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I must say, for our first turn as the Court Wizard of Karak-Eight-Peaks we are off to a roaring start. Not only have we successfully negotiated with the Spiders still in the Chislewards, but we have also created options for Belegar to choose from which doesn't cost dwarven blood and time, and possibly another friendly faction to help him reconquer the rest of the Karak.

And then we suitably influenced the umgi process so that the people with less savory taste and purposes aren't even in the running anymore. A strong respectable leader (and any of the three would qualify) will do wonders for the umgi and Dwarven continued positive relations.

And then we figured out more about the Skaven action under the Citadel, figured out that there are three factions of Skaven fighting each other, and where each of these factions are likely located.

We're putting in the work, and hopefully it shows in the council report.
 
[X] [SPIDER] Make no recommendation.

[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
We want a military force to protect caravans, this guy worked doing precisely that and his history says that he is invested on doing it well. That said, the other two look like goods picks for seconds in command.

[X] [ARMOUR] Make no recommendation.
Looks like an internal matter of the dwarfs, and now that there are internal tensions between the Karaks this can be a pretty delicate. Best to not say anything.

Also, I can't wait for the first meeting of the council to see their faces when we'll MAP a good portion of the enemy part of K8P over the table.
 
Given how frequent and heated the discussion has been between 15 favor vs. 25 favor, I'd vastly prefer it if we could have that vote be its own thing rather than have it end up dominating the conversation here.
We have updates every day. When would such a solo vote be possible?

Although hey, since we're on the topic: we don't need a sword that's 2/3rds better than our super-belt. A sword with three superlative, never-before-seen Runes made by Master Runesmith Kragg the Grim is entirely sufficient to our needs, and that's what we get at 15 Favor.
 
Given that, well...this entire update we've not pulled it out at all, for example, I am not sure we will. Not because we we don't do shit, but because in our line of work we can easily spend year(s) not seeing combat - all while doing productive work.

If we had a twenty five point runeweapon our options and choices are likely to be different. We can take a more aggressive path to chasing down skaven leaders for example.

The fact that Mathilde didn't hunt them down or look for targets of opportunity to kill or destroy shows the need for the runeweapon, as she doesn't feel confident that she can with her current toolkit.

I did say 'if' you take it literally. But basically... a 15 favour weapon would, unquestionably, an absurdly lethal and killy weapon, with properties that rival or match those of legendary weapons. Describing such a thing using the phrase 'only', regardless of why you're doing so or what you're hoping for out of a weapon, amuses me.

The question is whether it's killy enough to make us willing to solo ancient spellcasting dragons that are one of the greatest enemies the dwarves ever had. As we have one sleeping next door. I'd feel a lot more comfortable trying that with a twenty five point weapon.

Although hey, since we're on the topic: we don't need a sword that's 2/3rds better than our goddamn belt. A sword with three superlative, never-before-seen Runes made by Master Runesmith Kragg the Grim is entirely sufficient to our needs, and that's what we get at 15 Favor.

As we haven't seen what a 25 point belt can do, how can we know enough to say that? The calibre of opposition in the local area also scales way, way, way up. A lot higher up than any human can reach without the most super of super weapons.
 
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Huh, I wonder if they're fighting (at least in part) over the warpstone in Kvynn-wyr.

One quick note: the spider's M.O. (which they'll probably keep doing absent a lot of action on K8P's part) is to move periodically when fighting skaven and to create a secure nest when fighting Greenskin's. As I see it, this leads to something like:

Skaven:
+ -- spiders are going to be very good at killing the small rats that accompany skaven, and the skaven are somewhat used to these spiders (see the mention of other hives). That means we avoid the worst case scenario of 'all three clans get disturbed by dwarfs picking off some assets and pivot to fight us'
+ -- helps deal with the skaven, who seem to be the major threat we havent dealt with thus far.
+/-- -- They won't have a stable home base, which will make maintaining contact and supply lines difficult. This could be good (keeps a foreign polity we just met weak) or very bad (keeps an ally against existential threats weak).

Whereas the pros and cons for greenskins are basically the opposite.
 
Karag Nar was big enough for its stone to soak up any number of Journeyman-level magical mishaps.
But WE can do MUCH better than that!
[ ] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth.
There's perhaps some poetry to forging a new future with the treasures of the past? Undumgi and the pikes, and the general "focus on the future not the grudges of old" Belegar is coming round to.
I'm not sure how much armour there is. Is it just a breastplate, or a near complete set?
weak noodly necromancer arms
Excuse YOU.
Fitness: Beneath your robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial

I can see the runic weapon discussion is going to be fraught. I'm inclined towards the 'don't specify Favour now' side.
 
[X] [UNDUMGI] Soizic, Bretonnian Questing Knight
Since people seem to be summarily dismissing the knight, I would want to point out that someone focused on honor would he a great option for working with both the Dwarfs and other knights here, and since she knows about some rules needing to be bent, she would also seem to be less likely to be a unflinching zealot.

