Forge of Destiny(Xianxia Quest)

I've actually been looking at the meridians that we have open as well as the meridians required to power our arts, and I'm rather confused. It seems like we don't have nearly enough to actually power everything we have equipped, and I can't figure out where to find the info on why that is. Could anyone enlighten me? If my count is correct, with our new art, we're actually 55 meridians off from being able to use everything correctly. o_O
 
I've actually been looking at the meridians that we have open as well as the meridians required to power our arts, and I'm rather confused. It seems like we don't have nearly enough to actually power everything we have equipped, and I can't figure out where to find the info on why that is. Could anyone enlighten me? If my count is correct, with our new art, we're actually 55 meridians off from being able to use everything correctly. o_O

Common confusion. In the art spoiler boxes, the number is what level you need another meridian, not how many more. For example, for lunar revelry art, we need 1 more meridian at level 3. In total, the art will need 7 meridians at Max.
 
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I've actually been looking at the meridians that we have open as well as the meridians required to power our arts, and I'm rather confused. It seems like we don't have nearly enough to actually power everything we have equipped, and I can't figure out where to find the info on why that is. Could anyone enlighten me? If my count is correct, with our new art, we're actually 55 meridians off from being able to use everything correctly. o_O

So my first question would be;

When you're reading the part were the Arts list the Meridians required and they say something like Leg(4), are you reading that as "The Art requires four Leg Meridians to work?"

Because the actual way of reading it is "The Art requires a Leg Meridan at Level 4 to work."
 
I've actually been looking at the meridians that we have open as well as the meridians required to power our arts, and I'm rather confused. It seems like we don't have nearly enough to actually power everything we have equipped, and I can't figure out where to find the info on why that is. Could anyone enlighten me? If my count is correct, with our new art, we're actually 55 meridians off from being able to use everything correctly. o_O
Ok, so the basic thing is that we're currently short on meridians because we've picked up a couple of new arts recently and haven't really had time to open more meridians. That's the main reason anyway. The reason this isn't a huge problem is that we can still train any art we have the meridians for by temporarily unequiping other arts to free up the needed meridians.

Currently, the best way we have to train meridians is using the White Room. We also have a couple of sable light pill weeks coming up sometime where we'll be wanting to open meridians. Given that, to equip all our arts we want this year we only need 5 lung, 3 leg, 1 arm, and 1 head added max (and getting all those arts trained will be hard), and we have 11 white room uses left this year, it isn't actually a problem.

Basically, while it might hurt our short term power not being able to equip anything, it's better for us to just open our meridians slowly over the rest of the year. And short term risks aren't really a major issue because we're still really strong right now and the war's stopped.
 
Common confusion. In the art spoiler boxes, the number is what level you need another meridian, not how many more. For example, for lunar revelry art, we need 1 more meridian at level 3. In total, the art will need 7 meridians at Max.

So my first question would be;

When you're reading the part were the Arts list the Meridians required and they say something like Leg(4), are you reading that as "The Art requires four Leg Meridians to work?"

Because the actual way of reading it is "The Art requires a Leg Meridan at Level 4 to work."

Ok, so the basic thing is that we're currently short on meridians because we've picked up a couple of new arts recently and haven't really had time to open more meridians. That's the main reason anyway. The reason this isn't a huge problem is that we can still train any art we have the meridians for by temporarily unequiping other arts to free up the needed meridians.

Currently, the best way we have to train meridians is using the White Room. We also have a couple of sable light pill weeks coming up sometime where we'll be wanting to open meridians. Given that, to equip all our arts we want this year we only need 5 lung, 3 leg, 1 arm, and 1 head added max (and getting all those arts trained will be hard), and we have 11 white room uses left this year, it isn't actually a problem.

Basically, while it might hurt our short term power not being able to equip anything, it's better for us to just open our meridians slowly over the rest of the year. And short term risks aren't really a major issue because we're still really strong right now and the war's stopped.

