Is this option worth it? It's not just the most expensive; it'll take two years to pay off while some options take only 2 quarters. More events is always good but this by itself doesn't adress problems directly.

Are we short on crew currently and/or could use this extra bump of crew? Would it be worth taking twice?
I'm thinking 'no' to both. It's pricey for the crew, I don't think it'll be necessary right now.

Note the points Swb made about Outposts/Starbases affecting the level of fleet presence we can logistically support on a front in war conditions.
Just to note, if we go to local logi pools (for example, if a war begins), both Starbases and Outposts affect how many ships you can have on a front, and both are defensive installations, but compared to costs Starbases are more of a defensive strong point and Outposts are more about supply distribution.

So, sure. Sounds good

[X][SPECIAL] Briefvoice Local Build-up

  • Add 4x Outposts to HBZ: 2 ep, 20 pp, 1 yr
  • Upgrade Convoy Waystations in the HBZ: 2 ep, 20 pp, 1 yr (stronger stations in wartime)
  • Request a Miranda-B refit: 5pp, 2 qtr
  • Sponsor a Cooperating Faction's Efforts: 1 ep, 5pp, -50br, -40sr (Tauni)

[X][MENDEL] Withdraw from the ISE Consortium (-5 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)
 
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[x][MENDEL] Withdraw from the ISE Consortium (-2 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)

[X][SPECIAL] Briefvoice Local Build-up
 
Are we short on crew currently and/or could use this extra bump of crew? Would it be worth taking twice?
This looks like it'd get us regular crew rather than explorer corps crew, so it's something we'd only get if we needed a bunch more crew to crew a bunch of ships before the next snakepit (or if it was really cheap, but it doesn't look like it is). I don't think that's the case.
 
We're also likely to have other opportunities to either surge recruitment or mobilize reserves depending on how the Harmony Crisis develops, whereas the sooner we start construction projects, the sooner they'll be ready to go if we need them.
 
[X][SPECIAL] Briefvoice Local Build-up
  • Add 4x Outposts to HBZ: 2 ep, 20 pp, 1 yr
  • Upgrade Convoy Waystations in the HBZ: 2 ep, 20 pp, 1 yr (stronger stations in wartime)
  • Request a Miranda-B refit: 5pp, 2 qtr
  • Sponsor a Cooperating Faction's Efforts: 1 ep, 5pp, -50br, -40sr (Tauni)
 
[X][MENDEL] Withdraw from the ISE Consortium (-5 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)
[x][SPECIAL] Briefvoice Local Build-up
 
[X] Plan Diplomance The Space Greeks
  • Request a Miranda-B refit: 5pp, 2 qtr
  • Add 4x Outposts to HBZ: 2 ep, 20 pp, 1 yr
  • 2-qtr Diplomatic Push on a border power: 10 pp (Therans)
  • 2-qtr Diplomatic Push on a border power: 10 pp (Nessic)
  • Sponsor a Cooperating Faction's Efforts: 1 ep, 5pp, -50br, -40sr (Tauni)
 
[X][MENDEL] Withdraw from the ISE Consortium (-5 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)

Didn't we plan to do Ex-B refit with 2325 tech? Which is now. It could wait until the more standard Snakepit in 2Qs I suppose.

[X][SPECIAL] Briefvoice Local Build-up
  • Add 4x Outposts to HBZ: 2 ep, 20 pp, 1 yr
  • Upgrade Convoy Waystations in the HBZ: 2 ep, 20 pp, 1 yr (stronger stations in wartime)
  • Request a Miranda-B refit: 5pp, 2 qtr
  • Sponsor a Cooperating Faction's Efforts: 1 ep, 5pp, -50br, -40sr (Tauni)
I spend a lot of time making a plan with the Ex-B refit, but in the end realized that I prefer BVs plan and delay Ex-B by 2Q to get some vital defensive infrastructure out earlier, hopefully before the war starts if it comes to that.

