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@BoneyM any chance you could weight in on :
How likely is anyone to care, finding about, the gray order killing us in our sleep, due to us doing any pf the emblezing options.
How urgent is geting the watch on Drakenhoff
What would be the process of changing the watch patron deity
How is going to the Elector meet going to work and how it is likely to be viewed
What does it mean to make the network part of the watch beyond the budget
And maybe somethin else I missed because it is getting kind of frustranting trying to argue plans when we are so divided in seeing so many options as either no problem or and inevitable disaster waiting to happen.
 
To be more serious myself: what's annoying me isn't any particular decision but the general accumulation and spread of so many risky ideas being proposed at once.
Now that is a good post (when the original "voters here have poor self-control" is arguably ruder than "I am disappointed" IMO). Yeah, I still think now is the time to be bold. Whatever we grab now can be used as a bargaining chip later "Fine, I won't interfere with army business any more and I concede my share of EIC but I get to keep the watch, okay, Your Highness?"
 
Now that is a good post (when the original "voters here have poor self-control" is arguably ruder than "I am disappointed" IMO).
Huh, that explains a lot of our communications difficulty. From my perspective I thought I was trying to raise the tone, with "I'm disappointed in you" seeming ruder than "You're chasing after something not worth it", and then I was surprised when you mocked me.
 
How likely is anyone to care, finding about, the gray order killing us in our sleep, due to us doing any pf the emblezing options.
They are notorious for caring immensely, and we are the spymaster of Stirland. We're watched at all times by people who are better spies than us. We've gotten away with it before because we had plausible excuses, but embezzling on a Stirland-wide scale can't be explained away.
 
Thanks for the update there. Not sure if that was mistake caused when I was removing the X's from the voteboxes (it was adding to the tally despite being in spoilers) or if Veekie actually had it that way originally, either way I'm glad that the blessing is on Ranald, or at least find it preferable to not having the bonus on such a dangerous action.
That would be because of a copy paste error.
The perils of editing posts larger than the entire screen from phone. Fortunately the repeated mentions of it got through to me and I fixed it.
 
[X] Plan Mistress of Shadows

Please no Ranald for the guard! I am not exactly happy with this plan because of the land grab, but apart from that it is okay and it might yet have a chance to catch up.
 
Thanks for the update there. Not sure if that was mistake caused when I was removing the X's from the voteboxes (it was adding to the tally despite being in spoilers) or if Veekie actually had it that way originally, either way I'm glad that the blessing is on Ranald, or at least find it preferable to not having the bonus on such a dangerous action.

(Edit: Also my issue with the saltpeter isn't setting that up but rather why spend dwarf favors on doing so? Especially since it actually costs more to do the set up without dwarfs meaning our budget will look better later. I'd rather just set everything up and then call the dwarfs in, especially since we might not even be the spymaster soon which would mean essentially wasted dwarf favors.)


Well the big clue is the mentions in the original vote, you know the ones that say we should grab as much power and influence as we can.



But even ignoring that is the number of dubious actions you have us take, I'll go through them all.

The trade guild, we'll be buying up a larger share of the company and using them as our spy network. Even on it's own it looks fairly suspicious and that's despite the unfortunate parallel to our predecessor.

Some pretty blatant fraud to make money off the haunted hills. Another unfortunate parallel to a predecessor (the military one is a closer comparison this time) and another grab for money and power without a firm target.

Spending time with Gustav to securing his subordination is once again another one of those dubious acts. He's Stirland martial and having the spymaster have him under he thumb is a pretty scary idea. Worse he's already reporting to the Empire's spymaster which makes this doubly dangerous.

Spending time with Anton would normally be pretty innocent but after all the previous actions just about everything is starting to look insidious.

Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. The most dangerous of the lot, especially since it explicitly states that we should take any opportunity to manipulate events. We don't and shouldn't have any voice at this meeting, Anton is going and he's capable of saying anything that needs to be said.


Any one or two of these would be OK. The fact you've taken so many of them and in your original post specifically mentioned wanting more power it indicates a firm direction in your planning. Hell you just mentioned wanting to be the power behind the throne, this is something the Grey Order is very much not going to be happy about and the new elector count is probably going to be even less happy with.

