It's not that I have a problem with Hover Chassis, in fact I'm in favor of it. I just want to get started on Plasma, and I'm not sure where a die could be taken from to work on it.
So if you wanted to take a die from somewhere to feed Plasma, it would either have to be a Military die or a Free die. Looking at Simon's plan, you could take it from:
-The 1 Free Die off the Columbia or Lunar Metals Mines.
-One of the other Development Projects going on in Military. Maybe the GD3, since it isn't a Plan Goal and Railgun Munitions is?

You could theoretically pull it off of one of the Deployment Projects but I would be against that, because we're planning on the Karachi Sprint in Q1.
 
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Yeah, I have a hard time arguing with that. My best idea, and this isn't a great one, would be to take a dice off OSRCT or ablative. Not sure that would be enough anyway. This quest system is rather larger scale then what I usually involve myself in, so I don't know how many actions can be taken.
We really do need to do OSRCT, it's becoming a political imperative and it'd be nice to have at least the first phase of the system up and going soon.

When you think about it, it'd actually be really nice to have Phase 1 ready in 2059Q4. Because a capability like "drop a whole shitload of troops from orbit" that GDI didn't have before and that therefore Nod warlords are not prepared for would be a very useful thing to be able to add to the battleplan for securing a beachhead around Karachi and getting set up there.

It's the grand strategic equivalent of WWII paratroopers; being able to use them to support an offensive operation comes in handy.

Ah, so I'd have to take a die off something like Hover Development, which is unfortunately something else I want to work one.

Well, I can argue that as great as Hover would be for logistics and cost saving, I should point out that Plasma is a plan goal, and Hover isn't.
Doesn't matter.

First, remember that there are nine major categories of plan project, and each has a separate dice pool: Infrastructure, Heavy Industry, Light Industry, Agriculture, Tiberium, Orbital, Services, Military, and Bureaucracy. Dice in one category cannot be freely shifted to another. We also have a very limited pool of 'Free' dice that can be assigned to any category, and which usually go to whatever category we consider most important.

Since Hover Chassis Development is a Heavy Industry project, it does not need to compete for dice with military projects. It arguably competes for resources, but that's only relevant if we're willing to leave those Heavy Industry dice idle. Which is a terrible idea, because we have a lot we need to do in what's left of the Plan, in Heavy Industry in particular, so simply wasting dice is unwise.

Dice are not fully fungible; if you want to pick a new Military project, you need to peel dice and Resources off of another Military project (or something using Free dice).

So if you wanted to take a die from somewhere to feed Plasma, it would either have to be a Military die or a Free die. Looking at Simon's plan, you could take it from:
-The 1 Free Die off the Columbia or Lunar Metals Mines.
-One of the other Development Projects going on in Military. Maybe the GD3, since it isn't a Plan Goal and Railgun Munitions is?

You could theoretically pull it off of one of the Deployment Projects but I would be against that, because we're planning on the Karachi Sprint in Q1.
Not spending Free dice on Orbital is a bad idea because even now, we're still vulnerable to the risk of not getting all our promises done by the end of the Plan. We need to continue at least low-level Free dice investment whenever we don't have a very good, very specific reason not to.

Cutting the GD3 is a bad idea. First, it doesn't provide enough Resources to permit plasma research. Second, our infantry actually do have a problem fighting Nod biomonsters, which we think are coming from India. If we have to go to war with no solution for this problem we can probably get away with it, but deploying a better rifle as soon as possible will save lives.
 
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It's a story about a non-sentient machine, not even an AI but more akin to one of our EVA's, that nonetheless manages to decide that war is hell and defeat will save more lives in the long-term model. Then it nukes its commanders to try and end the war, not just itself. It's an interesting thought experiment about trying to build ethical war machines when war is kind of inherently unethical and I was reminded of it by Melifaro's statement.

But war isn't inherently unethical. It's just that we have, over the centuries of waging it, developed a belief that war has to be unethical in order to be victors. Which is a pile of fascist power fantasy bullshit.

