Voted best in category in the Users' Choice awards.
I suggest you copy these two posts into the On Ranald section of your Important Information threadmark.

Good idea. Done.
Adhoc vote count started by BoneyM on Mar 14, 2018 at 5:52 PM, finished with 396 posts and 81 votes.

  • [X] Plan Protector Of Stirland
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    ---[X]Ranald's Blessing
    -[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Diplomacy
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Improving Mathilde and the Watch
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
    --[X] If heads Read the Liber Mortis. (NEW)
    --[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Loyal to Van Hal
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] [Plan] Forming a group
    [X]Plan No Gods Only Guns
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Morally Grey Wizard:
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] There's never been less oversight on spending. Embezzlement now would be impossible to trace later. Scrape up whatever funds can still be found in the treasury, and pocket them.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth. (Overwork)
    -[X] Spend time with Gustav, securing his subordination to you. (Overwork)
    [X] Plan for Abelhelm and Stirland
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] (1)As above, but insist on being a part of whatever happens.
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] (2)Concentrate the gathered information on undead types in Sylvania into a single dense tome and publish it. It's likely to be of some use and interest to Morrites and Amethyst Wizards. Not ground-breaking, but a nice feather in your academic cap nonetheless.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] (3) Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] (4)Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. Try to put Anton on the throne.
    -[X] (5)Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] (ADDITIONAL)(6)Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Attempt to hire administrators and clerks from Altdorf and Nuln.
    ---[X]Ranald's Blessing
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action) Wilhelmina
    -[X] (ADDITIONAL) (7) Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan What We Do In The Lack of Official Oversight
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial (Overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    --[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Free actions:
    --[X] Free Time: Kasmir
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    [X] Read the Liber Mortis.
    [x] Plan Training & Power Grab
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    --[x] Ranald's Blessing, if allowed
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[x] Read the Liber Mortis. (NEW)
    --[x] Ranald's Blessing, if not used on Watch action
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Spend time with Gustav, securing his subordination to you.
    --[X]Overwork
    -[x] Free Time: Anton
    [X] Firming up the Foundations
    [X] Plan Mo Money Mo Magic
    -[X] Open a dialogue with Zhufbar, offering an information exchange.
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Visit the Amethyst Wizards in Altdorf and ask what the hell they were playing at.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Wilhelmina's kids
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan: Second Things Second
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Also ask our master if there's any chance he could put his weight behind Anton while we're there. He's a good candidate with love for Stirland.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Diplomacy
    -[X] Free actions:
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina. (does not take an action)
    [X] Plan Mistress of Shadows Without the embezzlement
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X][Overwork] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.(-1 Budget Points)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X]Plan SPEND SPEND SPEND
    -[x] Expand your information network into another county or barony (choose one)
    --[x] The new territory
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
    -[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
    -[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
 
So here's the thing I noticed. We are in danger of losing our job because we are ousting ourselves as a Ranaldite and therefore we should secure (steal) money.
If we don't do either, we can just continue with our life.

I'm not just really not understanding why we suddenly have this urge for power (political power that is). Can someone please explain because I would love to understand or see what I missed.
 
It seems that SV voters want the shiny. I don't get it either.

But none of those option in leading plan are shiny? Not doing creative accounting for clearing Mathilde's debt, not networking with the existing ally (Anton, Wilhelmina, or Master), or even magic research. Instead Mathilde is skipping sleep and meal for physical training and talking to a crisis mode priest of enemy faith.
 
But none of those option in leading plan are shiny? Not doing creative accounting for clearing Mathilde's debt, not networking with the existing ally (Anton, Wilhelmina, or Master), or even magic research. Instead Mathilde is skipping sleep and meal for physical training and talking to a crisis mode priest of enemy faith.

I'm talking about setting up open and public Ranald worship whilst stealing coin from from the government, which some people are voting for and JaceAoT expressed confusion about why we would want to risk the negative consequences of that action.
 
