Speaking of stone,
@BoneyM, can we keep some fancy fragment of this castle (let's say a smaller gargoyle head or something) as a memorabilia? Next to the vampire's skull.
Unrelated, breakdown of campaign results for the parties related.
Striland: Bitter success. A full third of our army dead along with elector count, but strategic results are indisputably great. Hills purged, a foothold in Sylvania gained, and a fat threat removed and buried under ten feet of stone.
Zhufbar: Impossible success. Two threats eliminated in one go, and with little casualties to boot.
Karak Kadrin: Great success. A lot of grudges settled with little casualties, and it's very much due to dwarven ways of warfare.
Moot: Great success. A huge victory over an undead threat, they hold one over Stirland now and casualties are low.
Reikland/Emperor: Bitter success. Good, if not immediately important, success for the Empire at large, but a lot of elite infantry lost for Reikland.
Knights of Morr: Great success. Moderate casualties but a huge blow to the undead.
Talabeclander knights: Good success. Moderate casualties in exchange for a indisputable honor of taking and holding the city.
Light college: Failure. Loss of a promising wizard due to miscast: not only a death of a good man, but also a reputation loss.
Amethyst college: ??? Not good, I guess. They did nothing of note, on surface, and [almost] lost their Patriarch.
Asarnil: Okay? The fights were boring, the dwarves annoying, and the pay underwhelming, but at least there's a book coming out, so not a total loss of time.
I would add a note here that the slayers are a little grumpy that they only lost half of their number, though gratified and probably a little sad that the humans successfully imitated them.
Spoiler alert, but there's going to be traits coming out of this entire series of events. I'll be presenting you with two lists to choose from: one of internalized lessons for Mathilde to take away from all of this, and one of forms the emotional damage can take. I'm open to suggestions on these, and I invite you to add to them in the lead-up to the turn proper. Mechanical effects of the lessons will be concealed (but often can be easily guessed) and some will have minimal stat effects but will unlock new options for you to explore in the coming years; the same applies to the penalties to the damage.
Okay, lets see the given examples first, then expand upon them:
-Artillery is the King of Battle.
Artillery was decisive in every engagement where it was possible to deploy, and our greatest losses were suffered when we COULDN'T use it.
However, its of lesser personal value. Mathilde is a spymaster and a wizard. She's not very likely to be in command of artillery on a regular basis.
-Dwarves are the greatest ally of humanity.
On a personal level, the dwarfs were what actually made the last stretch WIN. Without them, even with Asarnil, I would have been much more dubious of our odds.
Utility wise, being respectful of one of the Elder Races is, I think a boon in itself, though rarely applied.
Cost wise...actually living up to the dwarf alliance can be expensive. They never, ever ask for help until all hope is nearly lost. Expect more hell.
-The Halflings have proven themselves as a worthy neighbour.
They came through on this. They brought much food, and they sent men when the Empire did not.
Utility wise, halflings are a major asset for a spymaster. They are beneath notice much of the time, but thats why its good to have ties with them.
Cost wise, the problem is with the rest of Stirland. Down the line this may lead to a conflict of interest with the rest of Stirland, because Moot Revanchism is one of the big factors here,
-The risks of
Dhar are endless - but likewise is the potential.
This...well if you want Nagash the Second Mathilde, this is it. The temptation of Dhar, AND a certain wary respect for them is the combo you need to go bad without going (too) mad.
Cost wise, a fascination with Dhar is all the cost you need.
-The dead of Sylvania's prehistory deserve an undisturbed rest.
And a respect for the Wight Kings she's encountered in the Haunted Hills. They just want to rest in peace.
The benefits would probably be a Hatred against necromancers and the unquiet dead. Likely better relations with the Morrites.
Cost wise, respect for the dead limits our ability to exploit their assets and also limits our ability to actively root out the wight kings and hidden tombs so the necromancers can't get at them.
Now my personal suggestions:
-Mathematics is universal.
Something subtle, but note the key parts of the campaign where math played an essential role:
1) The logistics supplying the army with men, equipment and food was arguably what made it possible at all.
2) The mathematics of artillery, how one can strike beyond line of sight, how shaped shells are of vastly greater accuracy than round.
3) How the very Bound Spells she worked on relied on math to be described
4) How the flow of currency and simple math was closer to the downfall of the Watch and her intelligence network more than enemy action.
5) How she used trigonometry to sight on the necromancer at the castle and strike her down before she could work havoc.
An extension of her previous work, and highlighting how she had grown from someone who looked at math like foul sorcery to someone who had seen its value in the world. It'd aid in magical research and stewardship matters mainly, that she pays attention rather than glaze over.
-Complex problems, simple solutions.
An outgrowth of her Practical trait, elaborated by recent events.
1) Gustav destroying the blood fountain by the simple expedient of excessive amounts of rocks.
2) Anton getting Asarnil by simple
asking and
paying attention.
3) Abelhelm's doom was the inverse of this. A little showmanship and he complicated a simple plan, created a devastating point of failure.
4) The Dawi's treatment of the complex bonds of guilt, honor and responsibility. Cut the crap, get to the point, lay out the facts. And judge.
5) The destruction of Castle Drakenhof. Rock and steel at Sufficient Velocity and Unlimited Quantity.
A little sad perhaps, that the ill-concealed romantic in Mathilde had gone. That hopes and dreams are just that.
Use the simplest possible solution and you minimize the points of failure.
Unfortunately this may actually hurt her development as a Wizard. Magic is very rarely the simplest solution.
-Unity brings Strength, Discord brings Failure
This entire campaign is a demonstration of this.
1) The Grand Theogonist chose not to stand together. For that, a great man died, with one healer where he could have had a half dozen.
2) The Provinces of the Empire,
including Stirland kept their eyes within their own borders and their own matters, so no help came when it was called for.
3) The Colleges of Magic did not stand together. Was the rivalry between Light and Shadow worth the human costs when bridges that should have been there to call upon did not fall to a bored Magister? The Amethyst Patriarch struck off on his own and met a doom unsupported. He had not seen fit to ask or to wait for the Castle to fall, despite what he seeks having lain there centuries past.
4) For a lack of unity, Ulthuan is bereft one of its greatest champions. Over politics and pride, a son of Ulthuan wanders alone.
5) The Dwarfs stood together with Man and saw to the ruin of the forces of Old Night. They could not have done this on their own lacking the manpower and more importantly, expendable manpower, but neither could Stirland have done it without them to bring the thunder and harden the steel.
6) The Halflings stood up and brought what their neighbor needed. Food and men. Food we were lacking in, we knew from Wilhelmina, only the Moot providing supplies made it so stress free.
7) Here and now, Man, Dwarf, Elf and Halfling stood together to crush evil to dust.
A diplomatic insight is strange to see in a wizard, in a spy. But it is basic truth, the powers of Destruction stand alone. One necromancer amidst a thousand slaves.
Order must stand together.
The damage in a separate post. This is ridiculously large already