Edit: @Briefvoice Looking at the HoH analysis:
Starfleet Tactical Defence Readiness Report
Harmony of Horizon Analysis

Amended 2323

Courtesy of:
Vice Admiral Victoria Eaton, Director, Starfleet Tactical
Rear Admiral Kimberley Pragur, Chief of Staff, Starfleet Tactical
Commodore Sanok, Director, Starfleet Tactical Theory Command
Captain Alexandria Kuznetsova, Chief, Starfleet Tactical Tiger Team
Research-Supervisor Kenat Inon-Allac, Technocracy Interstellar Ministry

-

The Harmony of Horizon is a legitimate peer military power we should be very careful of engaging. Analysis from the Federation Diplomatic Service suggests that their ability to sustain a morale effort is likely to be "as required or desired". We have developed a much stronger understanding of their fleet strength, far higher than initial estimates suggested. Remaining in a diplomatic, rather than kinetic, environment is strongly recommended for the Federation.

The exact nature of any war with the Harmony depends heavily on the distribution of the local powers. We are assuming that we will secure the alliance of the Tauni, and have successfully acquired the accession of the Ked Paddah and Starkin. However, there are a number of diplomatic possibilities that could throw all of this in disarray: failing to secure allegiance of any of the minor powers in that area could lead to a dangerous salient and intense fighting across a number of new fronts within the Coreward Theatre. We should also be aware that the elongated nature of the space in dispute means that frontier raiding is likely to be a danger on either flank. Any of Solace or Scientist cruisers, or even an older Fleet Tender with corvettes, could prove a deadly wolf pack.

Throwing a further wrench into proceedings is the potential wildcard of the Interstellar Commonwealth, which revealed an old and treacherous past with the Harmony. Starfleet Intelligence is aware of persistent build-up attempts to undertake some manner of disabling strike in future.

-

Standard Harmony Peacekeeper Expeditionary Group:

1 x Sanctuary Tender
- 12 x Corvettes
1 x Choreographer Tender
- 9 x Corvettes
3 x Liberator Battlecruisers
1 x General Cruiser

-

Summary:

One Major Theatre with Two Major Front-Zones:

Coreward Theatre:
Honiani Front
Tauni Front
Padani Front

Additional:
Spinward Frontier
Tailward Frontier

Potential Flashzones:
Wumei Front
Gad Front

Expected Fronts:

Please be aware that we are still identifying minor colony worlds and systems of concern that may complicate the approach to Horizon. However, our understanding of the broader layout of Horizon space and their major hubs has greatly improved.

Honiani Front
Nature - Heavy Forces, Direct Engagement - Presumed to be the main line of advance.
Exposure - Limited, a lot of defensive depth
Logistics Vulnerability - Low

Local Member Readiness:
Honiani - Well prepared
Rigel - Well prepared
UESPA - Federalising



Stages:
Horizon- Capital world of the Harmony of Horizon
Everand - A minor colony that has been developed to cover the rimward approach to Horizon. Any attack on Horizon will be spotted well in advance.
-->Haven - A Major world with shipyards
Starfoam - A minor colony world, mostly Horizonite in population, but also a fortified outpost sitting between Horizon and Mist
-->Pren Jeorg* - A black hole is slowly eating its binary companion in this system, and the resultant radiation makes detecting systems in, or exiting, the system, extremely difficult
Mist - A major Horizon world
Telqua - A well-populated civilian colony with extensive mining
Ruperet - A pelagic minor Horizon colony noted for heavy rains

Becarra - A major world and shipyard site for the Honiani, and key step on the approach to Okatha
--> Canun - A major Honiani world that occupies an awkward position for both attack and defence - a potential other option to a Becarra assault
Okatha - Homeworld of the Honiani
Sepoca - A minor colony of the Honiani
Apultha - Mining colony of the Honiani
Ucuta - A major world and shipyard site of the Honiani
Phennic - A mining colony of the Honiani
--> 2 Curacao VII - A Federation Mining Colony
Mongond - A mining colony of the Rigellians
--> Cronulla VI - A Federation Research colony
Laudon - A major world of the Rigellians
Rigel VIII - Homeworld of the Rigellians
Welleck IV - A major Rigellian World
-> Abadan - A major Rigellian World
Joburg IV - A major UESPA world, protected by an outpost, a shipyard site
Tobias' Rest - A minor colony
Subiaco - A UESPA Mining colony
Sol - Central political and industrial hub of the Federation


Suggestions:
With the ratification of the Starkin, including Honiani, Obar, and Yan-Ros, we now have a direct exposure to Harmony space. There are only two major worlds directly in the way of our approach from Becarra to Horizon, however, there are a number of small colonies in the way, any of which could cause trouble when bypassed. More problematically, are Haven and Sanctuary that lie in position to support Horizon in the event of an attack.



