Trying to rush multiple Railgun Harvester factories when we're flirting with an energy crunch is a bit nervy. If Fusion doesn't complete, it's going to leave us deeper in the red than our reserves will mitigate.
 
Trying to rush multiple Railgun Harvester factories when we're flirting with an energy crunch is a bit nervy. If Fusion doesn't complete, it's going to leave us deeper in the red than our reserves will mitigate.

Yes. This is correct. What is also correct is that this turn:

-[] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%, 4 dice 80R 52%, 5 dice 100R 86%, 6 dice 120R 97%

6 Dice resulted in a 97% chance of completing it with an Average DC of 28.

And this incoming turn with the Dice Bonus being 17 instead of 16 it will be 97.91% and an Average DC of 27.

So these are the kind of odds we rapidly built the Tiberium Stabilizers under. If we get really unlucky we have rolling blackouts. Other than that we get a lot more progress towards being ready for that Fourth Tiberium War.

Look if it will take some of the edge off I can move the Free Die that is on military onto Heavy Industry since I plan on getting a second Phase of fusion plants done the turn after, but that is about it for what I'm willing to do with my plan.
 
Regarding Reykjavik: I'm uncertain if we presently have the reserves of myomers to last the two or three quarters it would take to spool up to full production in the event that Johannesburg bites it. But sure, that's not our most urgent want at the moment.
First, damage to the Johannesburg plant might not involve total destruction of the facility. Second, we would necessarily be immediately prioritizing the most critical war applications if Johannesburg took major damage, so our own demand would shrink. Third, the Phase 2 version of the facility is still producing a substantial amount- even if only half as much as we now get from Johannesburg Phase 3.

It wouldn't be enough to make the hit to Johannesburg not matter, but we have to compromise between hardening and productivity.

I'm also hesitant about adding a railgun harvester plant to our present energy woes. With the more conventional income-oriented plans, we still have a quarter to fix things should the worst occur. A harvester plant would drop us straight into the negatives.
A fair point- but that still leaves putting dice on vein mines, which have no effect on Energy and which cannot plausibly put us over the refining cap.

By request.


WHAT IS THE KARACHI SPRINT
The Karachi Sprint proposes a full effort, Infrastructure + Tiberium + Free Dice effort to blitz out four phases of Karachi Planned City in the third or fourth quarter of 2059, in an effort to present Nod with a fait accompli before they can meaningfully react. Assuming Infrastructure/Tib dice bonus of at least +30 applies, we can expect to need about 25 dice worth of average rolls to finish it.

MAPS



WHY KARACHI

1)The Himalayas BZ is currently connected by two lines to the rest of GDI. One runs west, through the southern Urals, to Europe.
The other runs east, through Mongolia, northern China and the Chinese Red Zone, to Korea. Using a Russian and Korean port as line terminuses, and assuming straightline courses, you get:
Current supply lines
Kathmandu, Nepal to St Petersburg,Russia: ~5400km
Kathmandu,Nepal to Nampo, North Korea: ~3900km

Replacement supply line
Kathmandu,Nepal to Lahore,Pakistan: 1100km
Lahore to Karachi,Pakistan: 1200km

Combined, thats at least 9000 km of supply lines currently running through Nod Central Asia, at least one Red Zone and the territories of two Named warlords to protect and maintain. Compared to about 2300km via the Pakistan YZ. Going through Pakistan would therefore cut the distance involved by around three quarters, and reduce both our military and maintenance requirements to keep those routes open.

2)As mentioned previously, the Pakistan Logistics Corridor would cut off Nod Iran from overland reinforcement from South Asia and most of Central Asia. That significantly mitigates the threat posed by it to our ME operations and balkanizes their production capacity further.

3)It allows us to use Karachi as a forward base to blockade and otherwise threaten the west coast of India with aircraft and hydrofoils, freeing up the bigger ships of the Navy's Indian Ocean fleet to operate further south and east in the Indian Ocean.