There is always a border and/or an edge between military personnel and civilians. Target that border/edge and peal off the information where there is mostly military infrastructure and as precisely as you can target that infrastructure.

And I'm not just talking smart bombs. I'm talking hitting supply chains for the military so that military facilities either have to be abandoned from a lack of resources to run them or the military has to resort to pillaging their own infrastructure and/or the civilian population which opens up new subversive options on it's own.
 
Not spending Free dice on Orbital is a bad idea because even now, we're still vulnerable to the risk of not getting all our promises done by the end of the Plan. We need to continue at least low-level Free dice investment whenever we don't have a very good, very specific reason not to.

Cutting the GD3 is a bad idea. First, it doesn't provide enough Resources to permit plasma research. Second, our infantry actually do have a problem fighting Nod biomonsters, which we think are coming from India. If we have to go to war with no solution for this problem we can probably get away with it, but deploying a better rifle as soon as possible will save lives.
It was mostly a hypothetical to explain the quest mechanics to Nottheunmaker. However, personally I'm not a huge fan of the Columbia because of the whole "we're still vulnerable to the risk of not getting all our promises done by the end of the Plan" thing. I'm also not a huge fan of really doing many Development projects in military right now, because again, Karachi Sprint incoming, so it doesn't super matter to me if one die is being shifted from one Development Project to another, considering we won't be able to use them for the Sprint anyways.

However, if we're talking after-Karachi impact, I feel that doing Prototype Plasma Weapons would be more valuable than the GD3, since Prototype Plasma Weapons not only unlocks some excellent warheads that should make the Air Force and I think the Navy and some of the Ground Forces happy, but I believe also unlocks some uses of Plasma in Heavy Industry. If we're talking the Tactical Plasma Weapons though then that should have similar but more delayed impacts than the GD3, since in the short term it's more of a DEW Research thing than a "get us a new main-line assault rifle" thing. It may also unlock the Plasma HI stuff, IDK.
 
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It was mostly a hypothetical to explain the quest mechanics to Nottheunmaker. However, personally I'm not a huge fan of the Columbia because of the whole "we're still vulnerable to the risk of not getting all our promises done by the end of the Plan" thing.
I do understand and respect that, but on the other hand I'm a big fan of Columbia.

When I actually post a plan, it will (as last time) have two variants. One will have Columbia, and the other will just have a big slab of moon mining in Orbital. You can pick whichever one you prefer.

I'm also not a huge fan of really doing many Development projects in military right now, because again, Karachi Sprint incoming, so it doesn't super matter to me if one die is being shifted from one Development Project to another, considering we won't be able to use them for the Sprint anyways.
I'm only making exceptions for two development projects right now.

One is the Railgun Munitions project. This is because it is actually plausible that there won't be a deployment phase from our perspective- that the necessary factory retooling to produce specialist railgun ammo will be so simple that it takes place below the resolution limits of our operations. Alternatively, it may be a cheap project that can be completed in 2060Q1... in which case we don't have it at the beginning of the Sprint, but we do have it during the Sprint.

Bear in mind that historically, Nod warlords have needed multiple quarters to muster their full power before launching an attack. We often get at least a quarter's warning of an attack building up to hit a key target. This suggests that while we will no doubt be fighting Nod forces from the minute our troops hit the ground anywhere near Karachi... the really heavy fighting is quite likely to begin in 2060Q2 (as Nod brings in more forces), or in 2060Q3 or later (as Nod continues to try to push us back out).

As such, weapons not available until 2060Q2 may still make a major contribution to the Karachi Sprint's security.

...

A similar condition applies to the GD3 project. I'm almost sure the GD3 will have a deployment project (though "make a lot of rifles" is apt to be pretty simple)... but I honestly don't mind this specific tech being developed now and not coming through until 2060Q2 if necessary. Because Nod will be mobilizing more biomonsters into the area around Karachi as they figure out what's going on, and I fully expect the fighting to run for at least two more quarters into Q3 before petering out.

