Trying to rush multiple Railgun Harvester factories when we're flirting with an energy crunch is a bit nervy. If Fusion doesn't complete, it's going to leave us deeper in the red than our reserves will mitigate.
Trying to rush multiple Railgun Harvester factories when we're flirting with an energy crunch is a bit nervy. If Fusion doesn't complete, it's going to leave us deeper in the red than our reserves will mitigate.
-[] Continuous Cycle Fusion Plant (Phase 2) 22/300 3 dice 60R 11%, 4 dice 80R 52%, 5 dice 100R 86%, 6 dice 120R 97%
First, damage to the Johannesburg plant might not involve total destruction of the facility. Second, we would necessarily be immediately prioritizing the most critical war applications if Johannesburg took major damage, so our own demand would shrink. Third, the Phase 2 version of the facility is still producing a substantial amount- even if only half as much as we now get from Johannesburg Phase 3.Regarding Reykjavik: I'm uncertain if we presently have the reserves of myomers to last the two or three quarters it would take to spool up to full production in the event that Johannesburg bites it. But sure, that's not our most urgent want at the moment.
A fair point- but that still leaves putting dice on vein mines, which have no effect on Energy and which cannot plausibly put us over the refining cap.I'm also hesitant about adding a railgun harvester plant to our present energy woes. With the more conventional income-oriented plans, we still have a quarter to fix things should the worst occur. A harvester plant would drop us straight into the negatives.
The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.By request.
WHAT IS THE KARACHI SPRINT
The Karachi Sprint proposes a full effort, Infrastructure + Tiberium + Free Dice effort to blitz out four phases of Karachi Planned City in the third or fourth quarter of 2059, in an effort to present Nod with a fait accompli before they can meaningfully react. Assuming Infrastructure/Tib dice bonus of at least +30 applies, we can expect to need about 25 dice worth of average rolls to finish it.
MAPS
WHY KARACHI
1)The Himalayas BZ is currently connected by two lines to the rest of GDI. One runs west, through the southern Urals, to Europe.
The other runs east, through Mongolia, northern China and the Chinese Red Zone, to Korea. Using a Russian and Korean port as line terminuses, and assuming straightline courses, you get:
Current supply lines
Kathmandu, Nepal to St Petersburg,Russia: ~5400km
Kathmandu,Nepal to Nampo, North Korea: ~3900km
Replacement supply line
Kathmandu,Nepal to Lahore,Pakistan: 1100km
Lahore to Karachi,Pakistan: 1200km
Combined, thats at least 9000 km of supply lines currently running through Nod Central Asia, at least one Red Zone and the territories of two Named warlords to protect and maintain. Compared to about 2300km via the Pakistan YZ. Going through Pakistan would therefore cut the distance involved by around three quarters, and reduce both our military and maintenance requirements to keep those routes open.
2)As mentioned previously, the Pakistan Logistics Corridor would cut off Nod Iran from overland reinforcement from South Asia and most of Central Asia. That significantly mitigates the threat posed by it to our ME operations and balkanizes their production capacity further.
3)It allows us to use Karachi as a forward base to blockade and otherwise threaten the west coast of India with aircraft and hydrofoils, freeing up the bigger ships of the Navy's Indian Ocean fleet to operate further south and east in the Indian Ocean.
4) The presence of Karachi and a reinforced Himalayan BZ on their northern land border should hopefully make Nod India invest more in local defenses and less in exporting bioweapons for other Nod warlords to use. Which should at least slow the appearance of cyborg warforms on other battlefields.
5)Effort not expended on maintaining 9000km plus of supply lines through hostile territory can be turned westwards overland towards Bangladesh and Myanmar and Western China, or south into northern India.
6)Its much easier to transport civilian shipments to and from the Himalayas if we can secure a corridor to the Arabian Sea.
Shorter logistics lines means increased economic interconnectivity with the rest of GDI's Blue and Green Zones, which translates to increased economic activity and growth, and a bigger budget.
7)Karachi and the Pakistani Corridor would complete a ring of steel around our Middle Eastern Tib mines, making them safer and more secure short of a major Nod operation
8)Gives us access to contest for the loyalties of roughly 70 million people in the interior of Pakistan, Iran and southern Afghanistan
That helps address some of the impending Labor shortages that we have seen with GDI's
WHY RUSH
The faster its done and completed, the less time Nod has to react.