Damn. You guys work fast. Thanks for the help! I see where I screwed up now. I haven't really been following much other than the story posts, so some of the finer mechanics that are discussed between updates are lost on me. Not nearly as much as an issue as I thought. Ya'll rock!
 
So Phantasmagoria is amazing, but I noticed something odd about it.

Just picture this: you're fighting Ling Qi and a few of her friends and suddenly she uses this weird dance rave technique to summon a crowd of dancers, which you lose her in, and you just can't hit her. HOWEVER, her allies, who presumably are also in the disco rave, for some reason are still just as easy to hit.

Basically, you would expect at least a little support from the art, but it's like the rave illusion only does anything when specifically targeting Ling Qi. I wouldn't expect the full effect on allies due to them not being in sync with the dance, but nothing just seems odd. Even only a couple die penalty of some sort or something minor, but not nothing.

Once again, it's an amazing art, and we can use the second ability or mists to help allies still, it just doesn't sound like it will work how you would picture it I guess? Unless I'm misunderstanding of course.
 
So Phantasmagoria is amazing, but I noticed something odd about it.
It's actually not as amazing as it looks at first glance. While it's very effective at dealing with lower level enemies, it will fail against peers. For example, Ling Qi currently has 20 dice on perception, and 27 against illusions. Making a 5 success perception test with that is trivial.

In other words, it continues our theme of being fantastic at punching down against large groups of lower level foes.
 
I'm honestly dying right now thinking about it.

One minute your fighting ling qi , avoiding clawing shade's and eldritch worms in an unholy mist of despair while sadness/creepy bgm plays in the distance.

You get ready for the next attack, not knowing what to expect perhaps some unholy abomination will spawn from the ground and devour you? When suddenly...




It would be completely jarring at the sudden tone shift for her enemies hahahah
 
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Then those loathsome men arrived, and upon a word from my elderly guest hurled themselves to the floor in kowtow. I… was somewhat nonplussed. While I do not profess to fully understand the conversation that transpired then, but I understood the title they referred to him by. What in the world did you do to bring the Senior Judge-Magistrate for the entire central region to the outermost district of Tonghou?
Well, looks like overkill is a thing with Cai. A frequent thing...though its entirely possible that he was the SMALLEST personal contact she had on hand. Most upper nobility wouldn't spend the much effort maintaining contacts below that depth

"Aha, you will have to excuse me, I have been performing missions for some time," The young man said easily, a breeze tugging at his shaggy black hair. "You are lucky that you posted your request when I, The sixth ranked disciple, Liao Zhu, was on mandatory leave, for no others could fulfill the request you have laid out, Junior Sister."

She was about to respond when his qi flooded over her like a blanket of cloying mist, tainted by the scent of copper. It made her skin prickle uncomfortably, but she maintained her composure. He was at the seventh stage of third realm after all.
Water, wind and blood huh?
"I am Liao Zhu, practitioner of the Soaring Sanguine Crescent, the Twinned Star Discourse, and the Sable Moon's Veil. Introduce yourself."
Soaring Sanguine Crescent - Bloody Moon art. Probably Moon, Arm, Leg, some combination of Death From Above.

Twinned Star Discourse - Thats PROBABLY a diplomacy art from the Reflective Moons. Based on what we've seen, it compels the other party to match your contributions. He offers three of his known arts so we spill three.

Sable Moon's Veil - Hidden Moon dedicated Stealth Art.
"Eight Phase Ceremony?" He replied, more a statement than a question.

"...I wasn't aware that it was so common," Ling Qi replied, feeling disgruntled, she had thought it a rare art, but…

"None of that now," her tutor chided. "The only soul on this mountain aside from the two of us with access to that art is Elder Jiao himself. I only recognize a fellow walker of the moonlit path."
And interesting. Some of us speculated Renshu had EPC, but it looks like its much rarer than that, when theres THREE people, one of them an Elder, who use it at all.

