Informational Collection of Further QM Statements
Welcome to another episode of thread Q&A! The
first episode in the threadmarks is still around but starting to get a bit dated with its references to the status of tax records, demon snake and Flensburg, so I've gone through the last ~100 pages of the thread and collected a bunch of statements by BoneyM that were rated Informative or Insightful, and/or answered direct questions, and wasn't just a mechanics-of-current-turn clarification.
Rather than have a squillion small quoteboxes interrupting readability, I've just stripped all QUOTE=BoneyM tags from the below, so the main text is his. Some context is included in [
my bracket notes] or other people's quotes. Just pretend a giant quote tag starts at the dashed line if you want.
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[
Mathilde], and the Grey Order in general, prefer practicality over respectability, so they're not as dismissive of the Amber Wizards - running around in the wilderness is built into their magic so one must make allowances. And they see the Amethyst Order as being like them only more so, doing the unpleasant work that
must be done for the good of the Empire.
Obviously the best: Shadow
Good people doing necessary work: Life/Death/Metal
Useful enough that one makes allowances for their funny little ways: Fire/Amber
Dreadful oiks full of high ideals with no practicality whatsoever: Light/Celestial
[
Dhar] is always an option. It's always right there, waiting to be used, promising power.
Asarnil has, on very rare occassions, been in the employ of dwarves. He's exiled from Ulthuan and therefore not a part of the Grudges incurred during the War of Vengeance.
Deathfang has arguably the strongest melee statline in the entire tabletop game. Put Asarnil and his
ridiculously broken magical trinket on top and he just turns into utter bullshit.
What I'm getting at is a combined martial for both of them could be as high as
fifty.
[
Jovi] He's a Magister, not a Battle Wizard - the equivalent of what you will be once you graduate from Journeywoman.
Between the skaven invasion of Frederick Van Hal's time and Vlad powering up his rituals, Sylvania is picked clean of wyrdstone.
As a journeywoman, books and scrolls of Grey Magic spells are loaned to you under the assumption that if they're lost or damaged, your Master will pay for it. As a Magister, all that changes is that it's you personally that'll be on the hook for losses or damages.
Divine casters don't grow on trees. Those you recruited to perform religious services in the army do exactly that, but they don't channel the power of their gods. If you want someone to pray for Van Hal to get better, you're well equipped, but Kasmir's the only one who can provide something more substantial.
Ranald's Blessing take place over the course of months, not minutes.
As the founder of House Weber you can turn it into anything you please; the knighthood won't be handed down, but knighting the eldest children of landed knights is very common if they become a squire or otherwise enter the service of Stirland, and either way the coat of arms and estate would be.
It is canon that all Old World languages share a common ancestor and are, to a greater or lesser extent, mutually intelligible. There's a theory that they're also all descended from the language of the Old Ones
, and therefore shares a common ancestor with the Elven and Lizardmen tongues.
[
Liber Mortis] It's
the encyclopedia on using another wind of magic to manipulate
Dhar. It'd skip you right past the 'fumble around and have it blow up in your face' stage of things and get you right to the part where you're uncovering new and interesting sins against man and nature.
A significant portion of people who find themselves able to channel the power of their God have an initial reaction somewhere along the lines of 'thank God, a ticket to literally anywhere but Stirland'.
How long do the 'practice' bonus last for skill raising anyways? My impression is that due to half year turns, we pretty much should raise immediately or lose half of it. And half the remainder after that.
As a general rule of thumb, if it's over a year ago it's reduced, over two years and it's mostly gone.
[
Dwarves are stone, and] To extend the metaphor, humans can be considered
Vornari, which literally means farmers but can be translated as soilfolk. Sometimes usefulness sprouts from them unexpectedly, and careful cultivation often produces good results, but on the whole it's mostly just dirt - crumbles at a touch and gets everything mucky.
Elves don't get the compliment of being compared to some potentially useful plant or mineral. They are elves, and nothing is useless enough to be comparable.