I'm talking about setting up open and public Ranald worship whilst stealing coin from from the government, which some people are voting for and JaceAoT expressed confusion about why we would want to risk the negative consequences of that action.

Oh the option that I consider as most negative. Well, it's not like the Watch hasn't had low opinion before, we will see if they actually revolt.
 
Well, at least if we get into irreversible trouble due to the Ranald vote we can say "I told you so" to Veekie and his voters.
 
We've got Ranald's blessing on it, so we can't get lower than 21; 38 if our piety factors in. Not good, certainly, but not "burny wooden sticks" bad.
Well, at least if we get into irreversible trouble due to the Ranald vote we can say "I told you so" to Veekie and his voters.
This is the wrong sort of attitude to quest with.
 
Well look on the bright side.

[ ] The campaign is over, so your duty to Abelhelm is done. What else is there? Leave. Pack your snake-in-a-box, pack your equipment, pack your savings, pack the Liber Mortis, and go somewhere else.

This got a good 20 votes when it came up and now there's a fairly decent chance of getting fired, lots of voters have a chance of becoming really happy. Adventurer wizard quest!

Actually with some more thought put it into it I'm more OK with the plan. Sure we'll be outed as a Ranaldite which isn't all that great but if it's a success we'll have really impressed Ranald and if we fail we might be fired which will mean we can finally do some magic actions. Well there's the small chance we'll be declared rogue but I think that's only likely on a major failure.

Although I still think it's a waste of dwarf favors to get them to do saltpeter right now, what with the chance of getting fired and all. I'd rather wait until all our gunpowder making facilities are operational and then bring in the dwarfs to bring things up to standard once we have everything firmly under our control and can really benefit from being able to advertise our high quality.
 
In retrospect, wouldn't it have made more sense to expand the Watch into the Haunted Hills instead of Drakenhof? You know, so we have a contiguous chain of Watchmen-covered provinces.
 
Oh the option that I consider as most negative. Well, it's not like the Watch hasn't had low opinion before, we will see if they actually revolt.

Well, at least if we get into irreversible trouble due to the Ranald vote we can say "I told you so" to Veekie and his voters.

This got a good 20 votes when it came up and now there's a fairly decent chance of getting fired, lots of voters have a chance of becoming really happy. Adventurer wizard quest!

I am honestly rather confused by the cynicism on display here. Ranald is an outlandish option, yes, but half the Watch already is predisposed to him. Here, look:

The Stirland Watch

The Stirland Watch was founded from the Wurtbad Watch when it had it's founding charter completely rewritten by Dame Weber to bring it under the control of the office of Spymistress and emphasize the projection of law and order on the undercities as well as the streets of the population centers under it's control.

Divisions:
Sewer Jacks: Lead by Lower Hans. Though all members of the Stirland Watch are expected to patrol the undercity, the Sewer Jacks have been made into an elite unit specialized in tunnel fighting. They also spend their time training the regular Watchmen in their unique brand of combat, and have expressed a desire to be taught by the masters of the art: Dwarves.
Rat Catchers: Their remit is the death of rats, no longer the collection of their tails for bounties. This has lead them to investigate, in their own eccentric ways, the arts of poison and trapmaking.
Gong Farmers: With the sewers (theoretically) safe, the Gong Farmers were brought under state control to capitalize on this. Still as unpleasant a job as ever, but now much safer, it provides a disgusting but necessary safety net in society - in desperation, one can always join the gong farmers to earn enough coin to put food on the table. It has spread to encompass all towns and villages where the Watch has a presence.
Special Branch: Part-time policemen who work two days a week and can be summoned in emergencies. Not as well-trained as the regular Watch, but cheaper and easier to recruit.
Canine Branch: The Stirland Terrier has been made part of the Watch, adding sharp teeth and sharper senses to the arsenal of the Watch.