Whether by sending military forces to the area, or by taking advantage of distracted GDI attention or temporarily diverted military forces to create mischief elsewhere.
RING OF STEEL KARACHI IMPLICATIONS
The Middle East currently hosts four to five Glacier Mines, and a significant chunk of processing capacity in the Mecca/Medina Planned Zone.
The map shows that the Mediterranean border of the Middle East, from North Africa to Turkey and northeast into the Caspian Sea and Aral Sea coast, are all Deep Red Zone. Nod can move through it, but not fast or easily or in large numbers. Furthermore, the location of Jeddah and the Arabian BZ means we control the entrance to and the waters of the Red Sea and Persian Gulf.
There are only two real approaches to our ME holdings: Sudan in the west and Iran in the east.
Sudan is limited to missiles and airstrikes, since attempting to establish naval basing or move land forces across the Red Sea in the face of GDI naval and air and orbital superiority is.....difficult. Iran, on the other hand, does share a tiny sliver of YZ to move land forces into Arabia across what used to be southern Iraq and Kuwait.
However, Iran was as gutted as the rest of the Middle East by the Temple Prime explosion(see the RZs extend beyond the Caspian on the map, and compare with the location of major cities like Tehran). So they'd likely need resupply and reinforcement from Central and Southern Asia so as not to get summarily slapped down by GDI.
GDI control of the Persian Gulf already cuts Nod Iran off from sea trade with the rest of the Nod-held planet, restricting them to transport via land and air. Implementing Karachi, and the Pakistan Logistics Corridor, would essentially cut Nod Iran off from land resupply from South Asia and most of Central Asia. And make it hazardous for Nod transport planes to attempt to reach the area without getting shot down by SAMs and Apollos.
OPERATIONAL GEOGRAPHY
The Pakistani coastline is about 400km from the Arabian BZ at its closest points. Using the port of Muscat, Oman as a jumpoff point, you have the following distances:
Gwadar: 420km
Ormara: 640km
Karachi: 870km
However? The Iranian coastline is even closer to the Arabian BZ, with the closest distance between GDI-held UAE and Oman and the coast of Nod Iran being 50km or so, across the Straits of Hormuz.
The port of Ras Al Khaimah, UAE to Bandar Abbas, Iran is 150km.
The port of Khasab, Oman to Bandar Abbas Iran is ~110km.
Bandar Abbas to Karachi is roughly 1500km by road along the Arabian Sea coastline.
Gwadar to Karachi is 630km by coastal road.
Ormara to Karachi is 350km by coastal road.
We can jump the Arabian Sea to the Iranian-Pakistani coastline and take Karachi by land behind a coastal ring fence of air and hydrofoil patrols and SOSUS arrays, and with minimal use of blue-ocean assets.
The only real question is which port best suits our operational requirements.
PROJECTED TIMELINE START
Q3 2059 or Q4 2059
AVAILABLE DICE AT THE TIME
6 Infrastructure
7 Free
7 Tiberium dice
REQUIREMENTS
1-2x Ground Forces Zone Armor Factory(optional)
1x phase of Shells (optional)
1x phase of Ablat (optional)
Orca Refit Deployment
Philadelphia II Phase 5
MARV Hub Himalayas BZ-18: 2x Mil dice for the hub, 2-3x Mil dice for MARVs. Total 4-5 Mil dice average.
500R in a turn, or 250R per turn over 2 turns
25 Tib/Infrastructure/Free dice over 1-2 turns
RESULTS
+12 Logistics
+8 Housing
-10 Labor
Supply lines shortened and strengthened
Numbers go up
Access to an extra 50-70 million civilians in interior of Pakistan+Iran+Afghanistan
Nod pinata(?)
New Planned City/Zone unlock()?
While fusion with six dice is so overwhelmingly likely to complete that I'm willing to accept the risk, I'm also not actually planning on doing it, I'm planning on doing a phase of vein mines instead.Trying to rush multiple Railgun Harvester factories when we're flirting with an energy crunch is a bit nervy. If Fusion doesn't complete, it's going to leave us deeper in the red than our reserves will mitigate.
The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.
By Q3 next year, both our Tib and Infra bonuses will be >30, assuming Philly 5 is done.The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.
while I agree that the math checks out, there may be other issues at that time that require our infra/tib/free dice too.By Q3 next year, both our Tib and Infra bonuses will be >30, assuming Philly 5 is done.
