Starfleet Ship Design Bureau, Refit ("To Boldly Go...")

Neat.

Possible New Fathership using 2315 tech (allright a part or two from 2316 life support as E10.8 was mocking me), as 2315 was when T3 2320s Tactical and High-Fidelity Sensors finished.
Not 100% sure four parasite berths are the right number? In any case it's almost exactly the same delta from the slightly older Amby as in the old designer.

Please to note, no shipboard Intelligence Operations Team.
 
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Neat.

Possible New Fathership using 2315 tech (allright a part or two from 2316 life support as E10.8 was mocking me), as 2315 was when T3 2320s Tactical and High-Fidelity Sensors finished.
Not 100% sure four parasite berths are the right number? In any case it's almost exactly the same delta from the slightly older Amby as in the old designer.

Please to note, no shipboard Intelligence Operations Team.
Alas, the Arsharra N'Gir needs the capacity to dock 3600kt (6x T1). Also the sensors that were stolen were our T2, and the ship was started the same year as the Ambassador. Couple other notes, the JAF will be their first microtorp/pulse project, so I've stuck with normal phasers and torps for the poor outdated Arsharra N'Gir.

Right now I'm looking at C9 S11 H7 L10 P10 E11 R11 300/230 8/8/7 4.75, 4.0 SP, 6.0 Dist.


Yeah, that's a tricky one.

Not amazed with it, but the fictional capabilites are extensive.
I mean, we should take into account that the hospital is spammable:

I'm not going to select these versions though. But it's like 3/5 of a Ranger-derived hospital ship.
 
Alas, the Arsharra N'Gir needs the capacity to dock 3600kt (6x T1). Also the sensors that were stolen were our T2, and the ship was started the same year as the Ambassador. Couple other notes, the JAF will be their first microtorp/pulse project, so I've stuck with normal phasers and torps for the poor outdated Arsharra N'Gir.
What... the N'Gir can't dock the 700kt JAFfa until it gets a refit? :V
Oh, you lolcats.

Also 4.75 years? What platform is that on?
 
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What... the N'Gir can't dock the 700kt JAFfa until it gets a refit? :V
Oh, you lolcats.

Also 4.75 years? What platform is that on?
I'm using the Amby platform. Caitians get Fed tech sharing at the time of design, so that's the best platform available for 3000kt.

As much as we joke about development hell for the JAF, the N'Gir has been in development several years longer, so I designed it to the Mishir (Swarmer Mk. II).
 
With an agreed Excelsior-A, this is a possible Excelsior-B we could order in the upcoming (2326) Snakepit. Might just squeek under 30SR- possibly by Burst Multi-Launchers instead of arrays, otherwise 40SR.
Frees up 1EN crew. No longer 5YM capable.

If it is 40SR , we should swap the Medical Ward for a Shipboard Hospital, for the hospital-ship capability.
 
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So now that you're finalizing designs, have you thought about including a ship's capabilities in the statline block? Going off the old one:

Kepler Science Frigate, 2318-Now [328m, 979kt]
C2 S7 H2 L4 P5 D5
Cost [100br, 90sr, 2.25yr], Crew [O-2, E-3, T-4]

And changing it to something like this?

Kepler Science Frigate, 2318-Now [?m, 1100kt 10% evasion]
C3 S9 H2 L4 P6 E4 R6
Peacekeeping Ops, Espionage Ops, Minesweeping
Cost [110br, 75sr, 2.25yr, SP 1.5], Crew [O-2, E-2, T-4]

It looks readable to me, but I don't know what everyone else will think, and I'm not sure if we're keeping ship length and weight the same as it used to be.
With an agreed Excelsior-A, this is a possible Excelsior-B we could order in the upcoming (2326) Snakepit. Might just squeek under 30SR- possibly by Burst Multi-Launchers instead of arrays, otherwise 40SR.

Is it no longer worth waiting for Isolinear Computers in 2327? If I understand the new system correctly, that unlocks three new computer parts. Do none of them offer a significant improvement?
 
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Ship Builder Spreadsheet v4.2
Rules Document and Parts List

4.2
Tenders:
- Implemented Docking parts. X kt per slot, +100 kt per tech level.
- Docking equals parasite nacelles (these are ships that are not designed for high-endurance warp travel on their own).
- Mothership core equals parasite core (these are ships that use warp batteries like HoH corvettes do).
- Both Parasite Nacelles and Parasite Cores are crew-saving parts; their negative crew costs are balanced by large crew costs on the Docking parts.
- Ships with Docking act as supply Distribution when in a local logistics pool; normally only Starbases, Outposts, and DSS act as Distribution in a local pool.
- Parasite supply cost vs Distribution represents the number of ships that can be serviced (up to the ship's kiloton capacity can dock, but not necessarily all be serviced at once; conversely the limitation may be kilotons if Distribution is higher).
- Note: Harmony has a slightly different part list for their Docking Clamps.