4) The presence of Karachi and a reinforced Himalayan BZ on their northern land border should hopefully make Nod India invest more in local defenses and less in exporting bioweapons for other Nod warlords to use. Which should at least slow the appearance of cyborg warforms on other battlefields.

5)Effort not expended on maintaining 9000km plus of supply lines through hostile territory can be turned westwards overland towards Bangladesh and Myanmar and Western China, or south into northern India.

6)Its much easier to transport civilian shipments to and from the Himalayas if we can secure a corridor to the Arabian Sea.
Shorter logistics lines means increased economic interconnectivity with the rest of GDI's Blue and Green Zones, which translates to increased economic activity and growth, and a bigger budget.

7)Karachi and the Pakistani Corridor would complete a ring of steel around our Middle Eastern Tib mines, making them safer and more secure short of a major Nod operation

8)Gives us access to contest for the loyalties of roughly 70 million people in the interior of Pakistan, Iran and southern Afghanistan
That helps address some of the impending Labor shortages that we have seen with GDI's



WHY RUSH
The faster its done and completed, the less time Nod has to react.
Whether by sending military forces to the area, or by taking advantage of distracted GDI attention or temporarily diverted military forces to create mischief elsewhere.

RING OF STEEL KARACHI IMPLICATIONS
The Middle East currently hosts four to five Glacier Mines, and a significant chunk of processing capacity in the Mecca/Medina Planned Zone.

The map shows that the Mediterranean border of the Middle East, from North Africa to Turkey and northeast into the Caspian Sea and Aral Sea coast, are all Deep Red Zone. Nod can move through it, but not fast or easily or in large numbers. Furthermore, the location of Jeddah and the Arabian BZ means we control the entrance to and the waters of the Red Sea and Persian Gulf.

There are only two real approaches to our ME holdings: Sudan in the west and Iran in the east.

Sudan is limited to missiles and airstrikes, since attempting to establish naval basing or move land forces across the Red Sea in the face of GDI naval and air and orbital superiority is.....difficult. Iran, on the other hand, does share a tiny sliver of YZ to move land forces into Arabia across what used to be southern Iraq and Kuwait.

However, Iran was as gutted as the rest of the Middle East by the Temple Prime explosion(see the RZs extend beyond the Caspian on the map, and compare with the location of major cities like Tehran). So they'd likely need resupply and reinforcement from Central and Southern Asia so as not to get summarily slapped down by GDI.

GDI control of the Persian Gulf already cuts Nod Iran off from sea trade with the rest of the Nod-held planet, restricting them to transport via land and air. Implementing Karachi, and the Pakistan Logistics Corridor, would essentially cut Nod Iran off from land resupply from South Asia and most of Central Asia. And make it hazardous for Nod transport planes to attempt to reach the area without getting shot down by SAMs and Apollos.



OPERATIONAL GEOGRAPHY
The Pakistani coastline is about 400km from the Arabian BZ at its closest points. Using the port of Muscat, Oman as a jumpoff point, you have the following distances:
Gwadar: 420km
Ormara: 640km
Karachi: 870km

However? The Iranian coastline is even closer to the Arabian BZ, with the closest distance between GDI-held UAE and Oman and the coast of Nod Iran being 50km or so, across the Straits of Hormuz.
The port of Ras Al Khaimah, UAE to Bandar Abbas, Iran is 150km.
The port of Khasab, Oman to Bandar Abbas Iran is ~110km.

Bandar Abbas to Karachi is roughly 1500km by road along the Arabian Sea coastline.
Gwadar to Karachi is 630km by coastal road.
Ormara to Karachi is 350km by coastal road.

We can jump the Arabian Sea to the Iranian-Pakistani coastline and take Karachi by land behind a coastal ring fence of air and hydrofoil patrols and SOSUS arrays, and with minimal use of blue-ocean assets.
The only real question is which port best suits our operational requirements.



