I'd like to argue for a diplopush on the Akley. Sure we just met them and it's less efficient to push non-affiliates, but they are in a precarious position. They are near the Cardassians, and prefer diplomacy to combat. All that makes them highly likely to be the next target for Cardassian expansion. We said we were going to be proactive to avoid the next Chrystovia. The Allupii are a good start, but we should try to foster ties with all neutral powers near the Cardassians.
 
I would honestly think the Gorn are a higher priority at this time than the Bolians. If we have to "lose" them to the HoH that is better than the Gorn allying the Ashidi Pact.
The thing about the Bolians is that we have just discovered that HoH progress on them is no better than our progress. We have a better chance with the Bolians than we do with the Felis, yet no one discounts the Felis push. It's even possible that if the Task Force gets an incidental event or two on Isolationist Government that we could have a quarter of continuing push this year. Not likely, but within consideration.

The Gorn task force isn't even working on tags that would let us affiliate them.
 
[X][COUNCIL] Plan UP2 Compromise Version
[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)

[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)

I am in favor of getting a Second UP2 started and the research colonies are definitely needed since we are now low on RP.
 
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Still using my preliminary research tracker:

Currently: Aerocommandos Research Corps [Skill 4 Personal Levels 2328] Basic Modern Tricorder 8 / 50 ETC 2329 Boost 2328 BoostX2 2327

Augmented: Aerocommandos Research Corps [Skill 5 Personal Levels 2330] Basic Modern Tricorder 8 / 50 ETC 2328 Boost 2327 BoostX3 2326
Super Light-Weight LCARS Module (Tricorder III) (Leads to Next Tier)
Type-III Science Tricorder (Science Tricorder I) (+1 S on Missions requiring away teams)
Type-III Medical Tricorder (Medical Tricorder I) (Improve crew survival chances)

LEADS TO - Modern Tricorder (0/60 Basically another +1 S on away team missions research slide)

Current: Laudon Orbital Construction [Skill 2 Frigate/Ship Construction Levels 2326] 2330s Industrial Replicators 63 / 70 ETC 2325 Boost 2324

Augmented: Laudon Orbital Construction [Skill 3 Frigate/Ship Construction Levels 2328] 2330s Industrial Replicators 63 / 70 ETC 2325 Boost 2324
Type-III Mass Assembly Replicator (Industrial Replicator I)

[Unlocks T4 Onboard Industry]
[Unlock changes to Key and Critical Industry options]

LEADS TO - 2340s Large Industrial Replicators (0/60 Another ??? with "changes to Key and Critical Industry options")
LEADS TO - Precision Replicators (0/60 Same ??? but also T5 Onboard Industry for shipbuilding.)

Current: Starfleet Intelligence Office 44 (Diplomatic Analysis) [Skill 3 Communication/Foreign Analysis Levels 2327] Klingon Research 9 / 60 Bonus +3 ETC 2329 Boost 2328 BoostX3 2327

(I don't know where that Bonus +3 is from!?! It's on the previous research turn but I don't know from where. Guh.)

Augmented: Starfleet Intelligence Office 44 (Diplomatic Analysis) [Skill 4 Communication/Foreign Analysis Levels 2329] Klingon Research 9 / 60 Bonus +3 ETC 2328 BoostX2 2327
Tactical Analysis II (+1% Fed Combat Power v Klingons)
Doctrinal Analysis II (-1% Klingon Combat Power)
Attack Pattern Analysis II (+2% chance of dodging a hit)
Intelligence Analysis II (Improved counter intel)

LEADS TO - The same but 0/90 instead

Current: Technocracy Interstellar Ministry [Skill 4 Xenopsychology / Foreign Analysis Levels 2327] Cardassian Research 56 / 90 ETC 2328 Boost 2327 BoostX2 2326

Augmented: Technocracy Interstellar Ministry [Skill 5 Xenopsychology / Foreign Analysis Levels 2330] Cardassian Research 56 / 90 ETC 2327 Boost 2326
Like this but T3: [Tier 2 Cardassian Analysis Complete - Now +/- 1% Fleet Value in Federation/Cardassian engagements, +0.02 Evasion, +1 dedicated Cardassian Report]

LEADS TO - Nothing?

Preliminary analysis: Really straightforward, my knee-jerk reaction is that this is actually really damn simple. Two of these choices are tied up in Foreign Analysis for quite a while, which frankly isn't a high priority. So, we can just do the other two. Easy!