Platforms:
- Capital platforms implemented, these are underweight compared to Starfleet explorer platforms but can be made much farther overweight. This means that pound for pound a Starfleet explorer will be more capable than the same weight of opposing ship, but some polities go crazy and build way too big.
- VERY IMPORTANT NOTE: Going overweight on a non-Starfleet ship is limited by the polity. Just because you have 4800kt of space on the platform does not mean that polity has 4800kt of space available. Generally polities are limited by their technology, berth sizes, and method of thinking.

Parts:
- Removed supply cost from Microtorps.
- Removed requirement for burst primaries from burst torps, they may now be used with any torp primary.
- Added a specialized Singer dedicated computer.
- Added Amenities requirement for Harmony tenders.
- Removed 5 BR from Modular Hull, it now costs 0 BR (in effect this is 10 BR when you fill the slot).

Fixes
- Moved overweight SR to the pre-rounded fields so that it rounds properly.



There aren't substantial changes in this version for current Starfleet ships. Likely we'll be selecting designs very soon.
The sheet linked here does not have Parasite/Mothership cores, so I assume that's a Harmony-only set of parts?

EDIT: They are, got the answer on Discord.
 
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! My ship won.

Wow.

Kepler Science Frigate, 2318-Now [?m, 1100kt 10% evasion]
C3 S9 H2 L4 P6 E4 R6
Peacekeeping Ops, Intelligence Ops, Minesweeping
Cost [110br, 75sr, 2.25yr, SP 1.5], Crew [O-2, E-2, T-4]
Please use the proper term here, I am already somewhat uneasy with putting an Intel Ops team on our premiere peaceship, much less a bunch of people explicitly meant for outright espionage (as opposed to, say, intelligence analysts, counter intel, etc.).

But yeah, ship profiles will grow. I wonder if Shield Pen and Crit Chance are worth adding too?

Edit: HF Sensors give both Minesweeping and Anti Cloak bonuses, and Minesweeping in a list of special capabilities makes it seem like no ship without it can do that, so maybe put "HF Sensors" there instead?

Is it no longer worth waiting for Isolinear Computers in 2327? If I understand the new system correctly, that unlocks three new computer parts. Do none of them offer a significant improvement?
Berth conflict with Amby A refits... wait a second. That was the plan my memory insists, but I just checked and we have 9 berths that we can refit Excelsiors in but not Ambies. Maybe it was to avoid having too many in refit at a time, weakening our fleet too much?

Anyway, 2327 Ex-B could be about +2 event resolution stat points max (and one point of E, maybe two) I think. Gonna give it a try.
 
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It appears that I was mistaken.
A quick 2327 Ex-B. +1CSHLE -1R, -1O -1T compared to Alliterates above. Assuming that his is well optimized (a safe bet), waiting for Iso seems to give about +1 to everything.

Edit: There is an error here, Burst Torps are FC only. To fix this while keeping C11 and 5/7/5 crew cost, swap Labs for HF Sensors for -1S +1LR and the capability.
 
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If we actually get Excelsior-derived hospital ships out of this, I will be greatly amused.
I mean, an Excelsior is a lot of ship for maybe 1/5th of a Ranger-class hospital ship, but yeah.
It could contribute.

Is it no longer worth waiting for Isolinear Computers in 2327? If I understand the new system correctly, that unlocks three new computer parts. Do none of them offer a significant improvement?
I take it there's not much gain in waiting a year for isolinear for the Excelsior-B refit?
You know, if the new refit rules work that way: snakepit->EAS finalises tech->refit project starts- then we would only be delaying a year. Hadn't thought of that, and now E has grabbed the likely Ex-B refit. ;)

On it's own, an Explorer Iso core provides equivalent +2.3 boosts to SLPE, and crew reductions, where the equivalent T3 core is +2.4 to a single stat.
Costs 22.5SR to do an Iso upgrade vs 7.5SR for a replacement duotronic.

The potential to free 1O 1E 1T in the -B refit is also a good benefit.
 
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Also, an interesting little ship born out of SWB mentioning on DIscord that one of the ways that we differ from other powers is that we can and do put special capabilities parts (Peacekeeping, Intel Ops, HF Sensors, Hospital) not just in specialist, but nearly every ship.

Made me think, how about we exploit that and build a small frigate with all the capabilities?

A promising first try and a couple of surprisingly potent revisions later:
I will let the stats speak for themselves. With its capabilities and cheapness I think that this one is a winner for quite a few Member Fleets.

Edit: -10sr possible for -2E -1R, credit to Alliterate. Would result in R5 on a ship that I intended to function as a decent budget scout (HF Sensors and S6), but quite a few Member Fleets that would like such a ship would have a better scout probably, so... Variants maybe? And while we are at it, E8 R7 for 60sr is also quite easy, a two parts swap.