...

Yes, we're on the eve of war, but that doesn't always mean you cancel development projects. Especially if the development in question is for an weapon that was very specifically and carefully designed to counter the particular enemy you're fighting literally this minute.
 
I'm only making exceptions for two development projects right now.

One is the Railgun Munitions project. This is because it is actually plausible that there won't be a deployment phase from our perspective- that the necessary factory retooling to produce specialist railgun ammo will be so simple that it takes place below the resolution limits of our operations. Alternatively, it may be a cheap project that can be completed in 2060Q1... in which case we don't have it at the beginning of the Sprint, but we do have it during the Sprint.

Bear in mind that historically, Nod warlords have needed multiple quarters to muster their full power before launching an attack. We often get at least a quarter's warning of an attack building up to hit a key target. This suggests that while we will no doubt be fighting Nod forces from the minute our troops hit the ground anywhere near Karachi... the really heavy fighting is quite likely to begin in 2060Q2 (as Nod brings in more forces), or in 2060Q3 or later (as Nod continues to try to push us back out).

As such, weapons not available until 2060Q2 may still make a major contribution to the Karachi Sprint's security.

...

A similar condition applies to the GD3 project. I'm almost sure the GD3 will have a deployment project (though "make a lot of rifles" is apt to be pretty simple)... but I honestly don't mind this specific tech being developed now and not coming through until 2060Q2 if necessary. Because Nod will be mobilizing more biomonsters into the area around Karachi as they figure out what's going on, and I fully expect the fighting to run for at least two more quarters into Q3 before petering out.

...

Yes, we're on the eve of war, but that doesn't always mean you cancel development projects. Especially if the development in question is for an weapon that was very specifically and carefully designed to counter the particular enemy you're fighting literally this minute.
Fair enough, and your plan(s) has/have the majority of the Military Dice on ORSCT, Orcas, Sensors, Shells, Ablat, and the Savannah MARV fleet, all very immediately useful things for Karachi except the MARV (but the MARV is 1D and provides income and abatement, two numbers I can't really complain about going up). With that kind of spread we can afford to toss a couple dice at immediately relevant Development projects. Not sure if you are correct in terms of the Railgun Munitions not requiring a Deployment project, but that would be nice if they didn't.
 
That's another thing I'm lacking details on, this ,Karachi Sprint'. What I've gleaned is is that it's a plan to put as many dice into the Karachi Planned City in as few turns as possible to get a foothold in a new region, and t o be a hub between two other Blue Zones. It's placed to get a lot of attention and will get hit by a lot of Nod forces, so we'd have a better idea of what to expect from future Nod attacks.

So assuming those basic ideas are correct, what details have I missed, and are there things I've gotten wrong? Or is there a Plan post on this that I could read to save a few explanations?
 
Fair enough, and your plan(s) has/have the majority of the Military Dice on ORSCT, Orcas, Sensors, Shells, Ablat, and the Savannah MARV fleet, all very immediately useful things for Karachi except the MARV (but the MARV is 1D and provides income and abatement, two numbers I can't really complain about going up). With that kind of spread we can afford to toss a couple dice at immediately relevant Development projects. Not sure if you are correct in terms of the Railgun Munitions not requiring a Deployment project, but that would be nice if they didn't.
I figure there are certain projects that simply do not require large scale industrial output or very heavy machinery. As such, as soon as they go out of development, it is at least conceivable that retooling factories to make the stuff can occur in the background, rather than being a semi-pointless 40-Progress deployment action. Conceivably; it's a bit hard to predict what would happen.

That's another thing I'm lacking details on, this ,Karachi Sprint'. What I've gleaned is is that it's a plan to put as many dice into the Karachi Planned City in as few turns as possible to get a foothold in a new region, and t o be a hub between two other Blue Zones. It's placed to get a lot of attention and will get hit by a lot of Nod forces, so we'd have a better idea of what to expect from future Nod attacks.

