Voted best in category in the Users' Choice awards.
And... the argument 'Julia is a single person' applies to attempts to suborn her, too. Plus, the info network takes money to run. If the new EC had to keep us in place, but wanted to sideline us, they could take the network away. Armies, and spies, and police, all are ultimately loyal to the one who pays them. And if that's the legitimate government of Stirland, that's fine! Mathilde the Grey Wizard shouldn't care.
Well, the current state where watch is subordinate to spymistress does not feel natural, contradicts centuries of tradition and as such is easy to revert to traditional way. It can easily be justified and cannot be easily refuted. It can be done by the EC who is generally okay with us but wants his watch to be subordinated to him personally, for example.
The state where the spies are taken away from spymistress is, likewise, unnatural and we can make pretty convincing arguments why it shouldn't be done, making it a possible move only by EC who is actively opposing us. We are more likely to lose watch than to lose spies because the former might be done by the count on reasons other than "hates our guts".

Boney asked 'cunning succession plans' to be explained alongside the plan.
I don't have one because there are too many unknowns, honestly.
 
We are in a political crises and people want to waste an action practising Martial? The Diplomacy practice at least makes some sense even if it is a long term solution to a short term problem but Martial? Why?
 
We are in a political crises and people want to waste an action practising Martial? The Diplomacy practice at least makes some sense even if it is a long term solution to a short term problem but Martial? Why?
Better than comitting grand larceny and fraud? :)

Anyway, off to sleep, so approval voting:
Edit- looking at the options, this is harder than I thought. Land fraud is a dealbreaker for me. I don't think we, as a Grey Wizard, should meddle in the succession. And I don't like Ranald for the Watch, but it's slightly less bad than fraud.

[X] Plan Improving Mathilde and the Watch

[X]Plan No Gods Only Guns

[X] Plan Protector Of Stirland
 
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We are in a political crises and people want to waste an action practising Martial? The Diplomacy practice at least makes some sense even if it is a long term solution to a short term problem but Martial? Why?
We get boni for training martial directly after using it a lot.

I for one don't care about Stirland's future, so it's the perfect time to improve the PC.
 
Wait what. We are not in a political crisis of any sort. Stirland is, maybe. But not really as well, the Count Elector died. That happens, hardly a crisis. That is to say: the Empire has well established protocol as to what happens next and there is nothing overly special about this case.

We on the other hand, are not in a political crisis. We are not an EC, nor a regent of one. Also, Mathilde has not had political aspirations, ever. We were forced into being a spymistress. It so happened that she has grown to like this position, but that's it. We've changed the Watch radically, but that was not out of political aspirations.
Now that we have time, I would expect Miss Weber to not be entirely over what happened of course, so she's probably talk to Kasmir, Anton or Wilhelmina or all 3 or some combination of them. But besides that and maybe changing how the Watch is financed, this is a great opportunity to work on ourselves. We can (with our mentor) find who was blackmailing us, we can work on some new spells, we can work on our mastery of the sword and any number of things.

I don't see why recent events would make Mathilde hungry for a political climate at all, but more specifically one she is not welcome in (and for good reason).
 
Plan A Sound Basis
-[x] Expand your information network into another county or barony (choose one)
--[x] The new territory

-[x] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
-[x] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
-[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
--[x] The new territory
-[x] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)

-[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
-[x] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)

-[x] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
-[x] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
so forth.
-[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
-[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
-[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
-[x] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
 
Informational Collection of Further QM Statements

Welcome to another episode of thread Q&A! The first episode in the threadmarks is still around but starting to get a bit dated with its references to the status of tax records, demon snake and Flensburg, so I've gone through the last ~100 pages of the thread and collected a bunch of statements by BoneyM that were rated Informative or Insightful, and/or answered direct questions, and wasn't just a mechanics-of-current-turn clarification.
Rather than have a squillion small quoteboxes interrupting readability, I've just stripped all QUOTE=BoneyM tags from the below, so the main text is his. Some context is included in [my bracket notes] or other people's quotes. Just pretend a giant quote tag starts at the dashed line if you want.