Edit2: Found E8 R8 for 70sr, by using Shuttlebays.
 
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Panacea-class?
Cure for what ails ya.
Whatever it is that afflicts your settlement or colony or stricken ship, this has it covered.
 
OK, I was about to look into 1.1mt Omnis, but got distracted and found some good variants.

So, from cheapest to the most expensive:

55sr E9 R5
55sr E6 R7
60sr E8 R7
65sr E11 R6

All of them gotten by swapping around Nacelles, Deflectors, the first two parts between Additional Medbay and Shuttlebay, and Secondary SIF with other HL parts (in the case of the second variant, DamCon even. Alongside Shuttlebay and a cheaper primary weapon.), making them probably variants of each other.

Edit: Also 100br 70sr S8 E7 R8 Scout variant with a Modular Hull. At that points its a small, all capable modern Kepler.

The 900kt version might be better, because it'd fit into a lot more of the member worlds' berths.
Oh, certainly, that was part of the intent. SP is not a significant problem for UFP, OmniCargo was more for fun. But the option is there if someone is interested.

Panacea-class?
Cure for what ails ya.
Whatever it is that afflicts your settlement or colony or stricken ship, this has it covered.
A good name, but I have taken a liking to Omni, at least as a project name. Also, might be a better fit for a Hospital Ship? Or cause it to be mistaken for one.
 
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OmniScout: C4 S8 H4 L4 P6 E7 R7 100 BR 70 SR 900kt modern all capable Kepler.
OmniMax: C4 S8 H4 L4 P8 E7 R7 110 BR 65 SR A modern all capable Kepler-G.
OmniMaxG: C5 S6 H5 L5 P6 E8 R7 110 BR 60 SR +1CH possible for +10sr +1En.
OmniVanguard: C6 S5 H4 L6 P5 E7 R8 100 BR 70 SR 900kt

All of these are variants of this E8 R7 60sr Omni:

Edit: I am pretty sure that all of the above are variants of each other actualy, a one big variant family. Will check tomorrow.
 
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I mean, an Excelsior is a lot of ship for maybe 1/5th of a Ranger-class hospital ship, but yeah.
It could contribute.
True, but I was remembering that Starfleet was considering the Excelsior as a possible platform for the hospital ship design. We settled on the Renaissance instead, but it was certainly tempting to order something so extravagant. How many (entirely impractical) refits would it take to turn the Excelsior into a Medical Barge of Doom?
 
True, but I was remembering that Starfleet was considering the Excelsior as a possible platform for the hospital ship design. We settled on the Renaissance instead, but it was certainly tempting to order something so extravagant. How many (entirely impractical) refits would it take to turn the Excelsior into a Medical Barge of Doom?
Two to three refits would be required to do a near-complete gut-and-replace of an entire ship.

If we were to model Hospital Ships using this builder (and there's no indication we are), where a 800kt Ranger hospital ship might reasonably carry five Hospital modules, and a 1Mt Comfort say eight (up to a couple more fit on the frame, berth technology permitting), an Excelsior completely refit could carry say sixteen or seventeen on it's 2.4Mt.

That's aside from whether a Ranger Hospital ship (say) T-1 medical facilities differ in capability from the T1 or T2 facilities on a Comfort-class, or the hypothetical T3-T4 facilities on a 'Excelsior-H'.
 
Just like the Excelsior, there are some choices regarding the Miranda refit. Here the benefits of waiting for Isolinear are that you get a slightly more durable, all-rounder of a ship, save 1T crew, and likely pay more SR (15SR vs 10SR for the 2325 tech refits).
It's just not necessarily any better for what-I-presume-is-important to a theoretical Escort role than leaving the already-decent T2 Informatics core in place, crew aside.




These are making the assumption that while we [want/need/have been advised/begged to make] a Miranda-Escort refit, as we're Starfleet we're not looking to tank presence to P0. Three part refits really don't give the scope of old for improvement.
 
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These are making the assumption that while we [want/need/have been advised/begged to make] a Miranda-Escort refit, as we're Starfleet we're not looking to tank presence to P0. Three part refits really don't give the scope of old for improvement.
TacOps has (well, had) a mandatory Emergency Response role for all Starfleet Ships with minimum S and P of 1, so yes. We can't build P0 ships even if we wanted to. Which we dont I think, because I suspect that P0 would straight up make the ship unable to respond to or succeed at P events.


Edit: Checked what Omnis are variants of other. All of them (in the post above) are, except for:

OmniScout is not a variant of OmniMaxG (but is the other way around).
OmniVanguard is not a variant of OmniMaxG, or the other way around.
OmniVanguard is not a variant of OmniMax (but is the other way around).
 
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