- Location
- Mid-Atlantic
I don't really understand why you think this is a problem- aside, maybe, from lack of immediate Capital Goods payoff since with "beeline Nuuk" we only get +4 Capital Goods at 480 Progress and no more until 1120 Progress.Do you mean 'do the fusion plants in parallel' since we only likely need another 3 dice to finish the next phase and should be using Free dice here?
BZHIS are a reasonable choice. Not sure why I forgot to mention them.
I am leery about trying to beeline for Nuuk. It locks us into doing 3 dice on more fusion power and ~16 dice on Nuuk. So basically we spend the whole year hoping that nothing goes wrong, as we only have a limited supply of free dice if things go wrong.
What, exactly, would we do differently in Heavy Industry if "things go wrong?" We need more Capital goods, both for practical reasons and for Plan goal reasons. There is no realistic way to get them other than to do big Heavy Industry projects. About the only thing I could see causing a change of plans in Heavy Industry would be if we felt compelled to rush-finish a project doing something else because of sabotage to our industrial base.
But... having to stop rolling Nuuk dice for a while in a case like that wouldn't automatically screw us over! Remember that this "by the end of the year" goal of yours is kind of arbitrary; it only really matters in the context of the elections and voters mostly don't care whether we finish a facility like Nuuk on time or not
So yes, I'm at least seriously considering a plan where we do effectively nothing other than Nuuk and the third phase of fusion plants in Heavy Industry for all or nearly all of 2059. How do you foresee this being a specific problem? Are you worried about something other than not having enough Capital Goods to cover immediate needs in 2059 before we hit Nuuk Phase 3?
I mean... yes, that's why I'm proposing to do a round of fusion plants in 2059Q1, or at least get them close enough to done that it's easy to finish them off. I'm not seeing how your argument works; spreading a series of Energy-hungry factories out across the whole year doesn't make them less Energy-hungry. You still have to pay for them all somewhere, at some time. Which means that unless we're prepared to run at near-zero Energy surplus capacity during the Nod dogpile, we need that third wave of fusion plants, and we need them some time this turn or maybe next turn.Should be fine if we spread them out across the whole year. After all, they aren't great for boosting income, which is a higher priority right now.
Our only major other spend is likely to be Nuuk or an early Zone Armor Factory. Both of which we can easily plan around. Being able to get another 16 Energy when we need it really helps.
The stabilizer demonstrated problems with unprecedented frontloading. We've now spent several dice on the Philadelphia for at least two turns in a row without major incident, as far as I can tell. Unless seven dice turns out to be a problem this turn, I see no reason not to spend eight or nine next turn if we can spare them, in order to be more confident of actually completing the project on time.Frontloading dice is not required for making rational decisions based on the rolls. If the first 7 dice fall short, we can throw 12 dice at it the next turn. 7 dice is already slightly frontloading it.
The stabilizer also demonstrated that there are potential issues with throwing too many dice at something.
Because yes, in theory we can spend 12 dice next turn in response to a disappointing result from the first seven, but such an action causes exactly the problems with "throwing too many dice" that you talk about, only more so, because it's by definition a hasty and sudden increase, often resulting in deliberate inefficiency because we want to be assured of success.
Remember that this is the fifth phase of the project; there is not going to be rollover. The ideal world for this project is one where we get to about 1200/1425 in two turns, so we can just spend about five dice and be assured of success. The more Progress we have to make up in the last turn of the project, the more Resources we are in effect wasting to get that certainty.
Given how valuable the project is, a couple of points of Energy really don't matter anymore... but the Capital Goods consumption does matter since we're scraping for every point until we get Nuuk Phase 3 or something else that's similarly rewarding done.Main thing I don't like about ICS is that it eats capital goods and energy. Shuttles and rail network constructions do not.