--- --- --- --- ---

[Mathilde], and the Grey Order in general, prefer practicality over respectability, so they're not as dismissive of the Amber Wizards - running around in the wilderness is built into their magic so one must make allowances. And they see the Amethyst Order as being like them only more so, doing the unpleasant work that must be done for the good of the Empire.
Obviously the best: Shadow
Good people doing necessary work: Life/Death/Metal
Useful enough that one makes allowances for their funny little ways: Fire/Amber
Dreadful oiks full of high ideals with no practicality whatsoever: Light/Celestial

[Dhar] is always an option. It's always right there, waiting to be used, promising power.

Asarnil has, on very rare occassions, been in the employ of dwarves. He's exiled from Ulthuan and therefore not a part of the Grudges incurred during the War of Vengeance.
Deathfang has arguably the strongest melee statline in the entire tabletop game. Put Asarnil and his ridiculously broken magical trinket on top and he just turns into utter bullshit.
What I'm getting at is a combined martial for both of them could be as high as fifty.

[Jovi] He's a Magister, not a Battle Wizard - the equivalent of what you will be once you graduate from Journeywoman.

Between the skaven invasion of Frederick Van Hal's time and Vlad powering up his rituals, Sylvania is picked clean of wyrdstone.

As a journeywoman, books and scrolls of Grey Magic spells are loaned to you under the assumption that if they're lost or damaged, your Master will pay for it. As a Magister, all that changes is that it's you personally that'll be on the hook for losses or damages.

Divine casters don't grow on trees. Those you recruited to perform religious services in the army do exactly that, but they don't channel the power of their gods. If you want someone to pray for Van Hal to get better, you're well equipped, but Kasmir's the only one who can provide something more substantial.

Ranald's Blessing take place over the course of months, not minutes.

As the founder of House Weber you can turn it into anything you please; the knighthood won't be handed down, but knighting the eldest children of landed knights is very common if they become a squire or otherwise enter the service of Stirland, and either way the coat of arms and estate would be.

It is canon that all Old World languages share a common ancestor and are, to a greater or lesser extent, mutually intelligible. There's a theory that they're also all descended from the language of the Old Ones, and therefore shares a common ancestor with the Elven and Lizardmen tongues.

[Liber Mortis] It's the encyclopedia on using another wind of magic to manipulate Dhar. It'd skip you right past the 'fumble around and have it blow up in your face' stage of things and get you right to the part where you're uncovering new and interesting sins against man and nature.

A significant portion of people who find themselves able to channel the power of their God have an initial reaction somewhere along the lines of 'thank God, a ticket to literally anywhere but Stirland'.

How long do the 'practice' bonus last for skill raising anyways? My impression is that due to half year turns, we pretty much should raise immediately or lose half of it. And half the remainder after that.
As a general rule of thumb, if it's over a year ago it's reduced, over two years and it's mostly gone.

[Dwarves are stone, and] To extend the metaphor, humans can be considered Vornari, which literally means farmers but can be translated as soilfolk. Sometimes usefulness sprouts from them unexpectedly, and careful cultivation often produces good results, but on the whole it's mostly just dirt - crumbles at a touch and gets everything mucky.
Elves don't get the compliment of being compared to some potentially useful plant or mineral. They are elves, and nothing is useless enough to be comparable.

It means that you can't just send off for a tome and learn it [Pit of Shades] by mail-order. It takes a proven dedication to the Empire to be taught battle magic, and it will also take some serious string-pulling or an impressive resume to be taught it without also signing up for the Battle Wizard lifestyle as well.

A throng of approx 12k dwarves can pretty much clear an arbitrary amount of forest as needed.

The campaign was never to purge all of Sylvania. It was to Purge the Haunted Hills, and then to take down Drakenhof.
And if you wanted to loot the underground facilities, you probably shouldn't have collapsed a few hundred thousand tons of rubble onto it.