Leader: Jack Albright, former professional thief
Funding: Stirland treasury; defrayed by 'gong farming' profits. Current budgetary wiggle room: +1
Headquarters: Wurtbad; a townhouse next to that of the Information Network for the Watch proper, and an office under the inner wall gates for the Sewer Jacks.
Recruitment: Retirees from the 2nd and 3rd Divisions of the Army of Stirland for the Watch and Sewer Jacks; from non-state rat-catchers for the Rat Catchers; from the poor and desperate for the gong farmers.

Ranald may be a political hot potato, but the people on the ground aren't going to worry about that. Sewer jacks. Gong farmers. Rat catchers. Part timers. Those are not devout Sigmarites by nature. They're not going to rebel if we tell them the God of Oppressed Underdogs is looking out for them, they're going to feel relieved. As for the other half, the retired soldiers and such? They might not be thrilled, but they're not going to freak out at having the God of Luck on their side, when what most of them are looking for is a forced-march-free way to work off their PTSD, and a chance to play an officially-sanctioned game of cards at the end of their shift. Yes, they'll need some convincing, but the other gods are not by any means shoe-ins for the position, either.

Verana? Great, we install Ranald's biggest detractor. Status quo preserved. And then the watch slips entirely out of Mathilde's control, because it runs on a completely different life philosophy, and the retired thief in charge decides "Verana, okay sure, thanks but no thanks," and bails on us. So no leadership, and the newly zealous guards are even less likely to obey the Spymaster, who is their boss. That's not a safe choice at all.

Grungni? Unless my skim over the wiki is completely wrong for some reason, Grungni is not a good option. At all. As in, "Mathilde will regret this with a fiery passion some day."
Grungni
Friends and Enemies
The cult of Grungni is allied with the other cults of the Dwarf pantheon, and with the human cult of Sigmar. It has tolerant respect for the Old Faith and Halfling cults. The cult is neutral towards other Old World cults, but feels antipathy towards Elf cults.

Ranald is not a great choice, but the alternatives are just as terrible in their own special ways. And that's not counting the Goddess of Vengeance (just... no).

Ranald has potential, and he, at least, plays to Mathilde's strengths. I get that you don't like the possible consequences, and I empathize: It's Ranald. There will be trouble. But you don't seem to be noticing the sheer pitfalls the other gods would present, either.

Besides all that: if it works, we could try laying claim to the title of Pope (or Popess) of Ranald. There's a hat, probably. Wouldn't that make it all worth it, in the end?
 
In retrospect, wouldn't it have made more sense to expand the Watch into the Haunted Hills instead of Drakenhof? You know, so we have a contiguous chain of Watchmen-covered provinces.
You need towns, our Watch is urban. Nachtafen is valid, but I'm not sure I'm ready to start poking at Bundebad with a stick yet until we got an Elector.

Drakenhof is a timing thing. Get the Watch in there before they get used to the new order and then its just...part of the norm
a chance to play an officially-sanctioned game of cards at the end of their shift
If you include free donuts you have the Police by the stomach
Well, we'd probably be the ones commissioning and paying for the hat ourselves, so... sure! It can even be shaped like a giant fountain pen nib. With flying buttresses. Sky's the limit! (But also, doorways.)
A cat hat obviously
 
One Possible Future
In one possible timeline...

Elector Count Quest - Stirland

Intrigue Advisor (Nat 100! Oh here we go!)

10 Haupt-Anderssen's, 1 Van Hal (yes those Van Hal's), and then 3 nameless 'heroes' chosen for the great 'honour' of being the Elector-Count of Stirland, all within 50 years, the average serving roughly 10 years. And that was only so high because the four non-Haupt-Anderssens managed to not get shanked after 6 months in office.

Now here you are. The latest sacrifice sent to lead the land and people of cursed Stirland. After all, it wasn't like you could turn down the Emperor, and the Grand Theogonist, AND the majority vote of your now 'fellow' Elector Counts. Forced into the role as the heir to death and shadows.