PROJECTED TIMELINE START
Q3 2059 or Q4 2059

AVAILABLE DICE AT THE TIME
6 Infrastructure
7 Free
7 Tiberium dice

REQUIREMENTS
1-2x Ground Forces Zone Armor Factory(optional)
1x phase of Shells (optional)
1x phase of Ablat (optional)
Orca Refit Deployment
Philadelphia II Phase 5
MARV Hub Himalayas BZ-18: 2x Mil dice for the hub, 2-3x Mil dice for MARVs. Total 4-5 Mil dice average.
500R in a turn, or 250R per turn over 2 turns
25 Tib/Infrastructure/Free dice over 1-2 turns

RESULTS
+12 Logistics
+8 Housing
-10 Labor

Supply lines shortened and strengthened
Numbers go up
Access to an extra 50-70 million civilians in interior of Pakistan+Iran+Afghanistan
Nod pinata(?)
New Planned City/Zone unlock()?
The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.

Trying to rush multiple Railgun Harvester factories when we're flirting with an energy crunch is a bit nervy. If Fusion doesn't complete, it's going to leave us deeper in the red than our reserves will mitigate.
While fusion with six dice is so overwhelmingly likely to complete that I'm willing to accept the risk, I'm also not actually planning on doing it, I'm planning on doing a phase of vein mines instead.
 
The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.

It's for a turn or two a year down the line after we have built up our Orbital and Military investments to the point that the military has at least 8 Dice to work with and Orbital has 6 Dice. At that point we can afford to sprint like this.

Also depending on how the Shatterer roll out looks like, because the last roll out we did was 2 Factories with 3 Dice in 2 turns, I might just switch to 7 Dice on fusion plants in general because I want two phases done so I can do Nuuk properly.

Edit: Big O Orbital.
 
The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.
By Q3 next year, both our Tib and Infra bonuses will be >30, assuming Philly 5 is done.
We will have 20 applicable dice: 7 Tiberium, 6 Infrastructure, 7 Free.
It requires 25 dice to finish with average rolls.That means either

OPTION A
(6 Infra + 7 Tib) = 13 dice/ turn for two turns

OR

OPTION B
7 Tiberium+ 6 Infrastructure+7 Free = 20 dice Turn 1
5 more dice Turn 2

Either way, six months.
 
By Q3 next year, both our Tib and Infra bonuses will be >30, assuming Philly 5 is done.
We will have 20 applicable dice: 7 Tiberium, 6 Infrastructure, 7 Free.
It requires 25 dice to finish with average rolls.That means either

OPTION A
(6 Infra + 7 Tib) = 13 dice/ turn for two turns

OR

OPTION B
7 Tiberium+ 6 Infrastructure+7 Free = 20 dice Turn 1
5 more dice Turn 2

Either way, six months.
while I agree that the math checks out, there may be other issues at that time that require our infra/tib/free dice too.
 
WHAT IS THE KARACHI SPRINT
My current concern about this bold plan is that Planned Cities were explicitly named as putting strains on ZOCOM, and as of the end of this turn we have already taken away all the slack they had with our aggressive mining operations in the Red Zone.

I would like to have some assurances/clarifications, like:

1) How does building MARV Fleets impact ZOCOM? Does it put strain on them or does it relieve them?
2) What would we need to build for ZOCOM for them to estimate this project being within their abilities?
3) What do other branches of the military think about this bold plan?
 
1) How does building MARV Fleets impact ZOCOM? Does it put strain on them or does it relieve them?
basically it means that any Node offensive is going to have to contend with a formation comprised of a dozen large building sized tanks which goes a long way to declawing the danger of a Node a attack plus those Marvs can do their own harvesting letting ZOCOM reallocate their harvesting assets elsewhere
 
6 Dice resulted in a 97% chance of completing it with an Average DC of 28.

And this incoming turn with the Dice Bonus being 17 instead of 16 it will be 97.91% and an Average DC of 27.
On that note - the threadmarked Probability Array has had next turn's dice bonuses applied since yesterday. And if you're referencing the Array, it's best to use the threadmarked version as that's the where I put all my edits in between turns.