[Confound Foe and such aren't in spellbook] Because they're from a much older version of the RPG from before they nailed down balance and lore. Their absence isn't an oversight, it's deliberate.

Does levels 7-10 in magic correspond to Levels 1-4 in battle wizards?
You can think about it that way, but I'm not going to say that it maps that way, because I know if I did, then people would immediately start making wild assumptions based on tabletop mechanics.

Question: How often do apprentices experience people exploding before becoming journeywomen? Because these past few months Mathilde has seen quite a few mages have their magic collapse in on themselves.
Usually, never directly. There'll usually be a little attrition among their yearmates, but most apprentices wouldn't witness it.

The Black Guard haven't stolen the show at any point so they've gone mostly unnoticed, but they've delivered solid service with minimal casualties at every step of the Purge.

[Maps] Red for controlled directly by the Elector Count, blue for a County, light blue for a Barony, yellow for Free Towns, green for the Black Guard of Morr, and brown for Here Be Monsters. A lot of brown got erased off the map in this campaign.

Did we find out any more about what happened on the initial charge on the way back?
The fourth wave suffered horrendous casualties and couldn't penetrate the enemy line, unlike you and Van Hal, so you were isolated until the dwarves saw what was going on from the walls and came down to extract the two of you.

Apart from the vagaries of chance and fate, the problem seems to be that the most experienced men were in the fourth wave: that is, everyone that had spent a year killing 'wild' skeletons in the Hills. The skeletons under the control of the Elector Countess' forces acted differently and were more durable, so all of their experience became a handicap.

would it be possible to go for the Elector Count title ourselves? We would still have divided loyalties, to the Emperor and to our backers.
Interesting thinking, and I don't want to discourage shooting for the stars, so let's take a look at the possibility.
If Van Hal's heir does not appear to claim the title, then it's technically possible for you to put your name forward as a possible candidate for the other Electors to consider. I think you might just squeak in under the Air Bud rule - there's all sorts of rules restricting wizards from certain political roles and positions of state authority but it's possible nobody actually barred them from being an Elector Count [...more]

[Regency] There is not a single scenario where saying that there's totally an heir, you just haven't quite found him yet, will be treated as anything but an insultingly blatant attempt at seizing power.

The thing about vampires is you can't necessarily strike out grudges just because someone killed them because they'll probably come back some day, but there's nothing you can really do about them until then. So they linger like an uncomfortable itch in the Dwarven psyche. Wiping Castle Drakenhof from the map was a pretty big deal for them.

The Empire is polytheistic, and most hold to a single patron god while still acknowledging the others. On top of that, Grey Wizards are usually secular. As long as you don't actually start defacing Sigmarite churches or similar, merely believing bad things about him won't make the sharks start circling.

Please don't mass ping people to try to swing votes.

Zhufbar gets a significant portion of its food from trade with Stirland. Currently, that's almost entirely satisfied by Southern Stirland and the Moot.

[String of names] The only prefixes are C, B, D, and S. Your Master is the only M. Many names lack prefixes. The suffixes are listed in the post.
[speculation: Count/ess, Baron/ess, Dame, Sir, Magister?]

Non-religious organizations remaining agnostic is the norm, but unacceptable to Mathilde because it allows for the spread of Sigmarism. Sigmar is pretty much the assumed 'default' in Stirland.

[Wound trait] Mostly healed on the way back from the front. It was accumulated minor wounds rather than any one major injury.
 
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We should not take these actions until the new Count moves in!
Remember they won't see us helping the budget, they'd see the Watch being cheap and take offense at any increase in budget.
BoneyM already said that it could be timed so that the expenses setting everything up would be done before the new EC comes while the profits would be coming in after the budget reset.
but it's not like we've been working on our Diplomacy in the turn prior to this, which seems to be how you get multiple stat gains out of a Practice vote.
You have to use your diplomacy, not work on it multiple times in a row. And we definitely used it.
Way I see it, the faith spreading is probably the riskiest and most unsupported. We got bonuses from Abelhelm's investigation and our Master supporting.
It's the riskiest because it is Ranald.