Tauni Front
Nature - Heavy Forces, Direct Engagement
Exposure - Distinctly exposed on the tailward side, especially if the OSA is hostile
Logistics Vulnerability - Medium to high depending on diplomatic status

Local Member Readiness:
Tauni - Limited at present, working hard to improve
Laio - Limited at present, working hard to improve
Ked Paddah - Strong institutional experience from Licori War, but their capital fleet has atrophied somewhat.
Betazed - Federalised
Gaen - Capable, system much improved after Licori War experience

The biggest risk on this front is dependent on diplomatic outcomes. OSA or Licori hostility could lead to dire outcomes. If we keep solidarity, this becomes a very conventional push-front. Otherwise, it could become an extremely dangerous and exposed front. A potential worst case scenario could see a nominally neutral Arcadian Empire secretly offering safe harbour to Harmony wolf packs.

Stages:
Horizon - Capital World of the Harmony
--> Sanctuary - A major world of the Harmony
Khitwanga - A minor colony world
Bellacoola - A minor colony world with extensive research facilities in many of the outlying planets
Japha - A major world of the Harmony

Kelowna - Homeworld of the Tauni, subjugating it is sure to be an early Horizon war aim
--> Chulak IV - A mining world of the Tauni
--> Ke'luur - A research colony of the Federation
Tolinar VII - A research colony of the Federation, but unlikely to become the scene of conflict given the existing inhabitants
Laian - Homeworld of the Laio
Ulen Gao VII - Federation Mining Colony
--> Mica III - Federation Mining Colony
Clover - Logistical hub for the LBZ
--> An Arai V - A Federation Logistical Hub
--> Costaun - A Betazoid research colony
Betazed - Homeworld of the Betazoids



Suggestions:

Secure against possible infiltration from Arcadian Space, and OSA space.
Fortify Ke'luur and Ulen Gao, build Clover into a Starbase.
Ensure convoy escorts are ready in this area.

Padani Front
Nature - Heavy Forces, Mobility Focus
Exposure - A long distance to cross, plus the Eye of Chaos
Logistics Vulnerability - Medium to high depending on diplomatic status

Local Member Readiness:
Padani - Defensively extremely well-prepared. Offensively less so.


The exact route of battle is difficult to interpret. Less is known about the spinward border. It is likely to attempt to see a progression through Tahlan, Iskut, and Stickine, assuming it doesn't become an attempt to hit Anrimo and then grind through. But the big sticking point that prevents a detailed exploration is the ambiguity of the Felis Colonies position. They are nominally Federation affiliates, but we have little faith in their willingness to side with us. If they go neutral, then an advance will either have to take the long way around with open flanks on all sides, or have some cover advancing between Felis and Obar ... right past the Eye of Chaos. No walk in the park that. And if the Felis side with the Harmony, then the Padani would have to drive straight through them to come to grips with the main foe.

Suggestions:
* This one will largely be on the Interstellar Commonwealth to prosecute. However, all efforts to prevent the Harmony from acquiring the Felis should be considered.
And our logistics exposure seems to be fine. Might be worth swapping Waystation for a Starbase in Becarra and support OSA too.

Is this option worth it? It's not just the most expensive; it'll take two years to pay off while some options take only 2 quarters. More events is always good but this by itself doesn't address problems directly.
It is almost certainly an excellent option, but also an expensive and slow one. This emergency Snakepit is best used to get some vital fortifications and stuff out there asap I believe, we can order this during the regular Snakepit in 2Qs. Also, the events in question would be stuff like intercepting raiders, HoH ghost ships, locating their signal stations and relays, and other such things that would make us safer or resolve this war faster it seems to me.
 