Effects
-Adds twenty dice to Spiritual Cultivation until Green Appraisal(8)
-Adds fifteen dice to Physical cultivation up until Bronze Appraisal(8)
-Adds fifteen dice to the cultivation of all Yin aspected Arts
-Adds ten dice to the cultivation of Moon natured arts
-Grants the user a two 'virtual' stones of up to Yellow grade per week
-Allows the user to bind spirits of up to Grade three
-User receives 15 successes toward increasing qi each week.
-User may apply successes on stealth and larceny tests during the week as bonus successes on spiritual, physical, Moon or Yin aligned arts, as selected at the start of the week. Bonus successes cap at thirty.
-other bonuses locked until completion of mission-
Ready to house evolved Zhengui!
No green stone yet, but we can hope.
That was for the future though, as Ling Qi had a more pressing matter to deal with, as Sixiang had apparently been getting into some trouble in the boys side residences, traumatizing boys by popping in at bad times. Han Jian had given the her the tip in passing, though he hadn't specified what exactly she had done.
She what?
Whats she do? Crawl into their beds to cuddle?
Show up in the toilet with "So, what are you doing?"
"What are you doing anyway, bugging people at random," Ling Qi asked, trying not to pay attention to the angle the gender fluid spirits neck was bent at.

"Well, I've never talked to humans who were awake before," Sixiang replied. "I am a… muse? I think you call it? I enter into dreams to grant inspiration. Grandmother gave me a body for the party, along with all of my sisters, but I only got to keep it because you spent all night chatting me up, so now I have a few months to have some fun," she said with a grin, releasing her grasp on the tree, twisting in midair to land on her feet, in blatant defiance of gravity.
Ooo...very interesting. A naturally intangible spirit given the power to materialize for the event is very fun. Also I note that she's supposed to presumably disintegrate and return to the Dreaming Moon if shes not bound.
Sixiang nodded agreeably. "Yup! I was going to name myself 'impulse' you know? But I didn't like the way the word sounded," she explained with a grin.

"...Just stick to the public areas please," Ling Qi said

"Sure, sure, I'll be good," Sixiang said airily, not reassuring her at all. "...Public areas just means outside, right?" She then asked, sounding a bit uncertain.

"Yes, though if someone invites you in," Ling Qi replied emphasizing the word invite. "You can go inside."
I'm not sure Ling Qi had gotten the point of consent across properly yet...
An art born from the nature of the dreaming moon, patron of artists and innovators, granted as a favor to one who impressed at her moonlit gala. This art calls upon the memories of that chaotic spiritual revel, allowing the user to use their qi to impress them upon the waking world, and move with the grace of a trueborn maiden of moonlight

Attribute: Moon, Yang
Current Meridians: Legx2, Lung
Needed Meridians: Lung(3), Leg(5), Leg(7), Lung(9)
Max Level: 9

Passive Effects
-User adds two dice to all expression tests
-User adds two dice to all socialize tests
- Users speed increases by three
-User gains a four die bonus on all physical defenses
-User gains a two die bonus on all spiritual defenses
-User gains a four die bonus on all rolls to escape grapple or confinement
-This Art uses Expression as mastery for all techniques

Illustrious Phantasmal Festival: oooo
Cost: 10 Qi
The foundational technique from which all others in the art arise. The user gathers their qi and the memories of their night of revelry and expels them through every available channel in a rush of power and gleaming many colored mist. In an area sixty meters around centered on the user, ghostly dancers ever shifting in form coalesce from the midst in a riot of color, laughter, music and movement. When attempting to target the user, an enemy must succeed at a five success perception test. On success they suffer a two die penalty on the clash. On failure their attack automatically fails and the threshold for the next perception test is reduced by one(stacking). Area of effect attacks which cover at least half of the area require only a three success test for hit. Effects which cover the whole area of the technique do not require a test. This effect persists for five turns, and may be renewed as an instant on the final turn. This technique is an illusion effect, affecting all senses.

