Voted best in category in the Users' Choice awards.
An interesting location mentioned in the Tome of Corruption book:

'One of the most unlikely places found in the Chaos Wastes has nothing at all to do with the horrors that lurk inside. The Last Hope is an inn, located on the ill-defined border between Norsca and the Chaos Wastes. It has survived for generations, curiously avoiding the worst predations of Beastmen, Chaos Warriors, Greenskins, and Mutants alike. The Last Hope is built like a fortress and has a complement of nearly a dozen hardened warriors that keep it safe. In addition to providing food, warmth, and safe place to sleep, the Last Hope also sells gear and provisions for explorers and travellers. The prices are extremely inflated, but the desperate have no other place to turn.​
The current owner, Knute Alsgaard, is extremely proud of his family's holding and considers it the final bastion of civilisation before the Chaos Wastes begin. He's a very wary man, and though everyone is, in theory, allowed inside the Last Hope, a visitor must undergo a strict inspection process under the watchful eyes of his guards, including relinquishing all weapons, before stepping inside. The clientele is mixed—Norseman warriors, Kislevite Kossars, Imperial soldiers, and adventurers from Tilea, Estalia, and Bretonnia toss back potent brew and exchange information before venturing into the Wastes. If the Last Hope comes under attack, all able-bodied men are expected to join in its defence. Knute Alsgaard '​

If we do our research we might learn about this place, and, if so, it might be worth visiting to gather intelligence. We should probably also put a bounty out on information from adventurers who have survived exploring the wastes. There may be some amongst the Undumgi.

They only work for Plaques.

I wonder if the Colleges or dwarves have any that could be bought for favour. Of course, we may not know about this IC.
 
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Speaking of being significantly more likely to miscast, I think it's not impossible that we'll be locked out of "safely" casting our top tier of spells when we're in the Chaos Wastes themselves, at least without rolling for miscast chances - so we shouldn't rely on being able to teleport.
Backup Grounding Rod kept in our pack then? Our current on is going to be used someday, that's just probability.
 
Speaking of being significantly more likely to miscast, I think it's not impossible that we'll be locked out of "safely" casting our top tier of spells when we're in the Chaos Wastes themselves, at least without rolling for miscast chances - so we shouldn't rely on being able to teleport.
This is a good point and IMO increases the urgency of crafting the staff. We should definitely do that next turn.
Oh, and Keep It Classy also knocks (assuming we aren't too unlucky) three big pre-reqs for "Stuff We Want To Do": Enchanting to Master, Magic Runes and Powerstones.
Keep It Classy doesn't have Powerstones training, alas.
Backup Grounding Rod kept in our pack then? Our current on is going to be used someday, that's just probability.
My understanding is that staves are also used to ground magical energies that get out of control. Or possibly they just reduce the chance of it going out of control in the first place? I'm unsure.
 
Not really happy about Asarnil.
As far as we know Karak Dum is a classic Karak, meaning everything important is inside the mountain.

We'd be spending incredible amounts of money on him while he can only serve as escort to and from the goal and not contribute in the main-instance at all.
The real reason to include Asarnil is to push him towards Anton.

Because the Empire would benefit from having someone with close relations with a Dragon mercenary and his pet elf, no other reasons, I promise!
 
That's not the point. The point isn't that we won't get caught, the point is that we know Belegar would consider this doing our job poorly, and we happen to really like Belegar and want to be a good councilor to him. So, we should do our best to meet his standards when doing so.
The thing is that this is just as true for the thread. Both Mathilde and the voter base really like Belegar, both Mathilde and the voter base aren't actually okay with doing a shoddy job, both Mathilde and the voter base think that Dwarves cling a bit too closely to exact details and/or the letter of the law. Given that that is true, if the thread judges that, given the time frame, it makes sense to only dedicate one direct AP this turn, Mathilde ending up having come to the same conclusion would make sense and not constitute a betrayal of trust by her standards.
That at least is my opinion.
 
