I've made another "reverse-results" post, like the one
over here. This lists the dice rolls needed for a project to be complete. You can use this after the rolls happen to quickly figure out if each project completed or not. Again, this doesn't replace a proper results post.
Plan Catching-Up The Military
- Yellow Zone Fortress Towns (Phase 3) 3 dice: 61+
- Integrated Cargo System 2 dice: 24+
- Continuous Cycle Fusion Plants (Phase 4) 3 dice: 125+
- Reserve Heavy Industrial Resources 1 die auto
- Hover Chassis Development 1 die: 12+
- T-Glass Foundries (Stage 2) 4 dice: 188+
- Civilian Glider Development 1 die: Don't roll a nat 1.
- Perennial Aquaponics Bays (Stage 3) 2 die: 82+
- Wadmalaw Kudzu Plantations (Phase 1) 2 dice: 89+
- Tiberium Processing Refits (Phase 3+4+5) 3 dice: 174+ (Phase 3+4 74+)
- Offshore Tiberium Harvester Stations (Phase 3) 2 dice: 46+
- Tiberium Inhibitor Deployment (Red Zone 6) 1 die: 69+
- Lunar Heavy Metals Mines (Phase 1) 6 dice: 242+
- Prosthetics Deployment Initiatives (Phase 4) 2 dice: 103+
- Domestic Animal Programs 2 dice: 129+
- Erewhon Life Support Commitments (New) 1 die auto
- Long Range Sensor System Deployment (Phase 2) 3 dice: 92+
- Prototype Plasma Weapons Development 1 die: 15+
- Orca Refit Deployment 1 die: 9+
- Orbital Strike Regimental Combat Team Stations (Phase 1) 3 dice: 60+ (Phase 1+2 255+)
- Universal Rocket Launch System Deployment (Phase 2) 1 die: 55+
- Shell Plants (Phase 5) 2 dice: 58+
- Ablat Plating Deployment (Stage 4) 3 dice: 65+
- Neural Interface System Development 1 die: 15+
- Security Review (Infra/Tiberium) DC50 2 dice each: Don't roll a nat 1.