Voted best in category in the Users' Choice awards.
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[X] Seven Months
-[X] Intrigue and Tradecraft. (locked in)
-[X] The Nature of Magic
-[X] Ritual Magic
-[X] Enchantment
-[X] Potions and Alchemy
-[X] Power Stones and their Creation
-[X] Runes and Runecraft


We've got Ulgu, swordplay, and general education down. I can't see why we'd care too much about making an impression by graduating early. We're already independently wealthy, and have a fief to experiment in. We don't have plans to leave at the moment, do we?

Lets become a crafting expert, and save making an impression for when we produce works of wonder with the Shysh juice as a base.
I want to study all the things... Maybe focus on things that will help us with our snake juice?

Because we have no idea how relevent any of these are to the juice. The juice might be an amazing omni-powerstone, or any attempt to create power stones with it could just create warpstone (what normally happens when you immoblize mixed magic). It could create amazing potions or shiny colored water. So on and so on for all the other options.

Once we analyze the juice we can return and take a class on what it actually does if we feel we need to.
 
[X] Five Months
[X] Spells of Gray Magic
[X] The Nature of Ulgu
[X] Enchantments
[X] Alchemy and Potions
 
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First off Anton's comment that he almost couldn't get a book because they were sold out means that we should sell another set of the memoirs.

second a question Is there a normal time and a maximum time like I normally never took more then 5 classes at a time.

there are 9 classes listed below that I am most interested in; however swords and swordplay can be learned anywhere and as we are no longer the spy master there isn't the long term need for ritual magic anymore. Spells of grey magic seems to be learning a spell before the exam and we can learn them outside normally. The education of Apprentices is a maybe but i'm not looking to teach right now.

Psychology should help both Intrigue and diplomacy. The nature of magic and Ulgu or far to important to pass over. The only real question is if enchantment should be included and we've spent enough time on it that talking to the experts is welcoming.


[ ] How many months? (5)
[*] Intrigue and Tradecraft. (locked in)
[ ] Psychology
[ ] The Nature of

Ulgu
[ ] The Nature of Magic
[ ] Enchantment
 
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Quick question, could another potential course involve diplomacy (ex. Negotiating with bigots 203, How to get your point across when everyone constantly forgets your existence 404) or would that be covered under Psychology or the various theory courses?
 
- If there's another subject you think the Grey College should offer, let me know.
Given their emphasis on diplomacy and mediation, I would expect them to have a great deal of information available for training on etiquette, culture, and law. Some of that might be covered by the psychology, allies of man, and Empire topics, admittedly.
 
- If there's another subject you think the Grey College should offer, let me know.
I'm guessing ciphers and codebreaking fall under "Intrigue and Tradecraft"?. It seems a wide subject by the name, covering that, disguises, infiltration, forgery, etc.
It's a bit of an odd drawback, in one way, that Mathilde's background education is so good - it makes it harder to gain Intrigue-raising skills because we can't get a "Cryptography (Proficient)" or the like.

So, looking at the options...
Practical
[*] Intrigue and Tradecraft. (locked in)
[ ] The Use and Creation of Poison
[ ] Spells of Grey Magic
[ ] Swords and Swordplay
[ ] Ritual Magic
[ ] Psychology
Poison does not seem like Mathilde's shtick. Grey Magic could be good, considering Warrior of Fog trait. Swords... are Mathilde's shtick, but she's good at them already and this strikes me as the wrong time to get more.
Ritual Magic is a shiny that we are never going to have time to put into practice, the way everything is going. Psychology... ? Uncertain.

Theory
[ ] The Nature of Ulgu
[ ] The Nature of Magic
[ ] The Enemies of Man
[ ] The Allies of Man
[ ] Religion and the Empire
[ ] The Empire and its Provinces
[ ] Human Nations of the Old World
[ ] Chaos and Chaos Gods
Nature of Ulgu could be good, similar reasoning to Grey Magic above, guessing it would be halfway between studying Grey Magic proper and studying Enchantment.
Nature of Magic might help understand the mysterious snake juice we are accumulating.
Enemies of Man, meh, we'll deal with them as we come. We know about the Undead now and it's not worth the time to try to guess which will be relevant of orcs, beastmen, norscans, etc. Certainly not going to get them all.
Allies of Man... so Dwarves and Halflings? We could probably make a good showing from hands-on experience if testing, but it doesn't seem that attractive to study unless we really want to go to Zhufbar for an extended period.
Religion and the Empire is tempting, both to understand Ranald better and to learn about all the other alternatives-to-Sigmar that Mathilde might want to suggest to people who don't like Ranald.
Provinces, no, just no. Human Nations likewise. Too dry, does not seem to fit plans for Mathilde at all.
Chaos - Chaos is bad, we are pious and have a protective god, stay away.

Extracurricular
[ ] Enchantment
[ ] Potions and Alchemy
[ ] Power Stones and their Creation
[ ] Runes and Runecraft
[ ] Wyrdstone Containment
[ ] On the Education of Apprentices
Enchantment, of course, would be great to get proper College training in, rather than faffing around experimenting.
Most of the others are basically "time sink we will never get around to".
Wyrdstone Containment sounds like a specialized field for people assigned on cleanup duty, we'll cross that bridge when we come to it.
Education of Apprentices - ehhh...