With a grimace you throw yourself into the cushioned chair of your new private study, made all the more private (and secure you're sure) by the heavy door that an ogre would have difficulty smashing through.

"To the Elector-Count of Stirland! Long may he reign!" You toast, a cup of Ostland brandy held high briefly before being turned bottom-up, the sweet taste a magnificent distraction from your inevitable death.

"Long may he reign indeed." A second cup taps down on your desk, it's contents already gone.

"Gack!" Your brandy makes a reappearance as you fall out of the chair, shock running through veins and bone alike. You're on the floor for only a few seconds, but you come back up pistols in hand...

Only to be met by the look of the old woman sitting across from you, her face a myriad of emotions, amusement key among them, but also judgement, sharp eyes cooly evaluating you. You hesitate, you'd be foolish to think that an old woman couldn't be a threat. In the Empire, age just meant more experienced, and in Sylvania worse. But... wizard robes and a Witch Hunter's pointed cap imply far more than age.

Narrowing your own eyes you holster your pistols and set your chair back up. Unless this woman could launch beams of fire from her eyes with no notice, it would be easy to redraw before any fight. Easy to land almost point blank shots before drawing your new runefang.

Once more you sit down in your chair.

"So, to whom do I owe the honour of this meeting Ms. ...?"

"That would be Dame Mathilde Weber my Lord." A playful smirk dances across her pale lips and faded scars as shock once more fills you.

"D-Dame Weber!?" The Witch-Knight! The Dämmerlichtreiter, said to be able to ride across the whole of Stirland in a under a night, riding a demonic steed made out of living shadows that she had captured using her magics! The Destroyer of Drakenhof! The Shadow of War?! Possibly The Greatest Hero of Stirland!?

You don't even see her taking the bottle from in front of you, but then again you would probably miss a Von Carstein barging into your room and making their grand return speech before dissolving into a mass of bats and fireworks to flee into the night.

"I'm glad to see my reputation precedes me. Much as it can be a hassle in my line of work. Nonetheless," She takes another sip of your brandy, giving you enough time to re-school your features. "In this case it lets us save some time. Oh, and it's Wizard. A witch is an unsanctioned user of magic. I am a fully vetted Magister of the Order of Shadows, and it's quite the faux-pas to mix the two of those up. Ah well, we'll ween you of that eventually."

"...Eventually?" You hazard.

"Oh yes. Did you think this was a courtesy visit? No no, you see I am here in my capacity as Spymistress of Stirland." She states it plainly, like explaining to a child why they shouldn't be eating dirt.

"I was under the impression that Johanna Massif was Stirland's Spymaster. She was even the one to meet me with the other advisers. Unless there's been a change in plans?" A vague sense of unease settles in your stomach. Wait, when did you call her a witch?

A nostalgic gleam shines over the old woman's face, a fond smile easing the straight look she had held since appearing in your study. "Ah yes, Johanna. Cool and brilliant, much better at the whole money problems than Julia was, and just as good at the whole spying part. But no. One of your oh so wise predecessors decided that having a 'witch of that damned order of paranoid backstabbers' be the master of intrigue in Stirland was not what he wanted. My Chief Attendant Julia took up the mantle...but never quite stopped asking for 'advice and assistance' from her friend. After Count Whathisname got eaten by a wild Vargheist and the next one got appointed, the two of us kept to our previous arrangement. And when she retired, her daughter took to a similar thing. Only instead of two friends, it was her and her favorite Aunt Weber. And when she retired, well. Johanna has always been a good...lass.

But things are coming to a pitch. Another Count dead, likely murdered, you, inexperienced and untested chosen to replace him, and the dead rise in 'eastern Stirland' once more, and in greater numbers than I've seen in over 70 years..."

She pauses, her eyes scrunch up minutely, the only reason you can tell is because of how enraptured you are in this living hero, and you know whatever it is she's seeing, it's not you and it's not now. With smooth movements she reaches up and brings the Witch Hunter's cap into her lap, staring at beaten and worn leather.