I'm perfectly fine with skimming a few gold off the top to pay for college loans and the enchanting lab, I'm much less OK with attempting to seize power over Stirland and worse being so blatant about it. We're already pretty powerful and our voice carries far, there's no need to go over the top into rogue wizard territory.

Well...the plan is a "power behind the throne" plan. Not a blatant powergrab. We're consolidating and reinforcing what we already have, not overreaching. Gustav followed us meekly on the campaign, and no one really seemed to complain then. This is merely making sure he stays on the same bench, and that we speak with one voice when there's a new EC and a pretty new council as well, all of whom might take unkindly to our projects or even us being a wizard. It's securing an ally, not setting us up as the new EC. We have been Spymistress for a while now under an EC that trusted and relied on us, and we have never betrayed that trust to him or Stirland, and I don't expect or want us to in the future. The next EC might regard us with a great deal more suspicion and micromanage us, to which we have to have a counterweight.

As I've indicated above, the purchase of Haunted Hillland is not essential to my plan, and I added it in because everyone in the early consensus wanted to embezzle at least a little. It currently seems a vocal minority is against it, but if more people object I would be persuaded to switch.

On the EIC, it is the officially sanctioned trade company of Stirland. We are currently selling market information on the open market to pay for the large operational cost of the network. It is a perfectly logical step to instead sell the information to the organisation Stirland would benefit most from. It is not suborning it in any way. Also, we already have a 1/3 share, I don't see how buying out Markus' shares is any more than simple management? Furthermore, becoming an active participant in the organisation we have a large share in seems pretty self-evident, especially as the QM pointed out there's a lot of useful options lying undiscovered because we're a silent participant.

On the subject of the Meet, there's only one option to attend, which includes "manipulate events". Had there been an option to attend with a less risky-sounding description, I would likely have included it instead. But then again, it is a pretty vague description, and I kind of trust the QM not to throw us into a situation where we put ourselves in disproportionate risk when we don't explicitly aim for a particular goal. Manipulating events could also be read as taking advantage of the situation to secure vital connections and alliances Stirland might need. Remember, this is the darker kind of imperial politics that saddled Van Hal with a council full of plants. We're going because even if our diplomacy is underwhelming, we are the Spymaster and our intrigue is nothing to scoff at, and someone there needs to represent Stirland's interests. Anton will be charming and friendly, but most of things that will actually matter to us and Stirland will go right over his head.
 
Inserted tally
Adhoc vote count started by Sinsystems on Mar 14, 2018 at 11:34 AM, finished with 352 posts and 71 votes.

  • [X] Plan Protector Of Stirland
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    ---[X]Ranald's Blessing
    -[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Improving Mathilde and the Watch
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
    --[X] If heads Read the Liber Mortis. (NEW)
    --[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Loyal to Van Hal
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X]Plan No Gods Only Guns
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Morally Grey Wizard:
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] There's never been less oversight on spending. Embezzlement now would be impossible to trace later. Scrape up whatever funds can still be found in the treasury, and pocket them.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth. (Overwork)
    -[X] Spend time with Gustav, securing his subordination to you. (Overwork)
    [X] [Plan] Forming a group
    [X] Plan for Abelhelm and Stirland
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] (1)As above, but insist on being a part of whatever happens.
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] (2)Concentrate the gathered information on undead types in Sylvania into a single dense tome and publish it. It's likely to be of some use and interest to Morrites and Amethyst Wizards. Not ground-breaking, but a nice feather in your academic cap nonetheless.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] (3) Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] (4)Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. Try to put Anton on the throne.
    -[X] (5)Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] (ADDITIONAL)(6)Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Attempt to hire administrators and clerks from Altdorf and Nuln.
    ---[X]Ranald's Blessing
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action) Wilhelmina
    -[X] (ADDITIONAL) (7) Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan What We Do In The Lack of Official Oversight
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial (Overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    --[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Free actions:
    --[X] Free Time: Kasmir
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    [X] Read the Liber Mortis.
    [x] Plan Training & Power Grab
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    --[x] Ranald's Blessing, if allowed
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[x] Read the Liber Mortis. (NEW)
    --[x] Ranald's Blessing, if not used on Watch action
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Spend time with Gustav, securing his subordination to you.
    --[X]Overwork
    -[x] Free Time: Anton
    [X] Plan: Second Things Second
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Also ask our master if there's any chance he could put his weight behind Anton while we're there. He's a good candidate with love for Stirland.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Diplomacy
    -[X] Free actions:
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina. (does not take an action)
    [X] Plan Mo Money Mo Magic
    -[X] Open a dialogue with Zhufbar, offering an information exchange.
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Visit the Amethyst Wizards in Altdorf and ask what the hell they were playing at.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Wilhelmina's kids
    [X] Firming up the Foundations
    [X] Plan Military Industrial Tycoon
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan Mistress of Shadows Without the embezzlement
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X][Overwork] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.(-1 Budget Points)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X]Plan SPEND SPEND SPEND
    -[x] Expand your information network into another county or barony (choose one)
    --[x] The new territory
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
    -[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
    -[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
 