[X] [ARMOUR] It should be returned to the Hold it was stolen from, to build strong ties among the Karaz Ankor.
[X] [SPIDER] The We can be a powerful military ally against the greenskins.
[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
[X] [SPIDER] The We can be a powerful military ally against the Skaven.
[X] [SPIDER] The We can be allowed to scutter off into the Underway, never to be seen again
 
@BoneyM if the military ally option is taken for the spiders, would they have to leave their current home? I want to provide them with a secure base of operations and I feel the only option that provides that is the integration.
 
Can someone remind me who are the people who have read the unabridged, unedited Liber Mortis and are currently still alive in this setting?
I'm quite sure Mathilde is the only one who strictly fulfills all those conditions, because she's the only living person who's had access to the unabridged, unedited Liber Mortis since the previous holder died.

Abelhelm van Hal might have read it, but is dead.
A couple of ancient necromancers might have read it, but are undead.
The Matriarch of the Amethyst College is alive, and has almost certainly read an abridged version. Question is how abridged.
 
[x] [SPIDER] The We can be a powerful military ally against the Skaven.
[x] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
[x] [ARMOUR] Make no recommendation.

Dropping these here just in case I'm asleep before the other stuff is ironed out.
Also, just because it deserves to be said, the spiders are cute.
 
We have updates every day. When would such a solo vote be possible?

Although hey, since we're on the topic: we don't need a sword that's 2/3rds better than our super-belt. A sword with three superlative, never-before-seen Runes made by Master Runesmith Kragg the Grim is entirely sufficient to our needs, and that's what we get at 15 Favor.

The rune from Kragg that we want is the S10 one. Also what the hell else would we spend the favour on, books are explicitly not worth the favour cost as we can often replicate the boost they would give by simply getting information from a wider variety of sources. So that leaves personal training which we can get from friends for free most likely and other runic expenditures.
 
Now that we know that at least some Giant Spider species have access to extremely elaborate and intelligent hive minds, i wonder what this implies for the Forest of Gloom and its Spider worshipping Forest Goblins. As far as i know, this is the only population of Greenskins that worship something other than Gork and Mork. Is it possible that the many, many spiders of the Forest of Gloom are a single massive, ancient hive mind, powerful enough to intermix with the signals the Waaagh field - and thus Gork and Mork - send them? Thus causing the Greenskins to consider the Spiders something similiar to their own gods?

This is an absolutely fascinating discovery. I hope we get a chance to investigate the Forest of Gloom in the near future.
Considering Mathilde's extreme familiarity with the Waaagh and apparent knack for chatting with spiders, this could be a very interesting thing to do. I doubt we could manage as good an outcome with that hypothetical spider colony, since it's had ample time to decide that all four-legged not-greens are prey, but further information about how the Waaagh affects the minds of orcs and goblins would be very interesting, and potentially useful.
 
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About spiders , if they are being kept around then we would have to acquire a amber mage probably atleast a magister for it to work out and even then its abit iffy and here the dwarfs would have to ask the amber college not us probably so it isnt super realistic.

There is the options of economic benefits of spider silk to consider aswell for cooperating and i do agree that the spiders seem to prefer fight greenskins instead of skaven so it should be accomidated that way . And the venom is a powerful paralytic wich should have some uses aswell especially for scouting stuff and hell even for arrows to make even a minor hit more or less fatal.

And if we exile them to the underdark we could lead them to a occupied hold or a greenskin fort instead of just sending them out randomly is a thing to consider if cooperation overall isnt super viable like some people have been saying. Checking the map now for what is around eightpeaks. The map says either the black crag wich is pretty close to eightpeaks or abit more north and send them to iron rock seem like targets to resettle them around .
 
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On the other hand, having a 25 Favor weapon also makes us a target. Theft is a thing, and a giant stabbing sword doesn't protect against it.
 
Moratorium is in effect but preliminary choices:

[ ] [SPIDER] The We can be allowed to scutter off into the Underway, never to be seen again.
[ ] [SPIDER] The We can be a powerful military ally against the greenskins.
[ ] [SPIDER] The We can be a powerful military ally against the Skaven.
[ ] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
[ ] [SPIDER] Make no recommendation.
Tempting as 'add to civ' might be… we need Amber Wizards to communicate with them. Unless we could get a couple of dozen 'item of permanent Speak With Beast' we can't really interact much.

[-] [SPIDER] The We can be allowed to scutter off into the Underway, never to be seen again.
[-] [SPIDER] The We can be a powerful military ally against the greenskins.
[-] [SPIDER] The We can be a powerful military ally against the Skaven.