Pared-down list of my candidate fields:
[] Six months
[] Intrigue and Tradecraft
[] Spells of Grey Magic
[] The Nature of Ulgu
[] The Nature of Magic
[] Religion and the Empire
[] Enchantment

Will see about cutting this further down later, although I don't expect to get to three.
 
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Given their emphasis on diplomacy and mediation, I would expect them to have a great deal of information available for training on etiquette, culture, and law. Some of that might be covered by the psychology, allies of man, and Empire topics, admittedly.

Etiquette and culture would be covered by those, but I've added diplomacy and law subjects.
 
[X]Five Months
[X] Spells of Grey Magic
[X] The Nature of Ulgu
[X] Enchantment
[X] Searching for and Identifying AnimalFamiliars

Want to get familiars soon
 
@BoneyM I have to give you props on that enchanting scene. It's rare to find a story that makes magic seem real but also not so legalistic that it looses its mystique.

As for the studying I'm undecided. Lots of shinies but showing off is nice too.
 
Are we in a rush? I don't think we're in a rush, right? (As long as we've got a very big bottle back in the Sunken Palace).

I'm interested in:
[ ] Ritual Magic big magic
[ ] Psychology diplomacy and intrigue
These should help with the test:
[ ] The Nature of Ulgu deficiency on the character sheet
[ ] The Nature of Magic might help with the Quayash juice? And generally good to know.

[ ] Enchantment theory to back up our talent, maybe avoid some dead-ends.

Edit: note this-

Magic: 3+1=4 - Your grasp of the fundamentals of magic would challenge that of most Magisters; now you just need to bring your grasp of Ulgu specifically to the same level.

Nature of Ulgu might be an opportunity for a Magic stat boost?
 
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Maybe we should take enemies of man to learn about the Skaven IC since then we can better prepare for the rat men especially if we want to help the dwarfs.
 
[ ] Searching for and Identifying Animal Familiars

I would very much like for Matty to have a cat familiar, which requires a high DC to be passed. Taking the opportunity to lower it by any amount or get a bonus to the roll would be nice.

[ ] On the Education of Apprentices

Given some of the comments about filling the buried Palace with apprentices, I'm surprised this hasn't gotten more interest.


There are a lot of interesting options presented, but I am also interested in Matty having a more impressive graduation, so I'll likely vote for fewer months of study than more.
 
So some journey(wo)mem become hikikomori? Kinda fitting for Grey Wiz.

If they do spend a prolonged period in that stage they'll be expected to start pulling their weight in whatever way they're most capable of. Mathilde, for example, might be expected to start producing useful enchantments on the side if her stay starts to stretch into years. But once accepted back from their Journeying, the College is their home for as long as they want it to be.

The downside is you can't really leave, either. I mean you can go on daytrips out to Altdorf for practical lessons and whatnot but you're no longer a Journeywoman and not yet a Magister so you've got no legal status or protection in the Empire.
 
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Because we have no idea how relevent any of these are to the juice. The juice might be an amazing omni-powerstone, or any attempt to create power stones with it could just create warpstone (what normally happens when you immoblize mixed magic). It could create amazing potions or shiny colored water. So on and so on for all the other options.

Once we analyze the juice we can return and take a class on what it actually does if we feel we need to.

But we'd have to pay for those then. And we don't have any idea what that would cost, and have a great deal of debt already. We're sinking tons of money into the manor (which will likely give us little to no income, as it's a barren rock without any useful deposits or farmable soil.) Besides, the Shysh juice isn't the only thing I'm interesting in using or making. Most of these would be useful for us in the future, regardless of what we end up doing.

Beyond that, while we have a lot more experience in physical combat, intrigue and finances than most journmen mages likely have, we seriously slacked on actual magic. I was suprised the vote to take the test won so early. I figured we'd spend a turn or two training like crazy.

I don't think we're actually qualified to become a magister yet, honestly. With good rolls we likely can, but why risk it?
 
Ritual Magic looks like a keeper. Should allow us to do big spells over time. Very useful.
Ritual magic is also a massive time sink. We already have tons of those, and very deep ones at that. Between enchantment, spell development, and our pile of research subjects, the only way I could be tempted into ritual magic is if the juice is an amazing boost to rituals and ONLY rituals.
 
If they do spend a prolonged period in that stage they'll be expected to start pulling their weight in whatever way they're most capable of. Mathilde, for example, might be expected to start producing useful enchantments on the side if her stay starts to stretch into years. But once accepted back from their Journeying, the College is their home for as long as they want it to be.

Hah.

So, our robes effectively count as Mail Armor? Or Leather Armor? Just that they don't interfere with spellcasting like normal magic does?
 
It gives us spell options to spend actions on. Considering that half year timescales are our normal method of operation, it's incredibly applicable.
Sure, the timescale for it will be fine. What I mean when I say that we won't find the time is that it'll be years until we get an open month to do it with so many things competing for our time and actions. Look how long it took us to get around to working on Enchantment.
 
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