SuperSonicSound
Shadowmancer of the Shadow Cabal
Never mind, just saw latest GM post.
Last edited:
Paying more money when the action doesn't need any in the first place really doesn't sound like something that should increase the odds.
Whether I agree with Goats or not is irrelevant. What matters is that the budget for turn 31 got tighter. As it gave us less gold to work with and one more slot to fill.I feel like you are going to hold that over our heads for awhile simply because you disagree with the decision.![]()
Why wouldn't we be able to try again?We have no idea if we can take it again if failed and 50% is not decent, it is literally a coin flip.
That's not how opportunity cost works.The money in that equation probably could represents the loss that incurrs from Frederick shifting more time and attention to that Action and thus leaving the Rest of the actions with less
But you weren't pushing one amber wizard action over cutting forest, or vice versa. You were pointing out more protection for the forest, push goats to the side it isn't wood chopping. Goats doesn't benefit us immediately.... Take amber wizard with forest cutting. Your recommendation was to give us 3 stewardship actions in turn 32, removing the reason to take wood chopping for coin at all if it adds an extra action to the turn costs. Turn 30 wood + amber wizard, turn 31 goats?, turn 32 = 3 actions,Whether I agree with Goats or not is irrelevant. What matters is that the budget for turn 31 got tighter. As it gave us less gold to work with and one more slot to fill.
Doubling Down on Seeking Amber tightens the budget for turn 31 even further just to have a better chance of making the forests a bit more secure.
What I am pointing out is that Logging would have worked to secure the forest just as well if that was an actual concern. Because it wasn't a concern when you stuck with Goats.
What I am further pointing out is that having a tighter budget gives us even less reason to Double Down if we want to have much in the way of action flexibility on turn 31 at all. Which I do and have been arguing for for a while now.
Or am I not allowed to argue for my position that we should try to save some money for turn 31 anymore?
Why wouldn't we be able to try again?
And a coin flip means the odds of failure are no greater or smaller than the odds of success. Which means the odds of success are neither particularly good nor particularly bad. Ergo, the odds are decent.
I think it might be best that we drop this now before it gets heated, I apologize for any earlier words that might have come across as disrespectful. Vote was called so lets move on and people will vote how they vote.Or am I not allowed to argue for my position that we should try to save some money for turn 31 anymore?![]()
For any number of reasons the GM could come up with.
Not to my mind at least, I consider 70% decent but that is likely influenced due to American grading system.And a coin flip means the odds of failure are no greater or smaller than the odds of success. Which means the odds of success are neither particularly good nor particularly bad. Ergo, the odds are decent.
-wiggle hand- it might be mildly tight.I think it might be best that we drop this now before it gets heated, I apologize for any earlier words that might have come across as disrespectful. Vote was called so lets move on and people will vote how they vote.
Next turn won't be as super tight as you think since we aren't spending over 7,000 gold for a single project.
I also pointed out that Logging would save us money for next turn. And it doesn't matter for turn 32 because 31 is the turn where we have the final Soup Tank payment, after which we stop having money issues due to our net income rocketing up by a net 3,500 gold per turn. which was another argument I made against Goats.But you weren't pushing one amber wizard action over cutting forest, or vice versa. You were pointing out more protection for the forest, push goats to the side it isn't wood chopping. Goats doesn't benefit us immediately.... Take amber wizard with forest cutting. Your recommendation was to give us 3 stewardship actions in turn 32, removing the reason to take wood chopping for coin at all if it adds an extra action to the turn costs. Turn 30 wood + amber wizard, turn 31 goats?, turn 32 = 3 actions,
Where is the guarantee Amber wizards will let us try again? They could be very busy for an indeterminable time for the future.
Is us sending some messengers saying "come to Ostland, we more wilderness than we can handle."Attracting Amber: So. It has been very, very thoroughly emphasized to you by the Amber Brotherhood that they are not at all like the Jade College. They do not have fees for their members, money itself being something they disregard almost entirely. They live off the land. They live away from civilization whenever possible, and refuse to enter most even minor settlements without extreme reason, or so you've been informed. But that does not mean that you do not have places for them. Though it may take a while, and may be rather frustrating, you cannot deny that having these individuals who hold to their oaths to the Empire and against the dark things of the wilderness, could be most useful indeed. Surely they can find some caves or what have you in the Hohenzollern Forest and your portion of the Middle Mountains? Of course, it depends on if you can get them to come at all, really. The only money at issue is what it costs to send the messengers down to the Amber Hills at all. Cost: 500. Time: 1 Year. Reward: Amber Wizards in the wild places of Ostland? Chance of Success: 50%
Military, Research and Piety actions can get expensive though. And I really want to get started on the Hornfist, which is rather expensive as far as Personal options go.Next turn won't be as super tight as you think since we aren't spending over 7,000 gold for a single project.
That's fair, we can get mercenary office next turn and get rid of some mercs to save money since we have armies back to full now.Military, Research and Piety actions can get expensive though. And I really want to get started on the Hornfist, which is rather expensive as far as Personal options go.
Can we not remove any? There is an orc Whaagh sometime in our future, the forest interior is being regrown with orcs and beastmen. Our mercs are doing work long term we don't see. With the army at full and more mercs than before KU the long term effects should be nice.That's fair, we can get mercenary office next turn and get rid of some mercs to save money since we have armies back to full now.
Do want to keep a few though like the Cock's and the Wood Elves.