Laudon Orbital Construction is the somewhat important one, since it can do Frigate and Ship Construction research after it's completed the replicator research, which could speed a new shipbuilding part somewhere. (Shipbuilding parts are always priority, less you incur the wrath of the SDB.) So far, the short-term benefits look like the equivalent of a free boost.

Current: Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329] Independent Captains 23 / 25 Bonus +3 ETC 2324

Augmented: Apinae Protective Engineering Bureau [Skill 5 Starbase/Defensive Doctrine Levels 2330] Independent Captains 23 / 25 Bonus +3 ETC 2324
Uh oh...

Current: Herelund Tomographics Division [Skill 4 Sensors Levels 2329] 2320s Sensor Installations 9 / 100 Bonus +3 ETC 2332 (Note: Eaton's +3 to Sensors very unlikely to last 9 years. Cannot do an accurate prediction due to this.)

Augmented: Herelund Tomographics Division [Skill 5 Sensors Levels 2330] 2320s Sensor Installations 9 / 100 Bonus +3 ETC 2330 (Note: Eaton's +3 to Sensors very unlikely to last 9 years. Cannot do an accurate prediction due to this.)
Large-Scale Sensor Array II (Increase Event Rate in Systems with Starbases)

LEADS TO - 2330s Starbase Sensors (0/115 and super far in the future.)

Current: Utopia Planitia Tactical Design Bureau [Skill 3 Weapons/Capital Design Levels 2327] Production Phaser Arrays 47 / 70 Bonus +1 +5 ETC 2325

Augmented: Utopia Planitia Tactical Design Bureau [Skill 4 Weapons/Capital Design Levels 2329] Production Phaser Arrays 47 / 70 Bonus +1 +5 ETC 2325
Not looking good here...

Preliminary analysis: Herelund Tomographics Division is stuck on a long-term research slide. Also, it's not ship-design related or some other important bonus. The obvious is boosting UP Tactical Design Bureau for it's shipbuilding stuff, but looking at both that one and Apinae Protective Engineering Bureau involves analyzing future research slides, not current ones. I'll, uh, be doing that right now. Sigh. Nope. See post below.

My recommendations:
[ ][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[ ][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
[ ][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
 
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[X ][COUNCIL] Plan Maelore

Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
Request Research Colony HKP-426, 6pp, 7 (11) rp/year, 4 turns
Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
Request new Starbase I [Seyek Border Zone - Hacitorus] 20pp * .75 = 15pp
Request Academy Development, 50pp (Gain +.5 Officers/Enlisted/Techs throughput)
Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
Request Start of Renaissance Envoy Variant development, 5 turns, 25 pp
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Dreamers]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Licori]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Felis]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Outer Space Alliance]
Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Bolian]
Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp
383pp total


I think I have done the math correct on this. I really want to get the EC Annex and get us started on UP2.
 
Lt Galan Presents: 2324 'Envoy' proposals - Alliterate
Summary Report to SDOC on the available 2324 'Envoy' proposals
Prepared by Lieutenant Galan, SDB Utopia Planitia Office, 2324.Q2​


Report Purpose:
Outline the options SDB has been considering to fill the Diplomatic Envoy role. The expectation is Starfleet will request a Envoy Refit this year, alongside the Renaissance-A refit to meet the revised Vanguard Line Cruiser Role requirements.

(Further details on the Renaissance-A 'Envoy' Variant* can be found in Appendix A.)


SDB has considered several options to meet the Envoy role, including refits and new designs. After much internal discussion, we believe these are the most promising options.

Kepler-P Variant

While the Kepler a very new design, with the first wave barely out of the slips, that same modernity gives it an opportunity to be refocused more heavily on the diplomatic role. Pending a decision on any class name changes, SDB have been referring to it as the 'Kepler-P'. [Holoprojection prompt on the PADD].

While there are a few alternative proposals, in the main the Science Labs and advanced sensor arrays are removed, utilising the frame space saved to expand and update the Diplomatic Suites, Sickbays, and onboard Industry. These changes should create a potential doubling in the diplomatic presence of the ship (P9-10.) There is a notable decrease in the scientific capabilities of the design, optionally partially mitigated at some cost and build time increase with an external Science Module, though the additional power draw in turn in necessitates changes to the warp coolant. Overall science capabilities would remain at least on par with other modern Starfleet Frigates (S4-5).

