Pretty good one at that. Sans traits, the only universal ways(spellbook, staff, arcane mark) take you exactly to 10.
I think the danger in the thread is heavily overblown for wizards. The chaos wastes have a lot more magic flowing about but it's not as a general rule laced with Dhar until you go much further in than we'd be going for an expedition to Karak Dum. Karak Dum is not so far north that summoning daemons would be made trivial and it's especially not so far in that the terrain is like a daemon worlds terrain.
I suspect wizards actually deal with it better because they can actually detect if they're walking in a miasma of Dhar. Though since the Winds blow stronger, any miscasts also tend to be much worse.
think the AV enchanting is a bit dubious really. All we've seen AV be able to do is break open for a bunch of magical oomph. If we want more power for enchantments we can go to Ulgu saturated areas or use Power Stones.
I'm not saying we shouldn't do it, but we shouldn't expect anything more useful than screwing up our enchantment because we released a bunch of random magic into it.
AV has more uses than explosive decomposition. This conclusion seems flawed in the same way as declaring petroleum useless in fabric creation because all it can provide is light and heat when you set it on fire.
Keep in mind that otherwise nonmagical materials can be used to imbue additional qualities into enchantment given sufficient skills and thematic resonance. Spidersilk orin dragonhide in armor robes are some examples.
For the AV, its the blood of an unaligned neither dead nor alive daemon thats neither in the materium nor the immaterium. Should be resonant with a variety of functions relating to conducting magic, reflection, boundaries, etc.
I think we should seriously consider buying several Ulgu Powerstones to use in emergencies when we don't want to risk drawing on the ambient Winds.
Given that I think we've been told that appropriately prepared powerstones can recharge themselves as part of magic items, we may want to look into commissioning a rechargeable battery made of power stones if that's possible. Possibly also paying a runesmith/lord to build a container that isolates it from outside influence as well.
We have such a project. Panoramia's Waaghsoak mushrooms.
My understanding is that staves are also used to ground magical energies that get out of control. Or possibly they just reduce the chance of it going out of control in the first place? I'm unsure.
Staves channel magic, so they can also be used for grounding in that grounding is also channeling magic. Grounding rods are better at it because they don't need to survive trying.
[] Plan Classy Navy
The EIC does not need a navy.
In a time of potential Marienburg sponsored river piracy it very well might. Its already been clarified ages ago that its basically the river equivalent of caravan escorts.
Pops head into thread. Uh, can I ask why all the plans are only spending one action on our job? Especially since they all have overwork actions?
We're preparing to do an extremely dangerous job. We're not being audited on a turn by turn basis, this is no different from a runesmith loremaster taking the year of prep time for the expedition preparing a set of heavy defensive equipment for the trip.
Particularly when we intend to spend the entire last turn of prep scouting the route thoroughly in person to ensure that the information is as fresh as possible. Thats four months of scouting and one of aid