Honestly, I really like your plan, but Ranald really irks me. This is the conservative Stirland Watch. That we are sending into occupied enemy territory. And Grungni would be such a good fit on top of it, due to you voting for Dwarves for saltpeter and probably us doing the dwarven tunnel fighter trainers in the future. We would essentially make a dwarven-influenced watch, something that could be good for increased relations with them in the long term.
And I don't know how to convince you that many here care for the difference, since some people vote for you as the lesser evil vs grand embezzlement while others simply vote for other plans because of it without giving reasons. But you must see that this is the biggest point of contention.

I will try anyway. To all people who vote for Veekie: Would you stop voting for his plan if he goes for Grungni instead of Ranald?
To those who didn't, how many of you did only not vote for his plan due to the Ranald thing?
 
Vote Tally
Adhoc vote count started by Lupercal on Mar 14, 2018 at 7:16 AM, finished with 307 posts and 59 votes.

  • [X] Plan Protector Of Stirland
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    ---[X]Ranald's Blessing
    -[X][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X]Overwork
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan Loyal to Van Hal
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Improving Mathilde and the Watch
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
    --[X] If heads Read the Liber Mortis. (NEW)
    --[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] [Plan] Forming a group
    [X] Plan for Abelhelm and Stirland
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] (1)As above, but insist on being a part of whatever happens.
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] (2)Concentrate the gathered information on undead types in Sylvania into a single dense tome and publish it. It's likely to be of some use and interest to Morrites and Amethyst Wizards. Not ground-breaking, but a nice feather in your academic cap nonetheless.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] (3) Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] (4)Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. Try to put Anton on the throne.
    -[X] (5)Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network.
    --[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] (ADDITIONAL)(6)Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Attempt to hire administrators and clerks from Altdorf and Nuln.
    ---[X]Ranald's Blessing
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action) Wilhelmina
    -[X] (ADDITIONAL) (7) Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X] Plan Morally Grey Wizard:
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] There's never been less oversight on spending. Embezzlement now would be impossible to trace later. Scrape up whatever funds can still be found in the treasury, and pocket them.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth. (Overwork)
    -[X] Spend time with Gustav, securing his subordination to you. (Overwork)
    [X]Plan No Gods Only Guns
    -[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    --[X] Drakenhof
    -[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X][Personal] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    --[X] Diplomacy
    -[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Kasmir
    [X] Plan Mistress of Shadows Without the embezzlement
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
    --[X][Overwork] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.(-1 Budget Points)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Anton
    [X] Plan What We Do In The Lack of Official Oversight
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial (Overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly.
    --[X] As above, but insist on being a part of whatever happens.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Free actions:
    --[X] Free Time: Kasmir
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    [X] Read the Liber Mortis.
    [x] Plan Training & Power Grab
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
    --[x] Ranald's Blessing, if allowed
    -[X] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Diplomacy
    --[X] Martial
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[x] Read the Liber Mortis. (NEW)
    --[x] Ranald's Blessing, if not used on Watch action
    -[X] Thieves Guild: It's currently little more than a church group, albeit of a very unconventional god. If it could be expanded under your aegis, it could be a powerful tool.
    -[X] Spend time with Gustav, securing his subordination to you.
    --[X]Overwork
    -[x] Free Time: Anton
    [X] Firming up the Foundations
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours)
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[X] Read the Liber Mortis.
    --[X] Ranalds Blessing
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Intrigue
    [X] Plan: Second Things Second
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points)
    -[X] As above, but insist on being a part of whatever happens.
    --[X] Also ask our master if there's any chance he could put his weight behind Anton while we're there. He's a good candidate with love for Stirland.
    --[X] Ranalds Blessing
    -[X] Spend time with Anton, possibly talking about how good a candidate he would be - local support, known to external powers, and a few powerful friends supporting him, and so forth.
    --[X] Make sure both of your loyalties still ultimately lie with House Van Hal.
    -[X] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
    --[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned.
    --[X] Martial
    --[X] Diplomacy
    -[X] Free actions:
    --[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    --[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina. (does not take an action)
    [X] Plan Mo Money Mo Magic
    -[X] Open a dialogue with Zhufbar, offering an information exchange.
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Visit the Amethyst Wizards in Altdorf and ask what the hell they were playing at.
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
    -[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    -[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
    --[X] Wilhelmina's kids
    [X] Firming up the Foundations
    [X] Plan Military Industrial Tycoon
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
    --[X] Ranalds Blessing
    -[X] Spend time with Gustav, securing his subordination to you.
    -[X] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
    --[X] Martial
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
    [X]Plan SPEND SPEND SPEND
    -[x] Expand your information network into another county or barony (choose one)
    --[x] The new territory
    -[X] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
    -[X] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government. (NEW-ish)
    -[x] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
    -[X] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
    -[x] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch. (overwork)
    -[X] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
    -[X] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
    -[X] Your debt to Stirland is recorded in a handful of documents in the Archives, and the current Steward is leaving the position. If said documents were to be slightly altered at the right time, nobody would notice in the handover and your debt could evaporate.
    -[x] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour. (overwork)
    -[x] Information Network: Work alongside to Julia to administer the network. Choose another Organizational Action for the Network. x2
    -[x] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch. x2
    -[X] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
 