"I remember the last time it was this bad. I was young, fresh out of my apprenticeship, Stirland was at it's lowest in at least a century, and Abelhelm..." She meets your eyes and for a second you think she really can light you on fire her visage so intense. "It won't end that way again. This, I swear to you or die trying."

"...Thank you... Dame Weber."

She smiles at you. Not a memory, or thoughts of friend's or family. You.

"What a nice boy you are. It's good to see my report's about you weren't wrong. Now, I'm sure things today have been a bit hectic, what with you just moving in, so take the rest of tonight off, maybe some of the morning as well. The work of an Elector-Count is trying and constant so you should take your free time when you can. We can discuss things between the two of us later, after your meeting with the rest of the Advisers. Oh! And don't worry about ordering around Johanna tomorrow, we can figure out how we'll do things with the Stirland Web in our personal meeting. Goodnight. Oh, and buy more of that brandy! It brings back good memories."

And with that, possibly the greatest wi...zard you've ever met straps a massive greatsword (!) to her back and strolls out the front door.

You take a look at the now empty bottle of brandy on your desk and the cup you never got around to refilling. The only signs that anything had even happened. Despite never taking a drink, you already feel a headache.



Natural 100 on Intrigue Adviser!

Johanna Massif loyalty revealed - In service to Dame Mathilde Weber

True Intrigue Adviser revealed - Dame Mathilde Weber

Gained - 1 Loving Grandmother

Mathilde Weber is a veteran player in all facets of Stirland. Politically, martially, magically, and most importantly in Intrigue. She's been loyally assisting the Elector Counts of Stirland, whether or not they liked it, for twice as long as you've been alive. As long as you strive to protect Stirland and it's people, she'll do the same for you.

A Magister-grade Grey Wizard with unique Battle Magic spells, in combat she is also a master of wielding (of all weapons) a greatsword to masterful effect. But her greatest weapon is her masterfully crafted spy network that incorporates both the Cult of Ranald (and the equally present Stirland Thieves' Guild) and the Stirland Watch as well as numerous other spies, informers, and merchants that she lovingly refers to as the Stirland Web. And Mathilde's Web in private.



So this got a bit away from me, but I loved the idea of Mathilde being some legendary hero unit in some other Elector Count quest/sequel quest and I had to run through how her Intro scene would go. Other aspects of the story would be, Weber would always be a part of the story, with Johanna's loyalty always to her, and whose typical first appearance would be when the PC talked or trained with the Greatswords where she would be referred to as 'The Old Bitch' who would show up and train them in how to use a greatsword. It would also be revealed that she was the one who taught the current Greatsword Champion of Stirland how to use his sword.

She would also be mentioned in the social links with both Johanna and Antoine, the diplomacy adviser, as being their 'great-aunt' or great-godmother. It would also be revealed that Mathilde and Julia became very close 'friends' for at least a short time.

Other details would include Anton's grandson being the current Diplomacy Adviser and being a carbon clone of his grandfather, possibly being childhood friends with Johanna if they weren't related (I could kind of see Julia and Anton getting together, and then keeping the names separate for reasons, or using the Massif name to keep the relation between the advisers secret, sort of like how every 007 is James Bond). And speaking of Johanna, they would actually be born as Johan, the grandson of Julia, but would dress-up as a girl and serve as a transgender character in Warhammer Fantasy (something I don't think has ever been portrayed in it), possibly even as a romantic option for the PC.
 
In one possible timeline...

Elector Count Quest - Stirland

Intrigue Advisor (Nat 100! Oh here we go!)

10 Haupt-Anderssen's, 1 Van Hal (yes those Van Hal's), and then 3 nameless 'heroes' chosen for the great 'honour' of being the Elector-Count of Stirland, all within 50 years, the average serving roughly 10 years. And that was only so high because the four non-Haupt-Anderssens managed to not get shanked after 6 months in office.