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Now that you mention it, any idea what's the difference of requesting the Miranda B refit now instead of the standard Snakepit?
Frigate refits now take 2Qs to prepare (Cruiser 3Q, Explorers 4Q), so ordering it now means that we can start the refits in Q2 next year. It's to get Miri-Bs half a year sooner, and thus much more likely in time for a possible war with HoH. And its very cheap, at 5pp, those points do not appear to be needed elsewhere.
 
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Didn't we plan to do Ex-B refit with 2325 tech? Which is now. It could wait until the more standard Snakepit in 2Qs I suppose.

I'd argue that waiting for isolinear is worth it.

Edit: @Briefvoice Looking at the HoH analysis:

And our logistics exposure seems to be fine. Might be worth swapping Waystation for a Starbase in Becarra and support OSA too.

That analysis was done under a completely different logistics system... honestly not sure how valid we should take it as. Especially given that Oneiros just spent a lot of time putting together a band spanking new system on "supply" and I can't believe it would be irrelevant in the first crisis.
 
[X][SPECIAL] Briefvoice Local Build-up
Add 4x Outposts to HBZ: 2 ep, 20 pp, 1 yr
Upgrade Convoy Waystations in the HBZ: 2 ep, 20 pp, 1 yr (stronger stations in wartime)
Request a Miranda-B refit: 5pp, 2 qtr
Sponsor a Cooperating Faction's Efforts: 1 ep, 5pp, -50br, -40sr (Tauni)
 
[X][SPECIAL] Briefvoice Local Build-up
Add 4x Outposts to HBZ: 2 ep, 20 pp, 1 yr
Upgrade Convoy Waystations in the HBZ: 2 ep, 20 pp, 1 yr (stronger stations in wartime)
Request a Miranda-B refit: 5pp, 2 qtr
Sponsor a Cooperating Faction's Efforts: 1 ep, 5pp, -50br, -40sr (Tauni)
//
Of course, the signals that action's sending, coupled with our president's speech ...
 
[X][SPECIAL] Briefvoice Local Build-up
[X][MENDEL] Withdraw from the ISE Consortium (-2 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)
I'd argue that waiting for isolinear is worth it.

I very much agre. (The new system's) Isolinear provides both large stat boosts and significant crew reduction. To give the thread a possible (not certain) preview from the SDB thread:
It appears that I was mistaken.
A quick 2327 Ex-B. +1CSHLE -1R, -1O -1T compared to Alliterates above. Assuming that his is well optimized (a safe bet), waiting for Iso seems to give about +1 to everything.
 
I had assumed that refitting both Ex-Bs and Amby-As with 2327 tech would result in one refit waiting on the other to finish, because as shown with Rennies we can only afford so many ships off duty at a time (much less of both our explorer classes). But Amby-A refits are constrained by FYMs, and thus refitting them will take a while, leaving space for taking some Ex-As off duty for a year without weakening our fleet too much.

As such, I support the 2327 Ex-B plan.

I very much agree. (The new system's) Isolinear provides both large stat boosts and significant crew reduction. To give the thread a possible (not certain) preview from the SDB thread:
To elaborate, Excelsior-A will from next year be: C8 S8 H7 L8 P7 E12 R11 6/8/6. See the first page of the SDB thread for details. So 2325 refit would mean about +2 to everything, and 2327 +3.
 
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[X][SPECIAL] Briefvoice Local Build-up
[X][MENDEL] Withdraw from the ISE Consortium

I want to argue for the sensor platforms, but we can't stretch to those *and* the fortifications. As long as we can get the platforms going on the next Snakepit proper, I'm not seriously bothered, though. 2 quarters one way or the other shouldn't matter much.
 
2 quarters one way or the other shouldn't matter much.
Half a year is ages in a wartime, and the reason why this emergency Snakepit exists at all. Its to get the critical stuff out there ASAP, so that it has a good chance of being ready before the war starts, if a war starts. Or at least half a year sooner.

It was 2.5y between discovery of Biophage and its destruction. Half a year could well be one fifth of a war, and thus very valuable amount of time to save.
 