[X] Plan Protector Of Stirland

- i like the fact we will try to mainstream Ranald...
 
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Some thoughts on the current votes

[] Plan Protector Of Stirland
-[][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
-[][Watch] Expand the Watch into a new county or barony (choose which) (No Budgetary Impact due to expanded Gong Farming)
--[] Drakenhof
-[][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
-[][Personal] As above, but insist on being a part of whatever happens.
-[][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
-[][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
-[][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
-[][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
--[] Martial
--[] Diplomacy
-[][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[] Ranald is the God of Thieves, yes, but he's also the God of protecting the common folk. It's worth a shot, right?
-[][Overwork] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
---[]Ranald's Blessing
-[][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
--[] Kasmir

Things I like about this vote are the fact we're spending 3 actions on self improvement, admittedly military, diplomacy and stewardship aren't our main statistics but it's nice to increase them anyway.

Also we're spending time on finally hunting down our blackmailers which is nice.

On a less personal note we're increasing our budget by messing around with the paperwork and can probably pocket some decent money from saltpeter profits.

Things I'm fairly neutral towards are expanding the watch to Drakenhof since we already have our military there watching and reporting everything. Sure we want to expand our watch there eventually but I'd rather do it on the elector count's orders rather than on our own time.

Also there's talking with Kasmir, who's I'm not too interested in spending time with. Especially when there's Anton who could probably do with some support since he's now in charge (possibly permanently) or Wilhelmina who just lost her best friend and was probably closer to Van Hal than Mathilde was.

Thing's I'm negative towards are not putting Ranald's blessing on our best shot at dealing with the blackmailers, spending favors for getting dwarfs to work on the saltpeter (which actually works against our goal to tamper with the budget) and most divisive of all, the plan to try and get Ranald as an official god of the watch. I realize Mathilde is pretty pious and Ranald's cool and all but this just seems like a step too far. Yes this is an excellent opportunity to pull it off if we want to do so but that's like saying this is an excellent opportunity to eat fugu because the chef who prepared it has hardly any deaths among his customers. On top of this Ranald's blessing is put on the saltpeter rather than far more probably disastrous turning Ranald into a patron god of the watch Edit: Not currently true.


