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Question, should I write a narrative post similar to the Second First Moon Landing for the Mars landing that happened this quarter?
Yes, please.Question, should I write a narrative post similar to the Second First Moon Landing for the Mars landing that happened this quarter?
If you want to, why not? But if you don't want to, there's no "should" to force you to write something, either.Question, should I write a narrative post similar to the Second First Moon Landing for the Mars landing that happened this quarter?
Yes please please.Question, should I write a narrative post similar to the Second First Moon Landing for the Mars landing that happened this quarter?
Your "slightly different way" just gutted the plan.I like this plan, but it can be implemented in a slightly different way.
Incidentally, when I looked at discord channel yesterday, I've noticed GM dropping not particularly subtle hints that pushing shell plants back will soon cause problems for us, both political and not.
Admittedly, I haven't read much, but he also didn't confirm assertions that artillery refits are a viable solution to cover for potential ammo shortage. Something to consider, I think.
Well they've been telling us over and over and over again that they need more shells but we've put no progress towards new shell plants since we finished the last phase in Q2 2055, 12 turns ago. Though it didn't help that resources we probably would have spent on shells went to funding the new consumables of ablat armor and the URLS, which they also complain they need more of.Incidentally, when I looked at discord channel yesterday, I've noticed GM dropping not particularly subtle hints that pushing shell plants back will soon cause problems for us, both political and not.
Admittedly, I haven't read much, but he also didn't confirm assertions that artillery refits are a viable solution to cover for potential ammo shortage. Something to consider, I think.
I know we should, but we should also be aiming for a surge of military capacity if we don't want Nod beating the ever-loving snot out of us on the ground. Consumables production has been an acknowledged weakness of the armed forces, and we need to surge out of that problem somehow without completely ignoring the need to deploy certain specific bits of new hardware.We really should be aiming for at least 8 dice a turn into Orbitals. 9 if we want to make use of the Enterprise's discounts.
Well, I just drew up an eleven-die allocation for Military in Q1. If you're proposing a nine or ten-die allocation, which programs do you recommend be cut?A surge on Philly for stage 5 helps out military a lot between the +4 per die and the +1 die per category (meaning both another mil die and the ability to shift free die into mil while still keeping pace with demands in other categories). So say 3 free to orbital, 3 free to mil and 1 floater for Q1.
Ablative and URLS- shells is the priority consumable and long over due, though you also have dice to finish unfinished deployment so that could change depending on rolls in Q4.Well, I just drew up an eleven-die allocation for Military in Q1. If you're proposing a nine or ten-die allocation, which programs do you recommend be cut?
Ablatives, since 1 dice wont complete it, So I believe it could afford to be cut, and have 2 dice on it the turn after.Well, I just drew up an eleven-die allocation for Military in Q1. If you're proposing a nine or ten-die allocation, which programs do you recommend be cut?
Where is this coming from? Is this in regards to sonic artillery? If so that comes from the heavier use we put ZOCOM through compared to other branches more so with the current RZ glacier expansion in the Middle East but that is for keeping ZOCOM ready for GDI expansion.
We can't predict which Q4 deployments won't finish, but it seems reasonable to predict some won't finish. We have as "try to get done before the war breaks out" all of the following:Ablative and URLS- shells is the priority consumable and long over due, though you also have dice to finish unfinished deployment so that could change depending on rolls in Q4.
The problem is that we have specific flashpoints right on the front lines where if Nod manages to push forward fifty kilometers or so, suddenly we lose huge fractions of our overall global tiberium refining capacity and prestige. Making sure that the garrisons at Chicago and Medina/Jeddah are so heavily equipped that they cannot be dislodged is a pretty important objective for our war production capacity... and even when it was mostly Gideon working by himself with limited help, he came closer than we'd like to threatening the Chicago refineries last turn.The point where we desperately need to pour all our dice and money into the military to not get wrecked by NOD was passed probably 3-ish years ago. Shells are a persistent and annoying bottleneck but we're hardly at the point where NOD is going to start inflicting major defeats on us because of them.
I'd be advocating a more chill distribution of Free dice if I weren't explicitly expecting a major Nod global offensive within the next year or so.This is obviously not to say that the military is perfect and we can start ignoring them, at absolute bare minimum keep their base dice pool 100% active and we can probably toss them the occasional free die. But I promise we really can afford to back off the gas a little bit and focus the Free dice on civilian sectors again.
Yeah. The recurring theme in every major battle we've ever fought since 2055 when shell production reached its current levels was "the artillery really helped but we started running out of shells." Every time. Even when defending a key forward bastion (the Battle of Chicago).For me the bigger thing is right now we have built up enough mil that for the current skirmishing going on we have enough forces and we have for the time air superiority in most areas. But we have several areas that have lagged behind others in mil so trying to do more deployments to even things out is a bit of a priority. In addition from past descriptions on shell we have enough production for our current operational levels with some stockpile increase but aggresive use (i.e. pushing into NOD territory or full blown war) is going to outstrip production if it is not short term.
Where is this coming from? Is this in regards to sonic artillery? If so that comes from the heavier use we put ZOCOM through compared to other branches more so with the current RZ glacier expansion in the Middle East but that is for keeping ZOCOM ready for GDI expansion.
make that Phase 4 and add ASAT 4 for that sweet extra anti masterstroke defenses
The last time people thought that the space station got destroyed with a lot of important people on it....No specific project, I just think there's a general rhetorical trend to frame military spending as "this is what we need to avoid getting defeated" as opposed to "this is what we need to win harder than we're already winning." And I strongly believe that at this point, extra military spending is firmly in the latter category. It's a question of how hard we get to press the "I win" button, not a significant risk of NOD doing serious damage to things important to us. Sure they can still score tactical victories but winning 100% of the time on the tactical level across the entire planet is never going to happen. I genuinely don't believe we're at risk of a major strategic defeat right now and any possible defeats we are at risk of would be us sticking our dicks out on an offensive and having it go wrong, not NOD suddenly storming into Brittany or California or wherever.
In this case we however have a QM that has mentioned multiple times that we can go lighter on the military gas pedal and Ithillid is not the kind of guy to lead us into a trap like that.The last time people thought that the space station got destroyed with a lot of important people on it....