As I've indicated above, the purchase of Haunted Hillland is not essential to my plan, and I added it in because everyone in the early consensus wanted to embezzle at least a little. It currently seems a vocal minority is against it, but if more people object I would be persuaded to switch.
A vocal minority? The selling points of the opposition votes are that it's either them or embezzling.
 
A vocal minority? The selling points of the opposition votes are that it's either them or embezzling.

Fair enough. I had the impression most were voting because of them wanting to make the patron God of the Watch Ranald, but there are quite a few against embezzling looking at it now.

Changing the embezzling vote to Training Diplomacy, as we're bound to need it if we're visiting the Meet, and we've had our share of diverse diplomatic encounters over the course of the campaign, it's an excellent time to train it now. I realize Martial might also be a good pick, but we recently got a boost to that as well, and we won't be needing it as much in the recent future, with Stirland's army and coffers depleted.

Plan [] Mistress of Shadows no longer has an embezzling action.
Adhoc vote count started by Siual on Mar 14, 2018 at 11:50 AM, finished with 356 posts and 71 votes.

  • [X] Plan Protector Of Stirland
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    ---[X]Ranald's Blessing
    -[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Diplomacy
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Improving Mathilde and the Watch
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
    --[X] If heads Read the Liber Mortis. (NEW)
    --[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Loyal to Van Hal
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X]Plan No Gods Only Guns
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Morally Grey Wizard:
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] There's never been less oversight on spending. Embezzlement now would be impossible to trace later. Scrape up whatever funds can still be found in the treasury, and pocket them.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth. (Overwork)
    -[X] Spend time with Gustav, securing his subordination to you. (Overwork)
    [X] [Plan] Forming a group
    [X] Plan for Abelhelm and Stirland
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] (1)As above, but insist on being a part of whatever happens.
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] (2)Concentrate the gathered information on undead types in Sylvania into a single dense tome and publish it. It's likely to be of some use and interest to Morrites and Amethyst Wizards. Not ground-breaking, but a nice feather in your academic cap nonetheless.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] (3) Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] (4)Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. Try to put Anton on the throne.
    -[X] (5)Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] (ADDITIONAL)(6)Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Attempt to hire administrators and clerks from Altdorf and Nuln.
    ---[X]Ranald's Blessing
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action) Wilhelmina
    -[X] (ADDITIONAL) (7) Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan What We Do In The Lack of Official Oversight
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial (Overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    --[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Free actions:
    --[X] Free Time: Kasmir
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    [X] Read the Liber Mortis.
    [x] Plan Training & Power Grab
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    --[x] Ranald's Blessing, if allowed
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[x] Read the Liber Mortis. (NEW)
    --[x] Ranald's Blessing, if not used on Watch action
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Spend time with Gustav, securing his subordination to you.
    --[X]Overwork
    -[x] Free Time: Anton
    [X] Plan: Second Things Second
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Also ask our master if there's any chance he could put his weight behind Anton while we're there. He's a good candidate with love for Stirland.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Diplomacy
    -[X] Free actions:
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina. (does not take an action)
    [X] Plan Mo Money Mo Magic
    -[X] Open a dialogue with Zhufbar, offering an information exchange.
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Visit the Amethyst Wizards in Altdorf and ask what the hell they were playing at.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Wilhelmina's kids
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Firming up the Foundations
    [X] Plan Military Industrial Tycoon
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan Mistress of Shadows Without the embezzlement
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X][Overwork] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.(-1 Budget Points)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X]Plan SPEND SPEND SPEND
    -[x] Expand your information network into another county or barony (choose one)
    --[x] The new territory
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
    -[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
    -[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.

