But we'd have to pay for those then. And we don't have any idea what that would cost, and have a great deal of debt already. We're sinking tons of money into the manor (which will likely give us little to no income, as it's a barren rock without any useful deposits or farmable soil.) Besides, the Shysh juice isn't the only thing I'm interesting in using or making. Most of these would be useful for us in the future, regardless of what we end up doing.
Beyond that, while we have a lot more experience in physical combat, intrigue and finances than most journmen mages likely have, we seriously slacked on actual magic. I was suprised the vote to take the test won so early. I figured we'd spend a turn or two training like crazy.
I don't think we're actually qualified to become a magister yet, honestly. With good rolls we likely can, but why risk it?
They're at mail level, and when activated the protection covers your entire body.
[X] Plan: Knock Off Socks
-[X] Three Months
-[X] Spells of Grey Magic
-[X] The Nature of Magic
We've got a hilarious amount of experience at this point in conventional skills and knowledge, well above what an ordinary Magister should be capable of. Let's take advantage of this opening to try and push our magical skills to a point where we can comfortably pass the tests.
Plus, Nature of Magic will probably be real fucking handy with handling our arcane goods.
Alternately, we can skip Spells of Grey Magic and focus on Power Stones or Alchemy instead, just optimize towards handling the magic juice. On the other hand though, more adventures are always nice.
[X] Seven Months
-[X] Intrigue and Tradecraft. (locked in)
-[X] The Nature of Magic
-[X] Ritual Magic
-[X] Enchantment
-[X] Potions and Alchemy
-[X] Power Stones and their Creation
-[X] Runes and Runecraft
We've got Ulgu, swordplay, and general education down. I can't see why we'd care too much about making an impression by graduating early. We're already independently wealthy, and have a fief to experiment in. We don't have plans to leave at the moment, do we?
Lets become a crafting expert, and save making an impression for when we produce works of wonder with the Shysh juice as a base.
This isn't a plan vote.[X] Plan: Knock Off Socks
-[X] Three Months
-[X] Spells of Grey Magic
-[X] The Nature of Magic
Good update Boney, nice to see Enchanting portrayed with some internal consistency behind it.
Ritual magic is also a massive time sink. We already have tons of those, and very deep ones at that. Between enchantment, spell development, and our pile of research subjects, the only way I could be tempted into ritual magic is if the juice is an amazing boost to rituals and ONLY rituals.
[ ] Searching for and Identifying Animal Familiars
I would very much like for Matty to have a cat familiar, which requires a high DC to be passed. Taking the opportunity to lower it by any amount or get a bonus to the roll would be nice.
[ ] On the Education of Apprentices
Given some of the comments about filling the buried Palace with apprentices, I'm surprised this hasn't gotten more interest.
There are a lot of interesting options presented, but I am also interested in Matty having a more impressive graduation, so I'll likely vote for fewer months of study than more.
Ritual magic is also a massive time sink. We already have tons of those, and very deep ones at that. Between enchantment, spell development, and our pile of research subjects, the only way I could be tempted into ritual magic is if the juice is an amazing boost to rituals and ONLY rituals.
As for apprentices, I don't think the system really works like that. You can train one or two at most, and after they're trained and somewhat useful, they go off on their journeyman quest, then become completely independent once they graduate. It's complete luck of the dice whether they'd actually come back to work with us, and it would be a very long time investment, likely with actions per turn invested in training them.
I'm not sure we need (or would be expected) to take on an apprentice immediately. How about coming back to study that when we do take one on? Being that apprentices need to spend time in the College anyway, it seems a bit premature to do now.
Battlewizards can cast the exact same spell but better, their armor would be as good as full-plate or better.Whistle
Yeah, that's good, one of the big weaknesses that Wizards have in Warhammer Fantasy is their utter inability to wear any form of armor at all--having what amounts to being a mail shirt at all times--and can be scaled up to full body mail when you put your back into it? That's something that Battle Wizards would kill for. Especially if we can produce them with any degree of reliability.
I'm still enamored with the idea of getting a griffon or a pegasus to be our familiar.A cat? Could be used to spy, I guess, but we're already superb at that, and a flying familiar would likely be more suited to scouting areas we couldn't. Why not something like an elemental spirit, minor fae or Faery dragon, provided the QM okays it?
I am intrigued by the option to make our own familiar out of magic...
As for apprentices, I don't think the system really works like that. You can train one or two at most, and after they're trained and somewhat useful, they go off on their journeyman quest, then become completely independent once they graduate. It's complete luck of the dice whether they'd actually come back to work with us, and it would be a very long time investment, likely with actions per turn invested in training them.
A cat? Could be used to spy, I guess, but we're already superb at that, and a flying familiar would likely be more suited to scouting areas we couldn't. Why not something like an elemental spirit, minor fae or Faery dragon, provided the QM okays it?
I am intrigued by the option to make our own familiar out of magic...
To be honest, we have one asset that can absolutely make a fortune.
Ourselves.
The apprentices are more of assured network hub as well as wild card investment. Mathilde got decent support from her master and completely surprised him when she brought back a hit list that freed her and him. Unexpected benefit for sure, but undoubtedly appreciated.
Why not a flying cat? Specifically a Shedu or a lamassu. Also i think the greak have one as well. So the possibility is there.I was thinking more that there'd be some sort of synergistic bonus to having a familiar that's also the favored animal of Ranald. A flying critter would certainly beat it out in utility, especially a flying mount, but think of all the times Matty's been helped out by cats during the course of the quest. Thematic's not the right word, but if Mathilde does get a familiar, I think a cat would be fitting.
One of a Magister's duties is the training of apprentices. Now, we ARE allowed to fob them off on the College, but we're expected to train some, or they give us frowny faces along the same lines of "what ARE you doing with over a thousand gold?" and "when are you coming for your exams?".I'm not sure we need (or would be expected) to take on an apprentice immediately. How about coming back to study that when we do take one on? Being that apprentices need to spend time in the College anyway, it seems a bit premature to do now.