But since I'm on that topic, I might as well do this:
-[] Tidal Power Plants (Phase 3) Discontinued
-[] Blue Zone Arcologies (Stage 3) 94/650 6 die 90R 7%, 7 dice 105R 34%, 8 dice 120R 68%, 9 dice 135R 90%

-[] Automated Civilian Shipyards Complete

-[] Red Zone Tiberium Harvesting (Stage 12) 29/130 1 die 40%, 2 dice 94%
-[] Red Zone Tiberium Harvesting (Stage 12+13) 29/260 2 dice 50R 6%, 3 dice 75R 58%, 4 dice 100R 93%
-[] Tiberium Glacier Mining (Stage 13) 38/180 2 dice 60R 72%, 3 dice 90R 98%
-[] Tiberium Glacier Mining (Stage 13+14) 38/360 3 dice 90R 6%, 4 dice 120R 47%, 5 dice 150R 86%, 6 dice 180R 98%
-[] Railgun Harvester Factory Albany Complete

-[] GDSS Philadelphia II (Phase 4) 362/715 4 dice 80R 10%, 5 dice 100R 44%, 6 dice 120R 78%, 7 dice 140R 94%
-[] Nanotube Hull Panelling Development Complete
-[] Expand Orbital Communications Network (Phase 5) (Final) 117/135 1 die 10R 100%

-[] Remedial Education Program Expansions Complete + Crit
-[] NOD Research Initiatives Complete
-[] Scrin Research Institutions Complete


-[] Wartime Factory Refits (Phase 3) 3/100 1 20R 33%, 2 dice 40R 86%, 3 dice 60R 99%
-[] Wartime Factory Refits (Phase 3+4) 3/200 2 dice 20R 11%, 3 dice 60R 59%, 4 dice 80R 90%
-[] Shimmer Shield Development Complete
-[] Sonic Mobile Artillery Vehicle Development Complete
-[] Hydrofoil Shipyard Busan-Ulsan Complete

-[] Naval Defense Laser Refits 121/330 2 dice 30R 6%, 3 dice 45R 50%, 4 dice 60R 86%, 5 dice 75R 98%

-[] Lobby For Establishment of Negotiation Corps Complete
 
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while I agree that the math checks out, there may be other issues at that time that require our infra/tib/free dice too.
Fair.
Put it out now so that people would keep the requirements in mind while plotting.

My current concern about this bold plan is that Planned Cities were explicitly named as putting strains on ZOCOM, and as of the end of this turn we have already taken away all the slack they had with our aggressive mining operations in the Red Zone.

I would like to have some assurances/clarifications, like:

1) How does building MARV Fleets impact ZOCOM? Does it put strain on them or does it relieve them?
2) What would we need to build for ZOCOM for them to estimate this project being within their abilities?
3) What do other branches of the military think about this bold plan?
To the best of my knowledge:
1)I do not recall being told that building MARVs in BZs impacts ZOCOM.
IIRC, even when we were building YZ MARVs for Stavrakas during Granger's tenure, we never did run into a situation where building MARV hubs increased our responsibilities, and we built most of those in Yellow Zones.

2) We know that the eastern supply line actually runs through the Chinese/Mongolian Red Zone, which means its security is ZOCOM. The western supply line either skirts the Red Zone around the Caspian and Aral Seas, or its in the Urals in Krukov's territory. Possibly both.Therefore having YZ Pakistan replace those RZ supply lines either should actually reduce ZOCOM responsibilities, as well as those of Ground Forces in general.

That said, we already know what ZOCOM wants; they said it in Q1:
ZOCOM
The Zone Operations Command, even with the allocation of additional resources, is feeling increasingly stretched thin. With Red Zone operations across the planet, alongside major protection details such as Mecca, Chicago, and others, the expanding requirements are a significant problem. The Command, due to its equipment for fighting effectively in the most hostile regions of the planet, are also used for dozens of high value protection positions where smaller units in Zone Armor can provide many times their number in effective force. However, with the Initiative ever more invested into the Red Zones, that situation cannot be allowed to continue. Zone Armor for the Initiative Ground Forces has become a significant priority for the Zone Operations Command.
At the same time, Headquarters for the command has shifted from New York to Duqm, a significant shift due to the increasing importance of the Jeddah planned city's Tiberium Processing plant, and the number of operations planned for the region.
That will relieve them of providing security detachments for Planned Cities in Yellow Zones, as well as other lower-priority missions that need zone armored troops, but not actually ZOCOM.