Adhoc vote count started by Siual on Mar 14, 2018 at 4:50 PM, finished with 390 posts and 80 votes.

  • [X] Plan Protector Of Stirland
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    ---[X]Ranald's Blessing
    -[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Diplomacy
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Improving Mathilde and the Watch
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
    --[X] If heads Read the Liber Mortis. (NEW)
    --[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Loyal to Van Hal
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] [Plan] Forming a group
    [X]Plan No Gods Only Guns
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Morally Grey Wizard:
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] There's never been less oversight on spending. Embezzlement now would be impossible to trace later. Scrape up whatever funds can still be found in the treasury, and pocket them.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth. (Overwork)
    -[X] Spend time with Gustav, securing his subordination to you. (Overwork)
    [X] Plan for Abelhelm and Stirland
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] (1)As above, but insist on being a part of whatever happens.
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] (2)Concentrate the gathered information on undead types in Sylvania into a single dense tome and publish it. It's likely to be of some use and interest to Morrites and Amethyst Wizards. Not ground-breaking, but a nice feather in your academic cap nonetheless.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] (3) Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] (4)Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. Try to put Anton on the throne.
    -[X] (5)Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] (ADDITIONAL)(6)Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Attempt to hire administrators and clerks from Altdorf and Nuln.
    ---[X]Ranald's Blessing
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action) Wilhelmina
    -[X] (ADDITIONAL) (7) Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan What We Do In The Lack of Official Oversight
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial (Overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    --[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Free actions:
    --[X] Free Time: Kasmir
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    [X] Read the Liber Mortis.
    [x] Plan Training & Power Grab
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    --[x] Ranald's Blessing, if allowed
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[x] Read the Liber Mortis. (NEW)
    --[x] Ranald's Blessing, if not used on Watch action
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Spend time with Gustav, securing his subordination to you.
    --[X]Overwork
    -[x] Free Time: Anton
    [X] Firming up the Foundations
    [X] Plan Mo Money Mo Magic
    -[X] Open a dialogue with Zhufbar, offering an information exchange.
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Visit the Amethyst Wizards in Altdorf and ask what the hell they were playing at.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Wilhelmina's kids
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan: Second Things Second
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Also ask our master if there's any chance he could put his weight behind Anton while we're there. He's a good candidate with love for Stirland.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Diplomacy
    -[X] Free actions:
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina. (does not take an action)
    [X] Plan Mistress of Shadows Without the embezzlement
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X][Overwork] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.(-1 Budget Points)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X]Plan SPEND SPEND SPEND
    -[x] Expand your information network into another county or barony (choose one)
    --[x] The new territory
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
    -[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
    -[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
 
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@BoneyM any chance you could weight in on :
How likely is anyone to care, finding about, the gray order killing us in our sleep, due to us doing any pf the emblezing options.

If, if, you do it right, then nobody will know. That a box among the many in your very hidden and secure Sunken Palace is full of gold coins is not the sort of thing that draws attention. The question is what do you eventually spend the money on: if it's entirely work-related then nobody will blink an eye, but if you start buying luxury items or whatever then things might get uncomfortable. Injecting the funds into the EIC or the Watch or the Network would make it effectively invisible, too.

If you flub the roll and get found out, and whoever finds out decides to raise a stink instead of letting it go or holding it over your head, thinks could get very uncomfortable very quickly. You've got a history of good service and you're still a journeyman so worst case scenario is being brought back to Altdorf in shackles to face judgement rather than your head being brought back to Altdorf in a box, but it would still be bad times for you. That said you do have contacts enough to go to ground if you'd rather go rogue than face judgement, and it's not guaranteed death to do so but it would be very risky.

How urgent is geting the watch on Drakenhoff

Martial law can keep the peace indefinitely, but it sure doesn't win any friends.

