Voted best in category in the Users' Choice awards.
I'd like to vote for the Head Ranger position but I want to deal with both groups of threats.
To be fair, it is just a focus. If we wanted to, we could probably devote some time to the one we don't pick.

That looks good, but I do worry a bit that stepping into an already well established role might draw ire to belegar for his temerity in appointing a manling to his council, and annoying whoever'd be likely to get the position were we not here. (the most veteran ranger/friendly hold's second prince/third most veteran runepriest respectively)
Ulthar is the most senior Ranger, and he likes us well enough.
 
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I'd like to vote for the Head Ranger position but I want to deal with both groups of threats.

Belegar wants (will want?) someone entirely focused on the rest of the Karak, so as Head Ranger you'd either be focused on the Karak or you're taking care of the rest of the world so the Thane can focus on the Karak. But you'd still be able to keep one eye on where your focus isn't.
 
A position could be created that equates to it, but it would require an actual area of responsibility beyond 'being a wizard'. There's no scenario where you're given a position on paper that requires zero investment of time and effort.

The advisor role perfectly matches that description :p
Ofc it's given out to appease vassals and allies as they get to be in on the meetings.
 
All of it interests me, so we'll probably end up wanting to help out everybody else with their jobs, but what that means to me is that we should choose the Court Wizard option, because their purview is creating magical problems to mundane solutions (we are the magical solution), if I've read that right.

I'm not saying it's the option where we get something for nothing, but rather the one where we'd get to do a lot of things we'd want to do anyways.

My reading comprehension is feeling really shaky as of late, though, so sorry if I've misinterpreted it.
 
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That looks good, but I do worry a bit that stepping into an already well established role might draw ire to belegar for his temerity in appointing a manling to his council, and annoying whoever'd be likely to get the position were we not here. (the most veteran ranger/friendly hold's second prince/third most veteran runepriest respectively)
Third Most Veteran Runepriest: "Mmm? She can have the job. Time spent poking about at those thaggoraki death machines or grobi temples is time spent away from refining my craft."
 
The vote will be something like this:

[-] Head Ranger...
- [-] Focused on threats inside the Hold - the greenskins and Skaven in and under the six retaken peaks.
- [-] Focused on threats outside the Hold, such as Karak Drazh, Iron Rock, Thunder Mountain and the Border Princes.
[-] Steward, managing trade and tolls, leading the Undumgi, and being point of contact for Ulrikadrin.
[-] Court Wizard, investigating magical phenomena in and around the Hold.

[-] No role. Catch up on your personal research projects.

Please nobody actually try to vote on this yet.
I'm fine with any of the Ranger roles or Court Wizard. Steward is too economical for me personally.
 
Probably be best as court wizard. It not only puts us on the path of finding even more research material and papers we can send back to the college, it also supports any activity in general we want. Like if we want to help with spying on the internal threats, we can work on enchanting Doppleganger or Take no Heed or Shadowcloak into items for the best rangers.

Plus, with Waaaghbane we're best suited already to finding solutions to dealing with magical Greenskin problems.

Granted, I imagine we'd have to really show results and absolutely not screw up magically due to prejudices, but there are ways to do that.
 
we should choose the Court Wizard option, because their purview is creating magical problems to mundane solutions (we are the magical solution), and it'll also give us an even better excuse to poke at anything cool and magical we find without feeling like we're loafing about, because it'll actually be our job this time.
Honestly, even a lot of the scouting/spying duties we'd be doing as Head Ranger could arguably be done as Court Wizard - because tracking down and countering shamans &etc to counter enemy rituals and such is most of the reason we want to go scouting. General troop movements we've generally been perfectly happy to have scouted by the Rangers.
 
I think we should be a little cautious with the whole "stepping on other councillors' toes" thing, it's just not polite to barge in unannounced into another councillor's bailiwick unless we're specifically the oversight guy; people might get annoyed.
 
That looks good, but I do worry a bit that stepping into an already well established role might draw ire to belegar for his temerity in appointing a manling to his council, and annoying whoever'd be likely to get the position were we not here. (the most veteran ranger/friendly hold's second prince/third most veteran runepriest respectively)
The people most likely to be angry at Belegar would have more reason to be angry than just having a manling councillor, given his trait and stance on the future of the dwarves. Meanwhile, the people most likely to miss out on the position Mathilde gets would already be familiar with her and her exploits, so any anger will be mitigated given her significant contributions to the Karak's retaking.
 
Yeah, I'd be happy with "Court Wizard" as our job description, especially since everyone knows our speciality and so will be happy to ask for our help when they want the Warboss the next mountain over to magically disappear.
 
Court Wizard would basically be high(er) risk, high reward. You got prejudices and you have to work with yourself and not underlings to get shit done, but if you do it, you get rep with the college for making their kind accepted by the oldest ally, you get the benefits of all that research and sending your findings back, and you get a bit more personal improvement.
 