We will have 20 applicable dice: 7 Tiberium, 6 Infrastructure, 7 Free.
It requires 25 dice to finish with average rolls.That means either
OPTION A
(6 Infra + 7 Tib) = 13 dice/ turn for two turns
OR
OPTION B
7 Tiberium+ 6 Infrastructure+7 Free = 20 dice Turn 1
5 more dice Turn 2
Either way, six months.
My current concern about this bold plan is that Planned Cities were explicitly named as putting strains on ZOCOM, and as of the end of this turn we have already taken away all the slack they had with our aggressive mining operations in the Red Zone.
basically it means that any Node offensive is going to have to contend with a formation comprised of a dozen large building sized tanks which goes a long way to declawing the danger of a Node a attack plus those Marvs can do their own harvesting letting ZOCOM reallocate their harvesting assets elsewhere1) How does building MARV Fleets impact ZOCOM? Does it put strain on them or does it relieve them?
On that note - the threadmarked Probability Array has had next turn's dice bonuses applied since yesterday. And if you're referencing the Array, it's best to use the threadmarked version as that's the where I put all my edits in between turns.6 Dice resulted in a 97% chance of completing it with an Average DC of 28.
And this incoming turn with the Dice Bonus being 17 instead of 16 it will be 97.91% and an Average DC of 27.
Fair.while I agree that the math checks out, there may be other issues at that time that require our infra/tib/free dice too.
To the best of my knowledge:My current concern about this bold plan is that Planned Cities were explicitly named as putting strains on ZOCOM, and as of the end of this turn we have already taken away all the slack they had with our aggressive mining operations in the Red Zone.
I would like to have some assurances/clarifications, like:
1) How does building MARV Fleets impact ZOCOM? Does it put strain on them or does it relieve them?
2) What would we need to build for ZOCOM for them to estimate this project being within their abilities?
3) What do other branches of the military think about this bold plan?
That will relieve them of providing security detachments for Planned Cities in Yellow Zones, as well as other lower-priority missions that need zone armored troops, but not actually ZOCOM.ZOCOM
The Zone Operations Command, even with the allocation of additional resources, is feeling increasingly stretched thin. With Red Zone operations across the planet, alongside major protection details such as Mecca, Chicago, and others, the expanding requirements are a significant problem. The Command, due to its equipment for fighting effectively in the most hostile regions of the planet, are also used for dozens of high value protection positions where smaller units in Zone Armor can provide many times their number in effective force. However, with the Initiative ever more invested into the Red Zones, that situation cannot be allowed to continue. Zone Armor for the Initiative Ground Forces has become a significant priority for the Zone Operations Command.
At the same time, Headquarters for the command has shifted from New York to Duqm, a significant shift due to the increasing importance of the Jeddah planned city's Tiberium Processing plant, and the number of operations planned for the region.
- 3 Dice on Green Zone Teacher Colleges to try and get it done this turn and with it all our obligations to Litvinov which will get us something and I want to see what exactly that something is.
- 1 Die on Emergency Tiberium Infusion Development because it's been argued that it needs to be slowrolled and I want it so that more people can survive stuff like terminal Rock Lung including that one guy who is currently pushing GDI to run around the world to get artifacts preserved.
Hmm...First, damage to the Johannesburg plant might not involve total destruction of the facility. Second, we would necessarily be immediately prioritizing the most critical war applications if Johannesburg took major damage, so our own demand would shrink. Third, the Phase 2 version of the facility is still producing a substantial amount- even if only half as much as we now get from Johannesburg Phase 3.
It wouldn't be enough to make the hit to Johannesburg not matter, but we have to compromise between hardening and productivity.
A fair point- but that still leaves putting dice on vein mines, which have no effect on Energy and which cannot plausibly put us over the refining cap.
It does mention, as prerequisites, Philadelphia 5 and a fairly aggressive Military buildup. Including Ground Force Zone Armor.The big problem with sprinting THIS aggressively is keeping up adequate Orbital/Military investment without using any Free dice.