What would be the process of changing the watch patron deity

Assuming a plodding and mediocre roll: shrines, chaplains, reading from their holy books before patrols, maybe having a priest bless the watch-house.

How is going to the Elector meet going to work and how it is likely to be viewed

You're not going to be welcome in the discussion itself, but as the Spymistress of the region and the one that lead the campaign after Abelhelm fell, you'll be able to meet with and sound out the candidates beforehand, as well as in between sessions if the discussions drag on. It would effectively lead to a miniturn where you can try to influence things as they happen.

What does it mean to make the network part of the watch beyond the budget

Nothing, necessarily - it's financial trickery. The money would still go through you.



Anyone else have anything they want clarified, ask away.
 
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I think many people here have a misconception exactly what the Grey Order vow of poverty means or where it comes from. It is not something that the Empire demands of its Wizards. In fact the members of the Gold and Celestial Orders are known to be quite rich more often than not, while the members of the Jade and Amber Orders simply don't care about money. The Grey and Amethyst Orders are the only ones that demand giving up material wealth in some fashion, and said demands come from the orders themselves. Said two orders are also the ones most known for ruthlessly disposing of anyone who falls out of line.

Relevant quote from Realms of Magic page 104:
The Lords of the Grey Order assure all Magisters of their Order are bound very tightly by the Articles of Magic and by the Order's own very strict rules.
Shadowmancers may only practice their spellcraft for the benefit of Imperial society and are expressly forbidden from
using their magic for their own profit or solely for the political or financial profit of their patrons. All Shadowmancers must take vows of poverty and are not permitted to accumulate property or wealth not of direct and practical use to their cause.
Any breaches of the many strict rules laid down by the Order are prosecuted very harshly and vigorously. The Order of Shadows has killed or Pacified more of its own members than any other of the Orders of Magic, and this is more of a reflection of the zero-tolerance of rule breaking and corruption within the Order rather than a demonstration of their Magisters' untrustworthiness.

I hope this clarifies some things to a few people.
 
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Mathilde needs the best rolls in these transitional period.

Ofcourse this just means we will flub all of them with our diplomagic or Sigmar's divine intervention.
 
How often are public cults of Ranald (The Protector) viciously murdered wholesale?

Ranald the Protector is a mixed bag. Those with a stated goal to overthrow the monarchy are routinely slaughtered, but neighborhood watch-esque organizations dedicated to him thrive in poorer areas of towns and cities, and nearly every non-rich quarter has a hidden shrine to Ranald the Protector. Sometimes said shrine is found, and it's carefully dismantled and hidden away until official attention passes and then it's put back together. At the end of the day, frowned up as he is, Ranald is still a recognized Major God of the Old World Pantheon, and when His representatives show up at religious Conclaves there's nothing that can be done to exclude them.

If you do enshrine Ranald the Protector as the patron god of the Watch, then you'd be doing is effectively attempting trying to force a fifth facet of Ranald in the public consciousness - that of Ranald the Revolutionary - and thus purge the Protector of the unsavory aspects. Normally this sort of thing would be very frowned upon by the God in question, but Ranald the Deceiver - your Patron - would find it hilarious. And who knows? Perhaps eventually it will be reflected in the God Himself.

It is more difficult and risky than just bringing a more acceptable Cult in, but it can work out in the end.
 
Well...the plan is a "power behind the throne" plan. Not a blatant powergrab. We're consolidating and reinforcing what we already have, not overreaching. Gustav followed us meekly on the campaign, and no one really seemed to complain then. This is merely making sure he stays on the same bench, and that we speak with one voice when there's a new EC and a pretty new council as well, all of whom might take unkindly to our projects or even us being a wizard. It's securing an ally, not setting us up as the new EC. We have been Spymistress for a while now under an EC that trusted and relied on us, and we have never betrayed that trust to him or Stirland, and I don't expect or want us to in the future. The next EC might regard us with a great deal more suspicion and micromanage us, to which we have to have a counterweight.

As I've indicated above, the purchase of Haunted Hillland is not essential to my plan, and I added it in because everyone in the early consensus wanted to embezzle at least a little. It currently seems a vocal minority is against it, but if more people object I would be persuaded to switch.