[] Plan Mistress of Shadows
-[] Trade Delegation: Convince Wilhelmina to partner your network with the EIC based on the value of market information. Especially likely to work since Wilhelmina will soon be losing her position of power in Stirland's government.
-[] Verena is the Goddess of Justice. Enshrine her as the patron goddess of the Stirland Watch.
-[] As above, but insist on being a part of whatever happens.
--[] Ranalds Blessing
-[] Though the Haunted Hills have always technically belonged to the Elector Count, they've suddenly skyrocketed in value. If you could backdate some purchases from the Elector Count, you could make a killing reselling them, and still retain your own slice of prime grazelands.
-[] Attend the Elector's Meet yourself, to take any opportunity that arises to manipulate events in your favour.
-[] Spend time with Gustav, securing his subordination to you.
-[] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
-[] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
--[]Overwork
-[] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
-[] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
--[] Anton

Things I like about this plan.

This plan has 1 action for self improvement (stewardship with Wilhelmina) and it uses Ranald's blessing to use our information to best discover our blackmailers. Also it has us spending time with Anton which is nice.

Things I'm neutral towards.

A bit more than the average amount of embezzlement and financial finanglings are going on here, includes saltpeter production, retroactive profiteering and some information selling (although that should at least add a bit to our spynetwork). Also we spend time with Gustav who I don't hate although I don't really want to spend an entire action with him. Also installing Verena as our patron goddess, she's not on particularly good terms with Ranald I believe, still she's a decent enough non-sigmar god and Ranald will probably find it hilarious.

Things I'm negative towards.

Attending the Elector's meet, a dubious plan that is liable to backfire, still it should at least be interesting. This is actually far scarier when taken into context with the other actions such as suborning gustav, massive fraud and trying to turn a trade company into our dominant power and spyring. Do these actions remind you of anyone?

Only spends 1 action on self improvement and even then on a tertiary stat.


[X] Plan Improving Mathilde and the Watch
-[X][Intel] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
-[X] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
-[X][Free] Abelhelm left you with a list of notarized names. Pass them on to your Master and let the fireworks fly. (does not take an action)
-[X][Personal] As above, but insist on being a part of whatever happens.
--[X] Ranalds Blessing
-[X][Free] It may be a moot point, but you can still send off the entirety of information gathered on undead types in Sylvania to your string-pullers. (does not take an action)
-[X][Free] Buy out half of Markus' shares in the EIC. (does not take an action; increases your debt to Stirland)
-[X][Personal] Financial Jargon: Everything with the EIC flew right over your head last time. Try again. Succeeding here will mean that you can take a more active hand in the company, adding it to the organizational actions; failing or not attempting means Mathilde will remain a silent partner.
-[X][Personal] Practice, Practice, Practice: Having been thrown into the deep end of imperial politics, it would probably be a good idea to brush up on your skills and internalize the lessons you've learned (choose which trait; can be taken multiple times; will be more effective if you've used the trait a lot lately).
--[X] Martial
-[X][Personal] Learn magic, but flip a coin and trust in Ranald for which magic to learn
--[X] If heads Read the Liber Mortis. (NEW)
--[X] If tails Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[X] If other Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. (NEW)
-[X][Personal] Stirland Watch: Work alongside Jack to administer the Watch. Choose another Organizational Action for the Watch.
--[X] Grungni, the principal Dwarf Ancestor God, actually has some following among the Stirlandian populace - and he is their Lawgiver to boot. Bring in a few priests to make it happen. (-1 Dwarf Favour)
-[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
--[X] Anton

Things I like
3 actions spent on self improvement including a magic action. Spends Ranald's blessing on investigating our blackmailers, spends time with Anton

Things I'm neutral towards
Makes Grungni our patron god of the watch (most important dwarf god, not antagonistic with Ranald although not friendly as far as I'm aware). Still our best option as far as patrons go and can be gotten at a fairly cheap price.

Things I dislike
Nothing


So some final thoughts, while going over these plans I found the current top contenders admittedly slightly less objectionable than I originally assumed I would. There were a lot of actions I considered neutral due to being kind of bland and not really gaining us anything but also not being overly harmful although when taken in a larger context are somewhat frightening.