So assuming those basic ideas are correct, what details have I missed, and are there things I've gotten wrong? Or is there a Plan post on this that I could read to save a few explanations?
The only really relevant details are as follows.

1) We specifically plan to do this in the timeframe discussed for the following reasons:
1a) The monsoon season in Pakistan coincides with Q3, so we don't want to be doing heavy construction work in Pakistan in 2060Q3. This means either hurrying up and doing the project by 2060Q2, or delaying until the last year of the Plan. The former option is generally held to be more attractive.
1b) Speed of construction and massive, overwhelming investment of resources helps us get past the awkward early 'beachhead' phases where our establishment at Karachi could be easily overrun.

Also:

2) The two warlords most likely to view Karachi Planned City as a threat are the Afghan nuke-happy guy whose name I forget (but you can find him in some recent Results posts)... Or the Indian Nod warlord, about whom we know little... Save that they've been making biomonsters that are turning up all over the world.
 
That's another thing I'm lacking details on, this ,Karachi Sprint'. What I've gleaned is is that it's a plan to put as many dice into the Karachi Planned City in as few turns as possible to get a foothold in a new region, and t o be a hub between two other Blue Zones. It's placed to get a lot of attention and will get hit by a lot of Nod forces, so we'd have a better idea of what to expect from future Nod attacks.

So assuming those basic ideas are correct, what details have I missed, and are there things I've gotten wrong? Or is there a Plan post on this that I could read to save a few explanations?
From what I can tell, it was four main points. You got two of them where it helps up with logistics for a BZ along with cracking open the information blackhole that is India. Of the other two, one is that the infrastructure hero we got had a requirement that we do Karachi phase 4 at some point. The other one is that it gives us a big logistics surplus that ensure that some warlords like Bintang can't do a -20 logistics interdiction and completely cripple our supply lines.
 
From what I can tell, it was four main points. You got two of them where it helps up with logistics for a BZ along with cracking open the information blackhole that is India. Of the other two, one is that the infrastructure hero we got had a requirement that we do Karachi phase 4 at some point. The other one is that it gives us a big logistics surplus that ensure that some warlords like Bintang can't do a -20 logistics interdiction and completely cripple our supply lines.
(To be fair, the ICS pretty well takes care of that last Logistics issue, barring extreme misfortune)
 
That's another thing I'm lacking details on, this ,Karachi Sprint'. What I've gleaned is is that it's a plan to put as many dice into the Karachi Planned City in as few turns as possible to get a foothold in a new region, and t o be a hub between two other Blue Zones. It's placed to get a lot of attention and will get hit by a lot of Nod forces, so we'd have a better idea of what to expect from future Nod attacks.

So assuming those basic ideas are correct, what details have I missed, and are there things I've gotten wrong? Or is there a Plan post on this that I could read to save a few explanations?
You basically have it right. However, I don't believe there's a full planpost available, so here's one now. EDIT: Nevermind, link to a full planpost in the post below, but here's still my planpost anyways.


The Karachi Sprint is a plan to, on Q1, to throw anywhere from "all our Infra and Tib dice" to "all our Infra, Tib, and Free dice" into pushing out the Karachi Planned City. This is for a variety of reasons.

-It's a Plan Goal from our Infra advisor we picked up this plan
-It's an important supply line to the Himalayan Blue Zone, one of our most vulnerable and isolated Blue Zones, especially with the Red encroaching on its supply lines. Karachi lets us secure a dedicated route between the rest of the Blue and the Himalayas.
-It's an important military anchor to finally get a look at the scary information black hole in India
-It's a giant flex on NOD to roll up and go "we live here now, and we brought an entire flat pack city with us" and then drive a six-lane highway from the coast to the Himalayas

However, because India is a scary information black hole full of Gana, when we do Karachi we need to push it out as hard as possible, so that we can have a fully stable and protected city in place before NOD can mount an effective counterattack.