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[X] Plan Classy Navy
[X] Plan Classy Ciphers

Generally I think it would be better to have the ciphers implemented before recruiting agents, to lessen the chance people get compromised from an infiltrator already in on the ground floor. I don't think it's a huge deal though. I also think we're going to need the riverine force eventually and considering it's likely got a decent spin up time I wouldn't mind starting that now either.
 
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Ranald is our best friend. Probability can go screw itself.
How many sub 10 rolls did we have that caused the death of Abel? The fighting and the 'healer availability' rolls combined?

I mean, that thing you said is fun, but... uh. You do know that I'm talking about reality, right? Low rolls happen, and I think that the Chaos wastes will have a higher "this is a low roll" for some things that might be helped by having a grounding rod, which, iirc, are one use only, or at least; only rarely reuseable.

It is almost certain that we will use our grounding rod someday, so rather than be worried for the time we wait for a replacement, we can just have a second waiting. Especially if we are in the far north scouting or such, where we do not want to be without one. We could leave it in the gyrocopter.
 
I suppose the opposition would appreciate us bringing along a source of converts and spawn fodder if you think we have it too easy...
I don't think humans are quite as vulnerable to Chaos predation as you seem to think. Certainly Felix managed to survive the expedition into Karak Dum in canon just fine, as far as Chaos corruption goes.
 
How many sub 10 rolls did we have that caused the death of Abel? The fighting and the 'healer availability' rolls combined?

I mean, that thing you said is fun, but... uh. You do know that I'm talking about reality, right? Low rolls happen, and I think that the Chaos wastes will have a higher "this is a low roll" for some things that might be helped by having a grounding rod, which, iirc, are one use only, or at least; only rarely reuseable.

It is almost certain that we will use our grounding rod someday, so rather than be worried for the time we wait for a replacement, we can just have a second waiting. Especially if we are in the far north scouting or such, where we do not want to be without one. We could leave it in the gyrocopter.
I was just trying to make a joke. I'm perfectly aware botches are things, and more common than one would want.
 
I don't think humans are quite as vulnerable to Chaos predation as you seem to think. Certainly Felix managed to survive the expedition into Karak Dum in canon just fine, as far as Chaos corruption goes.
That guy's pretty exceptional though-being a protagonist and all.

But the real reason not to bring the mercenaries is that I don't see any human mercenaries taking this contract, not for all the gold in the Karaz Ankor.
 
5728 – 5751. 23 pages in twelve hours. Par for the course in this thread.

[X] Plan Keep It Classy
A fine plan. Not thrilled to have Max opening a mystery box but whatever.

[X] Plan Classy Ciphers
A slightly less fine plan but still more than acceptable.

[] Plan Classy Navy
The EIC does not need a navy.

[] Plan Fulfilling Obligations v2
Even if we were in any danger of not fulfilling our obligations (we aren't) the merchant interviews are a complete waste. The Dwarfs are quite capable of doing this if they think it is worth doing.


You can get mercenary cavalry from any human nation in the Old World bar Bretonnia.
Minor note: While Bretonnian knights don't do mercenary work they are quite easy to recruit on noble quests. Both Errant and Questing knights frequently range far and wide looking for worthy causes. Especially as a Bretonnian duchy recently decided to actively seek Dwarf Favour after the big reward ceremony Belegar organised. (See the Holiday Opportunity threadmark.)

Dragons are inherently mutable, as are their bones.
What this tells me is that if we really want to prove the existence of Ulgu aligned dragons we are probably better off creating one than trying to find a naturally occurring example.
 
I have to say I think some here a bit to quick to assume that mercenaries and Co would just jump at the opportunity to join the expedition considering it is such ahigh risk endeavour. I have serious doubts that many good mercenary companies would be all that interested in this even if it pays insanely well since dead men have no use for money and it is not like they are lacking in employment options closer to home that are considerable less likely to get them killed and their souls lost to chaos.

The same is true of wizards, I can see maybe some of the light college join such an expedition and maybe brights but most other colleges have very little need or desire to risk their lives and souls for an expedition like that. (And I have very serious doubts that the Emperor and Grand Patriach would be very happy if large numbers of them were convinced to join since they represent a key military resource, especially since only highly skilled wizards are going to be viable in the chaos wastes.)
 
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