A new Ground Forces ZA factory is 3 dice, 60R, -1 Cap Good, -2 Labor, -4 Energy. Given as 6x new factories will fully equip the spearhead of GDI Ground Forces Infantry, 1x new ZA factory should be able to support high five digit or low six digit numbers of zone armored troops.

3) Not my place to answer. Thats word of QM territory.
 
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‌- 3 Dice on Green Zone Teacher Colleges to try and get it done this turn and with it all our obligations to Litvinov which will get us something and I want to see what exactly that something is.
- 1 Die on Emergency Tiberium Infusion Development because it's been argued that it needs to be slowrolled and I want it so that more people can survive stuff like terminal Rock Lung including that one guy who is currently pushing GDI to run around the world to get artifacts preserved.

I think I'm quite interested in the Possibilities that could come from the ETI treatment. I'd be quite interested in getting this researched before Tiberium Mutates or a 4th Tiberium War kicks off. I think it pairs nice with our heavy investment into Military Operations in Theatres choked to the brim with Tiberium. We're going to have allot of boys coming home with Tib Lung. Politically, If the Injection Works - I think it couldn't hurt to have a potential cure in our back pocket if we need to try and sway disaffected populations deep into the Yellow Zones and their officials further away from NOD. It's a gamble but I think it fits our new Head of Treasury style perfectly.

And if the loss of Political Favour is an issue we could pump Dice into the Animal Programs.
 
Meme Plan to get yet another Glacier Mine next turn:
[] Plan Numbers Go Up
-[] Infra 5/5 dice 75R
--[] Rail Network Construction Campaigns (Phase 2) 15/275 5 dice 75R 97%
-[] Heavy Ind 4/4 +2 free dice 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 98%
-[] L&CI 0/4 dice 0R
-[] Agri 2/3 dice 10R
--[] Perennial Aquaponics Bays (Stage 2) 123/350 1 die 10R (1/3.5 median)
--[] Security Review
-[] Tiberium 6/6 +3 free dice 285R
--[] Red Zone Tiberium Harvesting (Stage 12) 29/130 3 dice 75R 99% (Stage 13 58%)
--[] Tiberium Glacier Mining (Stage 13) 38/180 2 dice 60R 72%
--[] Tiberium Processing Plants (Stage 1) 0/200 4 dice 120R 98% (Stage 2 4%)
-[] Orb Ind 5/5 +1 free dice 120R
--[] GDSS Philadelphia II (Phase 4) 362/715 6 dice 120R 78%
-[] Services 2/4 10R
--[] Green Zone Teacher Colleges 0/200 2 dice 10R 13%
-[] Military 6/6 90R
--[] Sonic Artillery ??? 3 dice 45R?
--[] Naval Defense Laser Refits 121/330 3 dice 45R 50%
-[] Bureau 3/3 0R
--[] Security Review Agri 3 dice 99%

710R/710R 6/6 Free Dice
NUMBERS. GO. UP.
 
First, damage to the Johannesburg plant might not involve total destruction of the facility. Second, we would necessarily be immediately prioritizing the most critical war applications if Johannesburg took major damage, so our own demand would shrink. Third, the Phase 2 version of the facility is still producing a substantial amount- even if only half as much as we now get from Johannesburg Phase 3.

It wouldn't be enough to make the hit to Johannesburg not matter, but we have to compromise between hardening and productivity.

A fair point- but that still leaves putting dice on vein mines, which have no effect on Energy and which cannot plausibly put us over the refining cap.
Hmm...

