what
I alone do not understand why take admindice, at the expense of freedice?
I may not have thought this part through completely I'll go over it again and check.
EDIT: Blargh I was definitely not thinking it through here's the updated plan
[] Plan Start Playing Hell March
-[]
Infrastructure 5/6 90R
-[] Blue Zone Arcologies (Stage 4) 2 dice 30R 0%
(Progress 1/650: 15 resources per die) (+8 Housing, +4 Consumer Goods, +1 Energy Reserve, -2 Energy)
-[] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 90%
(Progress 46/250: 20 resources per die) (+4 Housing) (Supports Yellow Zone Intensification)
-[]
Heavy Industry 5/5 180R
-[] Continuous Cycle Fusion Plants (Phase 5) 4 dice 80R 72%
(Progress 1/300: 20 resources per Die) (+16 Energy)
-[] Nuuk Heavy Robotics Foundry (Phase 1) 1 die + 4 free dice 100R 100%
(Progress 0/160: 20 resources per die) (-1 Labor)
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Light and Chemical Industry 5/5 100R
-[] Reykjavik Myomer Macrospinner (Phase 4) 5 dice 100R 0%
(Progress 20/640: 20 resources per die) (+4 Capital Goods +2 Energy) (Reduces cost of mech and zone armor projects)
-[]
Agriculture 4/4 50R
-[] Wadmalaw Kudzu Plantations (Phase 2) 3 dice 30R 13%
(Progress 0/300: 10 resources per die) (+4 Consumer Goods) (+10 Political Support)
-[] Freeze Dried Food Plants 1 die 20R 0%
(Progress 0/200: 20 resources per die) (+4 Food, increases efficiency of stockpile actions, -1 Energy)
-[]
Tiberium 7/7 140R
-[] Yellow Zone Tiberium Harvesting (Phase 6) 7 dice 140R 99%
(Progress 2/375: 20 resources per die) (small additional income trickle [5-10 Resources]) (3 points of Yellow Zone Mitigation)
-[]
Orbital 6/6 160R
-[] GDSS Enterprise (Phase 4) 6 dice + 2 free dice 160R 1%
(Progress 0/765: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (1 available Bay)
-[]
Services 2/5 15R
-[] Hallucinogen Development 1 die 15R 88%
(Progress 0/60: 15 resources per die)
-[] Security Reviews 1 die
-[]
Military 8/8 180R
-[] Advanced Laser System Development 1 die 30R 87%
(Progress 0/60: 30 resources per die)
-[] Prototype Plasma Weapons Development 1 die 25R 100%
(Progress 35/60: 25 resources per die)
-[] Wingman Drone Development 1 die 15R 100%
(Progress 0/40: 15 resources per die)
-[] Tactical Airborne Laser Development 1 die 20R 100%
(Progress 0/40: 20 resources per die)
-[] Apollo Fighter Factories
--[] Rotterdam 1 dice 15R 62%
(Progress 0/80: 15 resources per die) (-4 Energy)
-[] Orbital Strike Regimental Combat Team Stations (Phase 2) 1 die 20R 88%
(Progress 136/195: 20 resources per die) (High Priority)
-[] Escort Carrier Development 1 die 15R 100%
(Progress 0/40: 15 resources per die) (High Priority)
-[] Shark Class Frigate Development 1 die 15R 100%
(Progress 0/40: 15 resources per die)
-[] Tactical Plasma Weapon Development 1 free die 30R 100%
(Progress 0/40: 30 resources per die)
-[]
Bureaucracy 4/4
-[] Security Reviews (
Bureaucracy) 3 dice 100%
(DC 50 + 1 operations die)
-[] Security Reviews (
Services) 1 Services die + 1 die 90%
(DC 50 + 1 operations die)
-[]
Free Dice 7/7
-[] 4 in
Heavy Industry
-[] 2 in
Orbital
-[] 1 in
Military
-[]
Resources Income 915/925 Reserve 0/5