[Figures. Summaries of materials, time, crew]. The advantages of the Kepler-P as an Envoy are primarily cost- it's a more modern hull and cheaper refit than using the Renaissance. The risks as we perceive them are that relatively fragile hull (H2)- perhaps vulnerable to bombing or other sabotage efforts, as the Lecarre have attempted in the past- and low combat readiness (C2). While a Variant, in practice most Kepler-Ps would likely be new-builds, delaying their availability for deployment slightly. One consideration is that every Kepler currently being built is a fine interior responder and science ship and we can use every one we can get, so each Kepler-P ship refit or built is one taken out of that role.


Centaur-P

Something of a tertiary option, the Centaur-P Variant can turn Centaur-B hulls into diplomatic frigates that while still individually less impressive than a Kepler-P or Renaissance-A Envoy (P8), should still beat a Harmony Scientist-class Cruiser one-on-one. As a large fraction of our current Centaur-B frigates are involved in diplomatic task forces anyway, the Centaur-P variant does not represent a significant decrease in those ships' regular capabilities, while giving them enormous specialist performance.

This is perhaps the option with the lowest materials cost, though like other refits does require an existing- and still serviceable- Centaur-A or Centaur-B hull. It is also, if anything less durable than the Kepler-P (H2L3).


Renaissance-A 'Envoy'

The primary, most capable, though expensive alternative is to develop a Starfleet-Pattern Diplomatic Cruiser on the Renaissance platform. The proposal is to design this as a parallel Refit project alongside the upcoming Renaissance-A, so this is very much to be thought of as a Renaissance-A Envoy variant, not of the base hull. There are likely to be synergies and parts similarities developing it alongside the Renaissance-A intended to serve as a Cruiser Line ship.

The logistical advantage is that every Renaissance hull is already planned to be refit by now and the end of 2327. Initiating parallel refits of Renaissance-A, one focused on defensive and one on diplomatic capabilities, would allow us to adjust the balance of the Renaissance-A refits during TacOps as the strategic situation demands over the next few years.

[Display two Renaissance-A variants] The Renaissance-A 'Envoy' is a larger, more capable platform than the Kepler, with superior defensive and protective capabilities (higher C, H3L4). One of the primary differences is its ability as a Cruiser to lead Task Forces and sector patrols. We see the possibility of in some circumstances, deploying unintimidating diplomatic task forces led by a small Cruiser, rather than what other polities sometimes continue to see as Battleships.

The Renaissance-A 'Envoy' Variant matches the diplomatic facilities (P10) of the Kepler-P, with the largely the same set of diplomatic suites and equally modern medical and recreational facilities. The main decision to be made concerns the balance of it's secondary response characteristics. Any Renaissance-A Envoy will have upgraded endurance and response capabilites (D6) over the Renaissance. This can be matched with all-round defensive and scientific capabilities on par with a Comet, or the scientific capabilities can be improved to match those of the Vanguard Renaissance-A refit, with an equivalent reduction to active defences (C3S5 or C4S4). Crewing numbers are also down considerably from the original Renaissance, now comparable to the Comet.

The downside of this increased capability over the Kepler-P is cost- as the Renaissance is an older design, refit costs to meet the needs of the 2330s are considerably higher than the Kepler, particularly as the small Type-I Experimental 40 Eridiani Warp Core is inadequate to meet the needs of either Vanguard or Envoy refits and must be updated to a modern, refined design. Envoy ships will cost a small factor more in special materials than the Vanguard refit, but not prohibitively so and shouldn't need to be the deciding factor in choosing between the roles.


Addendum: Recreation Space update

The vast majority of Starfleet, including the brand-new Kepler and Comet designs use a 2260s-Pattern Recreation Space, with entertainments and facilities that would be familiar to the crew of Kirk's original Five Year Mission(!) Dignitaries in transit, the FDS and newly-graduating Cadets all will no doubt be pleased with what many consider an overdue update to the latest 2320s-Pattern Recreation Space in these refits.


* Variants:
SDB would like to thank the Committee and Council for approving the Variant process- put simply, a Variant can be thought of as a Refit that need not be applied to all ships of a class. It must conform to the frame and subframes of the base design, as a traditional Refit must.

The exception is on a clean-sheet design, where some additional research allows some variation in subframes (such as a larger engineering section for a faster Scout/Skirmisher Variant).


------------

Author notes- there are many, many slightly different proposals for some sort of Diplomatic Ship, particularly of Diplomatic Keplers. This post is an attempt to outline the pros and cons of choosing the different frames. I may write be a follow-up Omake with more detail on the Renvoy, certainly if they win.
 