Belegar should just make Mathilde his court manling, in charge of all things manling, such as dealing with the undumgi and riding herd on the inhabitants of Karag Nar.
That's a temporary solution, according to WOG, once we have enough rep, we aren't considered a manling anymore, and get our own category. Mathildeling, presumably, or maybe Weberling.

Though Belegar may make us the court Weberling, in charge of all the Weberling shenanigans. Even if that might prove to be more than a one man(/weber) job. Especially if there's ever more than one Weberling. Though I fear Kragg may implode the Karaz Ankor from sheer disapproval if that ever happens.
 
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Court Wizard would basically be high(er) risk, high reward. You got prejudices and you have to work with yourself and not underlings to get shit done, but if you do it, you get rep with the college for making their kind accepted by the oldest ally, you get the benefits of all that research and sending your findings back, and you get a bit more personal improvement.

So what you're saying is that as a devout Ranaldite, we're obligated to pick it? :V
 
Yeah. We'd be working, not sitting around, but as a wizard, not a wizard substituting for another position. And we are the wizard of walking into people's houses and making them disappear.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

Cool people, established reputation, LOTS of opportunities, few groups we need to treat with actual diplomacy trying to piss in our cereal.

[X] Give them away...
- [X] To the Amber College

Lets actual experts try to maximize the Empire's benefits from them and buys favor useful for a wide spectrum of thing Dwarf favor isn't great at.

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.

Avoid nasty surprises and good ground work for just about any future local intrigue position.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.

Has waited long enough, and I'd rather have the ground work done before we get bogged down with other options.

I'm pretty easy on the last option. Taking enough time out of a six-month turn to swing by Stirland, pick up our shit, and visit should be possible while still fulfilling official duties, and at least for our personal research materials it's not something where we benefit much from having them early—so long as we've got them before we want to start devoting time to investigating them we're good. Odds are also decent that at least our first few turns are going to be a scramble focused on logistics anyway—even if we go full researcher we'd want to have the lab built, library acquired, bug the Grey Order for a research assistant, start improving our mathematics, and potentially other stuff before we'd actually be settled in enough to start studying the snake juice itself, and finding the time in there to swing by and pick it up shouldn't be hard.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
 
Yeah, I'd be happy with "Court Wizard" as our job description, especially since everyone knows our speciality and so will be happy to ask for our help when they want the Warboss the next mountain over to magically disappear.
A good point. It's not like we didn't frequently collaborate with the other councilors. Court Wizard would probably shake out to being his Hatchetwoman/problem solver, while doing magic stuff when there's nothing critical. We're actually really well suited to that, since we can get there fast, deal with a wide array of problems, or call in help if we can't. The only exception is diplomacy, but even there we have the advantage that as a manling, they won't hold us to quite the same standards, so failure isn't as critical.
 
Court Wizard would basically be high(er) risk, high reward. You got prejudices and you have to work with yourself and not underlings to get shit done, but if you do it, you get rep with the college for making their kind accepted by the oldest ally, you get the benefits of all that research and sending your findings back, and you get a bit more personal improvement.
As it so happens, we do have a pretty divine propaganda machine waiting in the wings. If we go double or nothing with the Protector, we'd have a good chance of really dealing some grievous blows against the negative perception of wizards.
 
To me it came across as though she understands it to such a thorough and intuitive degree that she can't translate it into words- she has too great a grasp on it, and as such has ended up in the position of trying to describe colour to someone who doesn't even know what 'sight' is.
"Well, it's kinda like ya take th' Waaagh an' ya shank it in th' kidneys with a bit of th' ol' brutal cunnin', an' then-"
Side note, the lack of eligible bachelors in recent updates is appalling. None of the mercenaries have names, the Ulricans have largely left for their new home (admittedly nearby), and the journeymen are too low-ranked to be prospects yet. I feel deeply for King Kazador and his "if only you were my race I'd have someone jumping your bones" attitude.
I'm not sure Kazador's wife would be down for that, but who are we to know the ways of dwarves?
The three big conquests: Lhune, Nar and the Citadel (which is sort of the ninth peak).

25 favor, call it "Hope".
"And then I filled him full of Hope and he died. My second patrol circuit circled out to-"
 
The notion that the Rune Weapon can only help us try to kill things in melee we shouldn't be isn't necessarily true. Though I know a lot of us would like a more lethal weapon than the one outlined above
Something like Kragg doing his "yeah, I totally didn't make a single rune that has the effects of a lesser smith's double or triple stacked ones" might mean something like S10, reroll all attacks, +1 difficulty to being hit.

Honestly, Kragg's S10 just forgives a lot of "sins", and the humble Rune of Parrying is incredibly good.

So I say we do it absolute free form: "Weapon, 20 favors" would be my pick, but I can live with a "Sword" there, too.
 
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