It means that you can't just send off for a tome and learn it [
Pit of Shades] by mail-order. It takes a proven dedication to the Empire to be taught battle magic, and it will also take some serious string-pulling or an impressive resume to be taught it without also signing up for the Battle Wizard lifestyle as well.
A throng of approx 12k dwarves can pretty much clear an arbitrary amount of forest as needed.
The campaign was never to purge all of Sylvania. It was to Purge the Haunted Hills, and then to take down Drakenhof.
And if you wanted to loot the underground facilities, you probably shouldn't have collapsed a few hundred thousand tons of rubble onto it.
[
Confound Foe and such aren't in spellbook] Because they're from a much older version of the RPG from before they nailed down balance and lore. Their absence isn't an oversight, it's deliberate.
Does levels 7-10 in magic correspond to Levels 1-4 in battle wizards?
You can think about it that way, but I'm not going to say that it maps that way, because I know if I did, then people would immediately start making wild assumptions based on tabletop mechanics.
Question: How often do apprentices experience people exploding before becoming journeywomen? Because these past few months Mathilde has seen quite a few mages have their magic collapse in on themselves.
Usually, never directly. There'll usually be a little attrition among their yearmates, but most apprentices wouldn't
witness it.
The Black Guard haven't stolen the show at any point so they've gone mostly unnoticed, but they've delivered solid service with minimal casualties at every step of the Purge.
[
Maps] Red for controlled directly by the Elector Count, blue for a County, light blue for a Barony, yellow for Free Towns, green for the Black Guard of Morr, and brown for Here Be Monsters. A
lot of brown got erased off the map in this campaign.
Did we find out any more about what happened on the initial charge on the way back?
The fourth wave suffered horrendous casualties and couldn't penetrate the enemy line, unlike you and Van Hal, so you were isolated until the dwarves saw what was going on from the walls and came down to extract the two of you.
Apart from the vagaries of chance and fate, the problem seems to be that the most experienced men were in the fourth wave: that is, everyone that had spent a year killing 'wild' skeletons in the Hills. The skeletons under the control of the Elector Countess' forces acted differently and were more durable, so all of their experience became a handicap.
would it be possible to go for the Elector Count title ourselves? We would still have divided loyalties, to the Emperor and to our backers.
Interesting thinking, and I don't want to discourage shooting for the stars, so let's take a look at the possibility.
If Van Hal's heir does not appear to claim the title, then it's technically possible for you to put your name forward as a possible candidate for the other Electors to consider. I think you might just squeak in under the Air Bud rule - there's all sorts of rules restricting wizards from certain political roles and positions of state authority but it's possible nobody actually barred them from being an Elector Count [
...more]
[
Regency] There is not a single scenario where saying that there's totally an heir, you just haven't quite found him yet, will be treated as anything but an insultingly blatant attempt at seizing power.
The thing about vampires is you can't necessarily strike out grudges just because someone killed them because they'll
probably come back some day, but there's nothing you can really do about them until then. So they linger like an uncomfortable itch in the Dwarven psyche. Wiping Castle Drakenhof from the map was a pretty big deal for them.
The Empire is polytheistic, and most hold to a single patron god while still acknowledging the others. On top of that, Grey Wizards are usually secular. As long as you don't actually start defacing Sigmarite churches or similar, merely believing bad things about him won't make the sharks start circling.
Please don't mass ping people to try to swing votes.
Zhufbar gets a significant portion of its food from trade with Stirland. Currently, that's almost entirely satisfied by Southern Stirland and the Moot.
[
String of names] The only prefixes are C, B, D, and S. Your Master is the only M. Many names lack prefixes. The suffixes are listed in the post.
[
speculation: Count/ess, Baron/ess, Dame, Sir, Magister?]
Non-religious organizations remaining agnostic is the norm, but unacceptable to Mathilde because it allows for the spread of Sigmarism. Sigmar is pretty much the assumed 'default' in Stirland.
[
Wound trait] Mostly healed on the way back from the front. It was accumulated minor wounds rather than any one major injury.