[]Plan A Bucket to Hold All this Power Mk.2
-[]Infrastructure 5/5 75R
--[] Integrated Cargo System 0/800 5 dice 75R (median 5/11)

-[]Heavy Industry 4/4 + 2 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 97%

-[]Light & Chemical Industry 2/4 40R
-[] Reykjavik Myomer Macrospinner (Phase 2) 1/160 2 dice 40R 33%

-[]Agriculture 3/3 20R
--[] Strategic Food Stockpile Construction (Phase 1) 0/150 2 dice 20R 41% (median 2/3)
--[] Security Review 1 die

-[]Tiberium 6/6 165R
--[] Tiberium Vein Mines (Stage 1) 0/200 1 die 20R (median 1/3)
--[] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
--[] Liquid Tiberium Power Cell Development 0/50 1 die 30R -10PS 95%
--[] Tiberium Processing Plants (Stage 1) 0/200 3 dice 90R 77%

-[]Orbital Industry 5/5 + 2 140R
--[] GDSS Philadelphia II (Phase 4) 100/715 7 dice 140R 94%

-[]Services 3/4 30R
--[] Green Zone Teacher Colleges 0/200 2 dice 10R 13% (median 2/3)
--[] Tissue Replacement Therapy Development 0/60 1 die 20R 77%

-[]Military 6/6 + 2 120R
--[]Sonic Mobile Artillery Vehicle Deployment 0/160? 2 dice 30R 34%?
--[]Tube Artillery Deployment 0/200 3 dice 45R 55%
--[]Naval Defense Laser Refits 117/330 3 dice 45R 50%

-[]Bureaucracy 3/3
--[]Security Review
---[]Agriculture 3 dice 100%

710/710R, 6/6 Free Dice
This plan is starting to look a lot like yours, just tinkered with around the edges.

Regarding LCI Security Review, we just did that last quarter.

I can switch Strategic Stockpiles to kudzu or aEVA. Doing both would require taking dice out of both Tiberium research and ICS, which at that point I might as well throw this out and start over.

The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.
It does mention, as prerequisites, Philadelphia 5 and a fairly aggressive Military buildup. Including Ground Force Zone Armor.

I could, in fact, see it happening in Q3, Q4 2059 as uju32 specifically notes:
The Karachi Sprint proposes a full effort, Infrastructure + Tiberium + Free Dice effort to blitz out four phases of Karachi Planned City in the third or fourth quarter of 2059, in an effort to present Nod with a fait accompli before they can meaningfully react. Assuming Infrastructure/Tib dice bonus of at least +30 applies, we can expect to need about 25 dice worth of average rolls to finish it.
That is, assuming Nod doesn't completely thrash us.
 
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Meme Plan to get yet another Glacier Mine next turn:
[] Plan Numbers Go Up
-[] Infra 5/5 dice 75R
--[] Rail Network Construction Campaigns (Phase 2) 15/275 5 dice 75R 97%
-[] Heavy Ind 4/4 +2 free dice 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 98%
-[] L&CI 0/4 dice 0R
-[] Agri 2/3 dice 10R
--[] Perennial Aquaponics Bays (Stage 2) 123/350 1 die 10R (1/3.5 median)
--[] Security Review
-[] Tiberium 6/6 +3 free dice 285R
--[] Red Zone Tiberium Harvesting (Stage 12) 29/130 3 dice 75R 99% (Stage 13 58%)
--[] Tiberium Glacier Mining (Stage 13) 38/180 2 dice 60R 72%
--[] Tiberium Processing Plants (Stage 1) 0/200 4 dice 120R 98% (Stage 2 4%)
-[] Orb Ind 5/5 +1 free dice 120R
--[] GDSS Philadelphia II (Phase 4) 362/715 6 dice 120R 78%
-[] Services 2/4 10R
--[] Green Zone Teacher Colleges 0/200 2 dice 10R 13%
-[] Military 6/6 90R
--[] Sonic Artillery ??? 3 dice 45R?
--[] Naval Defense Laser Refits 121/330 3 dice 45R 50%
-[] Bureau 3/3 0R
--[] Security Review Agri 3 dice 99%

710R/710R 6/6 Free Dice
NUMBERS. GO. UP.
Not much of a meme to me when I'd legit vote for the plan. Since ZOCOM is finally getting some much needed help to support it's responsibilities, and most of the Tiberium dice is for RZ harvesting and Tiberium processing over the Glacier, which has only 2 dices on it anyways.
 