Lunatic Whirl: ooo
Cost: 5 qi
Usable only while Illustrious Phantasmal Festival is active. The ghostly dancers gather around an intruder in the festival, laughing, singing and demanding a dance, forcing them to join the revelry. The user clashes with the opponent, and on success, they are grappled, and moved to a random location within the area of effect. Though the dancers will do no harm to their captive, the frenetic pace of the revelry is highly draining, and targets lose three qi each round in which they remain grappled. In addition, the target suffers a four die penalty on all attempts to escape. While grappled, targets may not activate any technique which requires the use of their hands
And here we have a Summon Rave Clones art. Jebus, the basic technique would wreck anyone without good perception arts. Its basically giving us free rounds to drain their qi. Coupled with FVM and AE it's "Abducted by the mists and ravished by monsters that drains your vital essence"
 
[X] Hidden Moon

This seems substantially more in-character for Ling Qi. Sixiang hasn't been making been making the best case for their progenitor, and we owe Xin anyway. Moonlit raves are cool and all, but we're a sneak thief first and foremost.
 
It's actually not as amazing as it looks at first glance. While it's very effective at dealing with lower level enemies, it will fail against peers. For example, Ling Qi currently has 20 dice on perception, and 27 against illusions. Making a 5 success perception test with that is trivial.

In other words, it continues our theme of being fantastic at punching down against large groups of lower level foes.
I have been thinking about it some more, and I think PLR is a bit stronger, already, than that. It's just a bit hard to tag exactly how strong for IPF, as we don't really know other people's perception, but LW is already very powerful as it is. If you compare it to, say, FSS where SEA is also not that usable right now (in that it's not worth a full action), then it makes sense.

Obviously, the big issue is that IPF is a 4 dot technique and the most expensive tech of the art, so it should follow that it should be particularly effective, unlike FVM/FSS/AE, where the domain-type tech that all lung art seems to share is the lowest dot tech and least expensive. So, the hope is that the scaling of IPF works well. This is the first level after all, and for all it's a green art it only cost us 50 successes. The scaling being weak currently is OK.

It's also hurt by us not being able to use our woodwind speciality with it, correct, @yrsillar?

Anyway, what kind of perception can we expect of our opponents? Well, 5 Composure and 5 Wits base seems pretty good, so something like that for peer for base would make sense. Perception arts like AE that focus on grounded enemies don't work, but ones that focus on illusions like AM should double time. For example, Ling Qi without using discerning gaze should probably have Composure 5 + Wits 4 + AM 6 (Perception 3, Illusion 3) = 15 dice. With discerning gaze, it should be upped to 23 (4 Perception, 4 Illusion), and maybe even 25 if tech dot applies.

The debuff we can apply to perception are low light (-1), diapason (-3), blind (-3?), deafen? Let's only consider low light + diapason, so -4, though there is a signiifcant hope diapason scale up at FVM6.

Let's consider 4 levels of opponent: mooks with 10 perception, lower peers with 15 perception, peers with 20 perception, perception peers with 25.

Mooks: 63% chance to miss us on first turn without diapason/mist, 95% with.
lower peers: 21% chance to miss us on first turn without diapason/mist, 53% with.
peers: 5% chance to miss us on first turn without diapason/mist, 16% with.
perception peers: 1% chance to miss us on first turn without diapason/mist, 3.7% with.

So, as we can see, PLR1 has an IPF that's mostly able to contend with mooks that we can already beat... but that's very likely because it's just PLR1. As long as it scales, and as long as we get stronger perception debuff from Diapason from FVM6, it should be able to be at least worth using at all against non-mooks. Considering the art isn't a heart art, and its second tech is single target, it's very likely the rest of it will also be single target for the most part (though it will also have movement techs I think), so it's not a art that should be designed to only matter against mooks.

As such, I have high hope that IPF, as it's a requirement to use LW+ other techs, and as it's a very expensive 4 dot techs, will scale.
 
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