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The thing about the Bolians is that we have just discovered that HoH progress on them is no better than our progress. We have a better chance with the Bolians than we do with the Felis, yet no one discounts the Felis push. It's even possible that if the Task Force gets an incidental event or two on Isolationist Government that we could have a quarter of continuing push this year. Not likely, but within consideration.

The Gorn task force isn't even working on tags that would let us affiliate them.

But are the Bolians really somebody we need or even want as an ally/member? I mean sure it gives us a bit more clay in the northeast and further strengthens the border against the Breen, Romulans and even Horizon but would their joining us really strengthen us that much since we would in all likelihood also need significant forces guarding that region due the presence of all those rival factions? Would it be truly be that much of a loss if Horizon instead got them and had to worry about dealing with the Romulans and the Breen (which could be a welcome distraction for them). Do we truly need to keep expanding into all directions, never stopping till we run into a wall?

Because I honestly think that the south and west is open enough for expansions and has in my eyes more than enough interesting races and factions to deal with (in general I would really prefer to focus more on what we have than this manic expansion outwards). Factions like the Yrillians, Gretarians and Sydraxians, which have a much stronger "presence" in the quest get mostly ignored which I find a bit sad.

And even if we expand I find the souther factions like Hishmeri, Ittick-Ka etc. far more interesting that the nondescript Bolians, boring Felis or bothersome squids of the OSA... Plus an outreach programme to races like the Hishmeri or smaller factions would in my opinion make narrative sense for a pacifist government looking to score some public relations win and demonstrating that it doesn't only care about strategic interest.
 
I'll, uh, be doing that right now. Sigh.
Actually, no, no I will not. Analyzing where we can put teams for next year's research turn is entirely doable, but three years out for where we might put the UP team on either Weapons or Capital Design, when we've got multiple other teams to place in-between? Nope, nope, nope. Not gonna happen. If I could, I'd do it, since in some cases it could boost completion by two or even three years sooner, but I can't.

Here's the choice I'll give to the thread: Do you want +1 S on all Away Team Missions one year sooner in 2328, or do you want Cardassian Research finished one year sooner in 2327? Because either way we'll get both of them, but we're unlikely to boost either and the Foreign Analysis doesn't unlock any future research. Meanwhile our Personal Tech research is lagging behind with only two dedicated teams currently. We can always use a general report to add more intel to the Cardassians, while gaining a +1to many of our event missions isn't something we can do outside the research system.

[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)

[] Still undecided.
 
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Let's talk about Ship Designs, because you're actually making a rather massive choice with this vote in that the Diplomatic Envoy designs narrow a lot if you pick any of the options.


New Diplomatic Cruiser - I'll let someone else field this, suffice to say that it's basically 1.5x the cost for almost no increase in stats, basically a better generalist than the frigates.

2323 diplo-cruiser:
C4 S4 H4 L6 P12 S7, 160/110, 3/4/3, 3y


New Diplomatic Frigate - If we want a new diplomatic frigate, and I kind of do eventually, it is often better to wait. 2325 Snakepit we'll have T4 Industry, 2328 Snakepit Isolinear Computers, 2329 Snakepit T3 Diplomacy.

2323 pure diplomat design:
C2 S4 H3 L5 P11 D6, 115/105, 2/3/3, 2.75y

2323 generalist design:
C4 S4 H3 L5 P10 D6, 115/105, 2/3/3, 2.5y

2323 less protection diplomat:
C2 S5 H2 L5 P11 D7, 115/105, 2/3/3, 3y

2328 sample (in a cross-refit trio with science and combat ships):
C2 S4 H4 L5 P12 D6, 110/95, 2/3/3, 2.75y

Note how these are basically the Renaissance Envoy but slightly cheaper. That also means they will take 6-8 years longer to put into production due to research and prototying.


Renaissance Envoy Variant - A variant that reduces combat ability and protection in favor of massive diplomatic score.

2323 more garrison-focused:
C3 S5 H3 L4 P10 D6, 120/100, 2/3/3, 3.25y

2323 more generalist-focused:
C4 S4 H3 L4 P10 D6, 120/100, 2/3/3, 3.25y

2323 more protection (and farther away from the Renaissance in parts):
C4 S4 H3 L5 P10 D6, 120/110, 2/3/3, 3.25y


Centaur-B Envoy Variant - A variant that reduces combat ability and protection in favor of massive diplomatic score, and focuses on refit from existing Centaur-B. Can't emphasize that enough, the Centaur-P designs are made for refit first and new production second. This is the most P score for your buck, and also the fastest deployment, but doesn't 1v1 as well as the Rennie and its non-P stats might hurt especially as difficulty increases.

