It would be nice, but that would take nearly a hundred mods for us to get all the rewards. And that number is likely to go up as get other tech like from the Protheans and whatnot.
 
We should definitely try to develop Escort Carriers this turn, perhaps if we have spare resources from Services or, if we must, drop one free die from another project.
If we're still doing the Karachi Sprint, definitely Escort Carriers. The Navy has barely enough hulls for peacetime duties as-is, and we're going to be asking of it a pretty major landing operation in addition to its convoy duties.
 
I would like to strongly advocate for orbital nuclear caches. We know the shoe is about to drop. This is a huge strategic resource that is vulnerable that i think it is essential for us to protect.
 
I think we want the advanced weaponry before the new Mastodon prototype.
Yes, but seeing has Mastodon development hasn't even been an option yet, I'm not concerned with the order of getting them yet as opposed to getting them at all.
Yeah, I think if we are willing to invest in orbital laser satellites and the SADN (which I suspect will have missile components, not just laser), then the first die we invest "in" those projects should be in Advanced Lasers. Do that first.
This is most of my reason for pushing Advanced Lasers. I feel like there's a lot of things gated behind them, and we have a great deal of existing projects that could really use the boost before we get into them.

Plus I just want another kind of weapon to stick on the Mastodon. I'll cop to that.
 
Yes, but seeing has Mastodon development hasn't even been an option yet, I'm not concerned with the order of getting them yet as opposed to getting them at all.
[ ] Mastodon Heavy Assault Walker Development
It has been on the list for a while.

We should definitely try to develop Escort Carriers this turn, perhaps if we have spare resources from Services or, if we must, drop one free die from another project.
We need to do the wingman drones as well for the carriers to be designed, otherwise they will be ignoring the drones or carrying smaller wings to make up for doing that later.
 
So my current list of Mil desires for the coming year:
Advanced Laser System Development- new weapons tech
Long Range Sensor System Deployment (Phase 2)- counter NOD stealth
Prototype Plasma Weapons Development- new weapons tech
Stealth Disruptor Development- counter NOD stealth
Strategic Area Defense Networks- stopping limited raids from disrupting GDI
YZ Hubs- dependent on military strategy but used to put targeted bases in conjunction with a YZ harvest push to try and pressure 1 or 2 warlords early.

Wingman Drone Development- Air Force upgrade
Tactical Airborne Laser Development- new weapons tech
Apollo Fighter Factories- more current Gen fighters to further phase out older fighters and control the skies

Orbital Strike Regimental Combat Team Stations (Phase 2)- orbital drops

Railgun Munitions Development- more booms from the railguns
Ground Forces Zone Armor (Set 1)- 1 or 2 factories to form assault groups for the infantry
Vehicle dev-old vehicles are old, time to incorporate new techs
GD-3 Rifle Development- infantry are the largest group, give them an upgrade
Hallucinogen Countermeasures Development- neutralize an enemy weapon

Escort Carrier Development- air power everywhere, also sub hunting
Shark Class Frigate Development- sub hunting

Mastodon Heavy Assault Walker Development- after doing some more dev projects roll out this as well
Tactical Plasma Weapon Development- weapon tech
Neural Interface System Development- something to give steel talons an edge, yes please

Of note some of these are contingent on doing other dev first to incorporate tech dev into design dev.

For Shark Class- really more anti-sub capability will help as right now NOD main supply line between warlord is via subs so cutting into that reduces the ability for unique production to be deployed in different regions which helps the military by reducing the options each warlord has.
 
As far as finishing Enterprise, wasn't space mine income supposed to be for the treasury and not reapportioned at the end of a plan? Might be worth pushing for more of that since IIRC we need bays to convert higher tier space mines to income
 
Bombing a ball bearing factory sounds weird, until you realize how vital it actually is.

It is mentioned as difficult to replace so that is going to cause some issues.

While you are both correct, this was one of the factories left last for relocation, which probably means that it's a non-critical facility.

Or that Krukov has a few more squirreled away already.

It'll cause him trouble, but it's not a crippling blow. For that, we'd have needed to hunt down at least half his production capacity.
 
On Rare Metals Harvesting: My concern is that we "lock in" the low income if it is completed before Enterprise.
@Ithillid

If, hypothetically, additional phases of Enterprise make stages of Rare Metals Harvesting more Resource-lucrative...

