This is ignoring a fundamental part of plan quests is that we do not just do actions for the now but also for the future several years or more down the line. Doing actions that are only profitable now is a good way to end up behind. Idle dice in general need to be avoided, more so in categories where we know the projects will be needed at some point.
Do we know that those railroads will be needed at some point? I think you're begging the question. If more efficient Logistics options present themselves now, enough to fulfill all Logistics needs that are visible in the short and medium terms, then "we have to build the inefficient railroads eventually so we might as well do it now to avoid leaving dice fallow" is not a very good argument.

What need do you foresee the railroads fulfilling, that cannot be fulfilled by other projects?

The impression I got from its performance is very different.
That it came uncomfortably close to parity with the Firehawk, not that it was superior.
Else we would have been building a lot more Apollos a lot earlier, and would be looking at other options as well.
Your impression is mistaken.

If the Firehawk (with QAAMs) were a match for the Barghest-A, capable of matching them at numerical parity, then when a squadron of Firehawks engaged a squadron of Barghest-As, the FIrehawks would do most of their killing at long/medium range, the Barghest-As would do most of their killing at close range, and on average the shoot-down totals would be equal on both sides.

But if that were true, then when three or four squadrons of Firehawks attacked a single squadron of Barghest-As, the expected result would be a total slaughter of the Barghests. Because the density of the missile salvo encountered by the Barghest squadron would be 3-4 times greater, and they'd all be shot down before even getting close enough to shoot back.

Except that didn't happen. Somehow, roughly 3-4 squadrons of Firehawks attacked one squadron of Barghests, presumably fired off plenty of air to air missiles, and yet failed to kill all the Barghests from range. At least one or two Barghests must have survived to get in close among the Firehawks, at which point they did a good deal of killing before being shot down themselves or chased off.

...

So while massed swarms of Firehawks can still take down Barghests (probably including Barghest-Bs), we're left in the awkward position of needing swarm tactics, where:

1) Even extremly large waves of Firehawks on the attack, with 3:1 or better numerical superiority, cannot be assured of killing all the enemy Barghests at long range.

2) With the advent of the Barghest-B, each of the Barghests is likely to take one or more Firehawks with it at long range before even merging for a dogfight.

3) Furthermore, the ability of the Barghest-B to kill Firehawks becomes even more bloodcurdling at short range, and we already know from combat experience that Firehawks cannot stop Barghest-As from reaching close range, let alone Barghest-Bs.

...

Please don't do the thing again where you get so invincibly convinced of your own interpretation of the in-game reality that you start ignoring evidence from the text and direct pronouncements by the QM. Please.

That was a situation where the Barghests held most of the advantages:
  • Less dead weight because no bombs against Firehawks carrying bombs
  • Element of surprise since they didnt see the Barghests ahead of time in Setigory
  • Limited appropriate enemy munitions, because a wing of unescorted Firehawks carrying enough 500 pound and 2000 pound bombs to level a ground base arent carrying enough QAAMs for air to air combat against dedicated interceptors.
  • Short range missiles meaning that they are only fighting a fraction of the wing at a time
I thought under the circumstances, the 5 Firehawks for 6 Barghests under those conditions was actually pretty good.
That's out of an attack force on the order of 30-40 Firehawks, though, which should rightfully have steamrolled the Barghests if they had parity as airframes.

And, critically, it seemed that the IC Air Force agreed, which is why they did not freak out at the results.
A situation where the workhorse multirole aircraft of the Air Force enjoyed all the advantages and could only sustain parity exchanges at 3:1 numerical odds would have been a Very High Priority for replacement or upgrade a year ago otherwise.
Why? The Air Force already has an interceptor capable of countering Barghests: the Apollo fighter. Their reaction wasn't "somehow upgrade the Firehawk," not least because there's no obvious way TO upgrade the Firehawk without developing novel weapons that don't exist yet.

What the Air Force decided it needed was the things it already assigned priority to- namely, the aforementioned novel weapons. Without those, there is no viable refit package for the Firehawk and no viable replacement anyway.
 