On the EIC, it is the officially sanctioned trade company of Stirland. We are currently selling market information on the open market to pay for the large operational cost of the network. It is a perfectly logical step to instead sell the information to the organisation Stirland would benefit most from. It is not suborning it in any way. Also, we already have a 1/3 share, I don't see how buying out Markus' shares is any more than simple management? Furthermore, becoming an active participant in the organisation we have a large share in seems pretty self-evident, especially as the QM pointed out there's a lot of useful options lying undiscovered because we're a silent participant.

On the subject of the Meet, there's only one option to attend, which includes "manipulate events". Had there been an option to attend with a less risky-sounding description, I would likely have included it instead. But then again, it is a pretty vague description, and I kind of trust the QM not to throw us into a situation where we put ourselves in disproportionate risk when we don't explicitly aim for a particular goal. Manipulating events could also be read as taking advantage of the situation to secure vital connections and alliances Stirland might need. Remember, this is the darker kind of imperial politics that saddled Van Hal with a council full of plants. We're going because even if our diplomacy is underwhelming, we are the Spymaster and our intrigue is nothing to scoff at, and someone there needs to represent Stirland's interests. Anton will be charming and friendly, but most of things that will actually matter to us and Stirland will go right over his head.
I've mentioned it before but the problem wasn't with any one option it was the fact you have so many actions that go from individually sketchy to collectively alarm ringing.

Power behind the throne is blatant. Or at least it is to anyone who matters which is the Emperor's spy master, the Elector Count and the Grey Order.

You've already removed the mass fraud from your action list, if you were to remove trying to suborn Gustav and state that the plan isn't about grabbing power but just ensuring we have a decent elector count I'd even find it acceptable.

Edit: You can say you don't want to do a blatant power grab but when you directly say I want to become the power behind the throne then turn Stirland's largest trade company into your personal spy ring, stick the marshal under your thumb, perform a massive land grab and influence who becomes the next elector count you can understand how people might get a tad suspicious.

Now sure there are (relatively) innocent explanations for all of these, you're not turning the trade company into a personal spy ring you're merely offering a new service it's a logical extension and part of your job as spy master as well, you're not putting the marshal under your thumb you're merely making friends, it's not a massive land grab it was simply wise investing, you're not trying to influence politics for personal gain you simply want to ensure Stirland has the best elector count it can possibly have.

But all of these together and especially your comments on wanting to be the power behind the throne make for an obvious direction in your plan. Especially when there are much less suspicious alternative options for the actions you've put up. Such as with choosing to suborn Gustav we're already well acquainted with Gustav he let us do the information attachment, taught us shooting and easily gave control of the army, if you want to make friends on the council why not the learning advisor? or look into who the new steward might be. The only reason for choosing to suborn Gustav that I can see is to suborn Gustav.
 
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[X] Plan Protector Of Stirland
Adhoc vote count started by Lupercal on Mar 14, 2018 at 12:46 PM, finished with 366 posts and 72 votes.