Meme Plan to get yet another Glacier Mine next turn:
[] Plan Numbers Go Up
-[] Infra 5/5 dice 75R
--[] Rail Network Construction Campaigns (Phase 2) 15/275 5 dice 75R 97%
-[] Heavy Ind 4/4 +2 free dice 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 98%
-[] L&CI 0/4 dice 0R
-[] Agri 2/3 dice 10R
--[] Perennial Aquaponics Bays (Stage 2) 123/350 1 die 10R (1/3.5 median)
--[] Security Review
-[] Tiberium 6/6 +3 free dice 285R
--[] Red Zone Tiberium Harvesting (Stage 12) 29/130 3 dice 75R 99% (Stage 13 58%)
--[] Tiberium Glacier Mining (Stage 13) 38/180 2 dice 60R 72%
--[] Tiberium Processing Plants (Stage 1) 0/200 4 dice 120R 98% (Stage 2 4%)
-[] Orb Ind 5/5 +1 free dice 120R
--[] GDSS Philadelphia II (Phase 4) 362/715 6 dice 120R 78%
-[] Services 2/4 10R
--[] Green Zone Teacher Colleges 0/200 2 dice 10R 13%
-[] Military 6/6 90R
--[] Sonic Artillery ??? 3 dice 45R?
--[] Naval Defense Laser Refits 121/330 3 dice 45R 50%
-[] Bureau 3/3 0R
--[] Security Review Agri 3 dice 99%

710R/710R 6/6 Free Dice
NUMBERS. GO. UP.

Not much of a meme to me when I'd legit vote for the plan. Since ZOCOM is finally getting some much needed help to support it's responsibilities, and most of the Tiberium dice is for RZ harvesting and Tiberium processing over the Glacier, which has only 2 dices on it anyways.

I hope you are happy @Derpmind because otherwise I have no idea why you would do this meme plan. I am not doing this. We have enough resources to activate all the Dice and we will be getting more in time, but right now we need to remove a strategic weakness in not having a modern processing capacity.
 
SCEDQuest vote clösed
[X] Plan Expand Moonbase + Belt Probing
-[X]New Johnson Training Center (Stage 3) (25 Capital per Die 68/400) 2 dice 50C
-[X]Advanced Lunar Base Stage 1: 5 Facilities: 25C, 25 IP, 25 LC
-[X]Surface Exploration EVA Development 388/500 (2C/Die) 2 dice 4C 75.15%
-[X]Small Scale Nuclear Reactor Development 52/100 5/5IP (5C/Die+2IP/Die) 1 die 5C 2IP 73%
-[X]Venus Rover Prototyping 216/250 (5C/Die+5IP/Die) 1 die 5C 5IP 87%
-[X]Advanced Lunar Base Stage 0/400 (5C/Die+2IP/Die) 1 die 5C 2IP
-[X]Mission: Surface Exploration Ceres 83/100 1 die 89%
-[X]Mission: Research Base Mars 0/600 2 dice
-[X]Pardus Mission-Luna 2C, 4IP, 1 Manned Mission
--[X]Mare Nectaris
-[X]Manned Mars Landing 15C 30IP 20 LC, 1 Manned Mission, 14 Pathfinder days
-[X]Belt Probing (0/80 Objects probed) 6C 12IP 6LC 17+55 Pathfinder days
--[X] 13 objects
BOTcommander threw 2 100-faced dice. Reason: New Johnson Total: 71
23 23 48 48
BOTcommander threw 2 100-faced dice. Reason: Surface EVA Dev Total: 74
33 33 41 41
BOTcommander threw 1 100-faced dice. Reason: SSN Reactor Total: 88
88 88
BOTcommander threw 1 100-faced dice. Reason: Venus Rover Prototyping Total: 25
25 25
BOTcommander threw 1 100-faced dice. Reason: Advanced Lunar Base Total: 78
78 78
BOTcommander threw 1 100-faced dice. Reason: Surface Exploration Ceres Total: 63
63 63
BOTcommander threw 2 100-faced dice. Reason: Research Base Mars Total: 129
47 47 82 82
BOTcommander threw 1 8-faced dice. Reason: Pardus Mission Total: 3
3 3
BOTcommander threw 1 4-faced dice. Reason: Luna Resources I Total: 2
2 2
BOTcommander threw 12 7-faced dice. Reason: Belt Scanning I Total: 42
2 2 4 4 3 3 2 2 3 3 1 1 5 5 7 7 3 3 1 1 6 6 5 5
BOTcommander threw 1 7-faced dice. Reason: Belt Scanning II Total: 7
7 7
BOTcommander threw 2 4-faced dice. Reason: Belt Resources I Total: 5
4 4 1 1
BOTcommander threw 2 4-faced dice. Reason: Belt Resources II Total: 5
1 1 4 4
BOTcommander threw 3 4-faced dice. Reason: Belt Resources III Total: 8
4 4 2 2 2 2
BOTcommander threw 1 4-faced dice. Reason: Belt Resources IV Total: 3
3 3
BOTcommander threw 2 4-faced dice. Reason: Belt Resources V Total: 4
1 1 3 3
BOTcommander threw 1 3-faced dice. Reason: Belt Resources V Total: 1
1 1
BOTcommander threw 2 3-faced dice. Reason: Belt Resources VII Total: 2
1 1 1 1
 