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Do we know that those railroads will be needed at some point? I think you're begging the question. If more efficient Logistics options present themselves now, enough to fulfill all Logistics needs that are visible in the short and medium terms, then "we have to build the inefficient railroads eventually so we might as well do it now to avoid leaving dice fallow" is not a very good argument.

What need do you foresee the railroads fulfilling, that cannot be fulfilled by other projects?
I know that at some point we will need more logistics- do we need it right now? No, not with ICS finishing and Karachi on the docket. Will we need logistics in the future, yes. In which case knocking another phase out now helps. It also establishes branch lines into the green zone so that eases good transfers and should combo well with ICS. ICS overhauls our logistics system but additional rail networks establishes new connections for ICS to use. Which is helpful for regular supply deliveries as well as rushing emergency deliveries, be they supplies or troops to where we need them.

Also did not go for arcologies since I do not know how long it would be to circle back to them and we have had progress decay for letting projects sit idle too long. All the other infra projects cost more R per dice which would have meant cuts elsewhere.
 
I know that at some point we will need more logistics- do we need it right now? No, not with ICS finishing and Karachi on the docket. Will we need logistics in the future, yes. In which case knocking another phase out now helps.
If it "helps" by giving us +29 Logistics two turns from now instead of +25 Logistics, the benefits may not be that great. We might do better to spend the Resources elsewhere.

"Don't leave dice idle" is a good piece of advice for planquests, but it's not a religious obligation.

EDIT: (And, of course, there's always Apartments, which let us convert a tiny sliver of our impending bounty of Logistics into enough Housing that we can hopefully avoid housing the impending war refugee wave in the Green Zones for long...)

Also did not go for arcologies since I do not know how long it would be to circle back to them and we have had progress decay for letting projects sit idle too long.
This generally takes a lot more than two quarters to happen. I'm not worried about it. And honestly? I'd rather have, say, 200 Progress towards arcologies we definitely need by 2061Q4 than 225 Progress towards railroads we probably won't need until later than that. It'd take a large, uncharacteristic amount of Progress decay to make me feel differently about that.
 
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And 53 nets you Mind Shields. Yes, more or less the XCOM thing. No, it does not require an ethereal brain to make.
Please tell me they protect against Indoctrination…because HOLY FUCKING SHIT if they do.

[X]Plan Robots, Ace Combat, and Combine Harvesters

Sorry. But Lasers are a must for me.
 
If it "helps" by giving us +29 Logistics two turns from now instead of +25 Logistics, the benefits may not be that great. We might do better to spend the Resources elsewhere.

"Don't leave dice idle" is a good piece of advice for planquests, but it's not a religious obligation.
It also expands where our logistics apply because just having high logistics does not mean it hits everywhere well. Rail networks expands our supply chain throughput into the Green Zone. Dont leave dice idle is not an obligation but you need a very good reason since idle dice can never be recovered.
 
Also, having thirty to forty logistics surplus going into next plan is super useful, because it means you can blast out something like five plus phases of glacier mines.
Which is something on the order of 200 resources per turn, minimum.
 
Out of curiosity, so far GDI Parliament cares little about where in YZ and RZ we get abatement, as long as we get it. Is it possible that in the future they might ask/recommend/order us to focus our abatement efforts in a specific region (for example in US Midwest or Siberia)?
 
Out of curiosity, so far GDI Parliament cares little about where in YZ and RZ we get abatement, as long as we get it. Is it possible that in the future they might ask/recommend/order us to focus our abatement efforts in a specific region (for example in US Midwest or Siberia)?
Well, to start with, they are likely to ask for specific amounts of abatement per type, and specific projects to abate particular regions of critical significance.
 
Not the chemical/nanotech aspects, but anything that's "spooky action at a distance", yeah. So it will pretty much no-sell Leviathans.
...



We can defend against Nanotech and Chemicals thanks to the fact that Kane and the Scrin had been throwing at us everything and the kitchen sink for a century. You kinda pick up good patterns of behavior and respect for such weapons. Fun things like VN Femtotech and chemical weapons that turn you mad.
 
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