Would you "lock in" any already-completed stages of Rare Metals Harvesting at the earlier lower RpT rate, or retroactively increase the RpT output of those stages to fit the advantages of the greater level of refining?

We should definitely try to develop Escort Carriers this turn, perhaps if we have spare resources from Services or, if we must, drop one free die from another project.
Make the plan draft accordingly, if and as you want.

If we're still doing the Karachi Sprint, definitely Escort Carriers. The Navy has barely enough hulls for peacetime duties as-is, and we're going to be asking of it a pretty major landing operation in addition to its convoy duties.
If we're doing the Karachi Sprint, there won't be enough escort carriers to matter much by the time we need them. The earliest we could possibly have escort carriers hitting the water at this point would be some time in late 2060, because even after we develop the ship in 2060Q1 and finish the yards in 2060Q2, they'd still need to physically build the ships and that doesn't happen immediately.

If we're doing the 'marathon' version where we do Yellow Zone Harvesting and a general offensive, THEN do Karachi next year... then we need escort carriers all the more, because we've got a global ocean to fight for control of, no way to draw naval forces (especially Bintang's) into pitched battles in the Indian Ocean in the immediate future, and Karachi to think about at a future date when escort carriers could actually be ready to go and capable of making a difference by freeing up fleet carriers so we can concentrate them in the Indian Ocean.

I would like to strongly advocate for orbital nuclear caches. We know the shoe is about to drop. This is a huge strategic resource that is vulnerable that i think it is essential for us to protect.
It requires a large number of dice for us to be sure of finishing the project on a crash rush basis. And our nuclear weapon stockpiles aren't exactly just sitting around in the Green Zones waiting for Nod to grab them or anything, either; given that we have no realistic plans for using them, there's every likelihood that they're in heavily fortified bunkers in places that Nod is very unlikely to penetrate during this war.

As far as I know, the only relatively recent occasion when Nod was able to steal a GDI nuclear cache was in Australia during Tib War Three. This was in the chaotic period of the early Scrin invasion. At that time, Nod and GDI forces in Australia were supposed to have a truce going while both sides fought to repel the aliens (this was Killian Qatar's idea), and it is likely that forces guarding the nuclear bunkers were drawn down to fight the Scrin... whiiiich Qatar duly took advantage of to storm a nuclear bunker and yoink the nukes inside.

The point is, under normal conditions those nuclear storage bunkers would be even harder for Nod to get into, and it kind of took the 'Legendary Insurgent' to get into the bunkers even under the conditions I just described. Nod could pull off a raid on the storage bunkers, but they could also pull off a lot of other shit with the potential to hurt us, such as attacks made launching the nukes that most of their major warlords already have, including nuclear attacks Nod has already launched against us at least once or twice in the past decade.

If we're trying to protect ourselves from nuclear attack, working on the SADN to neutralize the threat of nuclear attack at our most critical locations is probably more effective overall than just preventing Nod from stealing specifically OUR nukes when they already have nukes of their own.
 
So my current list of Mil desires for the coming year:
Neural Interface System Development- something to give steel talons an edge, yes please
We just completed this one as well.
Ground Forces Zone Armor (Set 1)- 1 or 2 factories to form assault groups for the infantry
GD-3 Rifle Development- infantry are the largest group, give them an upgrade
Given that Ground Forces are now at Extremely High Confidence, I think we should direct our upgrades elsewhere for now.
[X] Mars base and Charon
-[X]Earthside Facilities (Unlimited Dice) 665C
--[X]Tanegashima Space Center (Stage 4) 458/500 14 dice 280C
--[X]New Johnson Training Center (Stage 5) 22/400 10 dice 250C
--[X]Harper Spaceport Expansion 60C
--[X]Gagarin Station (Stage 4) 1 free part 5C 10 Launch Cap
--[X]Initial Martian SCED Research Base 10 Facilities: 70C, 50 Launch Cap and 50 E-IP per Facility, 13 pathfinder days
-[X]Development (6 Dice) +20 30IP 27C
--[X]Tiberium Heist: Extractor Probe 65/100 (2C/Die+3E-IP/Die) 1 die 2C 3IP
--[X]Tiberium Heist: Tartarus 98/200 (5C/Die+5E-IP/Die) 2 dice 10C 10IP
--[X]Radiation Shimmer Shield Development 0/100 (8C/Die+8E-IP/Die) 1 die 8C 8IP
--[X]Mark II Fusion Engine 75/300 (5C/Die+8E-IP/Die) 1 die 5C 8IP
--[X]He3-extraction Experiments 22/100 (2C/Die+1E-IP/Die) 1 die 2C 1IP
-[X]Space Command Mission Planning (4 Dice) +5
--[X]Mission: Orbital Scan Charon (Requires one Die)
--[X]Craterscope 186/300 3 dice
-[X]Misson planning
--[X]Asteroid Belt (16 Pathfinder days) 76 days
---[X]Belt Probing (62/80 Objects probed) 5 Pathfinder days per Object probed) x12 =60 days