[ ] [UNDUMGI] Oswald Oswaldson, Imperial veteran
[ ] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
[ ] [UNDUMGI] Soizic, Bretonnian Questing Knight
[ ] [UNDUMGI] Make no recommendation.
I'm against choosing the Imperial just because he is from the Empire. Oswald sounds proud and boastful. Not necessarily a bad thing given the position but potentially problematic if he decides something we don't like.
I have the awful suspicion that Francesco would spend more time organising caravans than organising the Undumgi.
Soizic… is someone from a culture where it is expected that a leader will take advise from a caster who wonders by every now and again. Mathilde isn't a typical damsel but Soizic isn't a typical knight either. Code of honour should mesh reasonably well with Dwarf sensibilities. Might give us an 'in' to Bretonnian if the EIC grows enough.

[-] [UNDUMGI] Soizic, Bretonnian Questing Knight

[ ] [ARMOUR] It should be worn by the first Ironbreaker of the reborn Karak Eight Peaks
[ ] [ARMOUR] It should be reforged into a worthy commemoration of the Karak's rebirth.
[ ] [ARMOUR] It should be returned to the Hold it was stolen from, to build strong ties among the Karaz Ankor.
[ ] [ARMOUR] Make no recommendation.
Dwarf matter. Dwarf decision.

[-] [ARMOUR] Make no recommendation.
 
I'm considering one for our personal use. Would adding a function to allow Wolf to use it directly cost extra or come as part of the base spell?

Wolf will pick up praestantia on his own, over time.

How much would a 'let a hive mind of animals speak to humans/dwarves/whatevers' item cost?

3 for Reikspiel, but no Ambers speak Khazalid so there's no magical solution for that.

Say @BoneyM how does our Dhar unraveling work with Warpstone? I'd assume that we'd essentially cause the stuff to explode as all the Dhar starts destroying itself or something like that.

You'd need to experiment to know for sure but the gentlest scenario would be 'extremely explosive'.
 
Folks, in regards to the armor and weapon vote, I would like to highly this:

And the fact that Boney has highlighted that weapons are what legends are built around, and that it's perfectly possible that a 25 favor sword would be made out of the commemorative gromril if such an option is chosen.

And then, consider that the favor we earned from Karag Lhune, Karag Nar and the Citadel tally up to exactly twenty five.

And then, consider that the Expedition is "a tale of Belengar Ironhammer, Kragg the Grim and Mathilde Weber".

The dwarf King reclaims his long-lost hold with the assistance of an unexpected human hero, and comissions the other cornerstone of the conquest, a legendary runesmith, to fashion a symbol of the Karak's rebirth in the form of a gift for human hero whom so assited him.

This is the perfect set-up.
Hmm...this is probably the best argument i've seen for the 25 favor sword at least... i'm still probably of the camp that we don't need such a ridiculous sword, especially since we know that a 15 favor item is already amazing, but between this narrative and the gromril availability, i'll have to ponder this for a while...
Actually, since something relevant to my (and i assume others) opinions on the greatsword is how feasible having a staff alongside a greatsword is (as in, carrying both, obviously using both at one time is not feasible)
@BoneyM a couple questions on staves:
1. about how big does a staff have to be? would a staff small enough to be carried on the belt a la a short sword be impossible, or 'just' in the 'moredifficult than normal' category?
2. likewise, would having greatsword scabbard and normal sized staff clasp (or whatever the scabbard equivalent for staves is called) crossed over the back be impossible, or just unweildy?

Literally no one, even if the Grand Theogonist goes and reads the Empire's copy that is still worse than ours.
Ok so i've had this question burning in my head since my reread, and didn't ask largely because the arguments over the book were terrible, but now that that question is settled, i have to ask...if the Liber Mortis is nonmagical, with its power coming from the insights inside, not any enchantments...why are copies any worse? Like, i get that most copies are incomplete, but my understanding from the thread was that the 'main' copy the Grand Theogonist has was complete (or at least mostly so), so what makes it inferior?
 
The question is whether it's killy enough to make us willing to solo ancient spellcasting dragons that are one of the greatest enemies the dwarves ever had. As we have one sleeping next door. I'd feel a lot more comfortable trying that with a twenty five point weapon.
If we're ever in a situation where we need to solo something like that in a straight fight, something has gone horribly horribly wrong. To the point that I honestly wouldn't consider it worth accounting for; if you want to try and prep Mathilde for encounters on that level, we should also be trying to prep her for soloing Bloodthirsters and the like.

And this still does nothing to change the fact that describing a 15 favour weapon using the phrase 'only' is absurd enough to make me laugh.
 
You're not seeing the third options ,even though it was told directlly, further up thread. But this thread flies, so let me repeat it:
Keep the spiders inside the dwarven defenses, and let them hunt Skaven. All the benefits for them, none of the drawback as hunting the spiders will only lead them back into dwarven defenses.

Save place for the spiders, dead skaven, no need to feed the spiders or fight them. Win, Win, Win.
 
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