The options I considered negative are the ones liable to backfire and actually hurt us. The Ranald option being the riskiest one and most likely to backfire possibly horrifically, still we're the most powerful person in Stirland and the watch commander is already a Ranaldite so if anyone can push it through it's Mathilde. Still it's Ranald, it just seems so impossibly crazy to actually have him as the patron of the watch. On the other hand his temples are taverns, brothels and gambling dens so maybe the watchmen will be less pissed off than we'd expect?

Attending the Elector's meet on the other hand might get us some contacts or more likely alienate and piss off a bunch of important people, especially if Mathilde tries to manipulate the proceedings (something that's actually illegal by Grey wizard law). By comparison very sedate and unaggressive though compared to making bloody Ranald the patron of the Watch. Although the fact that it's also in the same plan as trying to suborn the Stirland Martial Gustav and spending time with Anton makes this plan ring some major alarm bells and makes me want to remind people of the oaths we've taken.



Final, final thoughts. I'm surprised at how many people are in favor of political intrigue and revolutionary ideas. During the vote when we decided to head back to Stirland there seemed to be a fairly decent consensus that it didn't matter all that much if we kept our spy master job and that we wanted to go back there because our stuff was there and to handle our affairs. Additionally there was a large minority that were in favor of just packing up and leaving altogether.

Despite that the voters seem to have changed their minds and now seem to be planning on either taking over Stirland or starting a revolution. OK that might be a slight exaggeration but it certainly looks that way from the outside.
 
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Now that I've done that compilation, are there any plans on offer that 1) don't upset the very conservative Stirland Watch by trying to make them worship the God of Thieves, 2) don't disappoint Abelhelm by turning around after his death to loot Stirland for thousands when we're already running a personal surplus and an organization surplus?

1) is because we already upset the Stirland Watch recently and we should be extra careful about upsetting them again for a while. I don't care for arguments that the aspect of Ranald the Protector might be a good fit, because even if we manage to win over the Watch with that, practically everyone else would still be very upset. BoneyM calls him "the most thoroughly and enthusiastically suppressed face of Ranald".
2) is because a nasty failure elsewhere may be a setback, cost us time or money, inflict an injury, upset the people we work with, etc. while a nasty failure on large-scale fraud and embezzlement is the sort of thing that gets the Grey Order coming after us with the swords for violating the vows of the Grey Order in particular and violating the Articles of Magic in general.
I realize that you can't plan for critical failures, but you can at least take options where the downside risk is more "chance to lose 100 gold" and less "chance to become outlaw".

Apparently there are such plans, but they're behind. Oh well:
[X] Plan Loyal to Van Hal
[X] Plan Improving Mathilde and the Watch
 
Is it me or the winning plan might cause censure by the rest of the empire even in the Grey Order by ordering the most suppressed face of a god.
 
Yeah I am incredibly worried about pushing Ranald so blatantly. Especially when our position on the council isn't secured.
Agreed, such a blatant move could easily result in being kicked out of the Grey college and declared a renegade due to interference in Empire politics or blatant worship and support of a proscribed god. Also a new elector count might come in and do the same, or the Emperor might do the same. Fortunately I don't think any of our neighbors are free enough to take advantage of this so they probably can't do the same.

The other plan though seems to be a pretty blatant power grab which is straight up forbidden by the Grey college. Not something we want to be caught doing, which is somewhat difficult since we'll be trying to manipulate things in Altdorf the home of the colleges.
 
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Agreed, such a blatant move could easily result in being kicked out of the Grey college and declared a renegade due to interference in Empire politics or blatant worship and support of a proscribed god. Also a new elector count might come in and do the same, or the Emperor might do the same. Fortunately I don't think any of our neighbors are free enough to take advantage of this.

The other plan though seems to be a pretty blatant power grab which is straight up forbidden by the Grey college.
True, if @veekie plan was willing to put it on hold for at least a turn to allow us to secure our position or at the very least chose another god I might vote for his plan. But unless that happens I can't agree with it.
 
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