Now here you are. The latest sacrifice sent to lead the land and people of cursed Stirland. After all, it wasn't like you could turn down the Emperor, and the Grand Theogonist, AND the majority vote of your now 'fellow' Elector Counts. Forced into the role as the heir to death and shadows.

With a grimace you throw yourself into the cushioned chair of your new private study, made all the more private (and secure you're sure) by the heavy door that an ogre would have difficulty smashing through.

"To the Elector-Count of Stirland! Long may he reign!" You toast, a cup of Ostland brandy held high briefly before being turned bottom-up, the sweet taste a magnificent distraction from your inevitable death.

"Long may he reign indeed." A second cup taps down on your desk, it's contents already gone.

"Gack!" Your brandy makes a reappearance as you fall out of the chair, shock running through veins and bone alike. You're on the floor for only a few seconds, but you come back up pistols in hand...

Only to be met by the look of the old woman sitting across from you, her face a myriad of emotions, amusement key among them, but also judgement, sharp eyes cooly evaluating you. You hesitate, you'd be foolish to think that an old woman couldn't be a threat. In the Empire, age just meant more experienced, and in Sylvania worse. But... wizard robes and a Witch Hunter's pointed cap imply far more than age.

Narrowing your own eyes you holster your pistols and set your chair back up. Unless this woman could launch beams of fire from her eyes with no notice, it would be easy to redraw before any fight. Easy to land almost point blank shots before drawing your new runefang.

Once more you sit down in your chair.

"So, to whom do I owe the honour of this meeting Ms. ...?"

"That would be Dame Mathilde Weber my Lord." A playful smirk dances across her pale lips and faded scars as shock once more fills you.

"D-Dame Weber!?" The Witch-Knight! The Dämmerlichtreiter, said to be able to ride across the whole of Stirland in a under a night, riding a demonic steed made out of living shadows that she had captured using her magics! The Destroyer of Drakenhof! The Shadow of War?! Possibly The Greatest Hero of Stirland!?

You don't even see her taking the bottle from in front of you, but then again you would probably miss a Von Carstein barging into your room and making their grand return speech before dissolving into a mass of bats and fireworks to flee into the night.

"I'm glad to see my reputation precedes me. Much as it can be a hassle in my line of work. Nonetheless," She takes another sip of your brandy, giving you enough time to re-school your features. "In this case it lets us save some time. Oh, and it's Wizard. A witch is an unsanctioned user of magic. I am a fully vetted Magister of the Order of Shadows, and it's quite the faux-pas to mix the two of those up. Ah well, we'll ween you of that eventually."

"...Eventually?" You hazard.

"Oh yes. Did you think this was a courtesy visit? No no, you see I am here in my capacity as Spymistress of Stirland." She states it plainly, like explaining to a child why they shouldn't be eating dirt.

"I was under the impression that Johanna Massif was Stirland's Spymaster. She was even the one to meet me with the other advisers. Unless there's been a change in plans?" A vague sense of unease settles in your stomach. Wait, when did you call her a witch?

A nostalgic gleam shines over the old woman's face, a fond smile easing the straight look she had held since appearing in your study. "Ah yes, Johanna. Cool and brilliant, much better at the whole money problems than Julia was, and just as good at the whole spying part. But no. One of your oh so wise predecessors decided that having a 'witch of that damned order of paranoid backstabbers' be the master of intrigue in Stirland was not what he wanted. My Chief Attendant Julia took up the mantle...but never quite stopped asking for 'advice and assistance' from her friend. After Count Whathisname got eaten by a wild Vargheist and the next one got appointed, the two of us kept to our previous arrangement. And when she retired, her daughter took to a similar thing. Only instead of two friends, it was her and her favorite Aunt Weber. And when she retired, well. Johanna has always been a good...lass.