2323 Centaur-P
C2 S3 H2 L3 P8 D4, 90/75, 1/2/2, 2.25y, refit cost 15/20


Kepler Envoy Variant - Similar diplomatic score to the Renaissance Envoy, but typically lower combat stats, and also lower costs.

2323 Kepler-MaxP
C2 S4 H2 L4 P10 D5, 100/90, 2/3/3, 2.5y

2323 Kepler-P
C2 S5 H2 L4 P9 D7, 105/95, 2/3/3, 2.5y

2323 Prepler
C2 S5 H2 L4 P9 D6, 105/90, 2/3/3, 2.5y
 
Actually, no, no I will not. Analyzing where we can put teams for next year's research turn is entirely doable, but three years out for where we might put the UP team on either Weapons or Capital Design, when we've got multiple other teams to place in-between? Nope, nope, nope. Not gonna happen. If I could, I'd do it, since in some cases it could boost completion by two or even three years sooner, but I can't.

Here's the choice I'll give to the thread: Do you want +1 S on all Away Team Missions one year sooner in 2328, or do you want Cardassian Research finished one year sooner in 2327? Because either way we'll get both of them, but we're unlikely to boost either and the Foreign Analysis doesn't unlock any future research. Meanwhile our Personal Tech research is lagging behind with only two dedicated teams currently. We can always use a general report to add more intel to the Cardassians, while gaining a +1to many of our event missions isn't something we can do outside the research system.

[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)

[X] Alliterate
Isn't boosting a Skill 4 team 'worth' more XP than a skill 2 team?
 
[X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
[X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
[X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)

[X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
 
Bullshit.

We patrol all the way out there as it stands anyway. If we want to claim space in that direction, interact with the Hishmeri, interact with the Ittick-Ka, and generally have influence, we MUST build that way.

We seem to be interacting with the Hishmeri, interacting with the Ittick-ka, and generally having influence just fine now.

Look, building the Ruby Eyes' mine ended up being punching ourselves in the face. A claim not worth the cost. I just can't fathom why you'd want to do it again. Mining colonies do not claim territory.
 
Isn't boosting a Skill 4 team 'worth' more XP than a skill 2 team?

Put shortly, these oranges aren't the same as those bananas.

The rule for a team increasing skill level is that the XP to level up is the current skill level +2. So, a skill 2 team will level up to skill 3 after doing four turns of the research system, which means in 4 years. Skill 3 takes 5 years, skill 4 takes 6 years, etc. So from that perspective, we gain more XP by boosting a higher skill team that a lower one.

In practice, the only thing that matters is the bottom line: How fast we can get new parts to the SDB and how fast we can get important research bonuses. If leveling the UP team could get Phaser Arrays out a year sooner, you better believe it'd be our choice no question. Meanwhile, our Xenospychology EDIT: FOREIGN ANALYSIS research teams do long-term low-priority research. Upgrading one of them isn't going to make much of an impact at all.

Here's a quick example research: 0 / 30 Example. If we have a brand-new Skill 2 team go at it, it'll take them 7 years to finish. (Add +4 every year, the team levels up after the 6th 4th year.) Now if it's a brand-new Skill 3 team? 5 years. And if it's a critical tech we'll want to boost constantly, the Skill 2 can finish in 4 years with 3 boosts where the Skill 3 can finish in 3 years with 3 boosts. Meanwhile, a low-priority 9 / 100 research won't ever be boosted but might complete in 9 years instead of 11.

Edit: To be completely clear, all our research teams are gaining one XP every year. It's rare that these QM-given XP boosts happen, so it's easy to forget that all our research teams are constantly getting better.

Edit 2: Fixed some stuff from doing this too fast. >_<
 
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Renaissance Envoy Variant - A variant that reduces combat ability and protection in favor of massive diplomatic score.

2323 more garrison-focused:
C3 S5 H3 L4 P10 D6, 120/100, 2/3/3, 3.25y
I like this one. Realistically, any Renaissance-P refits we don't have pulling task force duty at a given time will be garrison ships, but almost certainly won't be allocated as 'line of battle' ships. Raising the Combat score does little for us, but raising the Science score greatly increases the confidence with which we can send this ship to sector garrison duty confident that it can handle things if the local Kepler is home sick that day.
 