That is, assuming Nod doesn't completely thrash us.The Karachi Sprint proposes a full effort, Infrastructure + Tiberium + Free Dice effort to blitz out four phases of Karachi Planned City in the third or fourth quarter of 2059, in an effort to present Nod with a fait accompli before they can meaningfully react. Assuming Infrastructure/Tib dice bonus of at least +30 applies, we can expect to need about 25 dice worth of average rolls to finish it.
Not much of a meme to me when I'd legit vote for the plan. Since ZOCOM is finally getting some much needed help to support it's responsibilities, and most of the Tiberium dice is for RZ harvesting and Tiberium processing over the Glacier, which has only 2 dices on it anyways.Meme Plan to get yet another Glacier Mine next turn:
NUMBERS. GO. UP.[] Plan Numbers Go Up
-[] Infra 5/5 dice 75R
--[] Rail Network Construction Campaigns (Phase 2) 15/275 5 dice 75R 97%
-[] Heavy Ind 4/4 +2 free dice 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 98%
-[] L&CI 0/4 dice 0R
-[] Agri 2/3 dice 10R
--[] Perennial Aquaponics Bays (Stage 2) 123/350 1 die 10R (1/3.5 median)
--[] Security Review
-[] Tiberium 6/6 +3 free dice 285R
--[] Red Zone Tiberium Harvesting (Stage 12) 29/130 3 dice 75R 99% (Stage 13 58%)
--[] Tiberium Glacier Mining (Stage 13) 38/180 2 dice 60R 72%
--[] Tiberium Processing Plants (Stage 1) 0/200 4 dice 120R 98% (Stage 2 4%)
-[] Orb Ind 5/5 +1 free dice 120R
--[] GDSS Philadelphia II (Phase 4) 362/715 6 dice 120R 78%
-[] Services 2/4 10R
--[] Green Zone Teacher Colleges 0/200 2 dice 10R 13%
-[] Military 6/6 90R
--[] Sonic Artillery ??? 3 dice 45R?
--[] Naval Defense Laser Refits 121/330 3 dice 45R 50%
-[] Bureau 3/3 0R
--[] Security Review Agri 3 dice 99%
710R/710R 6/6 Free Dice
Meme Plan to get yet another Glacier Mine next turn:
NUMBERS. GO. UP.[] Plan Numbers Go Up
-[] Infra 5/5 dice 75R
--[] Rail Network Construction Campaigns (Phase 2) 15/275 5 dice 75R 97%
-[] Heavy Ind 4/4 +2 free dice 120R
--[] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 98%
-[] L&CI 0/4 dice 0R
-[] Agri 2/3 dice 10R
--[] Perennial Aquaponics Bays (Stage 2) 123/350 1 die 10R (1/3.5 median)
--[] Security Review
-[] Tiberium 6/6 +3 free dice 285R
--[] Red Zone Tiberium Harvesting (Stage 12) 29/130 3 dice 75R 99% (Stage 13 58%)
--[] Tiberium Glacier Mining (Stage 13) 38/180 2 dice 60R 72%
--[] Tiberium Processing Plants (Stage 1) 0/200 4 dice 120R 98% (Stage 2 4%)
-[] Orb Ind 5/5 +1 free dice 120R
--[] GDSS Philadelphia II (Phase 4) 362/715 6 dice 120R 78%
-[] Services 2/4 10R
--[] Green Zone Teacher Colleges 0/200 2 dice 10R 13%
-[] Military 6/6 90R
--[] Sonic Artillery ??? 3 dice 45R?
--[] Naval Defense Laser Refits 121/330 3 dice 45R 50%
-[] Bureau 3/3 0R
--[] Security Review Agri 3 dice 99%
710R/710R 6/6 Free Dice
Not much of a meme to me when I'd legit vote for the plan. Since ZOCOM is finally getting some much needed help to support it's responsibilities, and most of the Tiberium dice is for RZ harvesting and Tiberium processing over the Glacier, which has only 2 dices on it anyways.
I did this to make you suffer. So yes, I am happy. Thank you.I hope you are happy @Derpmind because otherwise I have no idea why you would do this meme plan.
Unless Ithillid tells me to close it early, it will run for 24 hours.Uh @BOTcommander I think the voting is done for your side-quest.
Don't worry, they're all on the small dice (which decide how much resources something yields), and aren't critfails.
I know but still had that been a regular turn that would have been bad.Don't worry, they're all on the small dice (which decide how much resources something yields), and aren't critfails.