldn't want to lose Snerra... or even Fjolla or Dolgi... and Karstah is apparently turning out like a daughter to Snorri, while Nain is direct family of a Kraka Drakk Runesmith family... though then again, that could be a reason for him to strike out on his own... Hm. And if it were future Apprentices immigrating and going off to explore, then they'd still need to be on-screen for like 10 turns first...

I dunno.
From my perspective its basically a case of if we take more eventually the cast will be bloated, and nobody will remember much about any of them and tbh I don't really want to deal with that. I'm more curious what Snorri can do with several centuries of time without apprentices and am more interested in seeing our grand and great-grand apprentices, which we'll see less of if our focus is primarily on current apprentices.
 
I think now's the perfect time to invest heavily in producing apprentices. We're in the middle of resettling and rebuilding. More runesmiths is probably the most valuable thing we can produce.

I see people complaining about narrative bloat of apprentices as being like complaining about narrative bloat of the number of runic items we've made. Future apprentices can simply not show up on screen as individuals as much, and we instead see there impact as cohorts.

Theres going to be a buttload of reclaimed holds in need of runesmiths soon. Around when they graduate.

And this is a very good point.
 
I don't know why people want to explore. We are too late. The information is out of date.
 
[X] Plan A Re-armed Hold Once More, With Exploring!

because just because its not initially great doesn't mean it wont lead to something good and leaving a task half finished from our master bothers people like an unscratched itch.
 
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