So this is a bit random, but three of our EC Panel Captains from 2325's To Boldly Go vote improved their traits in this year's vote. Take a look:

Captain Zesh sh'Rannax
Andorian shen, 51
Current Assignment: Captain, USS Thejal
SPICE: S2 P2 I3 C2 E3 (note that spice scores greater than 2 add to event resolution stats where relevant)
Captain sh'Rannax has braved all manner of hostile environments in her time with the Valiant and the Thejal.
[Bug Hunt]: Re-roll failed encounters with strange creatures.
OLD: [Away Team Expert]: +1 to all away team rolls
NEW: [Away Team Expert]: +2 to all away team rolls

Captain Sorek
Vulcan Male, 67
OLD: Current Assignment: First Officer, Starbase 9 (Lapycorias)
NEW: Current Assignment: Lecturer, Starfleet Academy
SPICE: S2 P4 I3 C2 E3
A stolid captain with a disciplined reputation, Sorek is also an adept tactician.
OLD: [According to Protocol]: +1 to Surprise Encounters
NEW: [According to Protocol]: +2 to Surprise Encounters
[Space Tactician]: Reroll failed space combat rolls


Captain Tersu Lakun
Agender Caldonian, 49
Current Assignment: Captain, USS Hawking
SPICE: S4 P3 I2 C2 E2
An officer of few words, Tersu Lakun has extensive scientific training and a surprising knack for diplomacy.
OLD: [Patient Investigator]: +1 to investigation rolls
NEW: [Patient Investigator]: Reroll failed events involving careful investigation.
[Learned from Straak]: +15 BR/SR from resource gains.

The other two captains who were not assigned a ship, Captain Gregor Mannigan and Captain Arthur Acheson, have no changes. (Coincidentally, both are human.) One remains bearded while the other continues to be clean-shaven.
 
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Code:
git diff characters/captains/ecPanel
Captain Zesh sh'Rannax
Andorian shen, 51
Current Assignment: Captain, USS Thejal
SPICE: S2 P2 I3 C2 E3 (note that spice scores greater than 2 add to event resolution stats where relevant)
Captain sh'Rannax has braved all manner of hostile environments in her time with the Valiant and the Thejal.
[Bug Hunt]: Re-roll failed encounters with strange creatures.
- [Away Team Expert]: +1 to all away team rolls
+ [Away Team Expert]: +2 to all away team rolls

Captain Sorek
Vulcan Male, 67
- Current Assignment: First Officer, Starbase 9 (Lapycorias)
+ Current Assignment: Lecturer, Starfleet Academy
A stolid captain with a disciplined reputation, Sorek is also an adept tactician.
- [According to Protocol]: +1 to Surprise Encounters
+ [According to Protocol]: +2 to Surprise Encounters

Captain Tersu Lakun
Agender Caldonian, 49
Current Assignment: Captain, USS Hawking
SPICE: S4 P3 I2 C2 E2
An officer of few words, Tersu Lakun has extensive scientific training and a surprising knack for diplomacy.
- [Patient Investigator]: +1 to investigation rolls
+ [Patient Investigator]: Reroll failed events involving careful investigation.
[Learned from Straak]: +15 BR/SR from resource gains.
 
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[x][MENDEL] Withdraw from the ISE Consortium (-2 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)

[X][SPECIAL] Briefvoice Local Build-up
 
[X][MENDEL] Withdraw from the ISE Consortium (-2 pp, +0.52 Explorer Corps Technicians, +0.07/year EC technician income (effective 2325), NCC-4314 will be named USS Mendel by Admiralty order)

[X][SPECIAL] Briefvoice Local Build-up

On Random Member's Diplomance The Space Greeks plan:
While I like the idea of diplomatic pushes in principle, unless the Diplomacy system has changed the Therans have way too many tags before affiliation to be worth it. The Nessic are a more realistic project, but still require the FDS to clear the Imperial Ambition tag.
 
On Random Member's Diplomance The Space Greeks plan:
While I like the idea of diplomatic pushes in principle, unless the Diplomacy system has changed the Therans have way too many tags before affiliation to be worth it. The Nessic are a more realistic project, but still require the FDS to clear the Imperial Ambition tag.
I.... don't really think that the goal here is to affiliate them? It's more to support Alarm's work in getting them to not fall to the HoH.
 
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