(We can throw all our Infra and Tib dice at Karachi because it is a special action that can take multiple categories of dice, and in fact when we do it MUST have at least one of Infra and Tib dice each. We prefer to throw more Tib dice at it where we can, because our Tib bonus is somewhat ridiculous due to us being madlads who hired the entire Qatarite ex-NOD Inner Circle faction to teach us how to eat the vore rocks more effectively, but it can take both kinds.)
 
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[X]Lunar Deep Space Crater Telescope "Craterscope"
[X]Martian North Pole

I'll come back after the vote to make the second mathpost, if needed, and then post a version of my plan minus the 8th Free Die and with changes inspired by the continued conversation about next turn.
 
Judging by the proposed plans, looks like we're leaving aside the Steel Talons actions at present. Them and Space Force are the lowest readiness segments of our military.

I'm not saying its wrong to leave them out, given our other priorities, but do other people judge them just not as valuable as the other commitments?
 
Judging by the proposed plans, looks like we're leaving aside the Steel Talons actions at present. Them and Space Force are the lowest readiness segments of our military.

I'm not saying its wrong to leave them out, given our other priorities, but do other people judge them just not as valuable as the other commitments?
The trick is that their projects tend to be very expensive, come with "strings attached" in the form of deployment expectations, or both.

Personally I'm going to start advocating more aggressively for Talon projects in 2060- they've got the plasma cannon project, a neural interface project I suspect will help the Air Force, and Lord knows what-all else. But this turn we're trying to meet our consumables targets and generally prep a big pile of stuff that's relatively cheap per die and that helps position us for the Karachi Sprint.
 
Judging by the proposed plans, looks like we're leaving aside the Steel Talons actions at present. Them and Space Force are the lowest readiness segments of our military.

I'm not saying its wrong to leave them out, given our other priorities, but do other people judge them just not as valuable as the other commitments?
I can see the arguments to do the GD3, but aside that I think we should put put all our military dice into military prep for Q1's Karachi Sprint. Given that, while the OSRCT station is currently deployable, a Steel Talon research project isn't.

Just means we'll have to do more development projects in Q1/Q2, I'd say.
 
I can see the arguments to do the GD3, but aside that I think we should put put all our military dice into military prep for Q1's Karachi Sprint. Given that, while the OSRCT station is currently deployable, a Steel Talon research project isn't.

Just means we'll have to do more development projects in Q1/Q2, I'd say.
Just to recap for others, the arguments for the GD3 development are:

1) The rifle will be a bit better designed to help GDI infantry fight giant monsters, and with the Karachi Sprint, we are sending the Ground Forces into Giant Monster Land.

2) The deployment, and when you're talking about making millions of rifles all over the world there will be a deployment, is likely to have a low cost per die because it involves simple light-industrial processes with a minimum of gigantic and rare capital goods. This makes it easy for us to afford to do it quickly.

And then there's the big thing.

...

3) Importantly, fighting associated with the Karachi Sprint will probably not end in 2060Q2. Consider:

3a) Realistically, the Indian Nod warlord will continue to press the attack against Karachi until they judge that they have no hope of dislodging us. And of all Nod territories, India is the most intact, the one where Nod has had the longest time to cultivate a supply of fanatics with no interruption from GDI, and likely the most industrialized. The Indian warlord almost certainly has more forces at their disposal than, say, Gideon or Krukov, and more capacity to sustain those forces.

3b) Unlike Gideon or Krukov, the Indian warlord is unaccustomed to holding territory in direct contact with GDI. When Gideon or Krukov loses a battle on our borders and falls back, to them the situation merely reverts to normal. If we push the Indian warlord back from Karachi, the situation will not feel normal to them; they will feel like a lion with a thorn in its paw, and will still be angry and want to attack again, even if they were defeated before. To make attacks against Karachi stop, GDI will likely have to hold out a long time. until it becomes obvious to Nod that the Indian warlord cannot retake the area despite their best efforts.

3c) In particular, I predict we are likely to see at least three waves of offensives.