But things are coming to a pitch. Another Count dead, likely murdered, you, inexperienced and untested chosen to replace him, and the dead rise in 'eastern Stirland' once more, and in greater numbers than I've seen in over 70 years..."

She pauses, her eyes scrunch up minutely, the only reason you can tell is because of how enraptured you are in this living hero, and you know whatever it is she's seeing, it's not you and it's not now. With smooth movements she reaches up and brings the Witch Hunter's cap into her lap, staring at beaten and worn leather.

"I remember the last time it was this bad. I was young, fresh out of my apprenticeship, Stirland was at it's lowest in at least a century, and Abelhelm..." She meets your eyes and for a second you think she really can light you on fire her visage so intense. "It won't end that way again. This, I swear to you or die trying."

"...Thank you... Dame Weber."

She smiles at you. Not a memory, or thoughts of friend's or family. You.

"What a nice boy you are. It's good to see my report's about you weren't wrong. Now, I'm sure things today have been a bit hectic, what with you just moving in, so take the rest of tonight off, maybe some of the morning as well. The work of an Elector-Count is trying and constant so you should take your free time when you can. We can discuss things between the two of us later, after your meeting with the rest of the Advisers. Oh! And don't worry about ordering around Johanna tomorrow, we can figure out how we'll do things with the Stirland Web in our personal meeting. Goodnight. Oh, and buy more of that brandy! It brings back good memories."

And with that, possibly the greatest wi...zard you've ever met straps a massive greatsword (!) to her back and strolls out the front door.

You take a look at the now empty bottle of brandy on your desk and the cup you never got around to refilling. The only signs that anything had even happened. Despite never taking a drink, you already feel a headache.



Natural 100 on Intrigue Adviser!

Johanna Massif loyalty revealed - In service to Dame Mathilde Weber

True Intrigue Adviser revealed - Dame Mathilde Weber

Gained - 1 Loving Grandmother

Mathilde Weber is a veteran player in all facets of Stirland. Politically, martially, magically, and most importantly in Intrigue. She's been loyally assisting the Elector Counts of Stirland, whether or not they liked it, for twice as long as you've been alive. As long as you strive to protect Stirland and it's people, she'll do the same for you.

A Magister-grade Grey Wizard with unique Battle Magic spells, in combat she is also a master of wielding (of all weapons) a greatsword to masterful effect. But her greatest weapon is her masterfully crafted spy network that incorporates both the Cult of Ranald (and the equally present Stirland Thieves' Guild) and the Stirland Watch as well as numerous other spies, informers, and merchants that she lovingly refers to as the Stirland Web. And Mathilde's Web in private.



So this got a bit away from me, but I loved the idea of Mathilde being some legendary hero unit in some other Elector Count quest/sequel quest and I had to run through how her Intro scene would go. Other aspects of the story would be, Weber would always be a part of the story, with Johanna's loyalty always to her, and whose typical first appearance would be when the PC talked or trained with the Greatswords where she would be referred to as 'The Old Bitch' who would show up and train them in how to use a greatsword. It would also be revealed that she was the one who taught the current Greatsword Champion of Stirland how to use his sword.

She would also be mentioned in the social links with both Johanna and Antoine, the diplomacy adviser, as being their 'great-aunt' or great-godmother. It would also be revealed that Mathilde and Julia became very close 'friends' for at least a short time.

Other details would include Anton's grandson being the current Diplomacy Adviser and being a carbon clone of his grandfather, possibly being childhood friends with Johanna if they weren't related (I could kind of see Julia and Anton getting together, and then keeping the names separate for reasons, or using the Massif name to keep the relation between the advisers secret, sort of like how every 007 is James Bond). And speaking of Johanna, they would actually be born as Johan, the grandson of Julia, but would dress-up as a girl and serve as a transgender character in Warhammer Fantasy (something I don't think has ever been portrayed in it), possibly even as a romantic option for the PC.
I love it. Every detail. I can't wait to become that old bitch.
 
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