  • [X] Plan Protector Of Stirland
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    ---[X]Ranald's Blessing
    -[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Diplomacy
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Improving Mathilde and the Watch
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
    --[X] If heads Read the Liber Mortis. (NEW)
    --[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Loyal to Van Hal
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] [Plan] Forming a group
    [X]Plan No Gods Only Guns
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Morally Grey Wizard:
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] There's never been less oversight on spending. Embezzlement now would be impossible to trace later. Scrape up whatever funds can still be found in the treasury, and pocket them.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth. (Overwork)
    -[X] Spend time with Gustav, securing his subordination to you. (Overwork)
    [X] Plan for Abelhelm and Stirland
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] (1)As above, but insist on being a part of whatever happens.
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] (2)Concentrate the gathered information on undead types in Sylvania into a single dense tome and publish it. It's likely to be of some use and interest to Morrites and Amethyst Wizards. Not ground-breaking, but a nice feather in your academic cap nonetheless.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] (3) Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] (4)Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. Try to put Anton on the throne.
    -[X] (5)Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] (ADDITIONAL)(6)Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Attempt to hire administrators and clerks from Altdorf and Nuln.
    ---[X]Ranald's Blessing
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action) Wilhelmina
    -[X] (ADDITIONAL) (7) Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan What We Do In The Lack of Official Oversight
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial (Overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    --[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Free actions:
    --[X] Free Time: Kasmir
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    [X] Read the Liber Mortis.
    [x] Plan Training & Power Grab
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    --[x] Ranald's Blessing, if allowed
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[x] Read the Liber Mortis. (NEW)
    --[x] Ranald's Blessing, if not used on Watch action
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Spend time with Gustav, securing his subordination to you.
    --[X]Overwork
    -[x] Free Time: Anton
    [X] Plan: Second Things Second
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Also ask our master if there's any chance he could put his weight behind Anton while we're there. He's a good candidate with love for Stirland.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Diplomacy
    -[X] Free actions:
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina. (does not take an action)
    [X] Plan Mo Money Mo Magic
    -[X] Open a dialogue with Zhufbar, offering an information exchange.
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Visit the Amethyst Wizards in Altdorf and ask what the hell they were playing at.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Wilhelmina's kids
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Firming up the Foundations
    [X] Plan Military Industrial Tycoon
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan Mistress of Shadows Without the embezzlement
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X][Overwork] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.(-1 Budget Points)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X]Plan SPEND SPEND SPEND
    -[x] Expand your information network into another county or barony (choose one)
    --[x] The new territory
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
    -[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
    -[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
 
[X] Plan Mistress of Shadows

I prefer Plan Improving Mathilde and the Watch, but unfortunately this has a better chance of overtakiove the leading plan to not cause a religious issue. Verana over Ranald in the eyes of the Empire.
 
Ranald the Protector is a mixed bag. Those with a stated goal to overthrow the monarchy are routinely slaughtered, but neighborhood watch-esque organizations dedicated to him thrive in poorer areas of towns and cities, and nearly every non-rich quarter has a hidden shrine to Ranald the Protector. Sometimes said shrine is found, and it's carefully dismantled and hidden away until official attention passes and then it's put back together. At the end of the day, frowned up as he is, Ranald is still a recognized Major God of the Old World Pantheon, and when His representatives show up at religious Conclaves there's nothing that can be done to exclude them.

If you do enshrine Ranald the Protector as the patron god of the Watch, then you'd be doing is effectively attempting trying to force a fifth facet of Ranald in the public consciousness - that of Ranald the Revolutionary - and thus purge the Protector of the unsavory aspects. Normally this sort of thing would be very frowned upon by the God in question, but Ranald the Deceiver - your Patron - would find it hilarious. And who knows? Perhaps eventually it will be reflected in the God Himself.

It is more difficult and risky than just bringing a more acceptable Cult in, but it can work out in the end.
Huh, interesting, so he's already doing law enforcement organizations, just not really in a formal way and he's popular amongst the lower classes that we draw our soldiers(and thus our veterans) from...even if they take some effort to avoid letting the nobles catch on.

And based on the described prevalence, theres no way the nobles don't already have a clue. They do some realpoliik and it's better to have the shrines be a barometer of population sentiment than to aggressively disperse them and rack up more negativity, or to encourage people to seek the ruinous powers?
 
Huh, interesting, so he's already doing law enforcement organizations, just not really in a formal way and he's popular amongst the lower classes that we draw our soldiers(and thus our veterans) from...even if they take some effort to avoid letting the nobles catch on.

And based on the described prevalence, theres no way the nobles don't already have a clue. They do some realpoliik and it's better to have the shrines be a barometer of population sentiment than to aggressively disperse them and rack up more negativity, or to encourage people to seek the ruinous powers?

There's always some with more zeal than sense and they do a 'purge' and a few revolutionaries too stupid to play dumb get swept up and taken to the gallows and the locals feign shock. "A Ranaldite shrine? In our neighborhood? Good heavens!" And after a month or two official attention has moved elsewhere and the shrine is back up within the day.

And Ranald isn't a soldier's god per se, and before a battle they'll be praying to Sigmar or Ulric or Myrmidia or Taal, but when they're in the middle of a melee and there's arrows flying everywhere and whether they live or die is down to sheer chance, more often than not soldiers will be invoking Ranald.
 
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