3c.1) Round One will be local counterattacks by Nod forces immediately available or easily mobilized in 2060Q1, a reaction to the first boots we put on the ground. These are likely to be relatively easy to defeat, because the military will be putting a huge, aggressive commitment into the field, and the local forces will be only a small fraction of India's full power.

3c.2) Round Two will be a general counterattack by the Indian warlord, with at least a few months of time to mobilize throughout India, delivered in 2060Q2. The Indian warlord's efforts may also be directly/indirectly supported by the Afghan nuke warlord, or by Bintang or Mehretu or even Krukov, if the Indian warlord chooses to call in favors. All four of those commanders could exert pressure that would directly or indirectly worsen the situation around Karachi in one way or another. This sounds very intimidating, but the good news is, we'll have the advantage of being on the defensive, fighting from the positions we seized in 2060Q1 and supported by the hastily built four-or-so phases of Karachi Planned City itself. Hopefully, we'll win that fight and finish the city in 2060Q2.

3c.3) It is very unlikely that that will be the end of things, unless the military does so well that Nod power in all of Asia is utterly shattered in only a few months, which seems optimistic. It is more likely that even if we repel the Indian warlord in 2060Q2, that they will fall back, use the monsoon season to lick their wounds (since they can't attack through it very well either), and come back at least once in 2060Q4 or maybe 2061Q1.

4) In conclusion, weapon systems deployed in 2060Q2 or even Q3 may be very impactful, in terms of defending Karachi from the wrath of Nod.

...

Now. @Derpmind . One thing.

I consider Railgun Munitions to be another action that is likely to matter for Karachi Sprint preparations. Here is my reasoning.

1) There may not be a deployment (in that retooling factories to make the new munitions may be so simple that it happens without our needing to spend dice).

2) If there is a deployment, which is not unlikely I freely acknowledge, it is likely to be simple and cheap and something we can implement in 2060Q1.

3) The new specialty munitions will tend to make railguns more flexible and, importantly, probably more efficient as antipersonnel weapons. This is likely to have advantages if we're going to be fighting a lot of biomonsters... which we are around Karachi.

4) All the same argument for why things that only enter widespread deployment in 2060Q2 or later still help defend Karachi remain relevant, as above.
 
I'm fairly sure there will be a deployment project for the Railgun Munitions, even if it's a small one. We'll have to build something to manufacture the alternate railgun shells, especially since currently railgun shell are all uniformly simple metal darts without any complicated internals. Even just a refit project to current factories isn't going to be free like you're hoping for. (And will take an extra turn to get done._

As for the GD3, it's likely to be a cheap in Resources but expensive in dice project, given they're 'basic' guns but will have to be deployed in very large numbers. It makes sense to do the project now *gestures upwards*, but it'll likely constrain our military options in the next turn/two turns. Meaning we'll have less room for other projects at that time, so we should get as much done beforehand as we can.
 
GDI is considering moving away from chemical propellant guns towards something more exotic as a replacement for the current GD2, with the GD3 being a replacement for rear area troops that need firepower but not top level equipment.

That's still going to be millions of guns, mind.
 
GDI is considering moving away from chemical propellant guns towards something more exotic as a replacement for the current GD2, with the GD3 being a replacement for rear area troops that need firepower but not top level equipment.

That's still going to be millions of guns, mind.
The GD3 is still going to be a "normal" chemical propellant gun. It's just going to be upscaled to deal with targets like the Gana more than enemy infantry.
 
I'm fairly sure there will be a deployment project for the Railgun Munitions, even if it's a small one. We'll have to build something to manufacture the alternate railgun shells, especially since currently railgun shell are all uniformly simple metal darts without any complicated internals. Even just a refit project to current factories isn't going to be free like you're hoping for. (And will take an extra turn to get done.
As I said, you may be right. On the other hand, when I mentally compare it to a lot of our existing projects, trying to grasp for things of a similar scale, I find myself imagining it as, like... 50-75 Progress, 10 R/die or something.

And it won't be a single giant Willow Run style production line either; it'll be dozens of little plants all over the world.