For two decades, Chrystovia has been pursuing a grand social experiment, where three of its four planets follow a different socio-economic structure in an attempt to experimentally determine which system would best suit Chrystovians going forward. The world of Kyo researched a laissez-faire market system with minimal government oversight. Bellae went in an opposite direction, instead testing the benefits of a communal planned economy using powerful computers and statistical algorithms. And Eathzor went in a direction that to some degree mixed, testing a laissez-faire approach to biological and technological augmentation along with an even more advanced integration of technological oversight into the economy.

While the project began to yield interesting results, some political leaders and junior researchers on Bellae, following the charismatic Dr. Zergev Agrosolov, began to voice concerns. Firstly, they felt that the experimental controls were not allowing them to practice a 'sensible' vision of the sociopolitical ideology that informed the Bellae experiment. The controls directed them to follow through on the concept of a withering away of the state apparatus. The experimenters were concerned that, even if initially successful, this could lead to increasingly complex algorithms ruling the lives of Chrystovians with no strong oversight. In addition, they felt the experiment was unfairly stacked to benefit Eathzor, which would have a central government and the leeway to be flexible in how they organized their economy. There was, essentially, nothing to stop Eathzor from implementing Bellae's economy, with central control, and getting radical augmentations. The Bellae leaders believed that the experiment was therefore unfairly tilted, a subtle means of signalling the Chrystovian government's real intent and bias.

But more than that, experimenters and leaders on Bellae and Eathzor alike had significant concerns about Kyo. In the initial stages of the research, things were going well for the populace, and the Kyo leadership had not yet succumbed to the worst excesses of industrialized market economics. However, critics pointed out that certain structural factors were emerging that could eventually lead to the kind of sophont suffering experienced in a Pre-Union Orion Sphere. They believed that the Kyo experiment would lead to two outcomes: either it would become a welfare-state market economy, and thus not be truly testing its principles; or to follow through on those principles would condemn millions on Kyo to terrible suffering, both physical and psychological.

As the experiment on Kyo progressed, and the welfare system was shrunk in favor of charity as per the experimental regulations, the opposition movement grew more active and strident. Chrystovian leadership, scientific and political, debated strenuously on the capital world. In the end, the decision was made to stay the course. We believe Dr. Agrosolov and his sympathizers in the Bellae research team then chose to follow the Tellarite maxim that 'War is politics by when the other guy needs sense bashed in with a rock.'

We were aware of Bellae dissatisfaction after they made contact with the United Federation of Planets, but were skeptical of our ability to help 'force' the matter on Kyo, due to the Prime Directive. Our former Ambassador notes that Dr. Agrosolov, openly expressed admiration for how Cardassians had turned around a society with widespread starvation, and brought political stability to nations like the Goshawnar. But of course, he stated that he would only support democratic transition. About this time, we believe he started training militias in secret on Bellae, and he is now a senior member of the Ashalla-appointed government. All other senior Bellae researchers are believed to be imprisoned. We believe Agrosolov transitioned from a critic of the government policy, to directly working for the Cardassians to recruit Cardassian-sympathetic intellectuals and leaders across Chrystovian space. There are rumors that he actually reached an agreement with the Cardassians pre-invasion, ostensibly in order to end the alleged future suffering on Kyo and to ensure a smooth transition to prevent violence.

The Chrystovian government found itself dealing with an influx of Cardassian-sponsored media, aimed at sowing division among the electorate, and highlighting the possible future plight of Kyo, making explicit reference to the Orion Union, the Celos Corporate Republic, and Gaeni institutes. The Chrystovian government struggled to counter the rhetoric, strongly believing the government should not interfere in free speech and the marketplace of ideas. The Chrystovian government was either unaware of, or unable to combat, Cardassian infiltration into its political classes. As more conventional Cardassian 'intervention' loomed, they struggled to reunite the Chrystovians, and also contain the rogue social scientists like Dr. Garon Thomsev, who thought the society-wide experiment was not radical enough, or saddled with too much societal baggage. Instead, they chose to experiment on vulnerable prewarp populations. These scientists, focused only on research, did not realize they were providing the Cardassians with ample political ammunition to step in for 'galactic safety.' In preparation for the inevitable, the Chystovian government began training and equipping citizens to prepare for a brutal, long-lasting insurgency. However, others, spurred by Cardassian media, began to believe that a negotiated settlement would be preferable. Dr. Chrysia Novod, now the nominal leader of the Chrystovian occupational government, believed brutal resistance would only lead to crackdowns like those experienced by Bajor. She advocated approaching the Cardassians for voluntary membership in the Ashalla Pact, avoiding a costly war. She also strongly advocated that even in the event of an invasion, the government's primary duty after military defeat was to provide services to its citizens and keep them safe and healthy. A protracted resistance movement, according to her, would only cause harm.