New Johnson Training Center (Stage 3) 68 +71 = 139/400
Advanced Lunar Base Stage 1 Complete
Surface Exploration EVA Development 388 +74 +40 = 502/500
Small Scale Nuclear Reactor Development 52 +88 +20 = 160/100
Venus Rover Prototyping 216 +25 +20 = 261/250

Advanced Lunar Base Stage 0 +78 +20 = 98/400
Mission Planning: Surface Exploration Ceres 83 +63 +5 = 151/100
Mission Planning: Research Base Mars 0 +129 +10 = 139/600

And the various missions all look like they avoided any problems, though we'll have to wait to see what the results mean.
 
[] Plan Fixing the Backend
Infra 5/5 75R +22
-[] Blue Zone Arcologies (Stage 3) 94/650 2 dice 30R 0%
-[] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 98%
HI 4/4+2 free 120R +17
-[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 die 120R 98%
LCI 4/4 80R +12
-[] Reykjavik Myomer Macrospinner (Phase 2) 1/160 4 dice 80R 33%
Agri 2/3 20R +12
-[] Security Review (Agri) 1 die
-[] Wadmalaw Kudzu Development 0/40 1 die 20R 93%
Tiberium 6/6 140R +25
-[] Red Zone Containment Lines (Stage 5) 74/180 2 die 25R 92%
-[] Tiberium Processing Plants (Stage 1) 0/200 3 die 90R 79%
-[] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
Orbital 5/5+3 free 160R +10
-[] GDSS Philadelphia II (Phase 4) 362/715 8 dice 160R 94+%
Services 4/4 35R +17
-[] Green Zone Teacher Colleges 0/200 3 dice 15R 63%
-[] Tissue Replacement Therapy Development 0/60 1 die 20R 78%
Military 6/6 80R +14
-[] Security Review (Mil) 1 die
-[] Orbital Defense Laser Development 0/40 1 die 20R
-[] Tube Artillery Deployment 0/200 1 die 15R
-[] Naval Defense Laser Refits 121/330 3 dice 45R
Bureau 3/3+1 free +12
-[] Security Reviews (Agri) 2 dice +1 Agri 98%
-[] Security Reviews (Mil) 2 dice +1 Mil 98%
Free 6/6
4 bureau, 2 mil
Idle Dice: 1

710/710

Most likely changing things to add sonic artillery factories but need to see what they use in terms of energy and cap goods.
 
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