I don't know, I think it's at least near the threshold of things that fall below the resolution limits of our game. Certainly something we can roll out in 2060Q1.

...

Now consider. In 2060Q1, we'll have 13 or 14 or more Infrastructure/Tiberium/Free dice being spent on Karachi at 20 R/die. We'll have about six Orbital dice being spent on something at 20 R/die because otherwise we'll probably miss our plan commitments. We'll have at least five Heavy Industry dice, realistically, being spent on something at 20 R/die, because both fusion power and Nuuk are too important to ignore.

That, right there, is roughly 480 R or more budgeted for Infrastructure, Tiberium, Orbital, and Heavy Industry. All other categories combined are gonna be getting... Well, it depends on how much RpT we gain in 2059Q4, but let's just say that it's going to be tough to find more than 200 R for the military.

And we have easily 10-14 dice to spend on the military, because realistically all our Free dice will be going either to the military or to Karachi, and Free dice on Karachi make the Resource budgeting situation worse because each one must be activated at 20 R/die.

...

So personally, I consider the idea of being able to sink half a dozen dice into rifle rollouts and railgun ammo rollouts in 2060Q1 positively relaxing. Because it will do a lot to give us the flexibility to budget the remaining dice on expensive things like Talons research projects and OSRCT.

As for the GD3, it's likely to be a cheap in Resources but expensive in dice project, given they're 'basic' guns but will have to be deployed in very large numbers. It makes sense to do the project now *gestures upwards*, but it'll likely constrain our military options in the next turn/two turns. Meaning we'll have less room for other projects at that time, so we should get as much done beforehand as we can.
If the GD3 project turns out to be big, I suspect it will also be phased (first line/second line/third line troop issuance). Getting the Phase 1 rollout is likely to be enough to help the actual frontline grunts fighting giant monsters in Pakistan, even if the rest of Ground Forces infantry takes a while longer to get their guns.

And, hell, India's unlikely to be exporting many biomonsters to the rest of Nod while GDI is killing biomonsters right there in Pakistan.

GDI is considering moving away from chemical propellant guns towards something more exotic as a replacement for the current GD2, with the GD3 being a replacement for rear area troops that need firepower but not top level equipment.

That's still going to be millions of guns, mind.
Since we're not yet ready to mass-deploy laser or plasma rifles, it is inevitable that if we deploy the GD3, it will see frontline service in the short term until replaced by an energy-weapon rifle.

Then and only then will we see it relegated to rear-area garrison status because you really really don't want to have to arm rear area garritroopers with a weapon that requires transuranics, and it's heavily implied that any viable laser or plasma rifle will require those things.

Realistically, nothing we can do will put a laser or plasma rifle into the hands of the grunts fighting biomonsters in Pakistan in 2060.

We can at least give them the GD3.
 
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As I said, you may be right. On the other hand, when I mentally compare it to a lot of our existing projects, trying to grasp for things of a similar scale, I find myself imagining it as, like... 50-75 Progress, 10 R/die or something.
75-ish progress is comparable to a regional factory, of which we often have to build multiple of. Like the Air Force's two Aurora factories and three Apollo factories, or the earlier ZOCOM Zone Armor factories. A single 50-75 progress project wouldn't fit with the pattern of earlier factories we've had to deal with.

At best, I'd expect it to be like a single phase of our Shell Plants, that being a 150-200 progress project.
So personally, I consider the idea of being able to sink half a dozen dice into rifle rollouts and railgun ammo rollouts in 2060Q1 positively relaxing. Because it will do a lot to give us the flexibility to budget the remaining dice on expensive things like Talons research projects and OSRCT.
Well. The other option is to short the other departments in order to do more/more expensive military projects. Much as I dislike leaving even a single die in L&CI or Services unactivated, it is an option we should keep in mind. (That, and downgrading projects to cheaper options, like doing the 10R/die Strategic Food Stockpile Construction rather than working on the 20R/die Freeze Dried Food Plants.)
 
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