...That is a really good casus belli, jeez. The Chrystovians had some hidden tags, huh?
 
I like this one. Realistically, any Renaissance-P refits we don't have pulling task force duty at a given time will be garrison ships, but almost certainly won't be allocated as 'line of battle' ships. Raising the Combat score does little for us, but raising the Science score greatly increases the confidence with which we can send this ship to sector garrison duty confident that it can handle things if the local Kepler is home sick that day.
Unless they're in a task force like the Gorn one, or like Unity, or like Chorus, or Dreamer with Breen aggression, or the literal half of our TFs where we can't easily predict what mission will happen on any given day including shooting.

We haven't room for new ships like the Constellation-A, and are seriously considering refit or retirement for them. On the other hand we seem to approve of the Centaur-B, and right now it is the workhorse of the fleet. Having the more balanced stats when we can't easily pair ships to suited events is a serious consideration, and is part of why I'm even voting for the Renaissance-P over the otherwise superior Kepler-P.



We seem to be interacting with the Hishmeri, interacting with the Ittick-ka, and generally having influence just fine now.

Look, building the Ruby Eyes' mine ended up being punching ourselves in the face. A claim not worth the cost. I just can't fathom why you'd want to do it again. Mining colonies do not claim territory.
Colonies result in greater interaction. We've turned REF into a net positive for our relationship with two factions, which is exactly what I would like out of more interaction in HKP's direction.

If anything this year has proven we need to move more aggressively to interface with people we want to influence. We should take more risks in exchange for greater influence, this year has shown that very clearly.
 
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  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Renaissance Envoy Variant development, 5 turns, 25 pp
Is it really needed to have 2 refits of the same ship?
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Dreamers]
If I may, we could drop the Dreamers push for a Gorn push. I believe it's a worthwhile exchange.
 
Unless they're in a task force like the Gorn one, or like Unity, or like Chorus, or Dreamer with Breen aggression, or the literal half of our TFs where we can't easily predict what mission will happen on any given day including shooting.
Doesn't stop us from sending Keplers.

Is it really needed to have 2 refits of the same ship?
Yes, because they're mutually exclusive upgrades. One is a general upgrade of the Renaissance's systems to improve its performance across the board and make it more suitable as a fighting cruiser with a sideline in event response. The other is specifically intended to improve the ship's Presence stat to towering highs, even at the expense of having other stats as low or lower than the baseline pre-refit version.

One is an upgrade of the existing design, the other is a remodel to enable the ship to do specialist work.
 
Doesn't stop us from sending Keplers.

We wouldn't if we had a proper alternative. Keplers are decent in certain task forces, being specialists and also our best small diplomacy ship right now, but they weren't built for this. They were built for garrison event response, and it's a happy coincidence that task forces like specialists.

If I may, we could drop the Dreamers push for a Gorn push. I believe it's a worthwhile exchange.

The Dreamers is the only 100% crucial push, as one push will take them to Affiliate and turn into a Continuing Push so we're getting like 120 relations out of it. Otherwise we have to wait on task forces or events.
 
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One is an upgrade of the existing design, the other is a remodel to enable the ship to do specialist work
While not inaccurate, this somewhat understates the extent of the 'Envoy' changes. As the designer of the Renvoy, there are so many changes including modernising the Warp core and Ops facilities that we should really think of the Vanguard and Envoy refits as two parallel 'Refit-Variants' of Renaissance-A.

Particularly as this also works out fictionally, as they'll be developed in parallel and a few upgraded parts can be shared in common.
 
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I mean, that's a very good point that is extremely relevant to those few of us who can access the ship design spreadsheet and understand what it says.

For people with a less detailed perspective, the ones asking "uh, why do we need two refits, anyway," the answer is basically "one is a straight upgrade, the other converts the ship into a highly specialized diplomatic bote."
 
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