80 IP
692/1262
89/90 pathfinder days

C is mostly used for construction on earth the Craterscope will be built on the Moon where projects mostly cost IP.
With two more Tanegashima Space Center stages and a free station part that needs to be lifted, we need an expanded base to launch them all.
As we still have a full year's budget in reserve I went with 2 dice more than needed if the rolls are average as I think we can afford that and we might do more stages of both projects later.
I am not convinced of doing Orbital Scan Charon as that is taking advantage of information we do not have in quest(it is the mass relay) but it will take a while to plan a mission there and we might as well start now.
I have a pile of problems with this plan. First off, again, we need to save our budget to build the Craterscope. It will not magically "mostly cost IP." The entire reason we can even build the Craterscope is because we were given a pile of credits by the Treasury. If we spend all those credits, we won't get to build the Craterscope.

After we find out the exact cost of the Craterscope, we can spend any extra credits we have in reserve. But if we spend too many credits ahead of that, well. It's extremely rare for the Treasury to fund the SCED. And this is only the second time that's happened. I don't want to waste that.

Trying to get Tanegashima Space Center Stage 5 has two problems. For one, the update mentions that we're running out of room for expansion and so any extra progress from all the dice you're using might be wasted. For another, while going up to 120 E-IP would be useful, I'm not sure we can even afford to use 160 E-IP (or more?) on our normal per-turn budget of 125 Credits. Stage 4 will help us go past the 80 E-IP cap we've run into a few times, but Stage 5 would be difficult to even make use of.

While you're rushing to build a Mars base, you might want to use the free station part on the Mars Gate Station we'll need to supply and support it.

Lastly, I really dislike only doing Belt Probing missions. We just unlocked the Tiberium Monitoring Array for Venus - half of the reason the budget went up from 100 Credits/turn to 125 Credits was so we could investigate Venus. Why delay deploying that? Why not do one of our two remaining Pardus Missions? (Especially since we've started doing the lunar mines just last turn, and Pardus has a chance of finding more of them.) Why not do any Mars rovers, or Ceres rovers? Is piling everything into the basic Mars base in one turn, one we won't even be able to use fully without the Mars Gate Station, really the most important/useful/interesting thing we can do this turn?

On whether to do the Mars base now or not, you might want to look at the example we have in the Lunar base: While the basic base gave us some research projects, we need the (expensive in crewing) Advanced Stage 2 to gain "+1 Lunar Die" and unlock actions there. Which we still haven't done. Plus we're going to need to build Tartarus station after we've researched it. Point is, while we can start a simple base on Mars immediately, a proper follow through is going to take a long time.
 
Given that Ground Forces are now at Extremely High Confidence, I think we should direct our upgrades elsewhere for now.
Its a wishlist- also given we are going into conflict modernizing our entire armed forces is not a bad idea. Better rifle also helps against cyborg attacks and raids which are more likely as the war heats up. Just looking and saying overall confidence is high does not mean that there is no issues, just an overall status
 
Given that Ground Forces are now at Extremely High Confidence, I think we should direct our upgrades elsewhere for now.

Note that Zone Suits don't just benefit the Ground Forces. They make ZOCOM happy, because now ZOCOM doesn't need to give up some of its people every time we need someone in power armor. They also make the Space Force happy, because you bet they count as the tip of the tip of the spear and get the stuff first.
 
Did we get the new zone sizes for the turn?

I know we got the rolls but I can't seem to find how they affected the zones.

Apologies if I'm blind and just missed it.
 
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